--- AceConfigDialog-3.0 generates AceGUI-3.0 based windows based on option tables. -- @class file -- @name AceConfigDialog-3.0 -- @release $Id: AceConfigDialog-3.0.lua 958 2010-07-03 10:22:29Z nevcairiel $ local LibStub = LibStub local MAJOR, MINOR = "AceConfigDialog-3.0", 49 local AceConfigDialog, oldminor = LibStub:NewLibrary(MAJOR, MINOR) if not AceConfigDialog then return end AceConfigDialog.OpenFrames = AceConfigDialog.OpenFrames or {} AceConfigDialog.Status = AceConfigDialog.Status or {} AceConfigDialog.frame = AceConfigDialog.frame or CreateFrame("Frame") AceConfigDialog.frame.apps = AceConfigDialog.frame.apps or {} AceConfigDialog.frame.closing = AceConfigDialog.frame.closing or {} AceConfigDialog.frame.closeAllOverride = AceConfigDialog.frame.closeAllOverride or {} local gui = LibStub("AceGUI-3.0") local reg = LibStub("AceConfigRegistry-3.0") -- Lua APIs local tconcat, tinsert, tsort, tremove = table.concat, table.insert, table.sort, table.remove local strmatch, format = string.match, string.format local assert, loadstring, error = assert, loadstring, error local pairs, next, select, type, unpack, wipe = pairs, next, select, type, unpack, wipe local rawset, tostring, tonumber = rawset, tostring, tonumber local math_min, math_max, math_floor = math.min, math.max, math.floor -- Global vars/functions that we don't upvalue since they might get hooked, or upgraded -- List them here for Mikk's FindGlobals script -- GLOBALS: NORMAL_FONT_COLOR, GameTooltip, StaticPopupDialogs, ACCEPT, CANCEL, StaticPopup_Show -- GLOBALS: PlaySound, GameFontHighlight, GameFontHighlightSmall, GameFontHighlightLarge -- GLOBALS: CloseSpecialWindows, InterfaceOptions_AddCategory, geterrorhandler local emptyTbl = {} --[[ xpcall safecall implementation ]] local xpcall = xpcall local function errorhandler(err) return geterrorhandler()(err) end local function CreateDispatcher(argCount) local code = [[ local xpcall, eh = ... local method, ARGS local function call() return method(ARGS) end local function dispatch(func, ...) method = func if not method then return end ARGS = ... return xpcall(call, eh) end return dispatch ]] local ARGS = {} for i = 1, argCount do ARGS[i] = "arg"..i end code = code:gsub("ARGS", tconcat(ARGS, ", ")) return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler) end local Dispatchers = setmetatable({}, {__index=function(self, argCount) local dispatcher = CreateDispatcher(argCount) rawset(self, argCount, dispatcher) return dispatcher end}) Dispatchers[0] = function(func) return xpcall(func, errorhandler) end local function safecall(func, ...) return Dispatchers[select("#", ...)](func, ...) end local width_multiplier = 170 --[[ Group Types Tree - All Descendant Groups will all become nodes on the tree, direct child options will appear above the tree - Descendant Groups with inline=true and thier children will not become nodes Tab - Direct Child Groups will become tabs, direct child options will appear above the tab control - Grandchild groups will default to inline unless specified otherwise Select- Same as Tab but with entries in a dropdown rather than tabs Inline Groups - Will not become nodes of a select group, they will be effectivly part of thier parent group seperated by a border - If declared on a direct child of a root node of a select group, they will appear above the group container control - When a group is displayed inline, all descendants will also be inline members of the group ]] -- Recycling functions local new, del, copy --newcount, delcount,createdcount,cached = 0,0,0 do local pool = setmetatable({},{__mode="k"}) function new() --newcount = newcount + 1 local t = next(pool) if t then pool[t] = nil return t else --createdcount = createdcount + 1 return {} end end function copy(t) local c = new() for k, v in pairs(t) do c[k] = v end return c end function del(t) --delcount = delcount + 1 for k in pairs(t) do t[k] = nil end pool[t] = true end -- function cached() -- local n = 0 -- for k in pairs(pool) do -- n = n + 1 -- end -- return n -- end end -- picks the first non-nil value and returns it local function pickfirstset(...) for i=1,select("#",...) do if select(i,...)~=nil then return select(i,...) end end end --gets an option from a given group, checking plugins local function GetSubOption(group, key) if group.plugins then for plugin, t in pairs(group.plugins) do if t[key] then return t[key] end end end return group.args[key] end --Option member type definitions, used to decide how to access it --Is the member Inherited from parent options local isInherited = { set = true, get = true, func = true, confirm = true, validate = true, disabled = true, hidden = true } --Does a string type mean a literal value, instead of the default of a method of the handler local stringIsLiteral = { name = true, desc = true, icon = true, usage = true, width = true, image = true, fontSize = true, } --Is Never a function or method local allIsLiteral = { type = true, descStyle = true, imageWidth = true, imageHeight = true, } --gets the value for a member that could be a function --function refs are called with an info arg --every other type is returned local function GetOptionsMemberValue(membername, option, options, path, appName, ...) --get definition for the member local inherits = isInherited[membername] --get the member of the option, traversing the tree if it can be inherited local member if inherits then local group = options if group[membername] ~= nil then member = group[membername] end for i = 1, #path do group = GetSubOption(group, path[i]) if group[membername] ~= nil then member = group[membername] end end else member = option[membername] end --check if we need to call a functon, or if we have a literal value if ( not allIsLiteral[membername] ) and ( type(member) == "function" or ((not stringIsLiteral[membername]) and type(member) == "string") ) then --We have a function to call local info = new() --traverse the options table, picking up the handler and filling the info with the path local handler local group = options handler = group.handler or handler for i = 1, #path do group = GetSubOption(group, path[i]) info[i] = path[i] handler = group.handler or handler end info.options = options info.appName = appName