mirror of
https://github.com/Relintai/Relintais-Enemy-Kooldown-Tracker-WotLK.git
synced 2024-11-08 10:12:11 +01:00
-Updated the libs, added in the ones I deleded (maybe later they'll be deleted).
-Added DRData lib. -Fixed CallbackHandler now being loaded when the addon wants to run. -Added Power Word: Shield. -Todos updated.
This commit is contained in:
parent
e959cbec1f
commit
a5fd1840c7
2
Vect.lua
2
Vect.lua
@ -3,6 +3,8 @@
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--Enable/disable on frames
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--Player Entering World -> cleanup the db
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--CD Sort Order
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--Chat Command
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--DR timers
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--"Globals"
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local aceDB = LibStub("AceDB-3.0")
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@ -22,40 +22,40 @@ function Vect:GetVectOptions()
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end
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},
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targetandfocus = {
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type = "group", name = "T. and F. CDs", desc = "Cooldown frame's settings.", childGroups = "tab", order = 3,
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type = "group", name = "T. and F. CDs", desc = "Cooldown frame's settings.", childGroups = "tab", order = 2,
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args = Vect:getTargetandFocusOptions();
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},
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droptions = {
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type = "group", name = "T. and F. DRs", desc = "DR frame's settings.", childGroups = "tab",order = 4,
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type = "group", name = "T. and F. DRs", desc = "DR frame's settings.", childGroups = "tab",order = 3,
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args = Vect:getDROptions();
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},
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selfdr = {
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type = "group", name = "Self DRs", desc = "Self DR frame's settings.", childGroups = "tab",order = 5,
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type = "group", name = "Self DRs", desc = "Self DR frame's settings.", childGroups = "tab",order = 4,
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args = Vect:getSelfDROptions()
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},
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debugoptions = {
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type = "group", name = "Debug", desc = "Debug settings.", childGroups = "tab",order = 6,
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type = "group", name = "Debug", desc = "Debug settings.", childGroups = "tab",order = 5,
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args = Vect:getDebugOptions();
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}
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}
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}
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return options;
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end
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--order 10-20
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function Vect:getTargetandFocusOptions()
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local args = {
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targetHeader = {
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type = "header", name = "Target's settings", order = 10
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},
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targettoggle = {
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type = "toggle", name = "Target", desc = "Enable/Disable showing the target's cooldowns", order = 3,
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type = "toggle", name = "Target", desc = "Enable/Disable showing the target's cooldowns", order = 11,
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get = function() return Vect:isPartEnabled("target") end,
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set = function(_, v)
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Vect:SetPartEnabledOrDisabled("target", v);
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end
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},
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targetrange = {
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type = "range", name = "Target's size", order = 11, min = 10, max = 150, step = 1,
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type = "range", name = "Target's size", order = 12, min = 10, max = 150, step = 1,
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get = function() return Vect:getFrameSize("target") end,
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set = function(_, v)
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Vect:setFrameSize("target", v);
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@ -64,7 +64,7 @@ function Vect:getTargetandFocusOptions()
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},
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targetGrowSelect = {
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type = "select", style = "dropdown", name = "targetGrow",
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desc = "Change which way the target's cooldowns will grow", order = 12,
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desc = "Change which way the target's cooldowns will grow", order = 13,
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values = {
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["1"] = "Up",
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["2"] = "Right",
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@ -78,7 +78,7 @@ function Vect:getTargetandFocusOptions()
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},
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targetSortSelect = {
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type = "select", style = "dropdown", name = "targetSortOrder",
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desc = "Change the target's cooldowns's sort order", order = 13,
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desc = "Change the target's cooldowns's sort order", order = 14,
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values = {
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["1"] = "Ascending",
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["2"] = "Descending",
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@ -92,17 +92,17 @@ function Vect:getTargetandFocusOptions()
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end
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},
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focusHeader = {
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type = "header", name = "Focus's settings", order = 14
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type = "header", name = "Focus's settings", order = 15
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},
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focustoggle = {
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type = "toggle", name = "Focus", desc = "Enable/Disable showing the focus's cooldowns", order = 8,
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type = "toggle", name = "Focus", desc = "Enable/Disable showing the focus's cooldowns", order = 16,
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get = function() return Vect:isPartEnabled("focus") end,
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set = function(_, v)
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Vect:SetPartEnabledOrDisabled("focus", v);
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end
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},
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focusRange = {
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type = "range", name = "Focus's size", order = 15, min = 10, max = 150, step = 1,
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type = "range", name = "Focus's size", order = 17, min = 10, max = 150, step = 1,
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get = function() return Vect:getFrameSize("focus") end,
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set = function(_, v)
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Vect:setFrameSize("focus", v);
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@ -110,7 +110,7 @@ function Vect:getTargetandFocusOptions()
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},
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focusGrowSelect = {
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type = "select", style = "dropdown", name = "focusGrow",
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desc = "Change which way the focus's cooldowns will grow", order = 16,
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desc = "Change which way the focus's cooldowns will grow", order = 18,
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values = {
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["1"] = "Up",
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["2"] = "Right",
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@ -124,7 +124,7 @@ function Vect:getTargetandFocusOptions()
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},
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focusSortSelect = {
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type = "select", style = "dropdown", name = "focusSortOrder",
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desc = "Change the focus's cooldowns's sort order", order = 17,
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desc = "Change the focus's cooldowns's sort order", order = 19,
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values = {
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["1"] = "Ascending",
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["2"] = "Descending",
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@ -170,6 +170,20 @@ Vect.spells = {
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[14751] = {144, nil}, --Inner Focus
