mirror of
https://github.com/Relintai/Relintais-Enemy-Kooldown-Tracker-WotLK.git
synced 2024-11-08 10:12:11 +01:00
DRs now work.
This commit is contained in:
parent
0c908c4171
commit
e23a7487f9
282
Vect.lua
282
Vect.lua
@ -14,7 +14,8 @@ Vect.MovableFrames = nil
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Vect.targets = {
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Vect.targets = {
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["target"] = nil,
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["target"] = nil,
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["focus"] = nil
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["focus"] = nil,
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["self"] = nil
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}
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}
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Vect.cds = {}
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Vect.cds = {}
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@ -110,6 +111,7 @@ function Vect:OnEnable()
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self:CreateDRFrames("focusdr");
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self:CreateDRFrames("focusdr");
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self:CreateDRFrames("selfdr");
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self:CreateDRFrames("selfdr");
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self:ApplySettings();
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self:ApplySettings();
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self.targets["self"] = UnitGUID("player");
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end
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end
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@ -131,6 +133,11 @@ function Vect:ChatCommand(input)
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end
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end
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end
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end
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local COMBATLOG_OBJECT_TYPE_PLAYER = COMBATLOG_OBJECT_TYPE_PLAYER
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local COMBATLOG_OBJECT_REACTION_HOSTILE = COMBATLOG_OBJECT_REACTION_HOSTILE
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local COMBATLOG_OBJECT_CONTROL_PLAYER = COMBATLOG_OBJECT_CONTROL_PLAYER
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function Vect:COMBAT_LOG_EVENT_UNFILTERED(_, timestamp, eventType, srcGUID, srcName, srcFlags,
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function Vect:COMBAT_LOG_EVENT_UNFILTERED(_, timestamp, eventType, srcGUID, srcName, srcFlags,
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dstGUID, dstName, dstFlags, spellID, spellName, spellSchool,
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dstGUID, dstName, dstFlags, spellID, spellName, spellSchool,
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detail1, detail2, detail3)
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detail1, detail2, detail3)
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@ -161,19 +168,59 @@ function Vect:COMBAT_LOG_EVENT_UNFILTERED(_, timestamp, eventType, srcGUID, srcN
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if Vect.spells[spellID] then
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if Vect.spells[spellID] then
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Vect:AddCd(srcGUID, spellID);
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Vect:AddCd(srcGUID, spellID);
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end
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end
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end
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end
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--DR stuff
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if( eventType == "SPELL_AURA_APPLIED" ) then
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if(detail1 == "DEBUFF" and libDRData:GetSpellCategory(spellID)) then
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local isPlayer = (bit.band(dstFlags, COMBATLOG_OBJECT_TYPE_PLAYER) == COMBATLOG_OBJECT_TYPE_PLAYER or bit.band(dstFlags, COMBATLOG_OBJECT_CONTROL_PLAYER) == COMBATLOG_OBJECT_CONTROL_PLAYER)
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if (not isPlayer and not libDRData:IsPVE(drCat)) then
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return
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end
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local drCat = libDRData:GetSpellCategory(spellID);
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Vect:DRDebuffGained(spellID, dstGUID, isPlayer);
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end
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-- Enemy had a debuff refreshed before it faded, so fade + gain it quickly
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elseif(eventType == "SPELL_AURA_REFRESH" ) then
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if(detail1 == "DEBUFF" and libDRData:GetSpellCategory(spellID)) then
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local isPlayer = (bit.band(dstFlags, COMBATLOG_OBJECT_TYPE_PLAYER) == COMBATLOG_OBJECT_TYPE_PLAYER or bit.band(dstFlags, COMBATLOG_OBJECT_CONTROL_PLAYER) == COMBATLOG_OBJECT_CONTROL_PLAYER)
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if (not isPlayer and not libDRData:IsPVE(drCat)) then
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return
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end
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Vect:DRDebuffFaded(spellID, dstGUID, isPlayer);
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Vect:DRDebuffGained(spellID, dstGUID, isPlayer);
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end
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-- Buff or debuff faded from an enemy
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elseif(eventType == "SPELL_AURA_REMOVED" ) then
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if(detail1 == "DEBUFF" and libDRData:GetSpellCategory(spellID)) then
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local isPlayer = (bit.band(dstFlags, COMBATLOG_OBJECT_TYPE_PLAYER) == COMBATLOG_OBJECT_TYPE_PLAYER or bit.band(dstFlags, COMBATLOG_OBJECT_CONTROL_PLAYER) == COMBATLOG_OBJECT_CONTROL_PLAYER)
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if (not isPlayer and not libDRData:IsPVE(drCat)) then
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return
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end
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Vect:DRDebuffFaded(spellID, dstGUID, isPlayer);
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end
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end
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end
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end
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function Vect:PLAYER_TARGET_CHANGED()
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function Vect:PLAYER_TARGET_CHANGED()
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local unitGUID = UnitGUID("target");
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local unitGUID = UnitGUID("target");
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self.targets["target"] = unitGUID;
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self.targets["target"] = unitGUID;
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self:ReassignCds("target");
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self:ReassignCds("target");
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self:ReassignDRs("targetdr");
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end
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end
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function Vect:PLAYER_FOCUS_CHANGED()
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function Vect:PLAYER_FOCUS_CHANGED()
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local unitGUID = UnitGUID("focus");
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local unitGUID = UnitGUID("focus");
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self.targets["focus"] = unitGUID;
