mirror of
https://github.com/Relintai/Relintais-Enemy-Kooldown-Tracker-WotLK.git
synced 2024-11-08 10:12:11 +01:00
708 lines
17 KiB
Lua
708 lines
17 KiB
Lua
--[[ $Id: AceGUIWidget-DropDown.lua 916 2010-03-15 12:24:36Z nevcairiel $ ]]--
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local AceGUI = LibStub("AceGUI-3.0")
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-- Lua APIs
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local min, max, floor = math.min, math.max, math.floor
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local select, pairs, ipairs = select, pairs, ipairs
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local tsort = table.sort
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-- WoW APIs
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local PlaySound = PlaySound
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local UIParent, CreateFrame = UIParent, CreateFrame
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local _G = _G
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-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
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-- List them here for Mikk's FindGlobals script
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-- GLOBALS: CLOSE
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local function fixlevels(parent,...)
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local i = 1
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local child = select(i, ...)
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while child do
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child:SetFrameLevel(parent:GetFrameLevel()+1)
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fixlevels(child, child:GetChildren())
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i = i + 1
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child = select(i, ...)
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end
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end
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local function fixstrata(strata, parent, ...)
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local i = 1
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local child = select(i, ...)
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parent:SetFrameStrata(strata)
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while child do
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fixstrata(strata, child, child:GetChildren())
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i = i + 1
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child = select(i, ...)
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end
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end
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do
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local widgetType = "Dropdown-Pullout"
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local widgetVersion = 3
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--[[ Static data ]]--
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local backdrop = {
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bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
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edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
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edgeSize = 32,
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tileSize = 32,
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tile = true,
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insets = { left = 11, right = 12, top = 12, bottom = 11 },
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}
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local sliderBackdrop = {
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bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
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edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
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tile = true, tileSize = 8, edgeSize = 8,
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insets = { left = 3, right = 3, top = 3, bottom = 3 }
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}
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local defaultWidth = 200
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local defaultMaxHeight = 600
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--[[ UI Event Handlers ]]--
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-- HACK: This should be no part of the pullout, but there
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-- is no other 'clean' way to response to any item-OnEnter
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-- Used to close Submenus when an other item is entered
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local function OnEnter(item)
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local self = item.pullout
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for k, v in ipairs(self.items) do
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if v.CloseMenu and v ~= item then
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v:CloseMenu()
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end
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end
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end
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-- See the note in Constructor() for each scroll related function
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local function OnMouseWheel(this, value)
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this.obj:MoveScroll(value)
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end
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local function OnScrollValueChanged(this, value)
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this.obj:SetScroll(value)
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end
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local function OnSizeChanged(this)
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this.obj:FixScroll()
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end
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--[[ Exported methods ]]--
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-- exported
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local function SetScroll(self, value)
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local status = self.scrollStatus
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local frame, child = self.scrollFrame, self.itemFrame
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local height, viewheight = frame:GetHeight(), child:GetHeight()
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local offset
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if height > viewheight then
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offset = 0
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else
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offset = floor((viewheight - height) / 1000 * value)
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end
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child:ClearAllPoints()
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child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
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child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", self.slider:IsShown() and -12 or 0, offset)
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status.offset = offset
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status.scrollvalue = value
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end
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-- exported
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local function MoveScroll(self, value)
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local status = self.scrollStatus
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local frame, child = self.scrollFrame, self.itemFrame
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local height, viewheight = frame:GetHeight(), child:GetHeight()
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if height > viewheight then
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self.slider:Hide()