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[33206] = {144, nil}, --Pain Supression
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[10060] = {96, nil}, --Power infusion
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[17] = {15, nil}, --Power Word: Shield r1
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[592] = {15, nil}, --Power Word: Shield r2
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[600] = {15, nil}, --Power Word: Shield r3
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[3747] = {15, nil}, --Power Word: Shield r4
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[6065] = {15, nil}, --Power Word: Shield r5
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[6066] = {15, nil}, --Power Word: Shield r6
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[10898] = {15, nil}, --Power Word: Shield r7
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[10899] = {15, nil}, --Power Word: Shield r8
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[10900] = {15, nil}, --Power Word: Shield r9
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[10901] = {15, nil}, --Power Word: Shield r10
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[25217] = {15, nil}, --Power Word: Shield r11
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[25218] = {15, nil}, --Power Word: Shield r12
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[48065] = {15, nil}, --Power Word: Shield r13
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[48066] = {15, nil}, --Power Word: Shield r14
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--Holy
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[19203] = {120, nil}, --Desperate Prayer r1
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[19238] = {120, nil}, --Desperate Prayer r2
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@ -4,14 +4,21 @@
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..\FrameXML\UI.xsd">
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<!--@no-lib-strip@-->
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<Script file="lib\LibStub\LibStub.lua" />
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<Include file="lib\CallbackHandler-1.0\CallbackHandler-1.0.xml" />
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<Include file="lib\AceAddon-3.0\AceAddon-3.0.xml" />
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<Include file="lib\AceBucket-3.0\AceBucket-3.0.xml" />
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<Include file="lib\AceConfig-3.0\AceConfig-3.0.xml" />
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<Include file="lib\AceConsole-3.0\AceConsole-3.0.xml" />
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<Include file="lib\AceDB-3.0\AceDB-3.0.xml" />
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<Include file="lib\AceDBOptions-3.0\AceDBOptions-3.0.xml" />
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<Include file="lib\AceEvent-3.0\AceEvent-3.0.xml" />
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<Include file="lib\AceGUI-3.0\AceGUI-3.0.xml" />
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<Include file="lib\CallbackHandler-1.0\CallbackHandler-1.0.xml" />
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<Include file="lib\AceHook-3.0\AceHook-3.0.xml" />
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<Include file="lib\AceLocale-3.0\AceLocale-3.0.xml" />
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<Include file="lib\AceSerializer-3.0\AceSerializer-3.0.xml" />
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<Include file="lib\AceTab-3.0\AceTab-3.0.xml" />
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<Include file="lib\AceTimer-3.0\AceTimer-3.0.xml" />
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<Include file="lib\DRData-1.0\DRData-1.0.xml" />
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<Include file="Lib\LibSharedMedia-3.0\lib.xml" />
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<!--@end-no-lib-strip@-->
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</Ui>
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293
lib/AceBucket-3.0/AceBucket-3.0.lua
Normal file
293
lib/AceBucket-3.0/AceBucket-3.0.lua
Normal file
@ -0,0 +1,293 @@
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--- A bucket to catch events in. **AceBucket-3.0** provides throttling of events that fire in bursts and
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-- your addon only needs to know about the full burst.
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--
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-- This Bucket implementation works as follows:\\
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-- Initially, no schedule is running, and its waiting for the first event to happen.\\
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-- The first event will start the bucket, and get the scheduler running, which will collect all
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-- events in the given interval. When that interval is reached, the bucket is pushed to the
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-- callback and a new schedule is started. When a bucket is empty after its interval, the scheduler is
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-- stopped, and the bucket is only listening for the next event to happen, basically back in its initial state.
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--
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-- In addition, the buckets collect information about the "arg1" argument of the events that fire, and pass those as a
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-- table to your callback. This functionality was mostly designed for the UNIT_* events.\\
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-- The table will have the different values of "arg1" as keys, and the number of occurances as their value, e.g.\\
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-- { ["player"] = 2, ["target"] = 1, ["party1"] = 1 }
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--
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-- **AceBucket-3.0** can be embeded into your addon, either explicitly by calling AceBucket:Embed(MyAddon) or by
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-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
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-- and can be accessed directly, without having to explicitly call AceBucket itself.\\
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-- It is recommended to embed AceBucket, otherwise you'll have to specify a custom `self` on all calls you
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-- make into AceBucket.
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-- @usage
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-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("BucketExample", "AceBucket-3.0")
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--
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-- function MyAddon:OnEnable()
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-- -- Register a bucket that listens to all the HP related events,
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-- -- and fires once per second
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-- self:RegisterBucketEvent({"UNIT_HEALTH", "UNIT_MAXHEALTH"}, 1, "UpdateHealth")
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-- end
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--
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-- function MyAddon:UpdateHealth(units)
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-- if units.player then
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-- print("Your HP changed!")
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-- end
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-- end
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-- @class file
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-- @name AceBucket-3.0.lua
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-- @release $Id: AceBucket-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $
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local MAJOR, MINOR = "AceBucket-3.0", 3
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local AceBucket, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
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if not AceBucket then return end -- No Upgrade needed
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AceBucket.buckets = AceBucket.buckets or {}
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AceBucket.embeds = AceBucket.embeds or {}
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-- the libraries will be lazyly bound later, to avoid errors due to loading order issues
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local AceEvent, AceTimer
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-- Lua APIs
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local tconcat = table.concat
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local type, next, pairs, select = type, next, pairs, select
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local tonumber, tostring, rawset = tonumber, tostring, rawset
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local assert, loadstring, error = assert, loadstring, error
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-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
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-- List them here for Mikk's FindGlobals script
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-- GLOBALS: LibStub, geterrorhandler
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local bucketCache = setmetatable({}, {__mode='k'})
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--[[
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xpcall safecall implementation
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]]
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local xpcall = xpcall
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local function errorhandler(err)
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return geterrorhandler()(err)
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end
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local function CreateDispatcher(argCount)
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local code = [[
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local xpcall, eh = ...
