mirror of
https://github.com/Relintai/Relintais-Enemy-Kooldown-Tracker-WotLK.git
synced 2024-11-08 10:12:11 +01:00
-As I now use a different name, I have renamed the addon.
-Fixed a slight error, Hunter's cdreset array contained some other stuff that shouldn't have been there. -Found an error in Warrior's recklessness cds, TODO.
This commit is contained in:
parent
a926f1f7d7
commit
b6d9f5eda9
@ -6,18 +6,18 @@ local aceConfig = LibStub("AceConfig-3.0");
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local libSharedMedia = LibStub("LibSharedMedia-3.0");
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local libSharedMedia = LibStub("LibSharedMedia-3.0");
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local libDRData = LibStub('DRData-1.0');
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local libDRData = LibStub('DRData-1.0');
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Vect.MovableFrames = nil
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Rect.MovableFrames = nil
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Vect.targets = {
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Rect.targets = {
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["target"] = nil,
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["target"] = nil,
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["focus"] = nil,
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["focus"] = nil,
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["self"] = nil
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["self"] = nil
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}
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}
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Vect.cds = {}
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Rect.cds = {}
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Vect.drs = {}
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Rect.drs = {}
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Vect.frames = {
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Rect.frames = {
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["target"] = {},
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["target"] = {},
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["focus"] = {},
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["focus"] = {},
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["targetdr"] = {},
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["targetdr"] = {},
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@ -25,7 +25,7 @@ Vect.frames = {
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["selfdr"] = {}
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["selfdr"] = {}
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}
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}
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Vect.defaults = {
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Rect.defaults = {
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profile = {
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profile = {
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enabled = true,
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enabled = true,
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locked = true,
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locked = true,
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@ -178,25 +178,25 @@ Vect.defaults = {
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}
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}
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}
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}
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function Vect:Reset()
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function Rect:Reset()
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Vect.cds = {}
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Rect.cds = {}
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Vect.drs = {}
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Rect.drs = {}
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Vect.target = {unitGUID = -1, timers = {}}
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Rect.target = {unitGUID = -1, timers = {}}
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Vect.focus = {unitGUID = -1, timers = {}}
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Rect.focus = {unitGUID = -1, timers = {}}
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Vect:HideSelfDRFrames();
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Rect:HideSelfDRFrames();
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end
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end
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function Vect:OnInitialize()
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function Rect:OnInitialize()
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self.db = aceDB:New("VectDB", self.defaults);
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self.db = aceDB:New("RectDB", self.defaults);
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self.db.RegisterCallback(self, "OnProfileChanged", function() self:ApplySettings() end);
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self.db.RegisterCallback(self, "OnProfileChanged", function() self:ApplySettings() end);
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self.db.RegisterCallback(self, "OnProfileCopied", function() self:ApplySettings() end);
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self.db.RegisterCallback(self, "OnProfileCopied", function() self:ApplySettings() end);
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self.db.RegisterCallback(self, "OnProfileReset", function() self:ApplySettings() end);
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self.db.RegisterCallback(self, "OnProfileReset", function() self:ApplySettings() end);
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aceConfig:RegisterOptionsTable("Vect", self:GetVectOptions());
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aceConfig:RegisterOptionsTable("Rect", self:GetRectOptions());
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aceCDialog:AddToBlizOptions("Vect");
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aceCDialog:AddToBlizOptions("Rect");
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self:RegisterChatCommand("vect", "ChatCommand");
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self:RegisterChatCommand("Rect", "ChatCommand");
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end
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end
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function Vect:OnEnable()
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function Rect:OnEnable()
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self:Reset()
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self:Reset()
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self:RegisterEvent("PLAYER_ENTERING_WORLD")
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self:RegisterEvent("PLAYER_ENTERING_WORLD")
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self:RegisterEvent("ZONE_CHANGED_NEW_AREA")
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self:RegisterEvent("ZONE_CHANGED_NEW_AREA")
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@ -213,7 +213,7 @@ function Vect:OnEnable()
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end
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end
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function Vect:OnDisable()
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function Rect:OnDisable()
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self:UnregisterEvent("PLAYER_ENTERING_WORLD")
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self:UnregisterEvent("PLAYER_ENTERING_WORLD")
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self:UnregisterEvent("ZONE_CHANGED_NEW_AREA")
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self:UnregisterEvent("ZONE_CHANGED_NEW_AREA")
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self:UnregisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
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self:UnregisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
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@ -223,11 +223,11 @@ function Vect:OnDisable()
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end
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end
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function Vect:ChatCommand(input)
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function Rect:ChatCommand(input)
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if not input or input:trim() == "" then
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if not input or input:trim() == "" then
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aceCDialog:Open("Vect");
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aceCDialog:Open("Rect");
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else
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else
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LibStub("AceConfigCmd-3.0").HandleCommand(Vect, "vect", "Vect", input);
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LibStub("AceConfigCmd-3.0").HandleCommand(Rect, "Rect", "Rect", input);
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end
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end
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end
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end
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@ -236,10 +236,10 @@ local COMBATLOG_OBJECT_REACTION_HOSTILE = COMBATLOG_OBJECT_REACTION_HOSTILE
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local COMBATLOG_OBJECT_CONTROL_PLAYER = COMBATLOG_OBJECT_CONTROL_PLAYER
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local COMBATLOG_OBJECT_CONTROL_PLAYER = COMBATLOG_OBJECT_CONTROL_PLAYER
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function Vect:COMBAT_LOG_EVENT_UNFILTERED(_, timestamp, eventType, srcGUID, srcName, srcFlags,
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function Rect:COMBAT_LOG_EVENT_UNFILTERED(_, timestamp, eventType, srcGUID, srcName, srcFlags,
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dstGUID, dstName, dstFlags, spellID, spellName, spellSchool,
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dstGUID, dstName, dstFlags, spellID, spellName, spellSchool,
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detail1, detail2, detail3)
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detail1, detail2, detail3)
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local db = Vect.db.profile;
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local db = Rect.db.profile;
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if not db["enabled"] then return end;
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if not db["enabled"] then return end;
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@ -263,8 +263,8 @@ function Vect:COMBAT_LOG_EVENT_UNFILTERED(_, timestamp, eventType, srcGUID, srcN
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self:Print("id: " .. spellID .. " spellName: " .. spellName);
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self:Print("id: " .. spellID .. " spellName: " .. spellName);
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end
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end
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if Vect.spells[spellID] then
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if Rect.spells[spellID] then
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Vect:AddCd(srcGUID, spellID);
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Rect:AddCd(srcGUID, spellID);
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end
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end
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end
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end
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@ -278,7 +278,7 @@ function Vect:COMBAT_LOG_EVENT_UNFILTERED(_, timestamp, eventType, srcGUID, srcN
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end
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end
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local drCat = libDRData:GetSpellCategory(spellID);
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local drCat = libDRData:GetSpellCategory(spellID);
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Vect:DRDebuffGained(spellID, dstGUID, isPlayer);
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Rect:DRDebuffGained(spellID, dstGUID, isPlayer);
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end
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end
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-- Enemy had a debuff refreshed before it faded, so fade + gain it quickly
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-- Enemy had a debuff refreshed before it faded, so fade + gain it quickly
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@ -290,8 +290,8 @@ function Vect:COMBAT_LOG_EVENT_UNFILTERED(_, timestamp, eventType, srcGUID, srcN
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return
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return
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end
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end
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Vect:DRDebuffFaded(spellID, dstGUID, isPlayer);
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Rect:DRDebuffFaded(spellID, dstGUID, isPlayer);
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Vect:DRDebuffGained(spellID, dstGUID, isPlayer);
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Rect:DRDebuffGained(spellID, dstGUID, isPlayer);
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end
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end
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-- Buff or debuff faded from an enemy
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-- Buff or debuff faded from an enemy
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@ -303,42 +303,42 @@ function Vect:COMBAT_LOG_EVENT_UNFILTERED(_, timestamp, eventType, srcGUID, srcN
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return
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return
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end
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end
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Vect:DRDebuffFaded(spellID, dstGUID, isPlayer);
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Rect:DRDebuffFaded(spellID, dstGUID, isPlayer);
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end
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end
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end
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end
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end
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end
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function Vect:PLAYER_TARGET_CHANGED()
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function Rect:PLAYER_TARGET_CHANGED()
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local unitGUID = UnitGUID("target");
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local unitGUID = UnitGUID("target");
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self.targets["target"] = unitGUID;
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self.targets["target"] = unitGUID;
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self:ReassignCds("target");
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self:ReassignCds("target");
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self:ReassignDRs("targetdr");
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self:ReassignDRs("targetdr");
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end
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end
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function Vect:PLAYER_FOCUS_CHANGED()
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function Rect:PLAYER_FOCUS_CHANGED()
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local unitGUID = UnitGUID("focus");
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local unitGUID = UnitGUID("focus");
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self.targets["focus"] = unitGUID;
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self.targets["focus"] = unitGUID;
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self:ReassignCds("focus");
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self:ReassignCds("focus");
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self:ReassignDRs("focusdr");
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self:ReassignDRs("focusdr");
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end
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end
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function Vect:PLAYER_ENTERING_WORLD()
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function Rect:PLAYER_ENTERING_WORLD()
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--DB cleanup
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--DB cleanup
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local t = GetTime();
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local t = GetTime();
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for k, v in pairs(Vect.cds) do
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for k, v in pairs(Rect.cds) do
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for i, j in pairs(v) do
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for i, j in pairs(v) do
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if not (i == "spec") then
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if not (i == "spec") then
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if j[2] < t then
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if j[2] < t then
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--self:Print(Vect.cds[k][i][4]);
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--self:Print(Rect.cds[k][i][4]);
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Vect.cds[k][i] = nil;
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Rect.cds[k][i] = nil;
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end
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end
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end
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end
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end
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end
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end
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end
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Vect.drs = {}
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Rect.drs = {}
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end
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end
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function Vect:ZONE_CHANGED_NEW_AREA()
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function Rect:ZONE_CHANGED_NEW_AREA()
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local type = select(2, IsInInstance())
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local type = select(2, IsInInstance())
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-- If we are entering an arena
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-- If we are entering an arena
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if (type == "arena") then
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if (type == "arena") then
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@ -346,17 +346,17 @@ function Vect:ZONE_CHANGED_NEW_AREA()
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end
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end
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end
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end
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function Vect:ApplySettings()
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function Rect:ApplySettings()
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local db = Vect.db.profile;
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local db = Rect.db.profile;
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Vect:MoveTimersStop("target");
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Rect:MoveTimersStop("target");
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Vect:MoveTimersStop("focus");
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Rect:MoveTimersStop("focus");
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Vect:ReassignCds("target");
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Rect:ReassignCds("target");
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Vect:ReassignCds("focus");
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Rect:ReassignCds("focus");
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Vect:MoveDRTimersStop("targetdr");
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Rect:MoveDRTimersStop("targetdr");
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Vect:MoveDRTimersStop("focusdr");
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Rect:MoveDRTimersStop("focusdr");
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Vect:MoveDRTimersStop("selfdr");
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Rect:MoveDRTimersStop("selfdr");
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Vect:ReassignDRs("targetdr");
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Rect:ReassignDRs("targetdr");
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Vect:ReassignDRs("focusdr");
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Rect:ReassignDRs("focusdr");
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Vect:ReassignDRs("selfdr");
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Rect:ReassignDRs("selfdr");
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if not db["locked"] then self:ShowMovableFrames() end;
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if not db["locked"] then self:ShowMovableFrames() end;
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end
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end
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@ -1,12 +1,12 @@
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## Interface: 30300
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## Interface: 30300
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## Author: Verot (AVeroth)
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## Author: Relintai
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## Name: Vect
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## Name: Rect
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## Title: Vect
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## Title: Rect
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## Notes: Verot's Enemy Cooldown Tracker.
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## Notes: Relintai's Enemy Cooldown Tracker.
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## DefaultState: Enabled
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## DefaultState: Enabled
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## OptionalDeps: Ace3
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## OptionalDeps: Ace3
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## SavedVariables: VectDB
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## SavedVariables: RectDB
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## Version: 1.0RC1
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## Version: 1.01
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embeds.xml
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embeds.xml
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data\global.lua
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data\global.lua
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@ -16,4 +16,4 @@ data\options.lua
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data\sorters.lua
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data\sorters.lua
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data\drs.lua
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data\drs.lua
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data\cooldowns.lua
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data\cooldowns.lua
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Vect.lua
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Rect.lua
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@ -7,15 +7,15 @@ local libSharedMedia = LibStub("LibSharedMedia-3.0");
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local libDRData = LibStub('DRData-1.0');
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local libDRData = LibStub('DRData-1.0');
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--gets called when a cd is finished, reassigns the cds to frames.
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--gets called when a cd is finished, reassigns the cds to frames.