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else
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self.slider:Show()
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local diff = height - viewheight
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local delta = 1
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if value < 0 then
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delta = -1
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end
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self.slider:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
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end
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end
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-- exported
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local function FixScroll(self)
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local status = self.scrollStatus
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local frame, child = self.scrollFrame, self.itemFrame
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local height, viewheight = frame:GetHeight(), child:GetHeight()
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local offset = status.offset or 0
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if viewheight < height then
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self.slider:Hide()
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child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, offset)
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self.slider:SetValue(0)
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else
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self.slider:Show()
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local value = (offset / (viewheight - height) * 1000)
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if value > 1000 then value = 1000 end
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self.slider:SetValue(value)
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self:SetScroll(value)
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if value < 1000 then
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child:ClearAllPoints()
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child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
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child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -12, offset)
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status.offset = offset
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end
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end
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end
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-- exported, AceGUI callback
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local function OnAcquire(self)
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self.frame:SetParent(UIParent)
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--self.itemFrame:SetToplevel(true)
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end
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-- exported, AceGUI callback
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local function OnRelease(self)
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self:Clear()
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self.frame:ClearAllPoints()
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self.frame:Hide()
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end
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-- exported
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local function AddItem(self, item)
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self.items[#self.items + 1] = item
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local h = #self.items * 16
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self.itemFrame:SetHeight(h)
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self.frame:SetHeight(min(h + 34, self.maxHeight)) -- +34: 20 for scrollFrame placement (10 offset) and +14 for item placement
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item.frame:SetPoint("LEFT", self.itemFrame, "LEFT")
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item.frame:SetPoint("RIGHT", self.itemFrame, "RIGHT")
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item:SetPullout(self)
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item:SetOnEnter(OnEnter)
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end
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-- exported
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local function Open(self, point, relFrame, relPoint, x, y)
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local items = self.items
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local frame = self.frame
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local itemFrame = self.itemFrame
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frame:SetPoint(point, relFrame, relPoint, x, y)
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local height = 8
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for i, item in pairs(items) do
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if i == 1 then
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item:SetPoint("TOP", itemFrame, "TOP", 0, -2)
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else
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item:SetPoint("TOP", items[i-1].frame, "BOTTOM", 0, 1)
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end
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item:Show()
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height = height + 16
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end
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itemFrame:SetHeight(height)
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fixstrata("TOOLTIP", frame, frame:GetChildren())
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frame:Show()
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self:Fire("OnOpen")
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end
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-- exported
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local function Close(self)
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self.frame:Hide()
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self:Fire("OnClose")
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end
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-- exported
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local function Clear(self)
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local items = self.items
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for i, item in pairs(items) do
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AceGUI:Release(item)
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items[i] = nil
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end
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end
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-- exported
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local function IterateItems(self)
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return ipairs(self.items)
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end
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-- exported
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local function SetHideOnLeave(self, val)
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self.hideOnLeave = val
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end
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-- exported
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local function SetMaxHeight(self, height)
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self.maxHeight = height or defaultMaxHeight
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if self.frame:GetHeight() > height then
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self.frame:SetHeight(height)
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elseif (self.itemFrame:GetHeight() + 34) < height then
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self.frame:SetHeight(self.itemFrame:GetHeight() + 34) -- see :AddItem
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end