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local method, ARGS
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local function call() return method(ARGS) end
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local function dispatch(func, ...)
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method = func
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if not method then return end
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ARGS = ...
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return xpcall(call, eh)
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end
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return dispatch
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]]
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local ARGS = {}
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for i = 1, argCount do ARGS[i] = "arg"..i end
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code = code:gsub("ARGS", tconcat(ARGS, ", "))
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return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
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end
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local Dispatchers = setmetatable({}, {__index=function(self, argCount)
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local dispatcher = CreateDispatcher(argCount)
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rawset(self, argCount, dispatcher)
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return dispatcher
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end})
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Dispatchers[0] = function(func)
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return xpcall(func, errorhandler)
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end
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local function safecall(func, ...)
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return Dispatchers[select('#', ...)](func, ...)
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end
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-- FireBucket ( bucket )
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--
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-- send the bucket to the callback function and schedule the next FireBucket in interval seconds
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local function FireBucket(bucket)
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local received = bucket.received
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-- we dont want to fire empty buckets
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if next(received) then
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local callback = bucket.callback
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if type(callback) == "string" then
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safecall(bucket.object[callback], bucket.object, received)
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else
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safecall(callback, received)
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end
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for k in pairs(received) do
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received[k] = nil
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end
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-- if the bucket was not empty, schedule another FireBucket in interval seconds
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bucket.timer = AceTimer.ScheduleTimer(bucket, FireBucket, bucket.interval, bucket)
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else -- if it was empty, clear the timer and wait for the next event
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bucket.timer = nil
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end
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end
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-- BucketHandler ( event, arg1 )
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--
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-- callback func for AceEvent
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-- stores arg1 in the received table, and schedules the bucket if necessary
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local function BucketHandler(self, event, arg1)
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if arg1 == nil then
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arg1 = "nil"
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end
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self.received[arg1] = (self.received[arg1] or 0) + 1
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-- if we are not scheduled yet, start a timer on the interval for our bucket to be cleared
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if not self.timer then
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self.timer = AceTimer.ScheduleTimer(self, FireBucket, self.interval, self)
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end
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end
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-- RegisterBucket( event, interval, callback, isMessage )
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--
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-- event(string or table) - the event, or a table with the events, that this bucket listens to
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-- interval(int) - time between bucket fireings
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-- callback(func or string) - function pointer, or method name of the object, that gets called when the bucket is cleared
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-- isMessage(boolean) - register AceEvent Messages instead of game events
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local function RegisterBucket(self, event, interval, callback, isMessage)
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-- try to fetch the librarys
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if not AceEvent or not AceTimer then
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AceEvent = LibStub:GetLibrary("AceEvent-3.0", true)
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AceTimer = LibStub:GetLibrary("AceTimer-3.0", true)
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if not AceEvent or not AceTimer then
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error(MAJOR .. " requires AceEvent-3.0 and AceTimer-3.0", 3)
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end
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end
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if type(event) ~= "string" and type(event) ~= "table" then error("Usage: RegisterBucket(event, interval, callback): 'event' - string or table expected.", 3) end
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if not callback then
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if type(event) == "string" then
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callback = event
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else
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error("Usage: RegisterBucket(event, interval, callback): cannot omit callback when event is not a string.", 3)
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end
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end
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if not tonumber(interval) then error("Usage: RegisterBucket(event, interval, callback): 'interval' - number expected.", 3) end
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if type(callback) ~= "string" and type(callback) ~= "function" then error("Usage: RegisterBucket(event, interval, callback): 'callback' - string or function or nil expected.", 3) end
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if type(callback) == "string" and type(self[callback]) ~= "function" then error("Usage: RegisterBucket(event, interval, callback): 'callback' - method not found on target object.", 3) end
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local bucket = next(bucketCache)
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if bucket then
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bucketCache[bucket] = nil
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else
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bucket = { handler = BucketHandler, received = {} }
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end
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bucket.object, bucket.callback, bucket.interval = self, callback, tonumber(interval)
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local regFunc = isMessage and AceEvent.RegisterMessage or AceEvent.RegisterEvent
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if type(event) == "table" then
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for _,e in pairs(event) do
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regFunc(bucket, e, "handler")
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end
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else
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regFunc(bucket, event, "handler")
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end
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||||
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||||
local handle = tostring(bucket)
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||||
AceBucket.buckets[handle] = bucket
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||||
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||||
return handle
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||||
end
|
||||
|
||||
--- Register a Bucket for an event (or a set of events)
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||||
-- @param event The event to listen for, or a table of events.
|
||||
-- @param interval The Bucket interval (burst interval)
|
||||
-- @param callback The callback function, either as a function reference, or a string pointing to a method of the addon object.
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||||
-- @return The handle of the bucket (for unregistering)
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-- @usage
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||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceBucket-3.0")
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||||
-- MyAddon:RegisterBucketEvent("BAG_UPDATE", 0.2, "UpdateBags")
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--
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-- function MyAddon:UpdateBags()
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-- -- do stuff
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||||
-- end
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||||
function AceBucket:RegisterBucketEvent(event, interval, callback)
|
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return RegisterBucket(self, event, interval, callback, false)
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||||
end
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||||
|
||||
--- Register a Bucket for an AceEvent-3.0 addon message (or a set of messages)
|
||||
-- @param message The message to listen for, or a table of messages.
|
||||
-- @param interval The Bucket interval (burst interval)
|
||||
-- @param callback The callback function, either as a function reference, or a string pointing to a method of the addon object.