info[0] = appName info.arg = option.arg info.handler = handler info.option = option info.type = option.type info.uiType = "dialog" info.uiName = MAJOR local a, b, c ,d --using 4 returns for the get of a color type, increase if a type needs more if type(member) == "function" then --Call the function a,b,c,d = member(info, ...) else --Call the method if handler and handler[member] then a,b,c,d = handler[member](handler, info, ...) else error(format("Method %s doesn't exist in handler for type %s", member, membername)) end end del(info) return a,b,c,d else --The value isnt a function to call, return it return member end end --[[calls an options function that could be inherited, method name or function ref local function CallOptionsFunction(funcname ,option, options, path, appName, ...) local info = new() local func local group = options local handler --build the info table containing the path -- pick up functions while traversing the tree if group[funcname] ~= nil then func = group[funcname] end handler = group.handler or handler for i, v in ipairs(path) do group = GetSubOption(group, v) info[i] = v if group[funcname] ~= nil then func = group[funcname] end handler = group.handler or handler end info.options = options info[0] = appName info.arg = option.arg local a, b, c ,d if type(func) == "string" then if handler and handler[func] then a,b,c,d = handler[func](handler, info, ...) else error(string.format("Method %s doesn't exist in handler for type func", func)) end elseif type(func) == "function" then a,b,c,d = func(info, ...) end del(info) return a,b,c,d end --]] --tables to hold orders and names for options being sorted, will be created with new() --prevents needing to call functions repeatedly while sorting local tempOrders local tempNames local function compareOptions(a,b) if not a then return true end if not b then return false end local OrderA, OrderB = tempOrders[a] or 100, tempOrders[b] or 100 if OrderA == OrderB then local NameA = (type(tempNames[a] == "string") and tempNames[a]) or "" local NameB = (type(tempNames[b] == "string") and tempNames[b]) or "" return NameA:upper() < NameB:upper() end if OrderA < 0 then if OrderB > 0 then return false end else if OrderB < 0 then return true end end return OrderA < OrderB end --builds 2 tables out of an options group -- keySort, sorted keys -- opts, combined options from .plugins and args local function BuildSortedOptionsTable(group, keySort, opts, options, path, appName) tempOrders = new() tempNames = new() if group.plugins then for plugin, t in pairs(group.plugins) do for k, v in pairs(t) do if not opts[k] then tinsert(keySort, k) opts[k] = v path[#path+1] = k tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName) tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName) path[#path] = nil end end end end for k, v in pairs(group.args) do if not opts[k] then tinsert(keySort, k) opts[k] = v path[#path+1] = k tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName) tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName) path[#path] = nil end end tsort(keySort, compareOptions) del(tempOrders) del(tempNames) end local function DelTree(tree) if tree.children then local childs = tree.children for i = 1, #childs do DelTree(childs[i]) del(childs[i]) end del(childs) end end local function CleanUserData(widget, event) local user = widget:GetUserDataTable() if user.path then del(user.path) end if widget.type == "TreeGroup" then local tree = user.tree widget:SetTree(nil) if tree then for i = 1, #tree do DelTree(tree[i]) del(tree[i]) end del(tree) end end if widget.type == "TabGroup" then widget:SetTabs(nil) if user.tablist then del(user.tablist) end end if widget.type == "DropdownGroup" then widget:SetGroupList(nil) if user.grouplist then del(user.grouplist) end end end -- - Gets a status table for the given appname and options path. -- @param appName The application name as given to `:RegisterOptionsTable()` -- @param path The path to the options (a table with all group keys) -- @return function AceConfigDialog:GetStatusTable(appName, path) local status = self.Status if not status[appName] then status[appName] = {} status[appName].status = {} status[appName].children = {} end status = status[appName] if path then for i = 1, #path do local v = path[i] if not status.children[v] then status.children[v] = {} status.children[v].status = {} status.children[v].children = {} end status = status.children[v] end end return status.status end --- Selects the specified path in the options window. -- The path specified has to match the keys of the groups in the table. -- @param appName The application name as given to `:RegisterOptionsTable()` -- @param ... The path to the key that should be selected function AceConfigDialog:SelectGroup(appName, ...) local path = new() local app = reg:GetOptionsTable(appName) if not app then error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2) end local options = app("dialog", MAJOR) local group = options local status = self:GetStatusTable(appName, path) if not status.groups then status.groups = {} end status = status.groups local treevalue local treestatus for n = 1, select("#",...) do local key = select(n, ...) if group.childGroups == "tab" or group.childGroups == "select" then --if this is a tab or select group, select the group status.selected = key --children of this group are no longer extra levels of a tree treevalue = nil else --tree group by default if treevalue then --this is an extra level of a tree group, build a uniquevalue for it treevalue = treevalue.."