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end
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-- exported
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local function GetRightBorderWidth(self)
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return 6 + (self.slider:IsShown() and 12 or 0)
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end
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-- exported
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local function GetLeftBorderWidth(self)
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return 6
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end
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--[[ Constructor ]]--
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local function Constructor()
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local count = AceGUI:GetNextWidgetNum(widgetType)
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local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent)
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local self = {}
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self.count = count
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self.type = widgetType
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self.frame = frame
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frame.obj = self
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self.OnAcquire = OnAcquire
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self.OnRelease = OnRelease
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self.AddItem = AddItem
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self.Open = Open
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self.Close = Close
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self.Clear = Clear
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self.IterateItems = IterateItems
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self.SetHideOnLeave = SetHideOnLeave
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self.SetScroll = SetScroll
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self.MoveScroll = MoveScroll
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self.FixScroll = FixScroll
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self.SetMaxHeight = SetMaxHeight
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self.GetRightBorderWidth = GetRightBorderWidth
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self.GetLeftBorderWidth = GetLeftBorderWidth
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self.items = {}
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self.scrollStatus = {
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scrollvalue = 0,
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}
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self.maxHeight = defaultMaxHeight
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frame:SetBackdrop(backdrop)
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frame:SetBackdropColor(0, 0, 0)
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frame:SetFrameStrata("FULLSCREEN_DIALOG")
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frame:SetClampedToScreen(true)
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frame:SetWidth(defaultWidth)
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frame:SetHeight(self.maxHeight)
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--frame:SetToplevel(true)
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-- NOTE: The whole scroll frame code is copied from the AceGUI-3.0 widget ScrollFrame
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local scrollFrame = CreateFrame("ScrollFrame", nil, frame)
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local itemFrame = CreateFrame("Frame", nil, scrollFrame)
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self.scrollFrame = scrollFrame
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self.itemFrame = itemFrame
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scrollFrame.obj = self
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itemFrame.obj = self
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local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame)
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slider:SetOrientation("VERTICAL")
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slider:SetHitRectInsets(0, 0, -10, 0)
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slider:SetBackdrop(sliderBackdrop)
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slider:SetWidth(8)
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slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Vertical")
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slider:SetFrameStrata("FULLSCREEN_DIALOG")
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self.slider = slider
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slider.obj = self
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scrollFrame:SetScrollChild(itemFrame)
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scrollFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 6, -12)
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scrollFrame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -6, 12)
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scrollFrame:EnableMouseWheel(true)
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scrollFrame:SetScript("OnMouseWheel", OnMouseWheel)
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scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
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scrollFrame:SetToplevel(true)
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scrollFrame:SetFrameStrata("FULLSCREEN_DIALOG")
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itemFrame:SetPoint("TOPLEFT", scrollFrame, "TOPLEFT", 0, 0)
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itemFrame:SetPoint("TOPRIGHT", scrollFrame, "TOPRIGHT", -12, 0)
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itemFrame:SetHeight(400)
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itemFrame:SetToplevel(true)
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itemFrame:SetFrameStrata("FULLSCREEN_DIALOG")
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slider:SetPoint("TOPLEFT", scrollFrame, "TOPRIGHT", -16, 0)
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slider:SetPoint("BOTTOMLEFT", scrollFrame, "BOTTOMRIGHT", -16, 0)
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slider:SetScript("OnValueChanged", OnScrollValueChanged)
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slider:SetMinMaxValues(0, 1000)
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slider:SetValueStep(1)
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slider:SetValue(0)
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scrollFrame:Show()
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itemFrame:Show()
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slider:Hide()
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self:FixScroll()
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AceGUI:RegisterAsWidget(self)
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return self
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end
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AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
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end
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do
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local widgetType = "Dropdown"
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local widgetVersion = 22
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--[[ Static data ]]--
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--[[ UI event handler ]]--
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local function Control_OnEnter(this)
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this.obj:Fire("OnEnter")
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end
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local function Control_OnLeave(this)
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this.obj:Fire("OnLeave")
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end
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local function Dropdown_OnHide(this)