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function Vect:ReassignCds(which)
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function Rect:ReassignCds(which)
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local db = Vect.db.profile;
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local db = Rect.db.profile;
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--bail out early, if frames are disabled
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--bail out early, if frames are disabled
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if not db[which]["enabled"] or not db["enabled"] then return end;
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if not db[which]["enabled"] or not db["enabled"] then return end;
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--first hide all
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--first hide all
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for i = 1, 23 do
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for i = 1, 23 do
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local frame = Vect.frames[which][i]["frame"];
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local frame = Rect.frames[which][i]["frame"];
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frame:Hide();
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frame:Hide();
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local colorframe = Vect.frames[which][i]["colorframe"];
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local colorframe = Rect.frames[which][i]["colorframe"];
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colorframe:Hide();
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colorframe:Hide();
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end
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end
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--check if frames are unlocked
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--check if frames are unlocked
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@ -25,20 +25,20 @@ function Vect:ReassignCds(which)
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--check if we have cooldown for that unit
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--check if we have cooldown for that unit
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if not self.cds[self.targets[which]] then return end;
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if not self.cds[self.targets[which]] then return end;
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--update cds
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--update cds
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Vect:UpdateCds(which);
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Rect:UpdateCds(which);
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--sort them
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--sort them
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local tmp = Vect:SortCDs(which);
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local tmp = Rect:SortCDs(which);
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--let's fill them up
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--let's fill them up
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local i = 1;
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local i = 1;
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for k, v in ipairs(tmp) do
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for k, v in ipairs(tmp) do
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local frame = Vect.frames[which][i]["frame"];
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local frame = Rect.frames[which][i]["frame"];
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local text = Vect.frames[which][i]["texture"];
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local text = Rect.frames[which][i]["texture"];
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text:SetTexture(v["spellIcon"]);
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text:SetTexture(v["spellIcon"]);
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local CoolDown = Vect.frames[which][i]["cooldown"];
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local CoolDown = Rect.frames[which][i]["cooldown"];
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CoolDown:SetCooldown(v["currentTime"], v["cd"]);
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CoolDown:SetCooldown(v["currentTime"], v["cd"]);
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frame:Show();
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frame:Show();
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if (db[which]["colorframeenabled"]) then
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if (db[which]["colorframeenabled"]) then
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local colorframe = Vect.frames[which][i]["colorframe"];
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local colorframe = Rect.frames[which][i]["colorframe"];
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--self:Print(v["spellID"] .. " cat: " .. v["spellCategory"]);
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--self:Print(v["spellID"] .. " cat: " .. v["spellCategory"]);
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colorframe:SetBackdropColor(db["color"][v["spellCategory"]]["r"],
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colorframe:SetBackdropColor(db["color"][v["spellCategory"]]["r"],
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db["color"][v["spellCategory"]]["g"],
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db["color"][v["spellCategory"]]["g"],
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@ -50,31 +50,31 @@ function Vect:ReassignCds(which)
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end
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end
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end
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end
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function Vect:AddCd(srcGUID, spellID)
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function Rect:AddCd(srcGUID, spellID)
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local db = Vect.db.profile;
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local db = Rect.db.profile;
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if not db["enabled"] then return end;
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if not db["enabled"] then return end;
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if not Vect.cds[srcGUID] then
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if not Rect.cds[srcGUID] then
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Vect.cds[srcGUID] = {}
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Rect.cds[srcGUID] = {}
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Vect.cds[srcGUID]["spec"] = {};
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Rect.cds[srcGUID]["spec"] = {};
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Vect.cds[srcGUID]["spec"][1] = 1;
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Rect.cds[srcGUID]["spec"][1] = 1;
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Vect.cds[srcGUID]["spec"][2] = "";
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Rect.cds[srcGUID]["spec"][2] = "";
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end
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end
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local specchange = false;
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local specchange = false;
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if db["specdetection"] then
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if db["specdetection"] then
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if Vect:DetectSpec(srcGUID, spellID) then
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if Rect:DetectSpec(srcGUID, spellID) then
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specchange = true;
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specchange = true;
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end
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end
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end
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end
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local spec = Vect.cds[srcGUID]["spec"][1];
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local spec = Rect.cds[srcGUID]["spec"][1];
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local class, isPet = Vect.spells[spellID][7], Vect.spells[spellID][9];
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local class, isPet = Rect.spells[spellID][7], Rect.spells[spellID][9];
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local cd, reset, spellCategory = Vect.spells[spellID][spec], Vect.spells[spellID][2], Vect.spells[spellID][8];
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local cd, reset, spellCategory = Rect.spells[spellID][spec], Rect.spells[spellID][2], Rect.spells[spellID][8];
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if db["petcdguessing"] then
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if db["petcdguessing"] then
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if (Vect.cds[srcGUID]["spec"][2] == "") and class then
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if (Rect.cds[srcGUID]["spec"][2] == "") and class then
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Vect.cds[srcGUID]["spec"][2] = class;
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Rect.cds[srcGUID]["spec"][2] = class;
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end
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end
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end
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end
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@ -94,7 +94,7 @@ function Vect:AddCd(srcGUID, spellID)
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local spellName, spellRank, spellIcon = GetSpellInfo(spellID);
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local spellName, spellRank, spellIcon = GetSpellInfo(spellID);
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local currentTime = GetTime();
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local currentTime = GetTime();
|
||||||
local endTime = currentTime + cd;
|
local endTime = currentTime + cd;
|
||||||
Vect.cds[srcGUID][spellID] = {
|
Rect.cds[srcGUID][spellID] = {
|
||||||
currentTime,
|
currentTime,
|
||||||
endTime,
|
endTime,
|
||||||
cd,
|
cd,
|
||||||
@ -105,9 +105,9 @@ function Vect:AddCd(srcGUID, spellID)
|
|||||||
|
|
||||||
--add it to every class of the same type
|
--add it to every class of the same type
|
||||||
if db["petcdguessing"] and isPet then
|
if db["petcdguessing"] and isPet then
|
||||||
for k, v in pairs(Vect.cds) do
|
for k, v in pairs(Rect.cds) do
|
||||||
if (v["spec"][2] == class) then
|
if (v["spec"][2] == class) then
|
||||||
Vect.cds[k][spellID] = {
|
Rect.cds[k][spellID] = {
|
||||||
currentTime,
|
currentTime,
|
||||||
endTime,
|
endTime,
|
||||||
cd,
|
cd,
|
||||||
@ -119,10 +119,10 @@ function Vect:AddCd(srcGUID, spellID)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--self:Print(Vect.cds[srcGUID][spellID][1] .. " " .. Vect.cds[srcGUID][spellID][2] .. " " .. Vect.cds[srcGUID][spellID][3]);
|
--self:Print(Rect.cds[srcGUID][spellID][1] .. " " .. Rect.cds[srcGUID][spellID][2] .. " " .. Rect.cds[srcGUID][spellID][3]);
|
||||||
|
|
||||||
if reset then
|
if reset then
|
||||||
Vect:CdRemoval(srcGUID, reset);
|
Rect:CdRemoval(srcGUID, reset);
|
||||||
end
|
end
|
||||||
|
|
||||||
--self:Print(self.targets["target"]);
|
--self:Print(self.targets["target"]);
|
||||||
@ -137,28 +137,28 @@ function Vect:AddCd(srcGUID, spellID)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function Vect:DetectSpec(srcGUID, spellID)
|
function Rect:DetectSpec(srcGUID, spellID)
|
||||||
local spec = Vect.spells[spellID][6];
|
local spec = Rect.spells[spellID][6];
|
||||||
|
|
||||||
if spec == 0 then return false end;
|
if spec == 0 then return false end;
|
||||||
if Vect.cds[srcGUID]["spec"][1] == spec then return false end;
|
if Rect.cds[srcGUID]["spec"][1] == spec then return false end;
|
||||||
--self:Print("spec found: " .. spec);
|
--self:Print("spec found: " .. spec);
|
||||||
Vect:RemapSpecCDs(srcGUID, spec);
|
Rect:RemapSpecCDs(srcGUID, spec);
|
||||||
return true;
|
return true;
|
||||||
end
|
end
|
||||||
|
|
||||||
function Vect:RemapSpecCDs(srcGUID, spec)
|
function Rect:RemapSpecCDs(srcGUID, spec)
|
||||||
if not self.cds[srcGUID] then return end
|
if not self.cds[srcGUID] then return end
|
||||||
for k, v in pairs(self.cds[srcGUID]) do
|
for k, v in pairs(self.cds[srcGUID]) do
|
||||||
if not (k == "spec") then
|
if not (k == "spec") then
|
||||||
local cd = Vect.spells[v[5]][spec];
|
local cd = Rect.spells[v[5]][spec];
|
||||||
v[3] = cd;
|
v[3] = cd;
|
||||||
v[2] = v[1] + cd;
|
v[2] = v[1] + cd;
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function Vect:CdRemoval(srcGUID, resetArray)
|
function Rect:CdRemoval(srcGUID, resetArray)
|
||||||
if not self.cds[srcGUID] then return end
|
if not self.cds[srcGUID] then return end
|
||||||
for k, v in pairs(self.cds[srcGUID]) do
|
for k, v in pairs(self.cds[srcGUID]) do
|
||||||
if not (k == "spec") then
|
if not (k == "spec") then
|
||||||
@ -172,8 +172,8 @@ function Vect:CdRemoval(srcGUID, resetArray)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function Vect:SortCDs(which)
|
function Rect:SortCDs(which)
|
||||||
local db = Vect.db.profile;
|
local db = Rect.db.profile;
|
||||||
local tmp = {};
|
local tmp = {};
|
||||||
|
|
||||||
--make the tmp table
|
--make the tmp table
|
||||||
@ -199,38 +199,38 @@ function Vect:SortCDs(which)
|
|||||||
|
|
||||||
if not db["cdtypesortorder"]["enabled"] then
|
if not db["cdtypesortorder"]["enabled"] then
|
||||||
if db[which]["sortOrder"] == "1" then --["1"] = "Ascending (CD left)",
|
if db[which]["sortOrder"] == "1" then --["1"] = "Ascending (CD left)",
|
||||||
table.sort(tmp, function(a, b) return Vect:ComparerAscendingCDLeft(a, b) end);
|
table.sort(tmp, function(a, b) return Rect:ComparerAscendingCDLeft(a, b) end);
|
||||||
elseif db[which]["sortOrder"] == "2" then --["2"] = "Descending (CD left)",
|
elseif db[which]["sortOrder"] == "2" then --["2"] = "Descending (CD left)",
|
||||||
table.sort(tmp, function(a, b) return Vect:ComparerDescendingCDLeft(a, b) end);
|
table.sort(tmp, function(a, b) return Rect:ComparerDescendingCDLeft(a, b) end);
|
||||||
elseif db[which]["sortOrder"] == "3" then --["3"] = "Ascending (CD total)",
|
elseif db[which]["sortOrder"] == "3" then --["3"] = "Ascending (CD total)",
|
||||||
table.sort(tmp, function(a, b) return Vect:ComparerAscendingCDTotal(a, b) end);
|
table.sort(tmp, function(a, b) return Rect:ComparerAscendingCDTotal(a, b) end);
|
||||||
elseif db[which]["sortOrder"] == "4" then --["4"] = "Descending (CD total)",
|
elseif db[which]["sortOrder"] == "4" then --["4"] = "Descending (CD total)",
|
||||||
table.sort(tmp, function(a, b) return Vect:ComparerDescendingCDTotal(a, b) end);
|
table.sort(tmp, function(a, b) return Rect:ComparerDescendingCDTotal(a, b) end);
|
||||||
elseif db[which]["sortOrder"] == "5" then --["5"] = "Recent first",
|
elseif db[which]["sortOrder"] == "5" then --["5"] = "Recent first",
|
||||||
table.sort(tmp, function(a, b) return Vect:ComparerRecentFirst(a, b) end);
|
table.sort(tmp, function(a, b) return Rect:ComparerRecentFirst(a, b) end);
|
||||||
elseif db[which]["sortOrder"] == "6" then --["6"] = "Recent Last",
|
elseif db[which]["sortOrder"] == "6" then --["6"] = "Recent Last",
|
||||||
table.sort(tmp, function(a, b) return Vect:ComparerRecentLast(a, b) end);
|
table.sort(tmp, function(a, b) return Rect:ComparerRecentLast(a, b) end);
|
||||||
end --["7"] = "No order"
|
end --["7"] = "No order"
|
||||||
else
|
else
|
||||||
if db[which]["sortOrder"] == "1" then --["1"] = "Ascending (CD left)",
|
if db[which]["sortOrder"] == "1" then --["1"] = "Ascending (CD left)",
|
||||||
table.sort(tmp, function(a, b) return Vect:ComparerAscendingCDLeftT(a, b) end);
|
table.sort(tmp, function(a, b) return Rect:ComparerAscendingCDLeftT(a, b) end);
|
||||||
elseif db[which]["sortOrder"] == "2" then --["2"] = "Descending (CD left)",
|
elseif db[which]["sortOrder"] == "2" then --["2"] = "Descending (CD left)",
|
||||||
table.sort(tmp, function(a, b) return Vect:ComparerDescendingCDLeftT(a, b) end);
|
table.sort(tmp, function(a, b) return Rect:ComparerDescendingCDLeftT(a, b) end);
|
||||||
elseif db[which]["sortOrder"] == "3" then --["3"] = "Ascending (CD total)",
|
elseif db[which]["sortOrder"] == "3" then --["3"] = "Ascending (CD total)",
|
||||||
table.sort(tmp, function(a, b) return Vect:ComparerAscendingCDTotalT(a, b) end);
|
table.sort(tmp, function(a, b) return Rect:ComparerAscendingCDTotalT(a, b) end);
|
||||||
elseif db[which]["sortOrder"] == "4" then --["4"] = "Descending (CD total)",
|
elseif db[which]["sortOrder"] == "4" then --["4"] = "Descending (CD total)",
|
||||||
table.sort(tmp, function(a, b) return Vect:ComparerDescendingCDTotalT(a, b) end);
|
table.sort(tmp, function(a, b) return Rect:ComparerDescendingCDTotalT(a, b) end);
|
||||||
elseif db[which]["sortOrder"] == "5" then --["5"] = "Recent first",
|
elseif db[which]["sortOrder"] == "5" then --["5"] = "Recent first",
|
||||||
table.sort(tmp, function(a, b) return Vect:ComparerRecentFirstT(a, b) end);
|
table.sort(tmp, function(a, b) return Rect:ComparerRecentFirstT(a, b) end);
|
||||||
elseif db[which]["sortOrder"] == "6" then --["6"] = "Recent Last",
|
elseif db[which]["sortOrder"] == "6" then --["6"] = "Recent Last",
|
||||||
table.sort(tmp, function(a, b) return Vect:ComparerRecentLastT(a, b) end);
|
table.sort(tmp, function(a, b) return Rect:ComparerRecentLastT(a, b) end);
|
||||||
end --["7"] = "No order"
|
end --["7"] = "No order"
|
||||||
end
|
end
|
||||||
|
|
||||||
return tmp;
|
return tmp;
|
||||||
end
|
end
|
||||||
|
|
||||||
function Vect:CreateFrames(which)
|
function Rect:CreateFrames(which)
|
||||||
for i = 1, 23 do
|
for i = 1, 23 do
|
||||||
local frame = CreateFrame("Frame", nil, UIParent, nil);
|
local frame = CreateFrame("Frame", nil, UIParent, nil);
|
||||||
frame:SetFrameStrata("MEDIUM");
|
frame:SetFrameStrata("MEDIUM");
|
||||||
@ -243,7 +243,7 @@ function Vect:CreateFrames(which)
|
|||||||
text:SetTexture("Interface\\Icons\\Spell_Arcane_Blink")
|
text:SetTexture("Interface\\Icons\\Spell_Arcane_Blink")
|
||||||
text:SetAllPoints(frame);
|
text:SetAllPoints(frame);
|
||||||
frame.texture = text;
|
frame.texture = text;
|
||||||
local CoolDown = CreateFrame("Cooldown", "VectCoolDown" .. i, frame);
|
local CoolDown = CreateFrame("Cooldown", "RectCoolDown" .. i, frame);
|
||||||
CoolDown:SetAllPoints()
|
CoolDown:SetAllPoints()
|
||||||
CoolDown:SetCooldown(GetTime(), 50);
|
CoolDown:SetCooldown(GetTime(), 50);
|
||||||
frame:Hide();
|
frame:Hide();
|
||||||
@ -260,16 +260,16 @@ function Vect:CreateFrames(which)
|
|||||||
insets = nil});
|
insets = nil});
|
||||||
colorframe:Hide();
|
colorframe:Hide();
|
||||||
|
|
||||||
Vect.frames[which][i] = {}
|
Rect.frames[which][i] = {}
|
||||||
Vect.frames[which][i]["frame"] = frame;
|
Rect.frames[which][i]["frame"] = frame;
|
||||||
Vect.frames[which][i]["texture"] = text;
|
Rect.frames[which][i]["texture"] = text;
|
||||||
Vect.frames[which][i]["cooldown"] = CoolDown;
|
Rect.frames[which][i]["cooldown"] = CoolDown;
|
||||||
Vect.frames[which][i]["colorframe"] = colorframe;
|
Rect.frames[which][i]["colorframe"] = colorframe;
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function Vect:MoveTimersStop(which)
|
function Rect:MoveTimersStop(which)
|
||||||
local db = Vect.db.profile;
|
local db = Rect.db.profile;
|
||||||
local x = db[which]["xPos"];
|
local x = db[which]["xPos"];
|
||||||
local y = db[which]["yPos"];
|
local y = db[which]["yPos"];
|
||||||
local size = db[which]["size"];
|
local size = db[which]["size"];
|
||||||
@ -277,16 +277,16 @@ function Vect:MoveTimersStop(which)
|
|||||||
local cdbacksize = db[which]["colorframesize"];
|
local cdbacksize = db[which]["colorframesize"];
|
||||||
|
|
||||||
for i = 1, 23 do
|
for i = 1, 23 do
|
||||||
local frame = Vect.frames[which][i]["frame"];
|
local frame = Rect.frames[which][i]["frame"];
|
||||||
frame:ClearAllPoints();
|
frame:ClearAllPoints();
|
||||||
frame:SetFrameStrata("MEDIUM");
|
frame:SetFrameStrata("MEDIUM");
|
||||||
frame:SetWidth(size);
|
frame:SetWidth(size);
|
||||||
frame:SetHeight(size);
|
frame:SetHeight(size);
|
||||||
local text = Vect.frames[which][i]["texture"];
|
local text = Rect.frames[which][i]["texture"];
|
||||||
text:SetAllPoints(frame);
|
text:SetAllPoints(frame);
|
||||||
frame.texture = text;
|
frame.texture = text;
|
||||||
|
|
||||||
local colorframe = Vect.frames[which][i]["colorframe"];
|
local colorframe = Rect.frames[which][i]["colorframe"];
|
||||||
colorframe:ClearAllPoints();
|
colorframe:ClearAllPoints();
|
||||||
colorframe:SetFrameStrata("BACKGROUND");
|
colorframe:SetFrameStrata("BACKGROUND");
|
||||||
colorframe:SetBackdropColor(1, 1, 1, 1);
|
colorframe:SetBackdropColor(1, 1, 1, 1);
|
||||||
@ -317,14 +317,14 @@ function Vect:MoveTimersStop(which)
|
|||||||
colorframe:SetHeight(size + (2 * cdbacksize));
|
colorframe:SetHeight(size + (2 * cdbacksize));
|
||||||
colorframe:SetPoint("BOTTOMLEFT", x - ((i - 1) * size), y - cdbacksize);
|
colorframe:SetPoint("BOTTOMLEFT", x - ((i - 1) * size), y - cdbacksize);
|
||||||
end
|
end
|
||||||
local CoolDown = Vect.frames[which][i]["cooldown"];
|
local CoolDown = Rect.frames[which][i]["cooldown"];
|
||||||
CoolDown:SetAllPoints();
|
CoolDown:SetAllPoints();
|
||||||
--frame:Show();
|
--frame:Show();
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function Vect:VOnTimerUpdate(which)
|
function Rect:VOnTimerUpdate(which)
|
||||||
if (Vect:UpdateCds(which)) then
|
if (Rect:UpdateCds(which)) then
|
||||||
--we have to update both, because if somebody is targeted and focused since sorting is
|
--we have to update both, because if somebody is targeted and focused since sorting is
|
||||||
--implemented it triggers only one update, probably it had bugs before too, but got unnoticed
|
--implemented it triggers only one update, probably it had bugs before too, but got unnoticed
|
||||||
self:ReassignCds("target");
|
self:ReassignCds("target");
|
||||||
@ -332,7 +332,7 @@ function Vect:VOnTimerUpdate(which)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function Vect:UpdateCds(which)
|
function Rect:UpdateCds(which)
|
||||||
--check if we have cooldown for that unit
|
--check if we have cooldown for that unit
|
||||||
if not self.cds[self.targets[which]] then return end
|
if not self.cds[self.targets[which]] then return end
|
||||||
local t = GetTime();
|
local t = GetTime();
|
||||||
|
126
data/drs.lua
126
data/drs.lua
@ -7,26 +7,26 @@ local libSharedMedia = LibStub("LibSharedMedia-3.0");
|
|||||||
local libDRData = LibStub('DRData-1.0');
|
local libDRData = LibStub('DRData-1.0');
|
||||||
|
|
||||||
--DR db functions
|
--DR db functions
|
||||||
function Vect:DRDebuffGained(spellID, dstGUID, isPlayer)
|
function Rect:DRDebuffGained(spellID, dstGUID, isPlayer)
|
||||||
local db = Vect.db.profile;
|
local db = Rect.db.profile;
|
||||||
if not db["enabled"] then return end;
|
if not db["enabled"] then return end;
|
||||||
|
|
||||||
if not Vect.drs[dstGUID] then
|
if not Rect.drs[dstGUID] then
|
||||||
Vect.drs[dstGUID] = {}
|
Rect.drs[dstGUID] = {}
|
||||||
end
|
end
|
||||||
|
|
||||||
local drCat = libDRData:GetSpellCategory(spellID);
|
local drCat = libDRData:GetSpellCategory(spellID);
|
||||||
local spellName, spellRank, spellIcon = GetSpellInfo(spellID);
|
local spellName, spellRank, spellIcon = GetSpellInfo(spellID);
|
||||||
|
|
||||||
Vect:UpdateDRs(dstGUID);
|
Rect:UpdateDRs(dstGUID);
|
||||||
|
|
||||||
if not Vect.drs[dstGUID][drCat] then
|
if not Rect.drs[dstGUID][drCat] then
|
||||||
local cd = 18;
|
local cd = 18;
|
||||||
local currentTime = GetTime();
|
local currentTime = GetTime();
|
||||||
local endTime = currentTime + cd;
|
local endTime = currentTime + cd;
|
||||||
local diminished = 1;
|
local diminished = 1;
|
||||||
local isDiminishingStarted = false;
|
local isDiminishingStarted = false;
|
||||||
Vect.drs[dstGUID][drCat] = {
|
Rect.drs[dstGUID][drCat] = {
|
||||||
currentTime,
|
currentTime,
|
||||||
endTime,
|
endTime,
|
||||||
cd,
|
cd,
|
||||||
@ -40,20 +40,20 @@ function Vect:DRDebuffGained(spellID, dstGUID, isPlayer)
|
|||||||
local cd = 18;
|
local cd = 18;
|
||||||
local currentTime = GetTime();
|
local currentTime = GetTime();
|
||||||
local endTime = currentTime + cd;
|
local endTime = currentTime + cd;
|
||||||
Vect.drs[dstGUID][drCat][1] = currentTime;
|
Rect.drs[dstGUID][drCat][1] = currentTime;
|
||||||
Vect.drs[dstGUID][drCat][2] = currentTime + cd;
|
Rect.drs[dstGUID][drCat][2] = currentTime + cd;
|
||||||
Vect.drs[dstGUID][drCat][4] = spellIcon;
|
Rect.drs[dstGUID][drCat][4] = spellIcon;
|
||||||
Vect.drs[dstGUID][drCat][5] = spellID;
|
Rect.drs[dstGUID][drCat][5] = spellID;
|
||||||
Vect.drs[dstGUID][drCat][6] = Vect.drs[dstGUID][drCat][6] + 1;
|
Rect.drs[dstGUID][drCat][6] = Rect.drs[dstGUID][drCat][6] + 1;
|
||||||
Vect.drs[dstGUID][drCat][7] = false;
|
Rect.drs[dstGUID][drCat][7] = false;
|
||||||
|
|
||||||
--reset it back to 1, x > 3 means, the server updated the dr in less than 18 sec.