\001"..key else --this is the top level of a tree group, the uniquevalue is the same as the key treevalue = key if not status.groups then status.groups = {} end --save this trees status table for any extra levels or groups treestatus = status end --make sure that the tree entry is open, and select it. --the selected group will be overwritten if a child is the final target but still needs to be open treestatus.selected = treevalue treestatus.groups[treevalue] = true end --move to the next group in the path group = GetSubOption(group, key) if not group then break end tinsert(path, key) status = self:GetStatusTable(appName, path) if not status.groups then status.groups = {} end status = status.groups end del(path) reg:NotifyChange(appName) end local function OptionOnMouseOver(widget, event) --show a tooltip/set the status bar to the desc text local user = widget:GetUserDataTable() local opt = user.option local options = user.options local path = user.path local appName = user.appName GameTooltip:SetOwner(widget.frame, "ANCHOR_TOPRIGHT") local name = GetOptionsMemberValue("name", opt, options, path, appName) local desc = GetOptionsMemberValue("desc", opt, options, path, appName) local usage = GetOptionsMemberValue("usage", opt, options, path, appName) local descStyle = opt.descStyle if descStyle and descStyle ~= "tooltip" then return end GameTooltip:SetText(name, 1, .82, 0, 1) if opt.type == "multiselect" then GameTooltip:AddLine(user.text,0.5, 0.5, 0.8, 1) end if type(desc) == "string" then GameTooltip:AddLine(desc, 1, 1, 1, 1) end if type(usage) == "string" then GameTooltip:AddLine("Usage: "..usage, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1) end GameTooltip:Show() end local function OptionOnMouseLeave(widget, event) GameTooltip:Hide() end local function GetFuncName(option) local type = option.type if type == "execute" then return "func" else return "set" end end local function confirmPopup(appName, rootframe, basepath, info, message, func, ...) if not StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] then StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] = {} end local t = StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] for k in pairs(t) do t[k] = nil end t.text = message t.button1 = ACCEPT t.button2 = CANCEL local dialog, oldstrata t.OnAccept = function() safecall(func, unpack(t)) if dialog and oldstrata then dialog:SetFrameStrata(oldstrata) end AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl)) del(info) end t.OnCancel = function() if dialog and oldstrata then dialog:SetFrameStrata(oldstrata) end AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl)) del(info) end for i = 1, select("#", ...) do t[i] = select(i, ...) or false end t.timeout = 0 t.whileDead = 1 t.hideOnEscape = 1 dialog = StaticPopup_Show("ACECONFIGDIALOG30_CONFIRM_DIALOG") if dialog then oldstrata = dialog:GetFrameStrata() dialog:SetFrameStrata("TOOLTIP") end end local function ActivateControl(widget, event, ...) --This function will call the set / execute handler for the widget --widget:GetUserDataTable() contains the needed info local user = widget:GetUserDataTable() local option = user.option local options = user.options local path = user.path local info = new() local func local group = options local funcname = GetFuncName(option) local handler local confirm local validate --build the info table containing the path -- pick up functions while traversing the tree if group[funcname] ~= nil then func = group[funcname] end handler = group.handler or handler confirm = group.confirm validate = group.validate for i = 1, #path do local v = path[i] group = GetSubOption(group, v) info[i] = v if group[funcname] ~= nil then func = group[funcname] end handler = group.handler or handler if group.confirm ~= nil then confirm = group.confirm end if group.validate ~= nil then validate = group.validate end end info.options = options info.appName = user.appName info.arg = option.arg info.handler = handler info.option = option info.type = option.type info.uiType = "dialog" info.uiName = MAJOR local name if type(option.name) == "function" then name = option.name(info) elseif type(option.name) == "string" then name = option.name else name = "" end local usage = option.usage local pattern = option.pattern local validated = true if option.type == "input" then if type(pattern)=="string" then if not strmatch(..., pattern) then validated = false end end end local success if validated and option.type ~= "execute" then if type(validate) == "string" then if handler and handler[validate] then success, validated = safecall(handler[validate], handler, info, ...) if not success then validated = false end else error(format("Method %s doesn't exist in handler for type execute", validate)) end elseif type(validate) == "function" then success, validated = safecall(validate, info, ...) if not success then validated = false end end end local rootframe = user.rootframe if type(validated) == "string" then --validate function returned a message to display if rootframe.SetStatusText then rootframe:SetStatusText(validated) else -- TODO: do something else. end PlaySound("igPlayerInviteDecline") del(info) return true elseif not validated then --validate returned false if rootframe.SetStatusText then if usage then rootframe:SetStatusText(name..": "..usage) else if pattern then rootframe:SetStatusText(name..": Expected "..pattern) else rootframe:SetStatusText(name..": Invalid Value") end end else -- TODO: do something else end PlaySound("igPlayerInviteDecline") del(info) return true else local confirmText = option.confirmText --call confirm func/method if type(confirm) == "string" then if handler and handler[confirm] then success, confirm = safecall(handler[confirm], handler, info, ...) if success and type(confirm) == "string" then confirmText = confirm confirm = true elseif not success then confirm = false end else error(format("Method %s doesn't exist in handler for type confirm", confirm)) end elseif type(confirm) == "function" then success, confirm = safecall(confirm, info, ...) if success and type(confirm) == "string" then confirmText = confirm confirm = true elseif not success then confirm = false end end --confirm if needed if type(confirm) == "boolean" then if confirm then if not confirmText then local name, desc = option.name, option.desc if type(name) == "function" then name = name(info) end if type(desc) == "function" then desc = desc(info) end confirmText = name if desc then confirmText = confirmText.." - "..desc end end local iscustom = user.rootframe:GetUserData("iscustom") local rootframe if iscustom then rootframe = user.rootframe end local basepath = user.rootframe:GetUserData("basepath") if type(func) == "string" then if handler and handler[func] then confirmPopup(user.appName, rootframe, basepath, info, confirmText, handler[func], handler, info, ...) else error(format("Method %s doesn't exist in handler for type func", func)) end