|
||||
-- @return The handle of the bucket (for unregistering)
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-- @usage
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||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceBucket-3.0")
|
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-- MyAddon:RegisterBucketEvent("SomeAddon_InformationMessage", 0.2, "ProcessData")
|
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--
|
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-- function MyAddon:ProcessData()
|
||||
-- -- do stuff
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||||
-- end
|
||||
function AceBucket:RegisterBucketMessage(message, interval, callback)
|
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return RegisterBucket(self, message, interval, callback, true)
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end
|
||||
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||||
--- Unregister any events and messages from the bucket and clear any remaining data.
|
||||
-- @param handle The handle of the bucket as returned by RegisterBucket*
|
||||
function AceBucket:UnregisterBucket(handle)
|
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local bucket = AceBucket.buckets[handle]
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if bucket then
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AceEvent.UnregisterAllEvents(bucket)
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AceEvent.UnregisterAllMessages(bucket)
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|
||||
-- clear any remaining data in the bucket
|
||||
for k in pairs(bucket.received) do
|
||||
bucket.received[k] = nil
|
||||
end
|
||||
|
||||
if bucket.timer then
|
||||
AceTimer.CancelTimer(bucket, bucket.timer)
|
||||
bucket.timer = nil
|
||||
end
|
||||
|
||||
AceBucket.buckets[handle] = nil
|
||||
-- store our bucket in the cache
|
||||
bucketCache[bucket] = true
|
||||
end
|
||||
end
|
||||
|
||||
--- Unregister all buckets of the current addon object (or custom "self").
|
||||
function AceBucket:UnregisterAllBuckets()
|
||||
-- hmm can we do this more efficient? (it is not done often so shouldn't matter much)
|
||||
for handle, bucket in pairs(AceBucket.buckets) do
|
||||
if bucket.object == self then
|
||||
AceBucket.UnregisterBucket(self, handle)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- embedding and embed handling
|
||||
local mixins = {
|
||||
"RegisterBucketEvent",
|
||||
"RegisterBucketMessage",
|
||||
"UnregisterBucket",
|
||||
"UnregisterAllBuckets",
|
||||
}
|
||||
|
||||
-- Embeds AceBucket into the target object making the functions from the mixins list available on target:..
|
||||
-- @param target target object to embed AceBucket in
|
||||
function AceBucket:Embed( target )
|
||||
for _, v in pairs( mixins ) do
|
||||
target[v] = self[v]
|
||||
end
|
||||
self.embeds[target] = true
|
||||
return target
|
||||
end
|
||||
|
||||
function AceBucket:OnEmbedDisable( target )
|
||||
target:UnregisterAllBuckets()
|
||||
end
|
||||
|
||||
for addon in pairs(AceBucket.embeds) do
|
||||
AceBucket:Embed(addon)
|
||||
end
|
4
lib/AceBucket-3.0/AceBucket-3.0.xml
Normal file
4
lib/AceBucket-3.0/AceBucket-3.0.xml
Normal file
@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceBucket-3.0.lua"/>
|
||||
</Ui>
|
309
lib/AceComm-3.0/AceComm-3.0.lua
Normal file
309
lib/AceComm-3.0/AceComm-3.0.lua
Normal file
@ -0,0 +1,309 @@
|
||||
--- **AceComm-3.0** allows you to send messages of unlimited length over the addon comm channels.
|
||||
-- It'll automatically split the messages into multiple parts and rebuild them on the receiving end.\\
|
||||
-- **ChatThrottleLib** is of course being used to avoid being disconnected by the server.
|
||||
--
|
||||
-- **AceComm-3.0** can be embeded into your addon, either explicitly by calling AceComm:Embed(MyAddon) or by
|
||||
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
|
||||
-- and can be accessed directly, without having to explicitly call AceComm itself.\\
|
||||
-- It is recommended to embed AceComm, otherwise you'll have to specify a custom `self` on all calls you
|
||||
-- make into AceComm.
|
||||
-- @class file
|
||||
-- @name AceComm-3.0
|
||||
-- @release $Id: AceComm-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $
|
||||
|
||||
--[[ AceComm-3.0
|
||||
|
||||
TODO: Time out old data rotting around from dead senders? Not a HUGE deal since the number of possible sender names is somewhat limited.
|
||||
|
||||
]]
|
||||
|
||||
local MAJOR, MINOR = "AceComm-3.0", 6
|
||||
|
||||
local AceComm,oldminor = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not AceComm then return end
|
||||
|
||||
local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
|
||||
local CTL = assert(ChatThrottleLib, "AceComm-3.0 requires ChatThrottleLib")
|
||||
|
||||
-- Lua APIs
|
||||
local type, next, pairs, tostring = type, next, pairs, tostring
|
||||
local strsub, strfind = string.sub, string.find
|
||||
local tinsert, tconcat = table.insert, table.concat
|
||||
local error, assert = error, assert
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: LibStub, DEFAULT_CHAT_FRAME, geterrorhandler
|
||||
|
||||
AceComm.embeds = AceComm.embeds or {}
|
||||
|
||||
-- for my sanity and yours, let's give the message type bytes some names
|
||||
local MSG_MULTI_FIRST = "\001"
|
||||
local MSG_MULTI_NEXT = "\002"
|
||||
local MSG_MULTI_LAST = "\003"
|
||||
|
||||
AceComm.multipart_origprefixes = AceComm.multipart_origprefixes or {} -- e.g. "Prefix\001"="Prefix", "Prefix\002"="Prefix"
|
||||
AceComm.multipart_reassemblers = AceComm.multipart_reassemblers or {} -- e.g. "Prefix\001"="OnReceiveMultipartFirst"
|
||||
|
||||
-- the multipart message spool: indexed by a combination of sender+distribution+
|
||||
AceComm.multipart_spool = AceComm.multipart_spool or {}
|
||||
|
||||
--- Register for Addon Traffic on a specified prefix
|
||||
-- @param prefix A printable character (\032-\255) classification of the message (typically AddonName or AddonNameEvent)
|
||||
-- @param method Callback to call on message reception: Function reference, or method name (string) to call on self. Defaults to "OnCommReceived"
|
||||
function AceComm:RegisterComm(prefix, method)
|
||||
if method == nil then
|
||||
method = "OnCommReceived"
|
||||
end
|
||||
|
||||
return AceComm._RegisterComm(self, prefix, method) -- created by CallbackHandler
|
||||
end
|
||||
|
||||
local warnedPrefix=false
|
||||
|
||||
--- Send a message over the Addon Channel
|
||||
-- @param prefix A printable character (\032-\255) classification of the message (typically AddonName or AddonNameEvent)
|
||||
-- @param text Data to send, nils (\000) not allowed. Any length.