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self.targets["focus"] = unitGUID;
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self:ReassignCds("focus");
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self:ReassignCds("focus");
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self:ReassignDRs("focusdr");
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end
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end
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function Vect:PLAYER_ENTERING_WORLD()
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function Vect:PLAYER_ENTERING_WORLD()
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@ -197,6 +244,113 @@ function Vect:ZONE_CHANGED_NEW_AREA()
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end
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end
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end
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end
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--DR db functions
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function Vect:DRDebuffGained(spellID, dstGUID, isPlayer)
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local db = Vect.db.profile;
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if not db["enabled"] then return end;
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if not Vect.drs[dstGUID] then
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Vect.drs[dstGUID] = {}
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end
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local drCat = libDRData:GetSpellCategory(spellID);
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local spellName, spellRank, spellIcon = GetSpellInfo(spellID);
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if not Vect.drs[dstGUID][drCat] then
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local cd = 18;
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local currentTime = GetTime();
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local endTime = currentTime + cd;
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local diminished = 1;
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local isDiminishingStarted = false;
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Vect.drs[dstGUID][drCat] = {
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currentTime,
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endTime,
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cd,
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spellIcon,
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spellID,
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diminished,
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isDiminishingStarted,
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drCat
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}
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else
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local cd = 18;
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local currentTime = GetTime();
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local endTime = currentTime + cd;
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Vect.drs[dstGUID][drCat][1] = currentTime;
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Vect.drs[dstGUID][drCat][2] = currentTime + cd;
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Vect.drs[dstGUID][drCat][4] = spellIcon;
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Vect.drs[dstGUID][drCat][5] = spellID;
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Vect.drs[dstGUID][drCat][6] = Vect.drs[dstGUID][drCat][6] + 1;
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Vect.drs[dstGUID][drCat][7] = false;
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end
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--self:Print(Vect.cds[srcGUID][spellID][1] .. " " .. Vect.cds[srcGUID][spellID][2] .. " " .. Vect.cds[srcGUID][spellID][3]);
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if self.targets["target"] == dstGUID then
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self:ReassignDRs("targetdr");
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end
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if self.targets["focus"] == dstGUID then
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self:ReassignDRs("focusdr");
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end
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if self.targets["self"] == dstGUID then
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self:ReassignDRs("selfdr");
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end
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end
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function Vect:DRDebuffFaded(spellID, dstGUID, isPlayer)
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local db = Vect.db.profile;
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--if not db["enabled"] then return end;
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if not Vect.drs[dstGUID] then
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Vect.drs[dstGUID] = {}
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end
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local drCat = libDRData:GetSpellCategory(spellID);
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local spellName, spellRank, spellIcon = GetSpellInfo(spellID);
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if not Vect.drs[dstGUID][drCat] then
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--means we didn't see it applied
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local cd = 18;
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local currentTime = GetTime();
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local endTime = currentTime + cd;
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local diminished = 1;
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local isDiminishingStarted = true;
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Vect.drs[dstGUID][drCat] = {
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currentTime,
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endTime,
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cd,
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spellIcon,
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spellID,
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diminished,
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isDiminishingStarted,
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drCat
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}
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else
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local cd = 18;
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local currentTime = GetTime();
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local endTime = currentTime + cd;
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Vect.drs[dstGUID][drCat][1] = currentTime;
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Vect.drs[dstGUID][drCat][2] = endTime;
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Vect.drs[dstGUID][drCat][7] = true;
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end
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--self:Print(Vect.cds[srcGUID][spellID][1] .. " " .. Vect.cds[srcGUID][spellID][2] .. " " .. Vect.cds[srcGUID][spellID][3]);
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if self.targets["target"] == dstGUID then
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self:ReassignDRs("targetdr");
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end
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if self.targets["focus"] == dstGUID then
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self:ReassignDRs("focusdr");
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end
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if self.targets["self"] == dstGUID then
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self:ReassignDRs("selfdr");
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end
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end
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--gets called when a cd is finished, reassigns the cds to frames.
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--gets called when a cd is finished, reassigns the cds to frames.