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local self = this.obj
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if self.open then
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self.pullout:Close()
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end
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end
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local function Dropdown_TogglePullout(this)
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local self = this.obj
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PlaySound("igMainMenuOptionCheckBoxOn") -- missleading name, but the Blizzard code uses this sound
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if self.open then
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self.open = nil
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self.pullout:Close()
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AceGUI:ClearFocus()
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else
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self.open = true
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self.pullout:SetWidth(self.frame:GetWidth())
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self.pullout:Open("TOPLEFT", self.frame, "BOTTOMLEFT", 0, self.label:IsShown() and -2 or 0)
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AceGUI:SetFocus(self)
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end
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end
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local function OnPulloutOpen(this)
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local self = this.userdata.obj
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local value = self.value
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if not self.multiselect then
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for i, item in this:IterateItems() do
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item:SetValue(item.userdata.value == value)
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end
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end
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self.open = true
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end
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local function OnPulloutClose(this)
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local self = this.userdata.obj
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self.open = nil
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self:Fire("OnClosed")
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end
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local function ShowMultiText(self)
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local text
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for i, widget in self.pullout:IterateItems() do
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if widget.type == "Dropdown-Item-Toggle" then
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if widget:GetValue() then
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if text then
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text = text..", "..widget:GetText()
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else
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text = widget:GetText()
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end
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end
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end
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end
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self:SetText(text)
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end
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local function OnItemValueChanged(this, event, checked)
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local self = this.userdata.obj
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if self.multiselect then
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self:Fire("OnValueChanged", this.userdata.value, checked)
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ShowMultiText(self)
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else
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if checked then
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self:SetValue(this.userdata.value)
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self:Fire("OnValueChanged", this.userdata.value)
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else
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this:SetValue(true)
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end
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if self.open then
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self.pullout:Close()
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end
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end
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end
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--[[ Exported methods ]]--
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-- exported, AceGUI callback
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local function OnAcquire(self)
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local pullout = AceGUI:Create("Dropdown-Pullout")
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self.pullout = pullout
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pullout.userdata.obj = self
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pullout:SetCallback("OnClose", OnPulloutClose)
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pullout:SetCallback("OnOpen", OnPulloutOpen)
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self.pullout.frame:SetFrameLevel(self.frame:GetFrameLevel() + 1)
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fixlevels(self.pullout.frame, self.pullout.frame:GetChildren())
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self:SetHeight(44)
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self:SetWidth(200)
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end
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-- exported, AceGUI callback
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local function OnRelease(self)
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if self.open then
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self.pullout:Close()
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end
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AceGUI:Release(self.pullout)
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self.pullout = nil
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self:SetText("")
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self:SetLabel("")
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self:SetDisabled(false)
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self:SetMultiselect(false)
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self.value = nil
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self.list = nil
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self.open = nil
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self.hasClose = nil
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self.frame:ClearAllPoints()
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self.frame:Hide()
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end
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-- exported
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local function SetDisabled(self, disabled)
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self.disabled = disabled
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if disabled then
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self.text:SetTextColor(0.5,0.5,0.5)
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self.button:Disable()
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self.label:SetTextColor(0.5,0.5,0.5)
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else
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self.button:Enable()
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self.label:SetTextColor(1,.82,0)
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self.text:SetTextColor(1,1,1)
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end