|
||||
-- @param distribution Addon channel, e.g. "RAID", "GUILD", etc; see SendAddonMessage API
|
||||
-- @param target Destination for some distributions; see SendAddonMessage API
|
||||
-- @param prio OPTIONAL: ChatThrottleLib priority, "BULK", "NORMAL" or "ALERT". Defaults to "NORMAL".
|
||||
-- @param callbackFn OPTIONAL: callback function to be called as each chunk is sent. receives 3 args: the user supplied arg (see next), the number of bytes sent so far, and the number of bytes total to send.
|
||||
-- @param callbackArg: OPTIONAL: first arg to the callback function. nil will be passed if not specified.
|
||||
function AceComm:SendCommMessage(prefix, text, distribution, target, prio, callbackFn, callbackArg)
|
||||
prio = prio or "NORMAL" -- pasta's reference implementation had different prio for singlepart and multipart, but that's a very bad idea since that can easily lead to out-of-sequence delivery!
|
||||
if not( type(prefix)=="string" and
|
||||
type(text)=="string" and
|
||||
type(distribution)=="string" and
|
||||
(target==nil or type(target)=="string") and
|
||||
(prio=="BULK" or prio=="NORMAL" or prio=="ALERT")
|
||||
) then
|
||||
error('Usage: SendCommMessage(addon, "prefix", "text", "distribution"[, "target"[, "prio"[, callbackFn, callbackarg]]])', 2)
|
||||
end
|
||||
|
||||
if strfind(prefix, "[\001-\009]") then
|
||||
if strfind(prefix, "[\001-\003]") then
|
||||
error("SendCommMessage: Characters \\001--\\003 in prefix are reserved for AceComm metadata", 2)
|
||||
elseif not warnedPrefix then
|
||||
-- I have some ideas about future extensions that require more control characters /mikk, 20090808
|
||||
geterrorhandler()("SendCommMessage: Heads-up developers: Characters \\004--\\009 in prefix are reserved for AceComm future extension")
|
||||
warnedPrefix = true
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local textlen = #text
|
||||
local maxtextlen = 254 - #prefix -- 254 is the max length of prefix + text that can be sent in one message
|
||||
local queueName = prefix..distribution..(target or "")
|
||||
|
||||
local ctlCallback = nil
|
||||
if callbackFn then
|
||||
ctlCallback = function(sent)
|
||||
return callbackFn(callbackArg, sent, textlen)
|
||||
end
|
||||
end
|
||||
|
||||
if textlen <= maxtextlen then
|
||||
-- fits all in one message
|
||||
CTL:SendAddonMessage(prio, prefix, text, distribution, target, queueName, ctlCallback, textlen)
|
||||
else
|
||||
maxtextlen = maxtextlen - 1 -- 1 extra byte for part indicator in prefix
|
||||
|
||||
-- first part
|
||||
local chunk = strsub(text, 1, maxtextlen)
|
||||
CTL:SendAddonMessage(prio, prefix..MSG_MULTI_FIRST, chunk, distribution, target, queueName, ctlCallback, maxtextlen)
|
||||
|
||||
-- continuation
|
||||
local pos = 1+maxtextlen
|
||||
local prefix2 = prefix..MSG_MULTI_NEXT
|
||||
|
||||
while pos+maxtextlen <= textlen do
|
||||
chunk = strsub(text, pos, pos+maxtextlen-1)
|
||||
CTL:SendAddonMessage(prio, prefix2, chunk, distribution, target, queueName, ctlCallback, pos+maxtextlen-1)
|
||||
pos = pos + maxtextlen
|
||||
end
|
||||
|
||||
-- final part
|
||||
chunk = strsub(text, pos)
|
||||
CTL:SendAddonMessage(prio, prefix..MSG_MULTI_LAST, chunk, distribution, target, queueName, ctlCallback, textlen)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
----------------------------------------
|
||||
-- Message receiving
|
||||
----------------------------------------
|
||||
|
||||
do
|
||||
local compost = setmetatable({}, {__mode = "k"})
|
||||
local function new()
|
||||
local t = next(compost)
|
||||
if t then
|
||||
compost[t]=nil
|
||||
for i=#t,3,-1 do -- faster than pairs loop. don't even nil out 1/2 since they'll be overwritten
|
||||
t[i]=nil
|
||||
end
|
||||
return t
|
||||
end
|
||||
|
||||
return {}
|
||||
end
|
||||
|
||||
local function lostdatawarning(prefix,sender,where)
|
||||
DEFAULT_CHAT_FRAME:AddMessage(MAJOR..": Warning: lost network data regarding '"..tostring(prefix).."' from '"..tostring(sender).."' (in "..where..")")