|
--reset it back to 1, x > 3 means, the server updated the dr in less than 18 sec.
|
||||||
if Vect.drs[dstGUID][drCat][6] > 3 then
|
if Rect.drs[dstGUID][drCat][6] > 3 then
|
||||||
Vect.drs[dstGUID][drCat][6] = 1;
|
Rect.drs[dstGUID][drCat][6] = 1;
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--self:Print(Vect.cds[srcGUID][spellID][1] .. " " .. Vect.cds[srcGUID][spellID][2] .. " " .. Vect.cds[srcGUID][spellID][3]);
|
--self:Print(Rect.cds[srcGUID][spellID][1] .. " " .. Rect.cds[srcGUID][spellID][2] .. " " .. Rect.cds[srcGUID][spellID][3]);
|
||||||
|
|
||||||
if self.targets["target"] == dstGUID then
|
if self.targets["target"] == dstGUID then
|
||||||
self:ReassignDRs("targetdr");
|
self:ReassignDRs("targetdr");
|
||||||
@ -68,27 +68,27 @@ function Vect:DRDebuffGained(spellID, dstGUID, isPlayer)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function Vect:DRDebuffFaded(spellID, dstGUID, isPlayer)
|
function Rect:DRDebuffFaded(spellID, dstGUID, isPlayer)
|
||||||
local db = Vect.db.profile;
|
local db = Rect.db.profile;
|
||||||
if not db["enabled"] then return end;
|
if not db["enabled"] then return end;
|
||||||
|
|
||||||
if not Vect.drs[dstGUID] then
|
if not Rect.drs[dstGUID] then
|
||||||
Vect.drs[dstGUID] = {}
|
Rect.drs[dstGUID] = {}
|
||||||
end
|
end
|
||||||
|
|
||||||
local drCat = libDRData:GetSpellCategory(spellID);
|
local drCat = libDRData:GetSpellCategory(spellID);
|
||||||
local spellName, spellRank, spellIcon = GetSpellInfo(spellID);
|
local spellName, spellRank, spellIcon = GetSpellInfo(spellID);
|
||||||
|
|
||||||
Vect:UpdateDRs(dstGUID);
|
Rect:UpdateDRs(dstGUID);
|
||||||
|
|
||||||
if not Vect.drs[dstGUID][drCat] then
|
if not Rect.drs[dstGUID][drCat] then
|
||||||
--means we didn't see it applied
|
--means we didn't see it applied
|
||||||
local cd = 18;
|
local cd = 18;
|
||||||
local currentTime = GetTime();
|
local currentTime = GetTime();
|
||||||
local endTime = currentTime + cd;
|
local endTime = currentTime + cd;
|
||||||
local diminished = 1;
|
local diminished = 1;
|
||||||
local isDiminishingStarted = true;
|
local isDiminishingStarted = true;
|
||||||
Vect.drs[dstGUID][drCat] = {
|
Rect.drs[dstGUID][drCat] = {
|
||||||
currentTime,
|
currentTime,
|
||||||
endTime,
|
endTime,
|
||||||
cd,
|
cd,
|
||||||
@ -102,12 +102,12 @@ function Vect:DRDebuffFaded(spellID, dstGUID, isPlayer)
|
|||||||
local cd = 18;
|
local cd = 18;
|
||||||
local currentTime = GetTime();
|
local currentTime = GetTime();
|
||||||
local endTime = currentTime + cd;
|
local endTime = currentTime + cd;
|
||||||
Vect.drs[dstGUID][drCat][1] = currentTime;
|
Rect.drs[dstGUID][drCat][1] = currentTime;
|
||||||
Vect.drs[dstGUID][drCat][2] = endTime;
|
Rect.drs[dstGUID][drCat][2] = endTime;
|
||||||
Vect.drs[dstGUID][drCat][7] = true;
|
Rect.drs[dstGUID][drCat][7] = true;
|
||||||
end
|
end
|
||||||
|
|
||||||
--self:Print(Vect.cds[srcGUID][spellID][1] .. " " .. Vect.cds[srcGUID][spellID][2] .. " " .. Vect.cds[srcGUID][spellID][3]);
|
--self:Print(Rect.cds[srcGUID][spellID][1] .. " " .. Rect.cds[srcGUID][spellID][2] .. " " .. Rect.cds[srcGUID][spellID][3]);
|
||||||
|
|
||||||
if self.targets["target"] == dstGUID then
|
if self.targets["target"] == dstGUID then
|
||||||
self:ReassignDRs("targetdr");
|
self:ReassignDRs("targetdr");
|
||||||
@ -122,13 +122,13 @@ function Vect:DRDebuffFaded(spellID, dstGUID, isPlayer)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function Vect:ReassignDRs(which)
|
function Rect:ReassignDRs(which)
|
||||||
local db = Vect.db.profile;
|
local db = Rect.db.profile;
|
||||||
--bail out early, if frames are disabled
|
--bail out early, if frames are disabled
|
||||||
if not db[which]["enabled"] or not db["enabled"] then return end;
|
if not db[which]["enabled"] or not db["enabled"] then return end;
|
||||||
--first hide all
|
--first hide all
|
||||||
for i = 1, 18 do
|
for i = 1, 18 do
|
||||||
local frame = Vect.frames[which][i]["frame"];
|
local frame = Rect.frames[which][i]["frame"];
|
||||||
frame:Hide();
|
frame:Hide();
|
||||||
end
|
end
|
||||||
--check if frames are unlocked
|
--check if frames are unlocked
|
||||||
@ -145,18 +145,18 @@ function Vect:ReassignDRs(which)
|
|||||||
|
|
||||||
if not self.drs[self.targets[whichs]] then return end;
|
if not self.drs[self.targets[whichs]] then return end;
|
||||||
--update then
|
--update then
|
||||||
Vect:UpdateDRs(self.targets[whichs]);
|
Rect:UpdateDRs(self.targets[whichs]);
|
||||||
--sort them
|
--sort them
|
||||||
local tmp = Vect:SortDRs(whichs);
|
local tmp = Rect:SortDRs(whichs);
|
||||||
--let's fill them up
|
--let's fill them up
|
||||||
local i = 1;
|
local i = 1;
|
||||||
for k, v in ipairs(tmp) do
|
for k, v in ipairs(tmp) do
|
||||||
--self:Print(v["spellID"]);
|
--self:Print(v["spellID"]);
|
||||||
local frame = Vect.frames[which][i]["frame"];
|
local frame = Rect.frames[which][i]["frame"];
|
||||||
local text = Vect.frames[which][i]["texture"];
|
local text = Rect.frames[which][i]["texture"];
|
||||||
text:SetTexture(v["spellIcon"]);
|
text:SetTexture(v["spellIcon"]);
|
||||||
local CoolDown = Vect.frames[which][i]["cooldown"];
|
local CoolDown = Rect.frames[which][i]["cooldown"];
|
||||||
local t = Vect.frames[which][i]["text"];
|
local t = Rect.frames[which][i]["text"];
|
||||||
if v["isDiminishingStarted"] then
|
if v["isDiminishingStarted"] then
|
||||||
CoolDown:SetCooldown(v["currentTime"], v["cd"]);
|
CoolDown:SetCooldown(v["currentTime"], v["cd"]);
|
||||||
else
|
else
|
||||||
@ -173,8 +173,8 @@ function Vect:ReassignDRs(which)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function Vect:SortDRs(which)
|
function Rect:SortDRs(which)
|
||||||
local db = Vect.db.profile;
|
local db = Rect.db.profile;
|
||||||
local tmp = {};
|
local tmp = {};
|
||||||
|
|
||||||
--make the tmp table
|
--make the tmp table
|
||||||
@ -200,23 +200,23 @@ function Vect:SortDRs(which)
|
|||||||
if which == "self" then which = "selfdr" end
|
if which == "self" then which = "selfdr" end
|
||||||
|
|
||||||
if db[which]["sortOrder"] == "1" then --["1"] = "Ascending (CD left)",
|
if db[which]["sortOrder"] == "1" then --["1"] = "Ascending (CD left)",
|
||||||
table.sort(tmp, function(a, b) return Vect:ComparerAscendingCDLeft(a, b) end);
|
table.sort(tmp, function(a, b) return Rect:ComparerAscendingCDLeft(a, b) end);
|
||||||
elseif db[which]["sortOrder"] == "2" then --["2"] = "Descending (CD left)",
|
elseif db[which]["sortOrder"] == "2" then --["2"] = "Descending (CD left)",
|
||||||
table.sort(tmp, function(a, b) return Vect:ComparerDescendingCDLeft(a, b) end);
|
table.sort(tmp, function(a, b) return Rect:ComparerDescendingCDLeft(a, b) end);
|
||||||
elseif db[which]["sortOrder"] == "3" then --["3"] = "Ascending (CD total)",
|
elseif db[which]["sortOrder"] == "3" then --["3"] = "Ascending (CD total)",
|
||||||
table.sort(tmp, function(a, b) return Vect:ComparerAscendingCDTotal(a, b) end);
|
table.sort(tmp, function(a, b) return Rect:ComparerAscendingCDTotal(a, b) end);
|
||||||
elseif db[which]["sortOrder"] == "4" then --["4"] = "Descending (CD total)",
|
elseif db[which]["sortOrder"] == "4" then --["4"] = "Descending (CD total)",
|
||||||
table.sort(tmp, function(a, b) return Vect:ComparerDescendingCDTotal(a, b) end);
|
table.sort(tmp, function(a, b) return Rect:ComparerDescendingCDTotal(a, b) end);
|
||||||
elseif db[which]["sortOrder"] == "5" then --["5"] = "Recent first",
|
elseif db[which]["sortOrder"] == "5" then --["5"] = "Recent first",
|
||||||
table.sort(tmp, function(a, b) return Vect:ComparerRecentFirst(a, b) end);
|
table.sort(tmp, function(a, b) return Rect:ComparerRecentFirst(a, b) end);
|
||||||
elseif db[which]["sortOrder"] == "6" then --["6"] = "Recent Last",
|
elseif db[which]["sortOrder"] == "6" then --["6"] = "Recent Last",
|
||||||
table.sort(tmp, function(a, b) return Vect:ComparerRecentLast(a, b) end);
|
table.sort(tmp, function(a, b) return Rect:ComparerRecentLast(a, b) end);
|
||||||
end
|
end
|
||||||
--["7"] = "No order"
|
--["7"] = "No order"
|
||||||
return tmp;
|
return tmp;
|
||||||
end
|
end
|
||||||
|
|
||||||
function Vect:CreateDRFrames(which)
|
function Rect:CreateDRFrames(which)
|
||||||
for i = 1, 18 do
|
for i = 1, 18 do
|
||||||
local frame = CreateFrame("Frame", nil, UIParent, nil);
|
local frame = CreateFrame("Frame", nil, UIParent, nil);
|
||||||
frame:SetFrameStrata("MEDIUM");
|
frame:SetFrameStrata("MEDIUM");
|
||||||
@ -239,7 +239,7 @@ function Vect:CreateDRFrames(which)
|
|||||||
text:SetTexture("Interface\\Icons\\Spell_Arcane_Blink")
|
text:SetTexture("Interface\\Icons\\Spell_Arcane_Blink")
|
||||||
text:SetAllPoints(frame);
|
text:SetAllPoints(frame);
|
||||||
frame.texture = text;
|
frame.texture = text;
|
||||||
local CoolDown = CreateFrame("Cooldown", "VectCoolDown" .. i, frame);
|
local CoolDown = CreateFrame("Cooldown", "RectCoolDown" .. i, frame);
|
||||||
CoolDown:SetAllPoints()
|
CoolDown:SetAllPoints()
|
||||||
CoolDown:SetCooldown(GetTime(), 50);
|
CoolDown:SetCooldown(GetTime(), 50);
|
||||||
local t = frame:CreateFontString(nil, "OVERLAY");
|
local t = frame:CreateFontString(nil, "OVERLAY");
|
||||||
@ -247,16 +247,16 @@ function Vect:CreateDRFrames(which)
|
|||||||
t:SetPoint("CENTER", frame, "CENTER", 0, 0);
|
t:SetPoint("CENTER", frame, "CENTER", 0, 0);
|
||||||
t:SetFont("Fonts\\FRIZQT__.TTF", 11, "OUTLINE, MONOCHROME")
|
t:SetFont("Fonts\\FRIZQT__.TTF", 11, "OUTLINE, MONOCHROME")
|
||||||
--frame:Hide();
|
--frame:Hide();
|
||||||
Vect.frames[which][i] = {}
|
Rect.frames[which][i] = {}
|
||||||
Vect.frames[which][i]["frame"] = frame;
|
Rect.frames[which][i]["frame"] = frame;
|
||||||
Vect.frames[which][i]["texture"] = text;
|
Rect.frames[which][i]["texture"] = text;
|
||||||
Vect.frames[which][i]["cooldown"] = CoolDown;
|
Rect.frames[which][i]["cooldown"] = CoolDown;
|
||||||
Vect.frames[which][i]["text"] = t;
|
Rect.frames[which][i]["text"] = t;
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function Vect:MoveDRTimersStop(which)
|
function Rect:MoveDRTimersStop(which)
|
||||||
local db = Vect.db.profile;
|
local db = Rect.db.profile;
|
||||||
local x = db[which]["xPos"];
|
local x = db[which]["xPos"];
|
||||||
local y = db[which]["yPos"];
|
local y = db[which]["yPos"];
|
||||||
local size = db[which]["size"];
|
local size = db[which]["size"];
|
||||||
@ -265,12 +265,12 @@ function Vect:MoveDRTimersStop(which)
|
|||||||
local drNumPos = db[which]["drnumposition"];
|
local drNumPos = db[which]["drnumposition"];
|
||||||
|
|
||||||
for i = 1, 18 do
|
for i = 1, 18 do
|
||||||
local frame = Vect.frames[which][i]["frame"];
|
local frame = Rect.frames[which][i]["frame"];
|
||||||
frame:ClearAllPoints();
|
frame:ClearAllPoints();
|
||||||
frame:SetFrameStrata("MEDIUM");
|
frame:SetFrameStrata("MEDIUM");
|
||||||
frame:SetWidth(size);
|
frame:SetWidth(size);
|
||||||
frame:SetHeight(size);
|
frame:SetHeight(size);
|
||||||
local text = Vect.frames[which][i]["texture"];
|
local text = Rect.frames[which][i]["texture"];
|
||||||
text:SetAllPoints(frame);
|
text:SetAllPoints(frame);
|
||||||
frame.texture = text;
|
frame.texture = text;
|
||||||
--set them based on the grow type
|
--set them based on the grow type
|
||||||
@ -284,7 +284,7 @@ function Vect:MoveDRTimersStop(which)
|
|||||||
frame:SetPoint("BOTTOMLEFT", x - ((i - 1) * size), y);
|
frame:SetPoint("BOTTOMLEFT", x - ((i - 1) * size), y);
|
||||||
end
|
end
|
||||||
|
|
||||||
local t = Vect.frames[which][i]["text"];
|
local t = Rect.frames[which][i]["text"];
|
||||||
t:ClearAllPoints();
|
t:ClearAllPoints();
|
||||||
|
|
||||||
--check if we need numbers
|
--check if we need numbers
|
||||||
@ -308,14 +308,14 @@ function Vect:MoveDRTimersStop(which)
|
|||||||
t:SetPoint("CENTER", frame, "CENTER", xOSet, yOSet);
|
t:SetPoint("CENTER", frame, "CENTER", xOSet, yOSet);
|
||||||
end
|
end
|
||||||
|
|
||||||
local CoolDown = Vect.frames[which][i]["cooldown"];
|
local CoolDown = Rect.frames[which][i]["cooldown"];
|
||||||
CoolDown:SetAllPoints();
|
CoolDown:SetAllPoints();
|
||||||
--frame:Show();
|
--frame:Show();
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function Vect:VOnDRTimerUpdate(which)
|
function Rect:VOnDRTimerUpdate(which)
|
||||||
if Vect:UpdateDRs(self.targets[which]) then
|
if Rect:UpdateDRs(self.targets[which]) then
|
||||||
--we have to update every three, because if somebody is targeted and focused since sorting is
|
--we have to update every three, because if somebody is targeted and focused since sorting is
|
||||||
--implemented it triggers only one update, probably it had bugs before too, but got unnoticed
|
--implemented it triggers only one update, probably it had bugs before too, but got unnoticed
|
||||||
self:ReassignDRs("targetdr");
|
self:ReassignDRs("targetdr");
|
||||||
@ -324,7 +324,7 @@ function Vect:VOnDRTimerUpdate(which)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function Vect:UpdateDRs(unitGUID)
|
function Rect:UpdateDRs(unitGUID)
|
||||||
if not unitGUID then return end;
|
if not unitGUID then return end;
|
||||||
--check if we have dr for that unit
|
--check if we have dr for that unit
|
||||||
if not self.drs[unitGUID] then return end
|
if not self.drs[unitGUID] then return end
|
||||||
@ -340,11 +340,11 @@ function Vect:UpdateDRs(unitGUID)
|
|||||||
return found;
|
return found;
|
||||||
end
|
end
|
||||||
|
|
||||||
function Vect:HideSelfDRFrames()
|
function Rect:HideSelfDRFrames()
|
||||||
if not Vect.frames["selfdr"][1] then return end;
|
if not Rect.frames["selfdr"][1] then return end;
|
||||||
|
|
||||||
for i = 1, 18 do
|
for i = 1, 18 do
|
||||||
local frame = Vect.frames["selfdr"][i]["frame"];
|
local frame = Rect.frames["selfdr"][i]["frame"];
|
||||||
frame:Hide();
|
frame:Hide();
|
||||||
end
|
end
|
||||||
end
|
end
|
@ -1,10 +1,10 @@
|
|||||||
|
|
||||||