elseif type(func) == "function" then confirmPopup(user.appName, rootframe, basepath, info, confirmText, func, info, ...) end --func will be called and info deleted when the confirm dialog is responded to return end end --call the function if type(func) == "string" then if handler and handler[func] then safecall(handler[func],handler, info, ...) else error(format("Method %s doesn't exist in handler for type func", func)) end elseif type(func) == "function" then safecall(func,info, ...) end local iscustom = user.rootframe:GetUserData("iscustom") local basepath = user.rootframe:GetUserData("basepath") or emptyTbl --full refresh of the frame, some controls dont cause this on all events if option.type == "color" then if event == "OnValueConfirmed" then if iscustom then AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath)) else AceConfigDialog:Open(user.appName, unpack(basepath)) end end elseif option.type == "range" then if event == "OnMouseUp" then if iscustom then AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath)) else AceConfigDialog:Open(user.appName, unpack(basepath)) end end --multiselects don't cause a refresh on 'OnValueChanged' only 'OnClosed' elseif option.type == "multiselect" then user.valuechanged = true else if iscustom then AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath)) else AceConfigDialog:Open(user.appName, unpack(basepath)) end end end del(info) end local function ActivateSlider(widget, event, value) local option = widget:GetUserData("option") local min, max, step = option.min or (not option.softMin and 0 or nil), option.max or (not option.softMax and 100 or nil), option.step if min then if step then value = math_floor((value - min) / step + 0.5) * step + min end value = math_max(value, min) end if max then value = math_min(value, max) end ActivateControl(widget,event,value) end --called from a checkbox that is part of an internally created multiselect group --this type is safe to refresh on activation of one control local function ActivateMultiControl(widget, event, ...) ActivateControl(widget, event, widget:GetUserData("value"), ...) local user = widget:GetUserDataTable() local iscustom = user.rootframe:GetUserData("iscustom") local basepath = user.rootframe:GetUserData("basepath") or emptyTbl if iscustom then AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath)) else AceConfigDialog:Open(user.appName, unpack(basepath)) end end local function MultiControlOnClosed(widget, event, ...) local user = widget:GetUserDataTable() if user.valuechanged then local iscustom = user.rootframe:GetUserData("iscustom") local basepath = user.rootframe:GetUserData("basepath") or emptyTbl if iscustom then AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath)) else AceConfigDialog:Open(user.appName, unpack(basepath)) end end end local function FrameOnClose(widget, event) local appName = widget:GetUserData("appName") AceConfigDialog.OpenFrames[appName] = nil gui:Release(widget) end local function CheckOptionHidden(option, options, path, appName) --check for a specific boolean option local hidden = pickfirstset(option.dialogHidden,option.guiHidden) if hidden ~= nil then return hidden end return GetOptionsMemberValue("hidden", option, options, path, appName) end local function CheckOptionDisabled(option, options, path, appName) --check for a specific boolean option local disabled = pickfirstset(option.dialogDisabled,option.guiDisabled) if disabled ~= nil then return disabled end return GetOptionsMemberValue("disabled", option, options, path, appName) end --[[ local function BuildTabs(group, options, path, appName) local tabs = new() local text = new() local keySort = new() local opts = new() BuildSortedOptionsTable(group, keySort, opts, options, path, appName) for i = 1, #keySort do local k = keySort[i] local v = opts[k] if v.type == "group" then path[#path+1] = k local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false) local hidden = CheckOptionHidden(v, options, path, appName) if not inline and not hidden then tinsert(tabs, k) text[k] = GetOptionsMemberValue("name", v, options, path, appName) end path[#path] = nil end end del(keySort) del(opts) return tabs, text end ]] local function BuildSelect(group, options, path, appName) local groups = new() local keySort = new() local opts = new() BuildSortedOptionsTable(group, keySort, opts, options, path, appName) for i = 1, #keySort do local k = keySort[i] local v = opts[k] if v.type == "group" then path[#path+1] = k local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false) local hidden = CheckOptionHidden(v, options, path, appName) if not inline and not hidden then groups[k] = GetOptionsMemberValue("name", v, options, path, appName) end path[#path] = nil end end del(keySort) del(opts) return groups end local function BuildSubGroups(group, tree, options, path, appName) local keySort = new() local opts = new() BuildSortedOptionsTable(group, keySort, opts, options, path, appName) for i = 1, #keySort do local k = keySort[i] local v = opts[k] if v.type == "group" then path[#path+1] = k local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false) local hidden = CheckOptionHidden(v, options, path, appName) if not inline and not hidden then local entry = new() entry.value = k entry.text = GetOptionsMemberValue("name", v, options, path, appName) entry.icon = GetOptionsMemberValue("icon", v, options, path, appName) entry.iconCoords = GetOptionsMemberValue("iconCoords", v, options, path, appName) entry.disabled = CheckOptionDisabled(v, options, path, appName) if not tree.children then tree.children = new() end tinsert(tree.children,entry) if (v.childGroups or "tree") == "tree" then BuildSubGroups(v,entry, options, path, appName) end end path[#path] = nil end end del(keySort) del(opts) end local function BuildGroups(group, options, path, appName, recurse) local tree = new() local keySort = new() local opts = new() BuildSortedOptionsTable(group, keySort, opts, options, path, appName) for i = 1, #keySort do local k = keySort[i] local v = opts[k] if v.type == "group" then path[#path+1] = k local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false) local hidden = CheckOptionHidden(v, options, path, appName) if not inline and not hidden