|
||||
end
|
||||
|
||||
function AceComm:OnReceiveMultipartFirst(prefix, message, distribution, sender)
|
||||
local key = prefix.."\t"..distribution.."\t"..sender -- a unique stream is defined by the prefix + distribution + sender
|
||||
local spool = AceComm.multipart_spool
|
||||
|
||||
--[[
|
||||
if spool[key] then
|
||||
lostdatawarning(prefix,sender,"First")
|
||||
-- continue and overwrite
|
||||
end
|
||||
--]]
|
||||
|
||||
spool[key] = message -- plain string for now
|
||||
end
|
||||
|
||||
function AceComm:OnReceiveMultipartNext(prefix, message, distribution, sender)
|
||||
local key = prefix.."\t"..distribution.."\t"..sender -- a unique stream is defined by the prefix + distribution + sender
|
||||
local spool = AceComm.multipart_spool
|
||||
local olddata = spool[key]
|
||||
|
||||
if not olddata then
|
||||
--lostdatawarning(prefix,sender,"Next")
|
||||
return
|
||||
end
|
||||
|
||||
if type(olddata)~="table" then
|
||||
-- ... but what we have is not a table. So make it one. (Pull a composted one if available)
|
||||
local t = new()
|
||||
t[1] = olddata -- add old data as first string
|
||||
t[2] = message -- and new message as second string
|
||||
spool[key] = t -- and put the table in the spool instead of the old string
|
||||
else
|
||||
tinsert(olddata, message)
|
||||
end
|
||||
end
|
||||
|
||||
function AceComm:OnReceiveMultipartLast(prefix, message, distribution, sender)
|
||||
local key = prefix.."\t"..distribution.."\t"..sender -- a unique stream is defined by the prefix + distribution + sender
|
||||
local spool = AceComm.multipart_spool
|
||||
local olddata = spool[key]
|
||||
|
||||
if not olddata then
|
||||
--lostdatawarning(prefix,sender,"End")
|
||||
return
|
||||
end
|
||||
|
||||
spool[key] = nil
|
||||
|
||||
if type(olddata) == "table" then
|
||||
-- if we've received a "next", the spooled data will be a table for rapid & garbage-free tconcat
|
||||
tinsert(olddata, message)
|
||||
AceComm.callbacks:Fire(prefix, tconcat(olddata, ""), distribution, sender)
|
||||
compost[olddata] = true
|
||||
else
|
||||
-- if we've only received a "first", the spooled data will still only be a string
|
||||
AceComm.callbacks:Fire(prefix, olddata..message, distribution, sender)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
----------------------------------------
|
||||
-- Embed CallbackHandler
|
||||
----------------------------------------
|
||||
|
||||
if not AceComm.callbacks then
|
||||
-- ensure that 'prefix to watch' table is consistent with registered
|
||||
-- callbacks
|
||||
AceComm.__prefixes = {}
|
||||
|
||||
AceComm.callbacks = CallbackHandler:New(AceComm,
|
||||
"_RegisterComm",
|
||||
"UnregisterComm",
|
||||
"UnregisterAllComm")
|
||||
end
|
||||
|
||||
function AceComm.callbacks:OnUsed(target, prefix)
|
||||
AceComm.multipart_origprefixes[prefix..MSG_MULTI_FIRST] = prefix
|
||||
AceComm.multipart_reassemblers[prefix..MSG_MULTI_FIRST] = "OnReceiveMultipartFirst"
|
||||
|
||||
AceComm.multipart_origprefixes[prefix..MSG_MULTI_NEXT] = prefix
|
||||
AceComm.multipart_reassemblers[prefix..MSG_MULTI_NEXT] = "OnReceiveMultipartNext"
|
||||
|
||||
AceComm.multipart_origprefixes[prefix..MSG_MULTI_LAST] = prefix
|
||||
AceComm.multipart_reassemblers[prefix..MSG_MULTI_LAST] = "OnReceiveMultipartLast"
|
||||
end
|
||||
|
||||
function AceComm.callbacks:OnUnused(target, prefix)
|
||||
AceComm.multipart_origprefixes[prefix..MSG_MULTI_FIRST] = nil
|
||||
AceComm.multipart_reassemblers[prefix..MSG_MULTI_FIRST] = nil
|
||||
|
||||
AceComm.multipart_origprefixes[prefix..MSG_MULTI_NEXT] = nil
|
||||
AceComm.multipart_reassemblers[prefix..MSG_MULTI_NEXT] = nil
|
||||
|
||||
AceComm.multipart_origprefixes[prefix..MSG_MULTI_LAST] = nil
|
||||
AceComm.multipart_reassemblers[prefix..MSG_MULTI_LAST] = nil
|
||||
end
|
||||
|
||||
local function OnEvent(this, event, ...)
|
||||
if event == "CHAT_MSG_ADDON" then
|
||||
local prefix,message,distribution,sender = ...
|
||||
local reassemblername = AceComm.multipart_reassemblers[prefix]
|
||||
if reassemblername then
|
||||
-- multipart: reassemble
|
||||
local aceCommReassemblerFunc = AceComm[reassemblername]
|
||||
local origprefix = AceComm.multipart_origprefixes[prefix]
|
||||
aceCommReassemblerFunc(AceComm, origprefix, message, distribution, sender)
|
||||
else
|
||||
-- single part: fire it off immediately and let CallbackHandler decide if it's registered or not
|
||||
AceComm.callbacks:Fire(prefix, message, distribution, sender)
|
||||
end
|
||||
else
|
||||
assert(false, "Received "..tostring(event).." event?!")
|
||||
end
|
||||
end
|
||||
|
||||
AceComm.frame = AceComm.frame or CreateFrame("Frame", "AceComm30Frame")
|
||||
AceComm.frame:SetScript("OnEvent", OnEvent)
|
||||
AceComm.frame:UnregisterAllEvents()
|
||||
AceComm.frame:RegisterEvent("CHAT_MSG_ADDON")
|
||||
|
||||
|
||||
----------------------------------------
|
||||
-- Base library stuff
|
||||
----------------------------------------
|
||||
|
||||
local mixins = {
|
||||
"RegisterComm",
|
||||
"UnregisterComm",
|
||||
"UnregisterAllComm",
|
||||
"SendCommMessage",
|
||||
}
|
||||
|
||||
-- Embeds AceComm-3.0 into the target object making the functions from the mixins list available on target:..