Vect = LibStub("AceAddon-3.0"):NewAddon("Vect", "AceConsole-3.0", "AceEvent-3.0")
|
Rect = LibStub("AceAddon-3.0"):NewAddon("Rect", "AceConsole-3.0", "AceEvent-3.0")
|
||||||
Vect.appName = "Vect"
|
Rect.appName = "Rect"
|
||||||
Vect.dbName = "VectDB"
|
Rect.dbName = "RectDB"
|
||||||
Vect.version = "1.0RC1"
|
Rect.version = "1.0RC1"
|
||||||
|
|
||||||
function Vect:HideFrames()
|
function Rect:HideFrames()
|
||||||
for i = 1, 23 do
|
for i = 1, 23 do
|
||||||
local frame = self.frames["target"][i]["frame"];
|
local frame = self.frames["target"][i]["frame"];
|
||||||
frame:Hide();
|
frame:Hide();
|
||||||
|
248
data/options.lua
248
data/options.lua
@ -8,15 +8,15 @@ local libDRData = LibStub('DRData-1.0');
|
|||||||
|
|
||||||
--Utility Functions for the options
|
--Utility Functions for the options
|
||||||
|
|
||||||
function Vect:VectDisable()
|
function Rect:RectDisable()
|
||||||
self:Reset();
|
self:Reset();
|
||||||
self:ApplySettings();
|
self:ApplySettings();
|
||||||
--hide the frames
|
--hide the frames
|
||||||
Vect:HideFrames();
|
Rect:HideFrames();
|
||||||
--self:Disable();
|
--self:Disable();
|
||||||
end
|
end
|
||||||
|
|
||||||
function Vect:VectEnable()
|
function Rect:RectEnable()
|
||||||
--self:Enable();
|
--self:Enable();
|
||||||
self:Reset();
|
self:Reset();
|
||||||
self:ApplySettings();
|
self:ApplySettings();
|
||||||
@ -24,35 +24,35 @@ end
|
|||||||
|
|
||||||
|
|
||||||
--enable
|
--enable
|
||||||
function Vect:isEnabled()
|
function Rect:isEnabled()
|
||||||
local db = Vect.db.profile;
|
local db = Rect.db.profile;
|
||||||
return db["enabled"];
|
return db["enabled"];
|
||||||
end
|
end
|
||||||
|
|
||||||
function Vect:setEnabledOrDisabled(enable)
|
function Rect:setEnabledOrDisabled(enable)
|
||||||
local db = Vect.db.profile;
|
local db = Rect.db.profile;
|
||||||
db["enabled"] = enable;
|
db["enabled"] = enable;
|
||||||
if enable then
|
if enable then
|
||||||
Vect:VectEnable()
|
Rect:RectEnable()
|
||||||
else
|
else
|
||||||
Vect:VectDisable()
|
Rect:RectDisable()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function Vect:isPartEnabled(which)
|
function Rect:isPartEnabled(which)
|
||||||
local db = Vect.db.profile;
|
local db = Rect.db.profile;
|
||||||
return db[which]["enabled"];
|
return db[which]["enabled"];
|
||||||
end
|
end
|
||||||
|
|
||||||
function Vect:SetPartEnabledOrDisabled(which, enable)
|
function Rect:SetPartEnabledOrDisabled(which, enable)
|
||||||
local db = Vect.db.profile;
|
local db = Rect.db.profile;
|
||||||
db[which]["enabled"] = enable;
|
db[which]["enabled"] = enable;
|
||||||
--hide all those frames
|
--hide all those frames
|
||||||
if not enable then
|
if not enable then
|
||||||
for i = 1, 23 do
|
for i = 1, 23 do
|
||||||
local frame = Vect.frames[which][i]["frame"];
|
local frame = Rect.frames[which][i]["frame"];
|
||||||
frame:Hide();
|
frame:Hide();
|
||||||
local colorframe = Vect.fremes[which][i]["colorframe"];
|
local colorframe = Rect.fremes[which][i]["colorframe"];
|
||||||
colorframe:Hide();
|
colorframe:Hide();
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
@ -60,13 +60,13 @@ function Vect:SetPartEnabledOrDisabled(which, enable)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function Vect:SetDRPartEnabledOrDisabled(which, enable)
|
function Rect:SetDRPartEnabledOrDisabled(which, enable)
|
||||||
local db = Vect.db.profile;
|
local db = Rect.db.profile;
|
||||||
db[which]["enabled"] = enable;
|
db[which]["enabled"] = enable;
|
||||||
--hide all those frames
|
--hide all those frames
|
||||||
if not enable then
|
if not enable then
|
||||||
for i = 1, 18 do
|
for i = 1, 18 do
|
||||||
local frame = Vect.frames[which][i]["frame"];
|
local frame = Rect.frames[which][i]["frame"];
|
||||||
frame:Hide();
|
frame:Hide();
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
@ -74,30 +74,30 @@ function Vect:SetDRPartEnabledOrDisabled(which, enable)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function Vect:isSpecDetectionEnabled()
|
function Rect:isSpecDetectionEnabled()
|
||||||
local db = Vect.db.profile;
|
local db = Rect.db.profile;
|
||||||
return db["specdetection"];
|
return db["specdetection"];
|
||||||
end
|
end
|
||||||
|
|
||||||
function Vect:setSpecDetectionEnabledorDisabled(enable)
|
function Rect:setSpecDetectionEnabledorDisabled(enable)
|
||||||
local db = Vect.db.profile;
|
local db = Rect.db.profile;
|
||||||
db["specdetection"] = enable;
|
db["specdetection"] = enable;
|
||||||
--call the remapcooldowns, and then update
|
--call the remapcooldowns, and then update
|
||||||
--self:ReassignCds(which);
|
--self:ReassignCds(which);
|
||||||
end
|
end
|
||||||
|
|
||||||
function Vect:getColorFrameEnabled(which)
|
function Rect:getColorFrameEnabled(which)
|
||||||
local db = Vect.db.profile;
|
local db = Rect.db.profile;
|
||||||
return db[which]["colorframeenabled"];
|
return db[which]["colorframeenabled"];
|
||||||
end
|
end
|
||||||
|
|
||||||
function Vect:setColorFrameEnabled(which, enable)
|
function Rect:setColorFrameEnabled(which, enable)
|
||||||
local db = Vect.db.profile;
|
local db = Rect.db.profile;
|
||||||
db[which]["colorframeenabled"] = enable;
|
db[which]["colorframeenabled"] = enable;
|
||||||
--hide all those frames
|
--hide all those frames
|
||||||
if not enable then
|
if not enable then
|
||||||
for i = 1, 23 do
|
for i = 1, 23 do
|
||||||
local colorframe = Vect.frames[which][i]["colorframe"];
|
local colorframe = Rect.frames[which][i]["colorframe"];
|
||||||
colorframe:Hide();
|
colorframe:Hide();
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
@ -105,35 +105,35 @@ function Vect:setColorFrameEnabled(which, enable)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function Vect:getCDTypeSortingEnable()
|
function Rect:getCDTypeSortingEnable()
|
||||||
local db = Vect.db.profile;
|
local db = Rect.db.profile;
|
||||||
return db["cdtypesortorder"]["enabled"];
|
return db["cdtypesortorder"]["enabled"];
|
||||||
end
|
end
|
||||||
|
|
||||||
function Vect:setCDTypeSortingEnable(v)
|
function Rect:setCDTypeSortingEnable(v)
|
||||||
local db = Vect.db.profile;
|
local db = Rect.db.profile;
|
||||||
db["cdtypesortorder"]["enabled"] = v;
|
db["cdtypesortorder"]["enabled"] = v;
|
||||||
|
|
||||||
self:ReassignCds("target");
|
self:ReassignCds("target");
|
||||||
self:ReassignCds("focus");
|
self:ReassignCds("focus");
|
||||||
end
|
end
|
||||||
|
|
||||||
function Vect:getPetCDGuessing()
|
function Rect:getPetCDGuessing()
|
||||||
local db = Vect.db.profile;
|
local db = Rect.db.profile;
|
||||||
return db["petcdguessing"];
|
return db["petcdguessing"];
|
||||||
end
|
end
|
||||||
|
|
||||||
function Vect:setPetCDGuessing(v)
|
function Rect:setPetCDGuessing(v)
|
||||||
local db = Vect.db.profile;
|
local db = Rect.db.profile;
|
||||||
db["petcdguessing"] = v;
|
db["petcdguessing"] = v;
|
||||||
end
|
end
|
||||||
|
|
||||||
--lock
|
--lock
|
||||||
function Vect:isLocked()
|
function Rect:isLocked()
|
||||||
return Vect.db.profile["locked"];
|
return Rect.db.profile["locked"];
|
||||||
end
|
end
|
||||||
|
|
||||||
function Vect:LockFrames()
|
function Rect:LockFrames()
|
||||||
self:MoveTimersStop("target");
|
self:MoveTimersStop("target");
|
||||||
self:MoveTimersStop("focus");
|
self:MoveTimersStop("focus");
|
||||||
self:HideMovableFrames()
|
self:HideMovableFrames()
|
||||||
@ -141,28 +141,28 @@ function Vect:LockFrames()
|
|||||||
self:ReassignCds("focus");
|
self:ReassignCds("focus");
|
||||||
end
|
end
|
||||||
|
|
||||||
function Vect:UnlockFrames()
|
function Rect:UnlockFrames()
|
||||||
--this will hide the frames
|
--this will hide the frames
|
||||||
self:ReassignCds("target");
|
self:ReassignCds("target");
|
||||||
self:ReassignCds("focus");
|
self:ReassignCds("focus");
|
||||||
Vect:ShowMovableFrames();
|
Rect:ShowMovableFrames();
|
||||||
end
|
end
|
||||||
|
|
||||||
function Vect:HideMovableFrames()
|
function Rect:HideMovableFrames()
|
||||||
if not Vect.MovableFrames then return end;
|
if not Rect.MovableFrames then return end;
|
||||||
--Hide them
|
--Hide them
|
||||||
for k, v in pairs(Vect.MovableFrames) do
|
for k, v in pairs(Rect.MovableFrames) do
|
||||||
v["frame"]:EnableMouse(false);
|
v["frame"]:EnableMouse(false);
|
||||||
v["frame"]:SetMovable(false);
|
v["frame"]:SetMovable(false);
|
||||||
v["frame"]:Hide();
|
v["frame"]:Hide();
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function Vect:ShowMovableFrames()
|
function Rect:ShowMovableFrames()
|
||||||
local db = Vect.db.profile;
|
local db = Rect.db.profile;
|
||||||
--Create them if they doesn't exists
|
--Create them if they doesn't exists
|
||||||
if not Vect.MovableFrames then
|
if not Rect.MovableFrames then
|
||||||
Vect.MovableFrames = {}
|
Rect.MovableFrames = {}
|
||||||
for i = 1, 5 do
|
for i = 1, 5 do
|
||||||
local frame = CreateFrame("Frame", nil, UIParent, nil);
|
local frame = CreateFrame("Frame", nil, UIParent, nil);
|
||||||
frame:SetFrameStrata("BACKGROUND");
|
frame:SetFrameStrata("BACKGROUND");
|
||||||
@ -207,15 +207,15 @@ function Vect:ShowMovableFrames()
|
|||||||
|
|
||||||
frame.DragID = which;
|
frame.DragID = which;
|
||||||
|
|
||||||
Vect.MovableFrames[i] = {}
|
Rect.MovableFrames[i] = {}
|
||||||
Vect.MovableFrames[i]["frame"] = frame;
|
Rect.MovableFrames[i]["frame"] = frame;
|
||||||
Vect.MovableFrames[i]["texture"] = text;
|
Rect.MovableFrames[i]["texture"] = text;
|
||||||
Vect.MovableFrames[i]["text"] = t;
|
Rect.MovableFrames[i]["text"] = t;
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--Show, resize them
|
--Show, resize them
|
||||||
for k, v in pairs(Vect.MovableFrames) do
|
for k, v in pairs(Rect.MovableFrames) do
|
||||||
v["frame"]:EnableMouse(true)
|
v["frame"]:EnableMouse(true)
|
||||||
v["frame"]:SetMovable(true)
|
v["frame"]:SetMovable(true)
|
||||||
v["frame"]:RegisterForDrag("LeftButton")
|
v["frame"]:RegisterForDrag("LeftButton")
|
||||||
@ -226,121 +226,121 @@ function Vect:ShowMovableFrames()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function Vect:MovableFrameDragStart()
|
function Rect:MovableFrameDragStart()
|
||||||
this:StartMoving();
|
this:StartMoving();
|
||||||
end
|
end
|
||||||
|
|
||||||
function Vect:MovableFrameDragStop()
|
function Rect:MovableFrameDragStop()
|
||||||
local db = Vect.db.profile;
|
local db = Rect.db.profile;
|
||||||
db[this.DragID]["xPos"] = this:GetLeft();
|
db[this.DragID]["xPos"] = this:GetLeft();
|
||||||
db[this.DragID]["yPos"] = this:GetBottom();
|
db[this.DragID]["yPos"] = this:GetBottom();
|
||||||
--Vect:Print(this:GetLeft() .. " " .. this:GetBottom());
|
--Rect:Print(this:GetLeft() .. " " .. this:GetBottom());
|
||||||
this:StopMovingOrSizing();
|
this:StopMovingOrSizing();
|
||||||
end
|
end
|
||||||
|
|
||||||
--size Functions
|
--size Functions
|
||||||
|
|
||||||
function Vect:getFrameSize(which)
|
function Rect:getFrameSize(which)
|
||||||
local db = Vect.db.profile;
|
local db = Rect.db.profile;
|
||||||
return db[which]["size"];
|
return db[which]["size"];
|
||||||
end
|
end
|
||||||
|
|
||||||
function Vect:setFrameSize(which, size)
|
function Rect:setFrameSize(which, size)
|
||||||
local db = Vect.db.profile;
|
local db = Rect.db.profile;
|
||||||
db[which]["size"] = size;
|
db[which]["size"] = size;
|
||||||
|
|
||||||
Vect:MoveTimersStop(which)
|
Rect:MoveTimersStop(which)
|
||||||
|
|
||||||
if not db["locked"] then
|
if not db["locked"] then
|
||||||
Vect:ShowMovableFrames();
|
Rect:ShowMovableFrames();
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function Vect:getDRNumSize(which)
|
function Rect:getDRNumSize(which)
|
||||||
local db = Vect.db.profile;
|
local db = Rect.db.profile;
|
||||||
return db[which]["drnumsize"];
|
return db[which]["drnumsize"];
|
||||||
end
|
end
|
||||||
|
|
||||||
function Vect:setDRNumSize(which, size)
|
function Rect:setDRNumSize(which, size)
|
||||||
local db = Vect.db.profile;
|
local db = Rect.db.profile;
|
||||||
db[which]["size"] = size;
|
db[which]["size"] = size;
|
||||||
Vect:MoveDRTimersStop(which)
|
Rect:MoveDRTimersStop(which)
|
||||||
end
|
end
|
||||||
|
|
||||||
function Vect:getColorFrameSize(which)
|
function Rect:getColorFrameSize(which)
|
||||||
local db = Vect.db.profile;
|
local db = Rect.db.profile;
|
||||||
return db[which]["colorframesize"];
|
return db[which]["colorframesize"];
|
||||||
end
|
end
|
||||||
|
|
||||||
function Vect:setColorFrameSize(which, size)
|
function Rect:setColorFrameSize(which, size)
|
||||||
local db = Vect.db.profile;
|
local db = Rect.db.profile;
|
||||||
db[which]["colorframesize"] = size;
|
db[which]["colorframesize"] = size;
|
||||||
|
|
||||||
Vect:MoveTimersStop(which);
|
Rect:MoveTimersStop(which);
|
||||||
Vect:ReassignCds(which);
|
Rect:ReassignCds(which);
|
||||||
|
|
||||||
if not db["locked"] then
|
if not db["locked"] then
|
||||||
Vect:ShowMovableFrames();
|
Rect:ShowMovableFrames();
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--Grow Order
|
--Grow Order
|
||||||
function Vect:getGrowOrder(which)
|
function Rect:getGrowOrder(which)
|
||||||
local db = Vect.db.profile;
|
local db = Rect.db.profile;
|
||||||
return db[which]["growOrder"];
|
return db[which]["growOrder"];
|
||||||
end
|
end
|
||||||
|
|
||||||
function Vect:setGrowOrder(which, v)
|
function Rect:setGrowOrder(which, v)
|
||||||
local db = Vect.db.profile;
|
local db = Rect.db.profile;
|
||||||
db[which]["growOrder"] = v;
|
db[which]["growOrder"] = v;
|
||||||
Vect:MoveTimersStop(which)
|
Rect:MoveTimersStop(which)
|
||||||
end
|
end
|
||||||
|
|
||||||
function Vect:setDRGrowOrder(which, v)
|
function Rect:setDRGrowOrder(which, v)
|
||||||
local db = Vect.db.profile;
|
local db = Rect.db.profile;
|
||||||
db[which]["growOrder"] = v;
|
db[which]["growOrder"] = v;
|
||||||
Vect:MoveDRTimersStop(which)
|
Rect:MoveDRTimersStop(which)