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function Vect:ReassignCds(which)
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function Vect:ReassignCds(which)
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local db = Vect.db.profile;
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local db = Vect.db.profile;
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@ -228,6 +382,48 @@ function Vect:ReassignCds(which)
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end
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end
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end
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end
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function Vect:ReassignDRs(which)
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local db = Vect.db.profile;
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--bail out early, if frames are disabled
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--if not db[which]["enabled"] or not db["enabled"] then return end;
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--first hide all
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for i = 1, 18 do
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local frame = Vect.frames[which][i]["frame"];
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frame:Hide();
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end
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--check if frames are unlocked
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if not db["locked"] then return end;
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--check if we have cooldown for that unit
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local whichs = "";
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if which == "targetdr" then
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whichs = "target";
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elseif which == "focusdr" then
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whichs = "focus";
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else
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whichs = "self";
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end
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if not self.drs[self.targets[whichs]] then return end;
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--sort them
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local tmp = Vect:SortDRs(whichs);
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--let's fill them up
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local i = 1;
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for k, v in ipairs(tmp) do
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--self:Print(v["spellID"]);
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local frame = Vect.frames[which][i]["frame"];
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local text = Vect.frames[which][i]["texture"];
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text:SetTexture(v["spellIcon"]);
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local CoolDown = Vect.frames[which][i]["cooldown"];
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if v["isDiminishingStarted"] then
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CoolDown:SetCooldown(v["currentTime"], v["cd"]);
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else
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CoolDown:SetCooldown(v["currentTime"], 0);
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end
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frame:Show();
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i = i + 1;
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end
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end
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function Vect:AddCd(srcGUID, spellID)
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function Vect:AddCd(srcGUID, spellID)
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local db = Vect.db.profile;
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local db = Vect.db.profile;
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if not db["enabled"] then return end;
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if not db["enabled"] then return end;
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@ -314,6 +510,49 @@ function Vect:SortCDs(which)
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return tmp;
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return tmp;
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end
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end
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function Vect:SortDRs(which)
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local db = Vect.db.profile;
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local tmp = {};
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--make the tmp table
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local i = 1;
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for k, v in pairs(self.drs[self.targets[which]]) do
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tmp[i] = {
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currentTime = v[1],
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endTime = v[2],
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cd = v[3],
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spellIcon = v[4],
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spellID = v[5],
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diminished = v[6],
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isDiminishingStarted = v[7]
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};
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--self:Print(v[1] .. v[2] .. v[3] .. v[4] .. v[5])
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--self:Print(tmp[i]["currentTime"] .. " " .. tmp[i]["endTime"] .. " " .. tmp[i]["cd"] .. " " .. tmp[i][4] .. " " .. tmp[i][5])
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i = i + 1;
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end
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if not tmp then return end;
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if which == "self" then which = "selfdr" end
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if db[which]["sortOrder"] == "1" then --["1"] = "Ascending (CD left)",
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table.sort(tmp, function(a, b) return Vect:ComparerAscendingCDLeft(a, b) end);
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elseif db[which]["sortOrder"] == "2" then --["2"] = "Descending (CD left)",
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table.sort(tmp, function(a, b) return Vect:ComparerDescendingCDLeft(a, b) end);
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elseif db[which]["sortOrder"] == "3" then --["3"] = "Ascending (CD total)",
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table.sort(tmp, function(a, b) return Vect:ComparerAscendingCDTotal(a, b) end);
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elseif db[which]["sortOrder"] == "4" then --["4"] = "Descending (CD total)",
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table.sort(tmp, function(a, b) return Vect:ComparerDescendingCDTotal(a, b) end);
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elseif db[which]["sortOrder"] == "5" then --["5"] = "Recent first",