then local entry = new() entry.value = k entry.text = GetOptionsMemberValue("name", v, options, path, appName) entry.icon = GetOptionsMemberValue("icon", v, options, path, appName) entry.disabled = CheckOptionDisabled(v, options, path, appName) tinsert(tree,entry) if recurse and (v.childGroups or "tree") == "tree" then BuildSubGroups(v,entry, options, path, appName) end end path[#path] = nil end end del(keySort) del(opts) return tree end local function InjectInfo(control, options, option, path, rootframe, appName) local user = control:GetUserDataTable() for i = 1, #path do user[i] = path[i] end user.rootframe = rootframe user.option = option user.options = options user.path = copy(path) user.appName = appName control:SetCallback("OnRelease", CleanUserData) control:SetCallback("OnLeave", OptionOnMouseLeave) control:SetCallback("OnEnter", OptionOnMouseOver) end --[[ options - root of the options table being fed container - widget that controls will be placed in rootframe - Frame object the options are in path - table with the keys to get to the group being fed --]] local function FeedOptions(appName, options,container,rootframe,path,group,inline) local keySort = new() local opts = new() BuildSortedOptionsTable(group, keySort, opts, options, path, appName) for i = 1, #keySort do local k = keySort[i] local v = opts[k] tinsert(path, k) local hidden = CheckOptionHidden(v, options, path, appName) local name = GetOptionsMemberValue("name", v, options, path, appName) if not hidden then if v.type == "group" then if inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false) then --Inline group local GroupContainer if name and name ~= "" then GroupContainer = gui:Create("InlineGroup") GroupContainer:SetTitle(name or "") else GroupContainer = gui:Create("SimpleGroup") end GroupContainer.width = "fill" GroupContainer:SetLayout("flow") container:AddChild(GroupContainer) FeedOptions(appName,options,GroupContainer,rootframe,path,v,true) end else --Control to feed local control local name = GetOptionsMemberValue("name", v, options, path, appName) if v.type == "execute" then local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName) local image, width, height = GetOptionsMemberValue("image",v, options, path, appName) if type(image) == "string" then control = gui:Create("Icon") if not width then width = GetOptionsMemberValue("imageWidth",v, options, path, appName) end if not height then height = GetOptionsMemberValue("imageHeight",v, options, path, appName) end if type(imageCoords) == "table" then control:SetImage(image, unpack(imageCoords)) else control:SetImage(image) end if type(width) ~= "number" then width = 32 end if type(height) ~= "number" then height = 32 end control:SetImageSize(width, height) control:SetLabel(name) else control = gui:Create("Button") control:SetText(name) end control:SetCallback("OnClick",ActivateControl) elseif v.type == "input" then local controlType = v.dialogControl or v.control or (v.multiline and "MultiLineEditBox") or "EditBox" control = gui:Create(controlType) if not control then geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType))) control = gui:Create(v.multiline and "MultiLineEditBox" or "EditBox") end if v.multiline and control.SetNumLines then control:SetNumLines(tonumber(v.multiline) or 4) end control:SetLabel(name) control:SetCallback("OnEnterPressed",ActivateControl) local text = GetOptionsMemberValue("get",v, options, path, appName) if type(text) ~= "string" then text = "" end control:SetText(text) elseif v.type == "toggle" then control = gui:Create("CheckBox") control:SetLabel(name) control:SetTriState(v.tristate) local value = GetOptionsMemberValue("get",v, options, path, appName) control:SetValue(value) control:SetCallback("OnValueChanged",ActivateControl) if v.descStyle == "inline" then local desc = GetOptionsMemberValue("desc", v, options, path, appName) control:SetDescription(desc) end local image = GetOptionsMemberValue("image", v, options, path, appName) local imageCoords = GetOptionsMemberValue("imageCoords", v, options, path, appName) if type(image) == "string" then if type(imageCoords) == "table" then control:SetImage(image, unpack(imageCoords)) else control:SetImage(image) end end elseif v.type == "range" then control = gui:Create("Slider") control:SetLabel(name) control:SetSliderValues(v.softMin or v.min or 0, v.softMax or v.max or 100, v.bigStep or v.step or 0) control:SetIsPercent(v.isPercent) local value = GetOptionsMemberValue("get",v, options, path, appName) if type(value) ~= "number" then value = 0 end control:SetValue(value) control:SetCallback("OnValueChanged",ActivateSlider) control:SetCallback("OnMouseUp",ActivateSlider) elseif v.type == "select" then local values = GetOptionsMemberValue("values", v, options, path, appName) local controlType = v.dialogControl or v.control or "Dropdown" control = gui:Create(controlType) if not control then geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType))) control = gui:Create("Dropdown") end control:SetLabel(name) control:SetList(values) local value = GetOptionsMemberValue("get",v, options, path, appName) if not values[value] then value = nil end control:SetValue(value) control:SetCallback("OnValueChanged",ActivateControl) elseif v.type == "multiselect" then local values = GetOptionsMemberValue("values", v, options, path, appName) local disabled = CheckOptionDisabled(v, options, path, appName) local controlType = v.dialogControl or v.control local valuesort = new() if values then for value, text in pairs(values) do tinsert(valuesort, value) end end tsort(valuesort) if controlType then control = gui:Create(controlType) if not control then geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType))) end end if control then control:SetMultiselect(true) control:SetLabel(name) control:SetList(values) control:SetDisabled(disabled) control:SetCallback("OnValueChanged",ActivateControl) control:SetCallback("OnClosed", MultiControlOnClosed) local width = GetOptionsMemberValue("width",v,options,path,appName) if width == "double" then control:SetWidth(width_multiplier * 2) elseif width == "half" then control:SetWidth(width_multiplier / 2) elseif width == "full" then control.width = "fill" else control:SetWidth(width_multiplier) end --check:SetTriState(v.tristate) for i = 1, #valuesort do local key = valuesort[i] local value = GetOptionsMemberValue("get",v, options, path, appName, key) control:SetItemValue(key,value) end else control = gui:Create("InlineGroup") control:SetLayout("Flow") control:SetTitle(name) control.width = "fill" control:PauseLayout() local width = GetOptionsMemberValue("width",v,options,path,appName) for i = 1, #valuesort do local value = valuesort[i] local text = values[value] local check = gui:Create("CheckBox") check:SetLabel(text) check:SetUserData("value", value) check:SetUserData("text", text) check:SetDisabled(disabled) check:SetTriState(v.tristate) check:SetValue(GetOptionsMemberValue("get",v, options, path, appName, value)) check:SetCallback("OnValueChanged",ActivateMultiControl) InjectInfo(check, options, v, path, rootframe, appName) control:AddChild(check) if width == "double" then check:SetWidth(width_multiplier * 2) elseif width == "half" then check:SetWidth(width_multiplier / 2) elseif width == "full" then check.width = "fill" else check:SetWidth(width_multiplier) end end control:ResumeLayout() control:DoLayout() end del(valuesort) elseif v.type == "color" then control = gui:Create("ColorPicker") control:SetLabel(name) control:SetHasAlpha(v.hasAlpha) control:SetColor(GetOptionsMemberValue("get",v, options, path, appName)) control:SetCallback("OnValueChanged",ActivateControl) control:SetCallback("OnValueConfirmed",ActivateControl) elseif v.type == "keybinding" then control = gui:Create("Keybinding") control:SetLabel(name) control:SetKey(GetOptionsMemberValue("get",v, options, path, appName)) control:SetCallback("OnKeyChanged",ActivateControl) elseif v.type == "header" then control = gui:Create("Heading") control:SetText(name) control.width = "fill" elseif v.type == "description" then control = gui:Create("Label") control:SetText(name) local fontSize = GetOptionsMemberValue("fontSize",v, options, path, appName) if fontSize == "medium" then control:SetFontObject(GameFontHighlight) elseif fontSize == "large" then control:SetFontObject(GameFontHighlightLarge) else -- small or invalid control:SetFontObject(GameFontHighlightSmall) end local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName) local image, width, height = GetOptionsMemberValue("image",v, options, path, appName) if type(image) == "string" then if not width then width = GetOptionsMemberValue("imageWidth",v, options, path, appName) end if not height then height = GetOptionsMemberValue("imageHeight",v, options, path, appName) end if type(imageCoords) == "table" then control:SetImage(image, unpack(imageCoords)) else control:SetImage(image) end if type(width) ~= "number" then width = 32 end if type(height) ~= "number" then height = 32 end control:SetImageSize(width, height) end local width = GetOptionsMemberValue("width",v,options,path,appName) control.width = not width and "fill" end --Common Init if control then if control.width ~= "fill" then local width = GetOptionsMemberValue("width",v,options,path,appName) if width == "double" then control:SetWidth(width_multiplier * 2) elseif width == "half" then control:SetWidth(width_multiplier / 2) elseif width == "full" then control.width = "fill" else control:SetWidth(width_multiplier) end end if control.SetDisabled then local disabled = CheckOptionDisabled(v, options, path, appName) control:SetDisabled(disabled) end InjectInfo(control, options, v, path, rootframe, appName) container:AddChild(control) end end end tremove(path) end container:ResumeLayout() container:DoLayout() del(keySort) del(opts) end local function BuildPath(path, ...) for i = 1, select("#",...) do tinsert(path, (select(i,...))) end end local function TreeOnButtonEnter(widget, event, uniquevalue, button) local user = widget:GetUserDataTable() if not user then return end local options = user.options local option = user.option local path = user.path local appName = user.appName local feedpath = new() for i = 1, #path do feedpath[i] = path[i] end BuildPath(feedpath, ("\001"):split(uniquevalue)) local group = options for i = 1, #feedpath do if not group then return end group = GetSubOption(group, feedpath[i]) end local name = GetOptionsMemberValue("name", group, options, feedpath, appName) local desc = GetOptionsMemberValue("desc", group, options, feedpath, appName) GameTooltip:SetOwner(button, "ANCHOR_NONE") if widget.type == "TabGroup" then GameTooltip:SetPoint("BOTTOM",button,"TOP") else GameTooltip:SetPoint("LEFT",button,"RIGHT") end GameTooltip:SetText(name, 1, .82, 0, 1) if type(desc) == "string" then GameTooltip:AddLine(desc, 1, 1, 1, 1) end GameTooltip:Show() end local function TreeOnButtonLeave(widget, event, value, button) GameTooltip:Hide() end local function GroupExists(appName, options, path, uniquevalue) if not uniquevalue then return false end local feedpath = new() local temppath = new() for i = 1, #path do feedpath[i] = path[i] end BuildPath(feedpath, ("\001"):split(uniquevalue)) local group = options for i = 1, #feedpath do local v = feedpath[i] temppath[i] = v group = GetSubOption(group, v) if not group or group.type ~= "group" or CheckOptionHidden(group, options, temppath, appName) then del(feedpath) del(temppath) return false end end del(feedpath) del(temppath) return true end local function GroupSelected(widget, event, uniquevalue) local user = widget:GetUserDataTable() local options = user.options local option = user.option local path = user.path local rootframe = user.rootframe local feedpath = new() for i = 1, #path do feedpath[i] = path[i] end BuildPath(feedpath, ("\001"):split(uniquevalue)) local group = options for i = 1, #feedpath do group = GetSubOption(group, feedpath[i]) end widget:ReleaseChildren() AceConfigDialog:FeedGroup(user.appName,options,widget,rootframe,feedpath) del(feedpath) end --[[ -- INTERNAL -- This function will feed one group, and any inline child groups into the given container Select Groups will only have the selection control (tree, tabs, dropdown) fed in and have a group selected, this event will trigger the feeding of child groups Rules: If the group is Inline, FeedOptions If the group has no child groups, FeedOptions If the group is a tab or select group, FeedOptions then add the Group