|
||||||
end
|
end
|
||||||
|
|
||||||
--Sort Order
|
--Sort Order
|
||||||
function Vect:getSortOrder(which)
|
function Rect:getSortOrder(which)
|
||||||
local db = Vect.db.profile;
|
local db = Rect.db.profile;
|
||||||
return db[which]["sortOrder"];
|
return db[which]["sortOrder"];
|
||||||
end
|
end
|
||||||
|
|
||||||
function Vect:setSortOrder(which, v)
|
function Rect:setSortOrder(which, v)
|
||||||
local db = Vect.db.profile;
|
local db = Rect.db.profile;
|
||||||
db[which]["sortOrder"] = v;
|
db[which]["sortOrder"] = v;
|
||||||
Vect:ReassignCds(which);
|
Rect:ReassignCds(which);
|
||||||
end
|
end
|
||||||
|
|
||||||
function Vect:getTypeSortOrder(which)
|
function Rect:getTypeSortOrder(which)
|
||||||
local db = Vect.db.profile;
|
local db = Rect.db.profile;
|
||||||
return db["cdtypesortorder"][which];
|
return db["cdtypesortorder"][which];
|
||||||
end
|
end
|
||||||
|
|
||||||
function Vect:setTypeSortOrder(which, v)
|
function Rect:setTypeSortOrder(which, v)
|
||||||
local db = Vect.db.profile;
|
local db = Rect.db.profile;
|
||||||
db["cdtypesortorder"][which] = v;
|
db["cdtypesortorder"][which] = v;
|
||||||
Vect:ReassignCds("target");
|
Rect:ReassignCds("target");
|
||||||
Vect:ReassignCds("focus");
|
Rect:ReassignCds("focus");
|
||||||
end
|
end
|
||||||
|
|
||||||
--Num Position functions
|
--Num Position functions
|
||||||
function Vect:getDRNumPosition(which)
|
function Rect:getDRNumPosition(which)
|
||||||
local db = Vect.db.profile;
|
local db = Rect.db.profile;
|
||||||
return db[which]["drnumposition"];
|
return db[which]["drnumposition"];
|
||||||
end
|
end
|
||||||
|
|
||||||
function Vect:setDRNumPosition(which, v)
|
function Rect:setDRNumPosition(which, v)
|
||||||
local db = Vect.db.profile;
|
local db = Rect.db.profile;
|
||||||
db[which]["drnumposition"] = v;
|
db[which]["drnumposition"] = v;
|
||||||
Vect:MoveDRTimersStop(which);
|
Rect:MoveDRTimersStop(which);
|
||||||
end
|
end
|
||||||
|
|
||||||
--Color options
|
--Color options
|
||||||
function Vect:getColor(part)
|
function Rect:getColor(part)
|
||||||
local db = Vect.db.profile;
|
local db = Rect.db.profile;
|
||||||
|
|
||||||
if not db["color"] then db["color"] = {} end
|
if not db["color"] then db["color"] = {} end
|
||||||
|
|
||||||
@ -355,8 +355,8 @@ function Vect:getColor(part)
|
|||||||
return db["color"][part]["r"], db["color"][part]["g"], db["color"][part]["b"], db["color"][part]["a"];
|
return db["color"][part]["r"], db["color"][part]["g"], db["color"][part]["b"], db["color"][part]["a"];
|
||||||
end
|
end
|
||||||
|
|
||||||
function Vect:setColor(part, r, g, b, a)
|
function Rect:setColor(part, r, g, b, a)
|
||||||
local db = Vect.db.profile;
|
local db = Rect.db.profile;
|
||||||
|
|
||||||
if not db["color"][part] then db["color"][part] = {} end
|
if not db["color"][part] then db["color"][part] = {} end
|
||||||
|
|
||||||
@ -367,54 +367,54 @@ function Vect:setColor(part, r, g, b, a)
|
|||||||
end
|
end
|
||||||
|
|
||||||
--Debug settings
|
--Debug settings
|
||||||
function Vect:getDebugLevel()
|
function Rect:getDebugLevel()
|
||||||
local db = Vect.db.profile;
|
local db = Rect.db.profile;
|
||||||
return db["debugLevel"];
|
return db["debugLevel"];
|
||||||
end
|
end
|
||||||
|
|
||||||
function Vect:setDebugLevel(v)
|
function Rect:setDebugLevel(v)
|
||||||
local db = Vect.db.profile;
|
local db = Rect.db.profile;
|
||||||
db["debugLevel"] = v;
|
db["debugLevel"] = v;
|
||||||
end
|
end
|
||||||
|
|
||||||
function Vect:getSpellCastDebug()
|
function Rect:getSpellCastDebug()
|
||||||
local db = Vect.db.profile;
|
local db = Rect.db.profile;
|
||||||
return db["spellCastDebug"];
|
return db["spellCastDebug"];
|
||||||
end
|
end
|
||||||
|
|
||||||
function Vect:setSpellCastDebug(v)
|
function Rect:setSpellCastDebug(v)
|
||||||
local db = Vect.db.profile;
|
local db = Rect.db.profile;
|
||||||
db["spellCastDebug"] = v;
|
db["spellCastDebug"] = v;
|
||||||
end
|
end
|
||||||
|
|
||||||
function Vect:getSpellAuraDebug()
|
function Rect:getSpellAuraDebug()
|
||||||
local db = Vect.db.profile;
|
local db = Rect.db.profile;
|
||||||
return db["spellAuraDebug"];
|
return db["spellAuraDebug"];
|
||||||
end
|
end
|
||||||
|
|
||||||
function Vect:setSpellAuraDebug(v)
|
function Rect:setSpellAuraDebug(v)
|
||||||
local db = Vect.db.profile;
|
local db = Rect.db.profile;
|
||||||
db["spellAuraDebug"] = v;
|
db["spellAuraDebug"] = v;
|
||||||
end
|
end
|
||||||
|
|
||||||
function Vect:getAllCDebug()
|
function Rect:getAllCDebug()
|
||||||
local db = Vect.db.profile;
|
local db = Rect.db.profile;
|
||||||
return db["allCDebug"];
|
return db["allCDebug"];
|
||||||
end
|
end
|
||||||
|
|
||||||
function Vect:setAllCDebug(v)
|
function Rect:setAllCDebug(v)
|
||||||
local db = Vect.db.profile;
|
local db = Rect.db.profile;
|
||||||
db["allCDebug"] = v;
|
db["allCDebug"] = v;
|
||||||
end
|
end
|
||||||
|
|
||||||
function Vect:getSelfCDRegister()
|
function Rect:getSelfCDRegister()
|
||||||
local db = Vect.db.profile;
|
local db = Rect.db.profile;
|
||||||
return db["selfCDRegister"];
|
return db["selfCDRegister"];
|
||||||
end
|
end
|
||||||
|
|
||||||
function Vect:setSelfCDRegister(v)
|
function Rect:setSelfCDRegister(v)
|
||||||
local db = Vect.db.profile;
|
local db = Rect.db.profile;
|
||||||
db["selfCDRegister"] = v;
|
db["selfCDRegister"] = v;
|
||||||
Vect:ReassignCds("target");
|
Rect:ReassignCds("target");
|
||||||
Vect:ReassignCds("focus");
|
Rect:ReassignCds("focus");
|
||||||
end
|
end
|
@ -1,41 +1,41 @@
|
|||||||
|
|
||||||
local aceDBOptions = LibStub("AceDBOptions-3.0")
|
local aceDBOptions = LibStub("AceDBOptions-3.0")
|
||||||
|
|
||||||
function Vect:GetVectOptions()
|
function Rect:GetRectOptions()
|
||||||
local db = self.db.profile;
|
local db = self.db.profile;
|
||||||
local options = {
|
local options = {
|
||||||
type = "group", name = "Vect", childGroups = "tab",
|
type = "group", name = "Rect", childGroups = "tab",
|
||||||
args = {
|
args = {
|
||||||
enabled = {
|
enabled = {
|
||||||
type = "toggle", name = "Enabled", desc = "Enable/Disable the addon", order = 0,
|
type = "toggle", name = "Enabled", desc = "Enable/Disable the addon", order = 0,
|
||||||
get = function() return Vect:isEnabled() end,
|
get = function() return Rect:isEnabled() end,
|
||||||
set = function(_, v)
|
set = function(_, v)
|
||||||
Vect:setEnabledOrDisabled(v);
|
Rect:setEnabledOrDisabled(v);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
lock = {
|
lock = {
|
||||||
type = "toggle", name = "Lock", desc = "Uncheck to move the frames", order = 1,
|
type = "toggle", name = "Lock", desc = "Uncheck to move the frames", order = 1,
|
||||||
get = function() return Vect:isLocked() end,
|
get = function() return Rect:isLocked() end,
|
||||||
set = function(_, v)
|
set = function(_, v)
|
||||||
db.locked = v;
|
db.locked = v;
|
||||||
if v then Vect:LockFrames() else Vect:UnlockFrames() end;
|
if v then Rect:LockFrames() else Rect:UnlockFrames() end;
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
targetandfocus = {
|
targetandfocus = {
|
||||||
type = "group", name = "CDs", desc = "Cooldown frame's settings.", childGroups = "tab", order = 2,
|
type = "group", name = "CDs", desc = "Cooldown frame's settings.", childGroups = "tab", order = 2,
|
||||||
args = Vect:getTargetandFocusOptions();
|
args = Rect:getTargetandFocusOptions();
|
||||||
},
|
},
|
||||||
droptions = {
|
droptions = {
|
||||||
type = "group", name = "DRs", desc = "DR frame's settings.", childGroups = "tab",order = 3,
|
type = "group", name = "DRs", desc = "DR frame's settings.", childGroups = "tab",order = 3,
|
||||||
args = Vect:getDROptions();
|
args = Rect:getDROptions();
|
||||||
},
|
},
|
||||||
coloroptions = {
|
coloroptions = {
|
||||||
type = "group", name = "Global", desc = "Global settings.", childGroups = "tab",order = 4,
|
type = "group", name = "Global", desc = "Global settings.", childGroups = "tab",order = 4,
|
||||||
args = Vect:getGlobalOptions()
|
args = Rect:getGlobalOptions()
|
||||||
},
|
},
|
||||||
debugoptions = {
|
debugoptions = {
|
||||||
type = "group", name = "Debug", desc = "Debug settings.", childGroups = "tab", order = 5,
|
type = "group", name = "Debug", desc = "Debug settings.", childGroups = "tab", order = 5,
|
||||||
args = Vect:getDebugOptions();
|
args = Rect:getDebugOptions();
|
||||||
},
|
},
|
||||||
profileoptions = aceDBOptions:GetOptionsTable(self.db)
|
profileoptions = aceDBOptions:GetOptionsTable(self.db)
|
||||||
}
|
}
|
||||||
@ -43,23 +43,23 @@ function Vect:GetVectOptions()
|
|||||||
return options;
|
return options;
|
||||||
end
|
end
|
||||||
--order 10-20
|
--order 10-20
|
||||||
function Vect:getTargetandFocusOptions()
|
function Rect:getTargetandFocusOptions()
|
||||||
local args = {
|
local args = {
|
||||||
targetHeader = {
|
targetHeader = {
|
||||||
type = "header", name = "Target's settings", order = 10
|
type = "header", name = "Target's settings", order = 10
|
||||||
},
|
},
|
||||||
targettoggle = {
|
targettoggle = {
|
||||||
type = "toggle", name = "Target", desc = "Enable/Disable showing the target's cooldowns", order = 11,
|
type = "toggle", name = "Target", desc = "Enable/Disable showing the target's cooldowns", order = 11,
|
||||||
get = function() return Vect:isPartEnabled("target") end,
|
get = function() return Rect:isPartEnabled("target") end,
|
||||||
set = function(_, v)
|
set = function(_, v)
|
||||||
Vect:SetPartEnabledOrDisabled("target", v);
|
Rect:SetPartEnabledOrDisabled("target", v);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
targetrange = {
|
targetrange = {
|
||||||
type = "range", name = "Target's size", order = 12, min = 10, max = 150, step = 1,
|
type = "range", name = "Target's size", order = 12, min = 10, max = 150, step = 1,
|
||||||
get = function() return Vect:getFrameSize("target") end,
|
get = function() return Rect:getFrameSize("target") end,
|
||||||
set = function(_, v)
|
set = function(_, v)
|
||||||
Vect:setFrameSize("target", v);
|
Rect:setFrameSize("target", v);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
targetGrowSelect = {
|
targetGrowSelect = {
|
||||||
@ -71,9 +71,9 @@ function Vect:getTargetandFocusOptions()
|
|||||||
["3"] = "Down",
|
["3"] = "Down",
|
||||||
["4"] = "Left"
|
["4"] = "Left"
|
||||||
},
|
},
|
||||||
get = function() return Vect:getGrowOrder("target") end,
|
get = function() return Rect:getGrowOrder("target") end,
|
||||||
set = function(_, v)
|
set = function(_, v)
|
||||||
Vect:setGrowOrder("target", v);
|
Rect:setGrowOrder("target", v);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
targetSortSelect = {
|
targetSortSelect = {
|
||||||
@ -88,23 +88,23 @@ function Vect:getTargetandFocusOptions()
|
|||||||
["6"] = "Recent Last",
|
["6"] = "Recent Last",
|
||||||
["7"] = "No order"
|
["7"] = "No order"
|
||||||
},
|
},
|
||||||
get = function() return Vect:getSortOrder("target") end,
|
get = function() return Rect:getSortOrder("target") end,
|
||||||
set = function(_, v)
|
set = function(_, v)
|
||||||
Vect:setSortOrder("target", v);
|
Rect:setSortOrder("target", v);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
targetcolortoggle = {
|
targetcolortoggle = {
|
||||||
type = "toggle", name = "Colors", desc = "Enable/Disable showing the target's cooldown's colors.", order = 15,
|
type = "toggle", name = "Colors", desc = "Enable/Disable showing the target's cooldown's colors.", order = 15,
|
||||||
get = function() return Vect:getColorFrameEnabled("target") end,
|
get = function() return Rect:getColorFrameEnabled("target") end,
|
||||||
set = function(_, v)
|
set = function(_, v)
|
||||||
Vect:setColorFrameEnabled("target", v);
|
Rect:setColorFrameEnabled("target", v);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
targetcolorrange = {
|
targetcolorrange = {
|
||||||
type = "range", name = "Target's Color size", order = 16, min = 1, max = 30, step = 1,
|
type = "range", name = "Target's Color size", order = 16, min = 1, max = 30, step = 1,
|
||||||
get = function() return Vect:getColorFrameSize("target") end,
|
get = function() return Rect:getColorFrameSize("target") end,
|
||||||
set = function(_, v)
|
set = function(_, v)
|
||||||
Vect:setColorFrameSize("target", v);
|
Rect:setColorFrameSize("target", v);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
focusHeader = {
|
focusHeader = {
|
||||||
@ -112,16 +112,16 @@ function Vect:getTargetandFocusOptions()
|
|||||||
},
|
},
|
||||||
focustoggle = {
|
focustoggle = {
|
||||||
type = "toggle", name = "Focus", desc = "Enable/Disable showing the focus's cooldowns", order = 18,
|
type = "toggle", name = "Focus", desc = "Enable/Disable showing the focus's cooldowns", order = 18,
|
||||||
get = function() return Vect:isPartEnabled("focus") end,
|
get = function() return Rect:isPartEnabled("focus") end,
|
||||||
set = function(_, v)
|
set = function(_, v)
|
||||||
Vect:SetPartEnabledOrDisabled("focus", v);
|
Rect:SetPartEnabledOrDisabled("focus", v);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
focusRange = {
|
focusRange = {
|
||||||
type = "range", name = "Focus's size", order = 19, min = 10, max = 150, step = 1,
|
type = "range", name = "Focus's size", order = 19, min = 10, max = 150, step = 1,
|
||||||
get = function() return Vect:getFrameSize("focus") end,
|
get = function() return Rect:getFrameSize("focus") end,
|
||||||
set = function(_, v)
|
set = function(_, v)
|
||||||
Vect:setFrameSize("focus", v);
|
Rect:setFrameSize("focus", v);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
focusGrowSelect = {
|
focusGrowSelect = {
|
||||||
@ -133,9 +133,9 @@ function Vect:getTargetandFocusOptions()
|
|||||||
["3"] = "Down",
|
["3"] = "Down",
|
||||||
["4"] = "Left"
|
["4"] = "Left"
|
||||||
},
|
},
|
||||||
get = function() return Vect:getGrowOrder("focus") end,