|
||||
-- @param target target object to embed AceComm-3.0 in
|
||||
function AceComm:Embed(target)
|
||||
for k, v in pairs(mixins) do
|
||||
target[v] = self[v]
|
||||
end
|
||||
self.embeds[target] = true
|
||||
return target
|
||||
end
|
||||
|
||||
function AceComm:OnEmbedDisable(target)
|
||||
target:UnregisterAllComm()
|
||||
end
|
||||
|
||||
-- Update embeds
|
||||
for target, v in pairs(AceComm.embeds) do
|
||||
AceComm:Embed(target)
|
||||
end
|
5
lib/AceComm-3.0/AceComm-3.0.xml
Normal file
5
lib/AceComm-3.0/AceComm-3.0.xml
Normal file
@ -0,0 +1,5 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="ChatThrottleLib.lua"/>
|
||||
<Script file="AceComm-3.0.lua"/>
|
||||
</Ui>
|
503
lib/AceComm-3.0/ChatThrottleLib.lua
Normal file
503
lib/AceComm-3.0/ChatThrottleLib.lua
Normal file
@ -0,0 +1,503 @@
|
||||
--
|
||||
-- ChatThrottleLib by Mikk
|
||||
--
|
||||
-- Manages AddOn chat output to keep player from getting kicked off.
|
||||
--
|
||||
-- ChatThrottleLib:SendChatMessage/:SendAddonMessage functions that accept
|
||||
-- a Priority ("BULK", "NORMAL", "ALERT") as well as prefix for SendChatMessage.
|
||||
--
|
||||
-- Priorities get an equal share of available bandwidth when fully loaded.
|
||||
-- Communication channels are separated on extension+chattype+destination and
|
||||
-- get round-robinned. (Destination only matters for whispers and channels,
|
||||
-- obviously)
|
||||
--
|
||||
-- Will install hooks for SendChatMessage and SendAddonMessage to measure
|
||||
-- bandwidth bypassing the library and use less bandwidth itself.
|
||||
--
|
||||
--
|
||||
-- Fully embeddable library. Just copy this file into your addon directory,
|
||||
-- add it to the .toc, and it's done.
|
||||
--
|
||||
-- Can run as a standalone addon also, but, really, just embed it! :-)
|
||||
--
|
||||
|
||||
local CTL_VERSION = 21
|
||||
|
||||
local _G = _G
|
||||
|
||||
if _G.ChatThrottleLib then
|
||||
if _G.ChatThrottleLib.version >= CTL_VERSION then
|
||||
-- There's already a newer (or same) version loaded. Buh-bye.
|
||||
return
|
||||
elseif not _G.ChatThrottleLib.securelyHooked then
|
||||
print("ChatThrottleLib: Warning: There's an ANCIENT ChatThrottleLib.lua (pre-wow 2.0, <v16) in an addon somewhere. Get the addon updated or copy in a newer ChatThrottleLib.lua (>=v16) in it!")
|
||||
-- ATTEMPT to unhook; this'll behave badly if someone else has hooked...
|
||||
-- ... and if someone has securehooked, they can kiss that goodbye too... >.<
|
||||
_G.SendChatMessage = _G.ChatThrottleLib.ORIG_SendChatMessage
|
||||
if _G.ChatThrottleLib.ORIG_SendAddonMessage then
|
||||
_G.SendAddonMessage = _G.ChatThrottleLib.ORIG_SendAddonMessage
|
||||
end
|
||||
end
|
||||
_G.ChatThrottleLib.ORIG_SendChatMessage = nil
|
||||
_G.ChatThrottleLib.ORIG_SendAddonMessage = nil
|
||||
end
|
||||
|
||||
if not _G.ChatThrottleLib then
|
||||
_G.ChatThrottleLib = {}
|
||||
end
|
||||
|
||||
ChatThrottleLib = _G.ChatThrottleLib -- in case some addon does "local ChatThrottleLib" above us and we're copypasted (AceComm-2, sigh)
|
||||
local ChatThrottleLib = _G.ChatThrottleLib
|
||||
|
||||
ChatThrottleLib.version = CTL_VERSION
|
||||
|
||||
|
||||
|
||||
------------------ TWEAKABLES -----------------
|
||||
|
||||
ChatThrottleLib.MAX_CPS = 800 -- 2000 seems to be safe if NOTHING ELSE is happening. let's call it 800.
|
||||
ChatThrottleLib.MSG_OVERHEAD = 40 -- Guesstimate overhead for sending a message; source+dest+chattype+protocolstuff
|
||||
|
||||
ChatThrottleLib.BURST = 4000 -- WoW's server buffer seems to be about 32KB. 8KB should be safe, but seen disconnects on _some_ servers. Using 4KB now.
