mirror of
https://github.com/Relintai/Relintais-Enemy-Kooldown-Tracker-WotLK.git
synced 2024-11-08 10:12:11 +01:00
Don't set a texture to the cooldown frames on creation.
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b03b127757
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@ -247,7 +247,7 @@ function Rekt:CreateFrames(which)
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frame:SetScript("OnUpdate", function() self:VOnTimerUpdate(which) end)
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end
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local text = frame:CreateTexture();
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text:SetTexture("Interface\\Icons\\Spell_Arcane_Blink")
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--text:SetTexture("Interface\\Icons\\Spell_Arcane_Blink")
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text:SetAllPoints(frame);
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frame.texture = text;
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local CoolDown = CreateFrame("Cooldown", "RektCoolDown" .. i, frame);
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@ -330,7 +330,7 @@ function Rekt:CreateDRFrames(which)
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frame:SetScript("OnUpdate", function() self:VOnDRTimerUpdate(wh) end)
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end
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local text = frame:CreateTexture();
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text:SetTexture("Interface\\Icons\\Spell_Arcane_Blink")
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--text:SetTexture("Interface\\Icons\\Spell_Arcane_Blink")
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text:SetAllPoints(frame);
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frame.texture = text;
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local CoolDown = CreateFrame("Cooldown", "RektCoolDown" .. i, frame);
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@ -38,7 +38,7 @@ function Rekt:CreateInterruptBarFrames()
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frame:SetScript("OnUpdate", function() self:OnInterruptBarUpdate() end)
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end
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local text = frame:CreateTexture();
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text:SetTexture("Interface\\Icons\\Spell_Arcane_Blink")
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--text:SetTexture("Interface\\Icons\\Spell_Arcane_Blink")
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text:SetAllPoints(frame);
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frame.texture = text;
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local CoolDown = CreateFrame("Cooldown", "RektIBCoolDown" .. i, frame);
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