|
get = function() return Rect:getGrowOrder("focus") end,
|
||||||
set = function(_, v)
|
set = function(_, v)
|
||||||
Vect:setGrowOrder("focus", v);
|
Rect:setGrowOrder("focus", v);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
focusSortSelect = {
|
focusSortSelect = {
|
||||||
@ -150,23 +150,23 @@ function Vect:getTargetandFocusOptions()
|
|||||||
["6"] = "Recent Last",
|
["6"] = "Recent Last",
|
||||||
["7"] = "No order"
|
["7"] = "No order"
|
||||||
},
|
},
|
||||||
get = function() return Vect:getSortOrder("focus") end,
|
get = function() return Rect:getSortOrder("focus") end,
|
||||||
set = function(_, v)
|
set = function(_, v)
|
||||||
Vect:setSortOrder("focus", v);
|
Rect:setSortOrder("focus", v);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
focuscolortoggle = {
|
focuscolortoggle = {
|
||||||
type = "toggle", name = "Colors", desc = "Enable/Disable showing the target's cooldown's colors.", order = 22,
|
type = "toggle", name = "Colors", desc = "Enable/Disable showing the target's cooldown's colors.", order = 22,
|
||||||
get = function() return Vect:getColorFrameEnabled("focus") end,
|
get = function() return Rect:getColorFrameEnabled("focus") end,
|
||||||
set = function(_, v)
|
set = function(_, v)
|
||||||
Vect:setColorFrameEnabled("focus", v);
|
Rect:setColorFrameEnabled("focus", v);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
focuscolorrange = {
|
focuscolorrange = {
|
||||||
type = "range", name = "Focus's Color size", order = 23, min = 1, max = 30, step = 1,
|
type = "range", name = "Focus's Color size", order = 23, min = 1, max = 30, step = 1,
|
||||||
get = function() return Vect:getColorFrameSize("focus") end,
|
get = function() return Rect:getColorFrameSize("focus") end,
|
||||||
set = function(_, v)
|
set = function(_, v)
|
||||||
Vect:setColorFrameSize("focus", v);
|
Rect:setColorFrameSize("focus", v);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
@ -174,23 +174,23 @@ function Vect:getTargetandFocusOptions()
|
|||||||
end
|
end
|
||||||
|
|
||||||
--order 20-40
|
--order 20-40
|
||||||
function Vect:getDROptions()
|
function Rect:getDROptions()
|
||||||
local args = {
|
local args = {
|
||||||
targetdrHeader = {
|
targetdrHeader = {
|
||||||
type = "header", name = "Target's settings", order = 10
|
type = "header", name = "Target's settings", order = 10
|
||||||
},
|
},
|
||||||
targetdrtoggle = {
|
targetdrtoggle = {
|
||||||
type = "toggle", name = "Enabled", desc = "Enable/Disable showing the target's DRs.", order = 11,
|
type = "toggle", name = "Enabled", desc = "Enable/Disable showing the target's DRs.", order = 11,
|
||||||
get = function() return Vect:isPartEnabled("targetdr") end,
|
get = function() return Rect:isPartEnabled("targetdr") end,
|
||||||
set = function(_, v)
|
set = function(_, v)
|
||||||
Vect:SetDRPartEnabledOrDisabled("targetdr", v);
|
Rect:SetDRPartEnabledOrDisabled("targetdr", v);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
targetdrrange = {
|
targetdrrange = {
|
||||||
type = "range", name = "Target's DRs size", order = 12, min = 10, max = 150, step = 1,
|
type = "range", name = "Target's DRs size", order = 12, min = 10, max = 150, step = 1,
|
||||||
get = function() return Vect:getFrameSize("targetdr") end,
|
get = function() return Rect:getFrameSize("targetdr") end,
|
||||||
set = function(_, v)
|
set = function(_, v)
|
||||||
Vect:setFrameSize("targetdr", v);
|
Rect:setFrameSize("targetdr", v);
|
||||||
end
|
end
|
||||||
|
|
||||||
},
|
},
|
||||||
@ -203,9 +203,9 @@ function Vect:getDROptions()
|
|||||||
["3"] = "Down",
|
["3"] = "Down",
|
||||||
["4"] = "Left"
|
["4"] = "Left"
|
||||||
},
|
},
|
||||||
get = function() return Vect:getGrowOrder("targetdr") end,
|
get = function() return Rect:getGrowOrder("targetdr") end,
|
||||||
set = function(_, v)
|
set = function(_, v)
|
||||||
Vect:setDRGrowOrder("targetdr", v);
|
Rect:setDRGrowOrder("targetdr", v);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
targetdrSortSelect = {
|
targetdrSortSelect = {
|
||||||
@ -220,17 +220,17 @@ function Vect:getDROptions()
|
|||||||
["6"] = "Recent Last",
|
["6"] = "Recent Last",
|
||||||
["7"] = "No order"
|
["7"] = "No order"
|
||||||
},
|
},
|
||||||
get = function() return Vect:getSortOrder("targetdr") end,
|
get = function() return Rect:getSortOrder("targetdr") end,
|
||||||
set = function(_, v)
|
set = function(_, v)
|
||||||
Vect:setSortOrder("targetdr", v);
|
Rect:setSortOrder("targetdr", v);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
targetdrnumsizerange = {
|
targetdrnumsizerange = {
|
||||||
type = "range", name = "Number's size", desc = "Target's DR's Number's size. Set it to 0 to disable it!",
|
type = "range", name = "Number's size", desc = "Target's DR's Number's size. Set it to 0 to disable it!",
|
||||||
order = 15, min = 1, max = 30, step = 1,
|
order = 15, min = 1, max = 30, step = 1,
|
||||||
get = function() return Vect:getDRNumSize("targetdr") end,
|
get = function() return Rect:getDRNumSize("targetdr") end,
|
||||||
set = function(_, v)
|
set = function(_, v)
|
||||||
Vect:setDRNumSize("targetdr", v);
|
Rect:setDRNumSize("targetdr", v);
|
||||||
end
|
end
|
||||||
|
|
||||||
},
|
},
|
||||||
@ -244,9 +244,9 @@ function Vect:getDROptions()
|
|||||||
["4"] = "Left",
|
["4"] = "Left",
|
||||||
["5"] = "Middle"
|
["5"] = "Middle"
|
||||||
},
|
},
|
||||||
get = function() return Vect:getDRNumPosition("targetdr") end,
|
get = function() return Rect:getDRNumPosition("targetdr") end,
|
||||||
set = function(_, v)
|
set = function(_, v)
|
||||||
Vect:setDRNumPosition("targetdr", v);
|
Rect:setDRNumPosition("targetdr", v);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
focusdrHeader = {
|
focusdrHeader = {
|
||||||
@ -254,16 +254,16 @@ function Vect:getDROptions()
|
|||||||
},
|
},
|
||||||
focusdrtoggle = {
|
focusdrtoggle = {
|
||||||
type = "toggle", name = "Enabled", desc = "Enable/Disable showing the focus's DRs.", order = 18,
|
type = "toggle", name = "Enabled", desc = "Enable/Disable showing the focus's DRs.", order = 18,
|
||||||
get = function() return Vect:isPartEnabled("focusdr") end,
|
get = function() return Rect:isPartEnabled("focusdr") end,
|
||||||
set = function(_, v)
|
set = function(_, v)
|
||||||
Vect:SetDRPartEnabledOrDisabled("focusdr", v);
|
Rect:SetDRPartEnabledOrDisabled("focusdr", v);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
focusdrRange = {
|
focusdrRange = {
|
||||||
type = "range", name = "Focus's size", order = 19, min = 10, max = 150, step = 1,
|
type = "range", name = "Focus's size", order = 19, min = 10, max = 150, step = 1,
|
||||||
get = function() return Vect:getFrameSize("focusdr") end,
|
get = function() return Rect:getFrameSize("focusdr") end,
|
||||||
set = function(_, v)
|
set = function(_, v)
|
||||||
Vect:setFrameSize("focusdr", v);
|
Rect:setFrameSize("focusdr", v);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
focusdrGrowSelect = {
|
focusdrGrowSelect = {
|
||||||
@ -275,9 +275,9 @@ function Vect:getDROptions()
|
|||||||
["3"] = "Down",
|
["3"] = "Down",
|
||||||
["4"] = "Left"
|
["4"] = "Left"
|
||||||
},
|
},
|
||||||
get = function() return Vect:getGrowOrder("focusdr") end,
|
get = function() return Rect:getGrowOrder("focusdr") end,
|
||||||
set = function(_, v)
|
set = function(_, v)
|
||||||
Vect:setDRGrowOrder("focusdr", v);
|
Rect:setDRGrowOrder("focusdr", v);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
focusdrSortSelect = {
|
focusdrSortSelect = {
|
||||||
@ -292,17 +292,17 @@ function Vect:getDROptions()
|
|||||||
["6"] = "Recent Last",
|
["6"] = "Recent Last",
|
||||||
["7"] = "No order"
|
["7"] = "No order"
|
||||||
},
|
},
|
||||||
get = function() return Vect:getSortOrder("focusdr") end,
|
get = function() return Rect:getSortOrder("focusdr") end,
|
||||||
set = function(_, v)
|
set = function(_, v)
|
||||||
Vect:setSortOrder("focusdr", v);
|
Rect:setSortOrder("focusdr", v);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
focusdrnumsizerange = {
|
focusdrnumsizerange = {
|
||||||
type = "range", name = "Number's size", desc = "Focus's DR's Number's size. Set it to 0 to disable it!",
|
type = "range", name = "Number's size", desc = "Focus's DR's Number's size. Set it to 0 to disable it!",
|
||||||
order = 22, min = 1, max = 30, step = 1,
|
order = 22, min = 1, max = 30, step = 1,
|
||||||
get = function() return Vect:getDRNumSize("focusdr") end,
|
get = function() return Rect:getDRNumSize("focusdr") end,
|
||||||
set = function(_, v)
|
set = function(_, v)
|
||||||
Vect:setDRNumSize("focusdr", v);
|
Rect:setDRNumSize("focusdr", v);
|
||||||
end
|
end
|
||||||
|
|
||||||
},
|
},
|
||||||
@ -316,9 +316,9 @@ function Vect:getDROptions()
|
|||||||
["4"] = "Left",
|
["4"] = "Left",
|
||||||
["5"] = "Middle"
|
["5"] = "Middle"
|
||||||
},
|
},
|
||||||
get = function() return Vect:getDRNumPosition("focusdr") end,
|
get = function() return Rect:getDRNumPosition("focusdr") end,
|
||||||
set = function(_, v)
|
set = function(_, v)
|
||||||
Vect:setDRNumPosition("focusdr", v);
|
Rect:setDRNumPosition("focusdr", v);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
selfdrHeader = {
|
selfdrHeader = {
|
||||||
@ -326,16 +326,16 @@ function Vect:getDROptions()
|
|||||||
},
|
},
|
||||||
selfdrtoggle = {
|
selfdrtoggle = {
|
||||||
type = "toggle", name = "Enabled", desc = "Enable/Disable showing the your DRs.", order = 25,
|
type = "toggle", name = "Enabled", desc = "Enable/Disable showing the your DRs.", order = 25,
|
||||||
get = function() return Vect:isPartEnabled("selfdr") end,
|
get = function() return Rect:isPartEnabled("selfdr") end,
|
||||||
set = function(_, v)
|
set = function(_, v)
|
||||||
Vect:SetDRPartEnabledOrDisabled("selfdr", v);
|
Rect:SetDRPartEnabledOrDisabled("selfdr", v);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
selfdrrange = {
|
selfdrrange = {
|
||||||
type = "range", name = "Self's DRs size", order = 26, min = 10, max = 150, step = 1,
|
type = "range", name = "Self's DRs size", order = 26, min = 10, max = 150, step = 1,
|
||||||
get = function() return Vect:getFrameSize("selfdr") end,
|
get = function() return Rect:getFrameSize("selfdr") end,
|
||||||
set = function(_, v)
|
set = function(_, v)
|
||||||
Vect:setFrameSize("selfdr", v);
|
Rect:setFrameSize("selfdr", v);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
selfdrGrowSelect = {
|
selfdrGrowSelect = {
|
||||||
@ -347,9 +347,9 @@ function Vect:getDROptions()
|
|||||||
["3"] = "Down",
|
["3"] = "Down",
|
||||||
["4"] = "Left"
|
["4"] = "Left"
|
||||||
},
|
},
|
||||||
get = function() return Vect:getGrowOrder("selfdr") end,
|
get = function() return Rect:getGrowOrder("selfdr") end,
|
||||||
set = function(_, v)
|
set = function(_, v)
|
||||||
Vect:setDRGrowOrder("selfdr", v);
|
Rect:setDRGrowOrder("selfdr", v);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
selfdrSortSelect = {
|
selfdrSortSelect = {
|
||||||
@ -364,17 +364,17 @@ function Vect:getDROptions()
|
|||||||
["6"] = "Recent Last",
|
["6"] = "Recent Last",
|
||||||
["7"] = "No order"
|
["7"] = "No order"
|
||||||
},
|
},
|
||||||
get = function() return Vect:getSortOrder("selfdr") end,
|
get = function() return Rect:getSortOrder("selfdr") end,
|
||||||
set = function(_, v)
|
set = function(_, v)
|
||||||
Vect:setSortOrder("selfdr", v);
|
Rect:setSortOrder("selfdr", v);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
selfdrnumsizerange = {
|
selfdrnumsizerange = {
|
||||||
type = "range", name = "Number's size", desc = "Your DR's Number's size. Set it to 0 to disable it!",
|
type = "range", name = "Number's size", desc = "Your DR's Number's size. Set it to 0 to disable it!",
|
||||||
order = 29, min = 1, max = 30, step = 1,
|
order = 29, min = 1, max = 30, step = 1,
|
||||||
get = function() return Vect:getDRNumSize("selfdr") end,
|
get = function() return Rect:getDRNumSize("selfdr") end,
|
||||||
set = function(_, v)
|
set = function(_, v)
|
||||||
Vect:setDRNumSize("selfdr", v);
|
Rect:setDRNumSize("selfdr", v);
|
||||||
end
|
end
|
||||||
|
|
||||||
},
|
},
|
||||||
@ -388,9 +388,9 @@ function Vect:getDROptions()
|
|||||||
["4"] = "Left",
|
["4"] = "Left",
|
||||||
["5"] = "Middle"
|
["5"] = "Middle"
|
||||||
},
|
},
|
||||||
get = function() return Vect:getDRNumPosition("selfdr") end,
|
get = function() return Rect:getDRNumPosition("selfdr") end,
|
||||||
set = function(_, v)
|
set = function(_, v)
|
||||||
Vect:setDRNumPosition("selfdr", v);
|
Rect:setDRNumPosition("selfdr", v);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
@ -398,25 +398,25 @@ function Vect:getDROptions()
|
|||||||
end
|
end
|
||||||
|
|
||||||
--order 40-50
|
--order 40-50
|
||||||
function Vect:getGlobalOptions()
|
function Rect:getGlobalOptions()
|
||||||
local args = {
|
local args = {
|
||||||
globalHeader = {
|
globalHeader = {
|
||||||
type = "header", name = "Global CD settings", order = 10
|
type = "header", name = "Global CD settings", order = 10
|
||||||
},
|
},
|
||||||
specdetectiontoggle = {
|
specdetectiontoggle = {
|
||||||
type = "toggle", name = "Spec Detection", desc = "Enable/Disable Spec Detection", order = 11,
|
type = "toggle", name = "Spec Detection", desc = "Enable/Disable Spec Detection", order = 11,
|
||||||
get = function() return Vect:isSpecDetectionEnabled() end,
|
get = function() return Rect:isSpecDetectionEnabled() end,
|
||||||
set = function(_, v)
|
set = function(_, v)
|
||||||
Vect:setSpecDetectionEnabledorDisabled(v);
|
Rect:setSpecDetectionEnabledorDisabled(v);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
petcdguessingtoggle = {
|
petcdguessingtoggle = {
|
||||||
type = "toggle", name = "Pet CD Guessing",
|
type = "toggle", name = "Pet CD Guessing",
|
||||||