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table.sort(tmp, function(a, b) return Vect:ComparerRecentFirst(a, b) end);
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elseif db[which]["sortOrder"] == "6" then --["6"] = "Recent Last",
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table.sort(tmp, function(a, b) return Vect:ComparerRecentLast(a, b) end);
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end
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--["7"] = "No order"
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return tmp;
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end
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function Vect:CreateFrames(which)
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function Vect:CreateFrames(which)
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for i = 1, 23 do
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for i = 1, 23 do
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local frame = CreateFrame("Frame", nil, UIParent, nil);
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local frame = CreateFrame("Frame", nil, UIParent, nil);
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@ -344,8 +583,18 @@ function Vect:CreateDRFrames(which)
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frame:SetFrameStrata("MEDIUM");
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frame:SetFrameStrata("MEDIUM");
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frame:SetWidth(150);
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frame:SetWidth(150);
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frame:SetHeight(150);
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frame:SetHeight(150);
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local wh = "";
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if which == "targetdr" then
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wh = "target";
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elseif which == "focusdr" then
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wh = "focus";
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else
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wh = "self";
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end
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if i == 1 then
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if i == 1 then
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frame:SetScript("OnUpdate", function() self:VOnDRTimerUpdate(which) end)
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frame:SetScript("OnUpdate", function() self:VOnDRTimerUpdate(wh) end)
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end
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end
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local text = frame:CreateTexture();
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local text = frame:CreateTexture();
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text:SetTexture("Interface\\Icons\\Spell_Arcane_Blink")
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text:SetTexture("Interface\\Icons\\Spell_Arcane_Blink")
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@ -437,6 +686,12 @@ function Vect:ApplySettings()
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Vect:MoveTimersStop("focus");
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Vect:MoveTimersStop("focus");
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Vect:ReassignCds("target");
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Vect:ReassignCds("target");
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Vect:ReassignCds("focus");
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Vect:ReassignCds("focus");
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Vect:MoveDRTimersStop("targetdr");
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Vect:MoveDRTimersStop("focusdr");
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Vect:MoveDRTimersStop("selfdr");
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Vect:ReassignDRs("targetdr");
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Vect:ReassignDRs("focusdr");
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Vect:ReassignDRs("selfdr");
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if not db["locked"] then self:ShowMovableFrames() end;
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if not db["locked"] then self:ShowMovableFrames() end;
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end
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end
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@ -457,7 +712,20 @@ function Vect:VOnTimerUpdate(which)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function Vect:VOnDRTimerUpdate(which)
|
function Vect:VOnDRTimerUpdate(which)
|
||||||
--TODO
|
--check if we have dr for that unit
|
||||||
|
if not self.drs[self.targets[which]] then return end
|
||||||
|
local t = GetTime();
|
||||||
|
--let's check if one of the cooldowns finished
|
||||||
|
for k, v in pairs(self.drs[self.targets[which]]) do
|
||||||
|
if v[7] == true and v[2] <= t then
|
||||||
|
self.drs[self.targets[which]][v[8]] = nil;
|
||||||
|
--we have to update every three, because if somebody is targeted and focused since sorting is
|
||||||
|
--implemented it triggers only one update, probably it had bugs before too, but got unnoticed
|
||||||
|
self:ReassignDRs("targetdr");
|
||||||
|
self:ReassignDRs("focusdr");
|
||||||
|
self:ReassignDRs("selfdr");
|
||||||
|
end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function Vect:VectDisable()
|
function Vect:VectDisable()
|
||||||
@ -678,6 +946,12 @@ function Vect:setGrowOrder(which, v)
|
|||||||
Vect:MoveTimersStop(which)
|
Vect:MoveTimersStop(which)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function Vect:setDRGrowOrder(which, v)
|
||||||
|
local db = Vect.db.profile;
|
||||||
|
db[which]["growOrder"] = v;
|
||||||
|
Vect:MoveDRTimersStop(which)
|
||||||
|
end
|
||||||
|
|
||||||
--Sort Order
|
--Sort Order
|
||||||
function Vect:getSortOrder(which)
|
function Vect:getSortOrder(which)
|
||||||
local db = Vect.db.profile;
|
local db = Vect.db.profile;
|
||||||
|
@ -178,7 +178,7 @@ function Vect:getDROptions()
|
|||||||
},
|
},
|
||||||
get = function() return Vect:getGrowOrder("targetdr") end,
|
get = function() return Vect:getGrowOrder("targetdr") end,
|
||||||
set = function(_, v)
|
set = function(_, v)
|
||||||
Vect:setGrowOrder("targetdr", v);
|
Vect:setDRGrowOrder("targetdr", v);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
targetdrSortSelect = {
|
targetdrSortSelect = {
|
||||||
@ -226,7 +226,7 @@ function Vect:getDROptions()
|
|||||||
},
|
},
|
||||||
get = function() return Vect:getGrowOrder("focusdr") end,
|
get = function() return Vect:getGrowOrder("focusdr") end,
|
||||||
set = function(_, v)
|
set = function(_, v)
|
||||||
Vect:setGrowOrder("focusdr", v);
|
Vect:setDRGrowOrder("focusdr", v);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
focusdrSortSelect = {
|
focusdrSortSelect = {
|
||||||
@ -278,7 +278,7 @@ function Vect:getSelfDROptions()
|
|||||||
},
|
},
|
||||||
get = function() return Vect:getGrowOrder("selfdr") end,
|
get = function() return Vect:getGrowOrder("selfdr") end,
|
||||||
set = function(_, v)
|
set = function(_, v)
|
||||||
Vect:setGrowOrder("selfdr", v);
|
Vect:setDRGrowOrder("selfdr", v);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
selfdrSortSelect = {
|
selfdrSortSelect = {
|
||||||
|
Loading…
Reference in New Issue
Block a user