Control If the group is a tree group FeedOptions then its parent isnt a tree group: then add the tree control containing this and all child tree groups if its parent is a tree group, its already a node on a tree --]] function AceConfigDialog:FeedGroup(appName,options,container,rootframe,path, isRoot) local group = options --follow the path to get to the curent group local inline local grouptype, parenttype = options.childGroups, "none" for i = 1, #path do local v = path[i] group = GetSubOption(group, v) inline = inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false) parenttype = grouptype grouptype = group.childGroups end if not parenttype then parenttype = "tree" end --check if the group has child groups local hasChildGroups for k, v in pairs(group.args) do if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) and not CheckOptionHidden(v, options, path, appName) then hasChildGroups = true end end if group.plugins then for plugin, t in pairs(group.plugins) do for k, v in pairs(t) do if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) and not CheckOptionHidden(v, options, path, appName) then hasChildGroups = true end end end end container:SetLayout("flow") local scroll --Add a scrollframe if we are not going to add a group control, this is the inverse of the conditions for that later on if (not (hasChildGroups and not inline)) or (grouptype ~= "tab" and grouptype ~= "select" and (parenttype == "tree" and not isRoot)) then if container.type ~= "InlineGroup" and container.type ~= "SimpleGroup" then scroll = gui:Create("ScrollFrame") scroll:SetLayout("flow") scroll.width = "fill" scroll.height = "fill" container:SetLayout("fill") container:AddChild(scroll) container = scroll end end FeedOptions(appName,options,container,rootframe,path,group,nil) if scroll then container:PerformLayout() local status = self:GetStatusTable(appName, path) if not status.scroll then status.scroll = {} end scroll:SetStatusTable(status.scroll) end if hasChildGroups and not inline then local name = GetOptionsMemberValue("name", group, options, path, appName) if grouptype == "tab" then local tab = gui:Create("TabGroup") InjectInfo(tab, options, group, path, rootframe, appName) tab:SetCallback("OnGroupSelected", GroupSelected) tab:SetCallback("OnTabEnter", TreeOnButtonEnter) tab:SetCallback("OnTabLeave", TreeOnButtonLeave) local status = AceConfigDialog:GetStatusTable(appName, path) if not status.groups then status.groups = {} end tab:SetStatusTable(status.groups) tab.width = "fill" tab.height = "fill" local tabs = BuildGroups(group, options, path, appName) tab:SetTabs(tabs) tab:SetUserData("tablist", tabs) for i = 1, #tabs do local entry = tabs[i] if not entry.disabled then tab:SelectTab((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value) break end end container:AddChild(tab) elseif grouptype == "select" then local select = gui:Create("DropdownGroup") select:SetTitle(name) InjectInfo(select, options, group, path, rootframe, appName) select:SetCallback("OnGroupSelected", GroupSelected) local status = AceConfigDialog:GetStatusTable(appName, path) if not status.groups then status.groups = {} end select:SetStatusTable(status.groups) local grouplist = BuildSelect(group, options, path, appName) select:SetGroupList(grouplist) select:SetUserData("grouplist", grouplist) local firstgroup for k, v in pairs(grouplist) do if not firstgroup or k < firstgroup then firstgroup = k end end if firstgroup then select:SetGroup((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or firstgroup) end select.width = "fill" select.height = "fill" container:AddChild(select) --assume tree group by default --if parenttype is tree then this group is already a node on that tree elseif (parenttype ~= "tree") or isRoot then local tree = gui:Create("TreeGroup") InjectInfo(tree, options, group, path, rootframe, appName) tree:EnableButtonTooltips(false) tree.width = "fill" tree.height = "fill" tree:SetCallback("OnGroupSelected", GroupSelected) tree:SetCallback("OnButtonEnter", TreeOnButtonEnter) tree:SetCallback("OnButtonLeave", TreeOnButtonLeave) local status = AceConfigDialog:GetStatusTable(appName, path) if not status.groups then status.groups = {} end local treedefinition = BuildGroups(group, options, path, appName, true) tree:SetStatusTable(status.groups) tree:SetTree(treedefinition) tree:SetUserData("tree",treedefinition) for i = 1, #treedefinition do local entry = treedefinition[i] if not entry.disabled then tree:SelectByValue((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value) break end end container:AddChild(tree) end end end local old_CloseSpecialWindows local function RefreshOnUpdate(this) for appName in pairs(this.closing) do if AceConfigDialog.OpenFrames[appName] then AceConfigDialog.OpenFrames[appName]:Hide() end if AceConfigDialog.BlizOptions and AceConfigDialog.BlizOptions[appName] then for key, widget in pairs(AceConfigDialog.BlizOptions[appName]) do if not widget:IsVisible() then widget:ReleaseChildren() end end end this.closing[appName] = nil end if this.closeAll then for k, v in pairs(AceConfigDialog.OpenFrames) do if not this.closeAllOverride[k] then v:Hide() end end this.closeAll = nil wipe(this.closeAllOverride) end for appName in pairs(this.apps) do if AceConfigDialog.OpenFrames[appName] then local user = AceConfigDialog.OpenFrames[appName]:GetUserDataTable() AceConfigDialog:Open(appName, unpack(user.basepath or emptyTbl)) end if AceConfigDialog.BlizOptions and AceConfigDialog.BlizOptions[appName] then for key, widget in pairs(AceConfigDialog.BlizOptions[appName]) do local user = widget:GetUserDataTable() if widget:IsVisible() then AceConfigDialog:Open(widget:GetUserData("appName"), widget, unpack(user.basepath or emptyTbl)) end end end this.apps[appName] = nil end this:SetScript("OnUpdate", nil) end -- Upgrade the OnUpdate script as well, if needed. if AceConfigDialog.frame:GetScript("OnUpdate") then AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate) end --- Close all open options windows function AceConfigDialog:CloseAll() AceConfigDialog.frame.closeAll = true AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate) if next(self.OpenFrames) then return true end end --- Close a specific options window. -- @param appName