desc = "Enable/Disable Pet Cd Guessing, this will show pet cds on all possible masters, since there is no reasonable way of determining who's pet it is from combatlog events and GUIDs, this will be really inaccurate if there are 2-3 lock for example.",
|
desc = "Enable/Disable Pet Cd Guessing, this will show pet cds on all possible masters, since there is no reasonable way of determining who's pet it is from combatlog events and GUIDs, this will be really inaccurate if there are 2-3 lock for example.",
|
||||||
order = 12,
|
order = 12,
|
||||||
get = function() return Vect:getPetCDGuessing() end,
|
get = function() return Rect:getPetCDGuessing() end,
|
||||||
set = function(_, v)
|
set = function(_, v)
|
||||||
Vect:setPetCDGuessing(v);
|
Rect:setPetCDGuessing(v);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
globalcdtypesortHeader = {
|
globalcdtypesortHeader = {
|
||||||
@ -424,93 +424,93 @@ function Vect:getGlobalOptions()
|
|||||||
},
|
},
|
||||||
cdtypesortordertoggle = {
|
cdtypesortordertoggle = {
|
||||||
type = "toggle", name = "Enabled", desc = "Enable/Disable CD Type Sort Order, It works like this: you set silence to 1, then cc to 2 and anticc to 2, then silences will go first, then cc and anticc as secound, they are organized within groups based on how you set them in the CDs settings tab.", order = 15,
|
type = "toggle", name = "Enabled", desc = "Enable/Disable CD Type Sort Order, It works like this: you set silence to 1, then cc to 2 and anticc to 2, then silences will go first, then cc and anticc as secound, they are organized within groups based on how you set them in the CDs settings tab.", order = 15,
|
||||||
get = function() return Vect:getCDTypeSortingEnable() end,
|
get = function() return Rect:getCDTypeSortingEnable() end,
|
||||||
set = function(_, v)
|
set = function(_, v)
|
||||||
Vect:setCDTypeSortingEnable(v);
|
Rect:setCDTypeSortingEnable(v);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
silencerange = {
|
silencerange = {
|
||||||
type = "range", name = "Silence's Type Order", order = 17, min = 1, max = 15, step = 1,
|
type = "range", name = "Silence's Type Order", order = 17, min = 1, max = 15, step = 1,
|
||||||
get = function() return Vect:getTypeSortOrder("silence") end,
|
get = function() return Rect:getTypeSortOrder("silence") end,
|
||||||
set = function(_, v)
|
set = function(_, v)
|
||||||
Vect:setTypeSortOrder("silence", v);
|
Rect:setTypeSortOrder("silence", v);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
gapcloserrange = {
|
gapcloserrange = {
|
||||||
type = "range", name = "Gapcloser's Type Order", order = 18, min = 1, max = 15, step = 1,
|
type = "range", name = "Gapcloser's Type Order", order = 18, min = 1, max = 15, step = 1,
|
||||||
get = function() return Vect:getTypeSortOrder("gapcloser") end,
|
get = function() return Rect:getTypeSortOrder("gapcloser") end,
|
||||||
set = function(_, v)
|
set = function(_, v)
|
||||||
Vect:setTypeSortOrder("gapcloser", v);
|
Rect:setTypeSortOrder("gapcloser", v);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
defensiverange = {
|
defensiverange = {
|
||||||
type = "range", name = "Defensive's Type Order", order = 19, min = 1, max = 15, step = 1,
|
type = "range", name = "Defensive's Type Order", order = 19, min = 1, max = 15, step = 1,
|
||||||
get = function() return Vect:getTypeSortOrder("defensive") end,
|
get = function() return Rect:getTypeSortOrder("defensive") end,
|
||||||
set = function(_, v)
|
set = function(_, v)
|
||||||
Vect:setTypeSortOrder("defensive", v);
|
Rect:setTypeSortOrder("defensive", v);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
potionrange = {
|
potionrange = {
|
||||||
type = "range", name = "Potion's Type Order", order = 20, min = 1, max = 15, step = 1,
|
type = "range", name = "Potion's Type Order", order = 20, min = 1, max = 15, step = 1,
|
||||||
get = function() return Vect:getTypeSortOrder("potion") end,
|
get = function() return Rect:getTypeSortOrder("potion") end,
|
||||||
set = function(_, v)
|
set = function(_, v)
|
||||||
Vect:setTypeSortOrder("potion", v);
|
Rect:setTypeSortOrder("potion", v);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
nukerange = {
|
nukerange = {
|
||||||
type = "range", name = "Nuke's Type Order", order = 21, min = 1, max = 15, step = 1,
|
type = "range", name = "Nuke's Type Order", order = 21, min = 1, max = 15, step = 1,
|
||||||
get = function() return Vect:getTypeSortOrder("nuke") end,
|
get = function() return Rect:getTypeSortOrder("nuke") end,
|
||||||
set = function(_, v)
|
set = function(_, v)
|
||||||
Vect:setTypeSortOrder("nuke", v);
|
Rect:setTypeSortOrder("nuke", v);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
anticcrange = {
|
anticcrange = {
|
||||||
type = "range", name = "Anticc's Type Order", order = 22, min = 1, max = 15, step = 1,
|
type = "range", name = "Anticc's Type Order", order = 22, min = 1, max = 15, step = 1,
|
||||||
get = function() return Vect:getTypeSortOrder("anticc") end,
|
get = function() return Rect:getTypeSortOrder("anticc") end,
|
||||||
set = function(_, v)
|
set = function(_, v)
|
||||||
Vect:setTypeSortOrder("anticc", v);
|
Rect:setTypeSortOrder("anticc", v);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
ccrange = {
|
ccrange = {
|
||||||
type = "range", name = "Cc's Type Order", order = 23, min = 1, max = 15, step = 1,
|
type = "range", name = "Cc's Type Order", order = 23, min = 1, max = 15, step = 1,
|
||||||
get = function() return Vect:getTypeSortOrder("cc") end,
|
get = function() return Rect:getTypeSortOrder("cc") end,
|
||||||
set = function(_, v)
|
set = function(_, v)
|
||||||
Vect:setTypeSortOrder("cc", v);
|
Rect:setTypeSortOrder("cc", v);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
stunrange = {
|
stunrange = {
|
||||||
type = "range", name = "Stun's Type Order", order = 24, min = 1, max = 15, step = 1,
|
type = "range", name = "Stun's Type Order", order = 24, min = 1, max = 15, step = 1,
|
||||||
get = function() return Vect:getTypeSortOrder("stun") end,
|
get = function() return Rect:getTypeSortOrder("stun") end,
|
||||||
set = function(_, v)
|
set = function(_, v)
|
||||||
Vect:setTypeSortOrder("stun", v);
|
Rect:setTypeSortOrder("stun", v);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
disarmrange = {
|
disarmrange = {
|
||||||
type = "range", name = "Disarm's Type Order", order = 25, min = 1, max = 15, step = 1,
|
type = "range", name = "Disarm's Type Order", order = 25, min = 1, max = 15, step = 1,
|
||||||
get = function() return Vect:getTypeSortOrder("disarm") end,
|
get = function() return Rect:getTypeSortOrder("disarm") end,
|
||||||
set = function(_, v)
|
set = function(_, v)
|
||||||
Vect:setTypeSortOrder("disarm", v);
|
Rect:setTypeSortOrder("disarm", v);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
cdresetrange = {
|
cdresetrange = {
|
||||||
type = "range", name = "Cdreset's Type Order", order = 26, min = 1, max = 15, step = 1,
|
type = "range", name = "Cdreset's Type Order", order = 26, min = 1, max = 15, step = 1,
|
||||||
get = function() return Vect:getTypeSortOrder("cdreset") end,
|
get = function() return Rect:getTypeSortOrder("cdreset") end,
|
||||||
set = function(_, v)
|
set = function(_, v)
|
||||||
Vect:setTypeSortOrder("cdreset", v);
|
Rect:setTypeSortOrder("cdreset", v);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
shieldrange = {
|
shieldrange = {
|
||||||
type = "range", name = "shield's Type Order", order = 27, min = 1, max = 15, step = 1,
|
type = "range", name = "shield's Type Order", order = 27, min = 1, max = 15, step = 1,
|
||||||
get = function() return Vect:getTypeSortOrder("shield") end,
|
get = function() return Rect:getTypeSortOrder("shield") end,
|
||||||
set = function(_, v)
|
set = function(_, v)
|
||||||
Vect:setTypeSortOrder("shield", v);
|
Rect:setTypeSortOrder("shield", v);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
uncategorizedrange = {
|
uncategorizedrange = {
|
||||||
type = "range", name = "Uncategorized's Type Order", order = 28, min = 1, max = 15, step = 1,
|
type = "range", name = "Uncategorized's Type Order", order = 28, min = 1, max = 15, step = 1,
|
||||||
get = function() return Vect:getTypeSortOrder("uncategorized") end,
|
get = function() return Rect:getTypeSortOrder("uncategorized") end,
|
||||||
set = function(_, v)
|
set = function(_, v)
|
||||||
Vect:setTypeSortOrder("uncategorized", v);
|
Rect:setTypeSortOrder("uncategorized", v);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
|
|
||||||
@ -520,86 +520,86 @@ function Vect:getGlobalOptions()
|
|||||||
},
|
},
|
||||||
silencecolorsel = {
|
silencecolorsel = {
|
||||||
type = "color", name = "Silence's color", hasAlpha = true, order = 52,
|
type = "color", name = "Silence's color", hasAlpha = true, order = 52,
|
||||||
get = function() return Vect:getColor("silence") end,
|
get = function() return Rect:getColor("silence") end,
|
||||||
set = function(_, r, g, b, a)
|
set = function(_, r, g, b, a)
|
||||||
Vect:setColor("silence", r, g, b, a);
|
Rect:setColor("silence", r, g, b, a);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
gapclosercolorsel = {
|
gapclosercolorsel = {
|
||||||
type = "color", name = "Gapcloser's color", hasAlpha = true, order = 53,
|
type = "color", name = "Gapcloser's color", hasAlpha = true, order = 53,
|
||||||
get = function() return Vect:getColor("gapcloser") end,
|
get = function() return Rect:getColor("gapcloser") end,
|
||||||
set = function(_, r, g, b, a)
|
set = function(_, r, g, b, a)
|
||||||
Vect:setColor("gapcloser", r, g, b, a);
|
Rect:setColor("gapcloser", r, g, b, a);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
defensivecolorsel = {
|
defensivecolorsel = {
|
||||||
type = "color", name = "Defensive's color", hasAlpha = true, order = 54,
|
type = "color", name = "Defensive's color", hasAlpha = true, order = 54,
|
||||||
get = function() return Vect:getColor("defensive") end,
|
get = function() return Rect:getColor("defensive") end,
|
||||||
set = function(_, r, g, b, a)
|
set = function(_, r, g, b, a)
|
||||||
Vect:setColor("defensive", r, g, b, a);
|
Rect:setColor("defensive", r, g, b, a);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
potioncolorsel = {
|
potioncolorsel = {
|
||||||
type = "color", name = "Potion's color", hasAlpha = true, order = 55,
|
type = "color", name = "Potion's color", hasAlpha = true, order = 55,
|
||||||
get = function() return Vect:getColor("potion") end,
|
get = function() return Rect:getColor("potion") end,
|
||||||
set = function(_, r, g, b, a)
|
set = function(_, r, g, b, a)
|
||||||
Vect:setColor("potion", r, g, b, a);
|
Rect:setColor("potion", r, g, b, a);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
nukecolorsel = {
|
nukecolorsel = {
|
||||||
type = "color", name = "Nuke's color", hasAlpha = true, order = 56,
|
type = "color", name = "Nuke's color", hasAlpha = true, order = 56,
|
||||||
get = function() return Vect:getColor("nuke") end,
|
get = function() return Rect:getColor("nuke") end,
|
||||||
set = function(_, r, g, b, a)
|
set = function(_, r, g, b, a)
|
||||||
Vect:setColor("nuke", r, g, b, a);
|
Rect:setColor("nuke", r, g, b, a);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
anticccolorsel = {
|
anticccolorsel = {
|
||||||
type = "color", name = "Anticc's color", hasAlpha = true, order = 57,
|
type = "color", name = "Anticc's color", hasAlpha = true, order = 57,
|
||||||
get = function() return Vect:getColor("anticc") end,
|
get = function() return Rect:getColor("anticc") end,
|
||||||
set = function(_, r, g, b, a)
|
set = function(_, r, g, b, a)
|
||||||
Vect:setColor("anticc", r, g, b, a);
|
Rect:setColor("anticc", r, g, b, a);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
cccolorsel = {
|
cccolorsel = {
|
||||||
type = "color", name = "Cc's color", hasAlpha = true, order = 58,
|
type = "color", name = "Cc's color", hasAlpha = true, order = 58,
|
||||||
get = function() return Vect:getColor("cc") end,
|
get = function() return Rect:getColor("cc") end,
|
||||||
set = function(_, r, g, b, a)
|
set = function(_, r, g, b, a)
|
||||||
Vect:setColor("cc", r, g, b, a);
|
Rect:setColor("cc", r, g, b, a);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
stuncolorsel = {
|
stuncolorsel = {
|
||||||
type = "color", name = "Stun's color", hasAlpha = true, order = 59,
|
type = "color", name = "Stun's color", hasAlpha = true, order = 59,
|
||||||
get = function() return Vect:getColor("stun") end,
|
get = function() return Rect:getColor("stun") end,
|
||||||
set = function(_, r, g, b, a)
|
set = function(_, r, g, b, a)
|
||||||
Vect:setColor("stun", r, g, b, a);
|
Rect:setColor("stun", r, g, b, a);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
disarmcolorsel = {
|
disarmcolorsel = {
|
||||||
type = "color", name = "Disarm's color", hasAlpha = true, order = 60,
|
type = "color", name = "Disarm's color", hasAlpha = true, order = 60,
|
||||||
get = function() return Vect:getColor("disarm") end,
|
get = function() return Rect:getColor("disarm") end,
|
||||||
set = function(_, r, g, b, a)
|
set = function(_, r, g, b, a)
|
||||||
Vect:setColor("disarm", r, g, b, a);
|
Rect:setColor("disarm", r, g, b, a);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
cdresetcolorsel = {
|
cdresetcolorsel = {
|
||||||
type = "color", name = "Cdreset's color", hasAlpha = true, order = 61,
|
type = "color", name = "Cdreset's color", hasAlpha = true, order = 61,
|
||||||
get = function() return Vect:getColor("cdreset") end,
|
get = function() return Rect:getColor("cdreset") end,
|
||||||
set = function(_, r, g, b, a)
|
set = function(_, r, g, b, a)
|
||||||
Vect:setColor("cdreset", r, g, b, a);
|
Rect:setColor("cdreset", r, g, b, a);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
shieldcolorsel = {
|
shieldcolorsel = {
|
||||||
type = "color", name = "Shield's color", hasAlpha = true, order = 62,
|