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end
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-- exported
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local function ClearFocus(self)
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if self.open then
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self.pullout:Close()
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end
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end
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-- exported
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local function SetText(self, text)
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self.text:SetText(text or "")
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end
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-- exported
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local function SetLabel(self, text)
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if text and text ~= "" then
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self.label:SetText(text)
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self.label:Show()
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self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-18)
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self.frame:SetHeight(44)
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else
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self.label:SetText("")
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self.label:Hide()
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self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,0)
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self.frame:SetHeight(26)
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end
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end
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-- exported
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local function SetValue(self, value)
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if self.list then
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self:SetText(self.list[value] or "")
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end
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self.value = value
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end
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-- exported
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local function GetValue(self)
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return self.value
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end
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-- exported
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local function SetItemValue(self, item, value)
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if not self.multiselect then return end
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for i, widget in self.pullout:IterateItems() do
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if widget.userdata.value == item then
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if widget.SetValue then
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widget:SetValue(value)
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end
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end
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end
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ShowMultiText(self)
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end
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-- exported
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local function SetItemDisabled(self, item, disabled)
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for i, widget in self.pullout:IterateItems() do
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if widget.userdata.value == item then
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widget:SetDisabled(disabled)
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end
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end
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end
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local function AddListItem(self, value, text)
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local item = AceGUI:Create("Dropdown-Item-Toggle")
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item:SetText(text)
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item.userdata.obj = self
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item.userdata.value = value
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item:SetCallback("OnValueChanged", OnItemValueChanged)
|
|
self.pullout:AddItem(item)
|
|
end
|
|
|
|
local function AddCloseButton(self)
|
|
if not self.hasClose then
|
|
local close = AceGUI:Create("Dropdown-Item-Execute")
|
|
close:SetText(CLOSE)
|
|
self.pullout:AddItem(close)
|
|
self.hasClose = true
|
|
end
|
|
end
|
|
|
|
-- exported
|
|
local sortlist = {}
|
|
local function SetList(self, list)
|
|
self.list = list
|
|
self.pullout:Clear()
|
|
self.hasClose = nil
|
|
if not list then return end
|
|
|
|
for v in pairs(list) do
|
|
sortlist[#sortlist + 1] = v
|
|
end
|
|
tsort(sortlist)
|
|
|
|
for i, value in pairs(sortlist) do
|
|
AddListItem(self, value, list[value])
|
|
sortlist[i] = nil
|
|
end
|
|
if self.multiselect then
|
|
ShowMultiText(self)
|
|
AddCloseButton(self)
|
|
end
|
|
end
|
|
|
|
-- exported
|
|
local function AddItem(self, value, text)
|
|
if self.list then
|
|
self.list[value] = text
|
|
AddListItem(self, value, text)
|
|
end
|
|
end
|
|
|
|
-- exported
|
|
local function SetMultiselect(self, multi)
|
|
self.multiselect = multi
|
|
if multi then
|
|
ShowMultiText(self)
|
|
AddCloseButton(self)
|
|
end
|
|
end
|
|
|
|
-- exported
|
|
local function GetMultiselect(self)
|
|
return self.multiselect
|
|
end
|
|
|
|
--[[ Constructor ]]--
|
|
|
|
local function Constructor()
|
|
local count = AceGUI:GetNextWidgetNum(widgetType)
|
|
local frame = CreateFrame("Frame", nil, UIParent)
|
|
local dropdown = CreateFrame("Frame", "AceGUI30DropDown"..count, frame, "UIDropDownMenuTemplate")
|
|
|
|
local self = {}
|
|
self.type = widgetType
|
|
self.frame = frame
|
|
self.dropdown = dropdown
|
|
self.count = count
|
|
frame.obj = self
|
|
dropdown.obj = self
|
|
|
|
self.OnRelease = OnRelease
|
|
self.OnAcquire = OnAcquire
|
|
|
|
self.ClearFocus = ClearFocus
|
|
|
|
self.SetText = SetText
|
|
self.SetValue = SetValue
|
|
self.GetValue = GetValue
|
|
self.SetList = SetList
|
|
self.SetLabel = SetLabel
|
|
self.SetDisabled = SetDisabled
|
|
self.AddItem = AddItem
|
|
self.SetMultiselect = SetMultiselect
|
|
self.GetMultiselect = GetMultiselect
|
|
self.SetItemValue = SetItemValue
|
|
self.SetItemDisabled = SetItemDisabled
|
|
|
|
self.alignoffset = 31
|
|
|
|
frame:SetHeight(44)
|
|
frame:SetWidth(200)
|
|
frame:SetScript("OnHide",Dropdown_OnHide)
|
|
|
|
dropdown:ClearAllPoints()
|
|
dropdown:SetPoint("TOPLEFT",frame,"TOPLEFT",-15,0)
|
|
dropdown:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",17,0)
|
|
dropdown:SetScript("OnHide", nil)
|
|
|
|
local left = _G[dropdown:GetName() .. "Left"]
|
|
local middle = _G[dropdown:GetName() .. "Middle"]
|
|
local right = _G[dropdown:GetName() .. "Right"]
|
|
|
|
middle:ClearAllPoints()
|
|
right:ClearAllPoints()
|
|
|
|
middle:SetPoint("LEFT", left, "RIGHT", 0, 0)
|
|
middle:SetPoint("RIGHT", right, "LEFT", 0, 0)
|
|
right:SetPoint("TOPRIGHT", dropdown, "TOPRIGHT", 0, 17)
|
|
|
|
local button = _G[dropdown:GetName() .. "Button"]
|
|
self.button = button
|
|
button.obj = self
|
|
button:SetScript("OnEnter",Control_OnEnter)
|
|
button:SetScript("OnLeave",Control_OnLeave)
|
|
button:SetScript("OnClick",Dropdown_TogglePullout)
|
|
|
|
local text = _G[dropdown:GetName() .. "Text"]
|
|
self.text = text
|
|
text.obj = self
|
|
text:ClearAllPoints()
|
|
text:SetPoint("RIGHT", right, "RIGHT" ,-43, 2)
|
|
text:SetPoint("LEFT", left, "LEFT", 25, 2)
|
|
|
|
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
|
|
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
|
|
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
|
|
label:SetJustifyH("LEFT")
|
|
label:SetHeight(18)
|
|
label:Hide()
|
|
self.label = label
|
|
|
|
AceGUI:RegisterAsWidget(self)
|
|
return self
|
|
end
|
|
|
|
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
|
|
end
|