The application name as given to `:RegisterOptionsTable()` function AceConfigDialog:Close(appName) if self.OpenFrames[appName] then AceConfigDialog.frame.closing[appName] = true AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate) return true end end -- Internal -- Called by AceConfigRegistry function AceConfigDialog:ConfigTableChanged(event, appName) AceConfigDialog.frame.apps[appName] = true AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate) end reg.RegisterCallback(AceConfigDialog, "ConfigTableChange", "ConfigTableChanged") --- Sets the default size of the options window for a specific application. -- @param appName The application name as given to `:RegisterOptionsTable()` -- @param width The default width -- @param height The default height function AceConfigDialog:SetDefaultSize(appName, width, height) local status = AceConfigDialog:GetStatusTable(appName) if type(width) == "number" and type(height) == "number" then status.width = width status.height = height end end --- Open an option window at the specified path (if any). -- This function can optionally feed the group into a pre-created container -- instead of creating a new container frame. -- @paramsig appName [, container][, ...] -- @param appName The application name as given to `:RegisterOptionsTable()` -- @param container An optional container frame to feed the options into -- @param ... The path to open after creating the options window (see `:SelectGroup` for details) function AceConfigDialog:Open(appName, container, ...) if not old_CloseSpecialWindows then old_CloseSpecialWindows = CloseSpecialWindows CloseSpecialWindows = function() local found = old_CloseSpecialWindows() return self:CloseAll() or found end end local app = reg:GetOptionsTable(appName) if not app then error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2) end local options = app("dialog", MAJOR) local f local path = new() local name = GetOptionsMemberValue("name", options, options, path, appName) --If an optional path is specified add it to the path table before feeding the options --as container is optional as well it may contain the first element of the path if type(container) == "string" then tinsert(path, container) container = nil end for n = 1, select("#",...) do tinsert(path, (select(n, ...))) end --if a container is given feed into that if container then f = container f:ReleaseChildren() f:SetUserData("appName", appName) f:SetUserData("iscustom", true) if #path > 0 then f:SetUserData("basepath", copy(path)) end local status = AceConfigDialog:GetStatusTable(appName) if not status.width then status.width = 700 end if not status.height then status.height = 500 end if f.SetStatusTable then f:SetStatusTable(status) end if f.SetTitle then f:SetTitle(name or "") end else if not self.OpenFrames[appName] then f = gui:Create("Frame") self.OpenFrames[appName] = f else f = self.OpenFrames[appName] end f:ReleaseChildren() f:SetCallback("OnClose", FrameOnClose) f:SetUserData("appName", appName) if #path > 0 then f:SetUserData("basepath", copy(path)) end f:SetTitle(name or "") local status = AceConfigDialog:GetStatusTable(appName) f:SetStatusTable(status) end self:FeedGroup(appName,options,f,f,path,true) if f.Show then f:Show() end del(path) if AceConfigDialog.frame.closeAll then -- close all is set, but thats not good, since we're just opening here, so force it AceConfigDialog.frame.closeAllOverride[appName] = true end end -- convert pre-39 BlizOptions structure to the new format if oldminor and oldminor < 39 and AceConfigDialog.BlizOptions then local old = AceConfigDialog.BlizOptions local new = {} for key, widget in pairs(old) do local appName = widget:GetUserData("appName") if not new[appName] then new[appName] = {} end new[appName][key] = widget end AceConfigDialog.BlizOptions = new else AceConfigDialog.BlizOptions = AceConfigDialog.BlizOptions or {} end local function FeedToBlizPanel(widget, event) local path = widget:GetUserData("path") AceConfigDialog:Open(widget:GetUserData("appName"), widget, unpack(path or emptyTbl)) end local function ClearBlizPanel(widget, event) local appName = widget:GetUserData("appName") AceConfigDialog.frame.closing[appName] = true AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate) end --- Add an option table into the Blizzard Interface Options panel. -- You can optionally supply a descriptive name to use and a parent frame to use, -- as well as a path in the options table.\\ -- If no name is specified, the appName will be used instead. -- -- If you specify a proper `parent` (by name), the interface options will generate a -- tree layout. Note that only one level of children is supported, so the parent always -- has to be a head-level note. -- -- This function returns a reference to the container frame registered with the Interface -- Options. You can use this reference to open the options with the API function -- `InterfaceOptionsFrame_OpenToCategory`. -- @param appName The application name as given to `:RegisterOptionsTable()` -- @param name A descriptive name to display in the options tree (defaults to appName) -- @param parent The parent to use in the interface options tree. -- @param ... The path in the options table to feed into the interface options panel. -- @return The reference to the frame registered into the Interface Options. function AceConfigDialog:AddToBlizOptions(appName, name, parent, ...) local BlizOptions = AceConfigDialog.BlizOptions local key = appName for n = 1, select("#", ...) do key = key.."\001"..select(n, ...) end if not BlizOptions[appName] then BlizOptions[appName] = {} end if not BlizOptions[appName][key] then local group = gui:Create("BlizOptionsGroup") BlizOptions[appName][key] = group group:SetName(name or appName, parent) group:SetTitle(name or appName) group:SetUserData("appName", appName) if select("#", ...) > 0 then local path = {} for n = 1, select("#",...) do tinsert(path, (select(n, ...))) end group:SetUserData("path", path) end group:SetCallback("OnShow", FeedToBlizPanel) group:SetCallback("OnHide", ClearBlizPanel) InterfaceOptions_AddCategory(group.frame) return group.frame else error(("%s has already been added to the Blizzard Options Window with the given path"):format(appName), 2) end end