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https://github.com/Relintai/Relintais-Enemy-Kooldown-Tracker-WotLK.git
synced 2024-11-08 10:12:11 +01:00
-Typo fix, now drs get removed.
-Fixed drs exceeding 3. -Fixed some small errors.
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@ -45,6 +45,11 @@ function Vect:DRDebuffGained(spellID, dstGUID, isPlayer)
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Vect.drs[dstGUID][drCat][5] = spellID;
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Vect.drs[dstGUID][drCat][6] = Vect.drs[dstGUID][drCat][6] + 1;
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Vect.drs[dstGUID][drCat][7] = false;
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--reset it back to 1, x > 3 means, the server updated the dr in less than 18 sec.
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if Vect.drs[dstGUID][drCat][6] > 3 then
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Vect.drs[dstGUID][drCat][6] = 1;
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end
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end
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--self:Print(Vect.cds[srcGUID][spellID][1] .. " " .. Vect.cds[srcGUID][spellID][2] .. " " .. Vect.cds[srcGUID][spellID][3]);
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@ -325,9 +330,9 @@ function Vect:UpdateDRs(unitGUID)
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local found = false;
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--let's check if one of the cooldowns finished
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for k, v in pairs(self.drs[unitGUID]) do
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if v[7] == true and v[2] <= t then
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if (v[7] == true and v[2] <= t) or (v[2] + 25 <= t) then
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self.drs[unitGUID][v[8]] = nil;
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fount = true;
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found = true;
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end
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end
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return found;
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