type = "color", name = "Shield's color", hasAlpha = true, order = 62,
|
||||||
get = function() return Vect:getColor("shield") end,
|
get = function() return Rect:getColor("shield") end,
|
||||||
set = function(_, r, g, b, a)
|
set = function(_, r, g, b, a)
|
||||||
Vect:setColor("shield", r, g, b, a);
|
Rect:setColor("shield", r, g, b, a);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
uncategorizedcolorsel = {
|
uncategorizedcolorsel = {
|
||||||
type = "color", name = "Uncategorized's color", hasAlpha = true, order = 63,
|
type = "color", name = "Uncategorized's color", hasAlpha = true, order = 63,
|
||||||
get = function() return Vect:getColor("uncategorized") end,
|
get = function() return Rect:getColor("uncategorized") end,
|
||||||
set = function(_, r, g, b, a)
|
set = function(_, r, g, b, a)
|
||||||
Vect:setColor("uncategorized", r, g, b, a);
|
Rect:setColor("uncategorized", r, g, b, a);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
@ -607,34 +607,34 @@ function Vect:getGlobalOptions()
|
|||||||
end
|
end
|
||||||
|
|
||||||
--order 50+
|
--order 50+
|
||||||
function Vect:getDebugOptions()
|
function Rect:getDebugOptions()
|
||||||
local args = {
|
local args = {
|
||||||
spellcast = {
|
spellcast = {
|
||||||
type = "toggle", name = "SpellCast", desc = "Enable/Disable writing out SPELL_CAST_SUCCESS events.", order = 50,
|
type = "toggle", name = "SpellCast", desc = "Enable/Disable writing out SPELL_CAST_SUCCESS events.", order = 50,
|
||||||
get = function() return Vect:getSpellCastDebug() end,
|
get = function() return Rect:getSpellCastDebug() end,
|
||||||
set = function(_, v)
|
set = function(_, v)
|
||||||
Vect:setSpellCastDebug(v);
|
Rect:setSpellCastDebug(v);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
spellAura = {
|
spellAura = {
|
||||||
type = "toggle", name = "SpellAura", desc = "Enable/Disablewriting out SPLL_AURA_* events", order = 51,
|
type = "toggle", name = "SpellAura", desc = "Enable/Disablewriting out SPLL_AURA_* events", order = 51,
|
||||||
get = function() return Vect:getSpellAuraDebug() end,
|
get = function() return Rect:getSpellAuraDebug() end,
|
||||||
set = function(_, v)
|
set = function(_, v)
|
||||||
Vect:setSpellAuraDebug(v);
|
Rect:setSpellAuraDebug(v);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
allLog = {
|
allLog = {
|
||||||
type = "toggle", name = "Uber debug", desc = "Enable/Disable writing out all combatlog events", order = 52,
|
type = "toggle", name = "Uber debug", desc = "Enable/Disable writing out all combatlog events", order = 52,
|
||||||
get = function() return Vect:getAllCDebug() end,
|
get = function() return Rect:getAllCDebug() end,
|
||||||
set = function(_, v)
|
set = function(_, v)
|
||||||
Vect:setAllCDebug(v);
|
Rect:setAllCDebug(v);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
selfcd = {
|
selfcd = {
|
||||||
type = "toggle", name = "Self CDs", desc = "Enable/Disable registering self CDs", order = 53,
|
type = "toggle", name = "Self CDs", desc = "Enable/Disable registering self CDs", order = 53,
|
||||||
get = function() return Vect:getSelfCDRegister() end,
|
get = function() return Rect:getSelfCDRegister() end,
|
||||||
set = function(_, v)
|
set = function(_, v)
|
||||||
Vect:setSelfCDRegister(v);
|
Rect:setSelfCDRegister(v);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
debugselect = {
|
debugselect = {
|
||||||
@ -643,16 +643,16 @@ function Vect:getDebugOptions()
|
|||||||
values = {
|
values = {
|
||||||
["0"] = "No Messages",
|
["0"] = "No Messages",
|
||||||
},
|
},
|
||||||
get = function() return Vect:getDebugLevel() end,
|
get = function() return Rect:getDebugLevel() end,
|
||||||
set = function(_, v)
|
set = function(_, v)
|
||||||
Vect:setDebugLevel(v);
|
Rect:setDebugLevel(v);
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
return args;
|
return args;
|
||||||
end
|
end
|
||||||
|
|
||||||
function Vect:GetTypeSortDropdown(num)
|
function Rect:GetTypeSortDropdown(num)
|
||||||
local arr = {
|
local arr = {
|
||||||
type = "select", style = "dropdown", name = "selfDRSortOrder",
|
type = "select", style = "dropdown", name = "selfDRSortOrder",
|
||||||
desc = "Change the your DR's sort order", order = 28,
|
desc = "Change the your DR's sort order", order = 28,
|
||||||
@ -665,9 +665,9 @@ function Vect:GetTypeSortDropdown(num)
|
|||||||
["6"] = "Recent Last",
|
["6"] = "Recent Last",
|
||||||
["7"] = "No order"
|
["7"] = "No order"
|
||||||
},
|
},
|
||||||
get = function() return Vect:getSortOrder("selfdr") end,
|
get = function() return Rect:getSortOrder("selfdr") end,
|
||||||
set = function(_, v)
|
set = function(_, v)
|
||||||
Vect:setSortOrder("selfdr", v);
|
Rect:setSortOrder("selfdr", v);
|
||||||
end
|
end
|
||||||
}
|
}
|
||||||
return arr;
|
return arr;
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
|
|
||||||
--["1"] = "Ascending (CD left)",
|
--["1"] = "Ascending (CD left)",
|
||||||
function Vect:ComparerAscendingCDLeft(a, b)
|
function Rect:ComparerAscendingCDLeft(a, b)
|
||||||
if a.endTime < b.endTime then
|
if a.endTime < b.endTime then
|
||||||
return true;
|
return true;
|
||||||
else
|
else
|
||||||
@ -9,7 +9,7 @@ function Vect:ComparerAscendingCDLeft(a, b)
|
|||||||
end
|
end
|
||||||
|
|
||||||
--["2"] = "Descending (CD left)",
|
--["2"] = "Descending (CD left)",
|
||||||
function Vect:ComparerDescendingCDLeft(a, b)
|
function Rect:ComparerDescendingCDLeft(a, b)
|
||||||
if a.endTime < b.endTime then
|
if a.endTime < b.endTime then
|
||||||
return false;
|
return false;
|
||||||
else
|
else
|
||||||
@ -18,7 +18,7 @@ function Vect:ComparerDescendingCDLeft(a, b)
|
|||||||
end
|
end
|
||||||
|
|
||||||
--["3"] = "Ascending (CD total)",
|
--["3"] = "Ascending (CD total)",
|
||||||
function Vect:ComparerAscendingCDTotal(a, b)
|
function Rect:ComparerAscendingCDTotal(a, b)
|
||||||
if a.cd < b.cd then
|
if a.cd < b.cd then
|
||||||
return true;
|
return true;
|
||||||
else
|
else
|
||||||
@ -27,7 +27,7 @@ function Vect:ComparerAscendingCDTotal(a, b)
|
|||||||
end
|
end
|
||||||
|
|
||||||
--["4"] = "Descending (CD total)",
|
--["4"] = "Descending (CD total)",
|
||||||
function Vect:ComparerDescendingCDTotal(a, b)
|
function Rect:ComparerDescendingCDTotal(a, b)
|
||||||
if a.cd < b.cd then
|
if a.cd < b.cd then
|
||||||
return false;
|
return false;
|
||||||
else
|
else
|
||||||
@ -36,7 +36,7 @@ function Vect:ComparerDescendingCDTotal(a, b)
|
|||||||
end
|
end
|
||||||
|
|
||||||
--["5"] = "Recent first",
|
--["5"] = "Recent first",
|
||||||
function Vect:ComparerRecentFirst(a, b)
|
function Rect:ComparerRecentFirst(a, b)
|
||||||
if a.currentTime < b.currentTime then
|
if a.currentTime < b.currentTime then
|
||||||
return false;
|
return false;
|
||||||
else
|
else
|
||||||
@ -45,7 +45,7 @@ function Vect:ComparerRecentFirst(a, b)
|
|||||||
end
|
end
|
||||||
|
|
||||||
--["6"] = "Recent Last",
|
--["6"] = "Recent Last",
|
||||||
function Vect:ComparerRecentLast(a, b)
|
function Rect:ComparerRecentLast(a, b)
|
||||||
if a.currentTime < b.currentTime then
|
if a.currentTime < b.currentTime then
|
||||||
return true;
|
return true;
|
||||||
else
|
else
|
||||||
@ -56,8 +56,8 @@ end
|
|||||||
--CD Type sorters
|
--CD Type sorters
|
||||||
|
|
||||||
--["1"] = "Ascending (CD left)",
|
--["1"] = "Ascending (CD left)",
|
||||||
function Vect:ComparerAscendingCDLeftT(a, b)
|
function Rect:ComparerAscendingCDLeftT(a, b)
|
||||||
local db = Vect.db.profile;
|
local db = Rect.db.profile;
|
||||||
|
|
||||||
if (db["cdtypesortorder"][a.spellCategory] < db["cdtypesortorder"][b.spellCategory]) then
|
if (db["cdtypesortorder"][a.spellCategory] < db["cdtypesortorder"][b.spellCategory]) then
|
||||||
return true;
|
return true;
|
||||||
@ -73,8 +73,8 @@ function Vect:ComparerAscendingCDLeftT(a, b)
|
|||||||
end
|
end
|
||||||
|
|
||||||
--["2"] = "Descending (CD left)",
|
--["2"] = "Descending (CD left)",
|
||||||
function Vect:ComparerDescendingCDLeftT(a, b)
|
function Rect:ComparerDescendingCDLeftT(a, b)
|
||||||
local db = Vect.db.profile;
|
local db = Rect.db.profile;
|
||||||
|
|
||||||
if (db["cdtypesortorder"][a.spellCategory] < db["cdtypesortorder"][b.spellCategory]) then
|
if (db["cdtypesortorder"][a.spellCategory] < db["cdtypesortorder"][b.spellCategory]) then
|
||||||
return true;
|
return true;
|
||||||
@ -90,8 +90,8 @@ function Vect:ComparerDescendingCDLeftT(a, b)
|
|||||||
end
|
end
|
||||||
|
|
||||||
--["3"] = "Ascending (CD total)",
|
--["3"] = "Ascending (CD total)",
|
||||||
function Vect:ComparerAscendingCDTotalT(a, b)
|
function Rect:ComparerAscendingCDTotalT(a, b)
|
||||||
local db = Vect.db.profile;
|
local db = Rect.db.profile;
|
||||||
|
|
||||||
if (db["cdtypesortorder"][a.spellCategory] < db["cdtypesortorder"][b.spellCategory]) then
|
if (db["cdtypesortorder"][a.spellCategory] < db["cdtypesortorder"][b.spellCategory]) then
|
||||||
return true;
|
return true;
|
||||||
@ -107,8 +107,8 @@ function Vect:ComparerAscendingCDTotalT(a, b)
|
|||||||
end
|
end
|
||||||
|
|
||||||
--["4"] = "Descending (CD total)",
|
--["4"] = "Descending (CD total)",
|
||||||
function Vect:ComparerDescendingCDTotalT(a, b)
|
function Rect:ComparerDescendingCDTotalT(a, b)
|
||||||
local db = Vect.db.profile;
|
local db = Rect.db.profile;
|
||||||
|
|
||||||
if (db["cdtypesortorder"][a.spellCategory] < db["cdtypesortorder"][b.spellCategory]) then
|
if (db["cdtypesortorder"][a.spellCategory] < db["cdtypesortorder"][b.spellCategory]) then
|
||||||
return true;
|
return true;
|
||||||
@ -124,8 +124,8 @@ function Vect:ComparerDescendingCDTotalT(a, b)
|
|||||||
end
|
end
|
||||||
|
|
||||||
--["5"] = "Recent first",
|
--["5"] = "Recent first",
|
||||||
function Vect:ComparerRecentFirstT(a, b)
|
function Rect:ComparerRecentFirstT(a, b)
|
||||||
local db = Vect.db.profile;
|
local db = Rect.db.profile;
|
||||||
|
|
||||||
if (db["cdtypesortorder"][a.spellCategory] < db["cdtypesortorder"][b.spellCategory]) then
|
if (db["cdtypesortorder"][a.spellCategory] < db["cdtypesortorder"][b.spellCategory]) then
|
||||||
return true;
|
return true;
|
||||||
@ -141,8 +141,8 @@ function Vect:ComparerRecentFirstT(a, b)
|
|||||||
end
|
end
|
||||||
|
|
||||||
--["6"] = "Recent Last",
|
--["6"] = "Recent Last",
|
||||||
function Vect:ComparerRecentLastT(a, b)
|
function Rect:ComparerRecentLastT(a, b)
|
||||||
local db = Vect.db.profile;
|
local db = Rect.db.profile;
|
||||||
|
|
||||||
if (db["cdtypesortorder"][a.spellCategory] < db["cdtypesortorder"][b.spellCategory]) then
|
if (db["cdtypesortorder"][a.spellCategory] < db["cdtypesortorder"][b.spellCategory]) then
|
||||||
return true;
|
return true;
|
||||||
|
@ -4,8 +4,7 @@
|
|||||||
|
|
||||||
--spellid -> the spell's id
|
--spellid -> the spell's id
|
||||||
--cd -> base cooldown for the spell, this will be used until the spec is detected (if its on, else this will be used)
|
--cd -> base cooldown for the spell, this will be used until the spec is detected (if its on, else this will be used)
|
||||||
-- NOTE: cds are in seconds, and if the tooltip shows like 2.1M then you convert it like this: 2.1 * 60 = 126,
|
-- NOTE: cds are in seconds, and if the tooltip shows like 2.1M then you convert it like this: 2.1 * 60 = 126
|
||||||
-- and not like (2 * 60) = 120 sec + (0.1 * 10) = 130 sec
|
|
||||||
--reset -> lua array, when the spell is cast these will be removed from the caster's spells (check Cold Snap or Preparation for an example)
|
--reset -> lua array, when the spell is cast these will be removed from the caster's spells (check Cold Snap or Preparation for an example)
|
||||||
--spec1cd, spec2cd, spec3cd ->cds on different specs, its in talent tree order e.g. Mage spec1 = Arcane, spec2 = Fire, spec3 = Arcane
|
--spec1cd, spec2cd, spec3cd ->cds on different specs, its in talent tree order e.g. Mage spec1 = Arcane, spec2 = Fire, spec3 = Arcane
|
||||||
--spec -> the addon detects the spec based on this, 0 to ignore, 3 switch to spec 1, 4 switch to spec2, 5 switch to spec 5
|
--spec -> the addon detects the spec based on this, 0 to ignore, 3 switch to spec 1, 4 switch to spec2, 5 switch to spec 5
|
||||||
@ -14,7 +13,9 @@
|
|||||||
-- values: silence,gapcloser,defensive,potion,nuke,anticc,cc,stun,disarm,cdreset,shield,uncategorized
|
-- values: silence,gapcloser,defensive,potion,nuke,anticc,cc,stun,disarm,cdreset,shield,uncategorized
|
||||||
--ispetspell -> if its a pet spell true, else false
|
--ispetspell -> if its a pet spell true, else false
|
||||||
|
|
||||||
Vect.spells = {
|
--TODO recklessness value!
|
||||||
|
|
||||||
|
Rect.spells = {
|
||||||
--Trinkets
|
--Trinkets
|
||||||
[42292] = {120, nil, 120, 120, 120, 0, "", "anticc", false}, --PvP Trinket
|
[42292] = {120, nil, 120, 120, 120, 0, "", "anticc", false}, --PvP Trinket
|
||||||
--Other Stuff
|
--Other Stuff
|
||||||
@ -164,7 +165,7 @@ Vect.spells = {
|
|||||||
63670,63671,63672,19263,781,13813,14316,14317,
|
63670,63671,63672,19263,781,13813,14316,14317,
|
||||||
27025,49066,49067,60192,1499,14310,14311,13809,
|
27025,49066,49067,60192,1499,14310,14311,13809,
|
||||||
13795,14302,14303,14304,14305,27023,49055,49056,
|
13795,14302,14303,14304,14305,27023,49055,49056,
|
||||||
19503,34600,19386,24132,24133,27068,49011,49012, "Hunter", "cdreset", false}, 180, 180, 180, 4, "", "cdreset", false}, --Readiness
|
19503,34600,19386,24132,24133,27068,49011,49012}, 180, 180, 180, 4, "Hunter", "cdreset", false}, --Readiness
|
||||||
[34490] = {20, nil, 20, 20, 20, 4, "Hunter", "silence", false}, --Silencing Shot
|
[34490] = {20, nil, 20, 20, 20, 4, "Hunter", "silence", false}, --Silencing Shot
|
||||||
--Detection
|
--Detection
|
||||||
[53209] = {0, nil, 0, 0, 0, 4, "Hunter", "", false}, --Chimera Shot
|
[53209] = {0, nil, 0, 0, 0, 4, "Hunter", "", false}, --Chimera Shot
|
||||||
|
Loading…
Reference in New Issue
Block a user