|
||||
|
||||
ChatThrottleLib.MIN_FPS = 20 -- Reduce output CPS to half (and don't burst) if FPS drops below this value
|
||||
|
||||
|
||||
local setmetatable = setmetatable
|
||||
local table_remove = table.remove
|
||||
local tostring = tostring
|
||||
local GetTime = GetTime
|
||||
local math_min = math.min
|
||||
local math_max = math.max
|
||||
local next = next
|
||||
local strlen = string.len
|
||||
local GetFrameRate = GetFrameRate
|
||||
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
-- Double-linked ring implementation
|
||||
|
||||
local Ring = {}
|
||||
local RingMeta = { __index = Ring }
|
||||
|
||||
function Ring:New()
|
||||
local ret = {}
|
||||
setmetatable(ret, RingMeta)
|
||||
return ret
|
||||
end
|
||||
|
||||
function Ring:Add(obj) -- Append at the "far end" of the ring (aka just before the current position)
|
||||
if self.pos then
|
||||
obj.prev = self.pos.prev
|
||||
obj.prev.next = obj
|
||||
obj.next = self.pos
|
||||
obj.next.prev = obj
|
||||
else
|
||||
obj.next = obj
|
||||
obj.prev = obj
|
||||
self.pos = obj
|
||||
end
|
||||
end
|
||||
|
||||
function Ring:Remove(obj)
|
||||
obj.next.prev = obj.prev
|
||||
obj.prev.next = obj.next
|
||||
if self.pos == obj then
|
||||
self.pos = obj.next
|
||||
if self.pos == obj then
|
||||
self.pos = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
-- Recycling bin for pipes
|
||||
-- A pipe is a plain integer-indexed queue, which also happens to be a ring member
|
||||
|
||||
ChatThrottleLib.PipeBin = nil -- pre-v19, drastically different
|
||||
local PipeBin = setmetatable({}, {__mode="k"})
|
||||
|
||||
local function DelPipe(pipe)
|
||||
for i = #pipe, 1, -1 do
|
||||
pipe[i] = nil
|
||||
end
|
||||
pipe.prev = nil
|
||||
pipe.next = nil
|
||||
|
||||
PipeBin[pipe] = true
|
||||
end
|
||||
|
||||
local function NewPipe()
|
||||
local pipe = next(PipeBin)
|
||||
if pipe then
|
||||
PipeBin[pipe] = nil
|
||||
return pipe
|
||||
end
|
||||
return {}
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
-- Recycling bin for messages
|
||||
|
||||
ChatThrottleLib.MsgBin = nil -- pre-v19, drastically different
|
||||
local MsgBin = setmetatable({}, {__mode="k"})
|
||||
|
||||
local function DelMsg(msg)
|
||||
msg[1] = nil
|
||||
-- there's more parameters, but they're very repetetive so the string pool doesn't suffer really, and it's faster to just not delete them.
|
||||
MsgBin[msg] = true
|
||||
end
|
||||
|
||||
local function NewMsg()
|
||||
local msg = next(MsgBin)
|
||||
if msg then
|
||||
MsgBin[msg] = nil
|
||||
return msg
|
||||
end
|
||||
return {}
|
||||
end
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
-- ChatThrottleLib:Init
|
||||
-- Initialize queues, set up frame for OnUpdate, etc
|
||||
|
||||
|
||||
function ChatThrottleLib:Init()
|
||||
|
||||
-- Set up queues
|
||||
if not self.Prio then
|
||||
self.Prio = {}
|
||||
self.Prio["ALERT"] = { ByName = {}, Ring = Ring:New(), avail = 0 }
|
||||
self.Prio["NORMAL"] = { ByName = {}, Ring = Ring:New(), avail = 0 }
|
||||
self.Prio["BULK"] = { ByName = {}, Ring = Ring:New(), avail = 0 }
|
||||
end
|
||||
|
||||
-- v4: total send counters per priority
|
||||
for _, Prio in pairs(self.Prio) do
|
||||
Prio.nTotalSent = Prio.nTotalSent or 0
|
||||
end
|
||||
|
||||
if not self.avail then
|
||||
self.avail = 0 -- v5
|
||||
end
|
||||
if not self.nTotalSent then
|
||||
self.nTotalSent = 0 -- v5
|
||||
end
|
||||
|
||||
|
||||
-- Set up a frame to get OnUpdate events
|
||||
if not self.Frame then
|
||||
self.Frame = CreateFrame("Frame")
|
||||
self.Frame:Hide()
|
||||
end
|
||||
self.Frame:SetScript("OnUpdate", self.OnUpdate)
|
||||
self.Frame:SetScript("OnEvent", self.OnEvent) -- v11: Monitor P_E_W so we can throttle hard for a few seconds
|
||||
self.Frame:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
self.OnUpdateDelay = 0
|
||||
self.LastAvailUpdate = GetTime()
|
||||
self.HardThrottlingBeginTime = GetTime() -- v11: Throttle hard for a few seconds after startup
|
||||
|
||||
-- Hook SendChatMessage and SendAddonMessage so we can measure unpiped traffic and avoid overloads (v7)
|
||||
if not self.securelyHooked then
|
||||
-- Use secure hooks as of v16. Old regular hook support yanked out in v21.
|
||||
self.securelyHooked = true
|
||||
--SendChatMessage
|
||||
hooksecurefunc("SendChatMessage", function(...)
|
||||
return ChatThrottleLib.Hook_SendChatMessage(...)
|
||||
end)
|
||||
--SendAddonMessage
|
||||
hooksecurefunc("SendAddonMessage", function(...)
|
||||
return ChatThrottleLib.Hook_SendAddonMessage(...)
|
||||
end)
|
||||
end
|
||||
self.nBypass = 0
|
||||
end
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
-- ChatThrottleLib.Hook_SendChatMessage / .Hook_SendAddonMessage
|
||||
|
||||
local bMyTraffic = false
|
||||
|
||||
function ChatThrottleLib.Hook_SendChatMessage(text, chattype, language, destination, ...)
|
||||
if bMyTraffic then
|
||||
return
|
||||
end
|
||||
local self = ChatThrottleLib
|
||||
local size = strlen(tostring(text or "")) + strlen(tostring(destination or "")) + self.MSG_OVERHEAD
|
||||
self.avail = self.avail - size
|
||||
self.nBypass = self.nBypass + size -- just a statistic
|
||||
end
|
||||
function ChatThrottleLib.Hook_SendAddonMessage(prefix, text, chattype, destination, ...)
|
||||
if bMyTraffic then
|
||||
return
|
||||
end
|
||||
local self = ChatThrottleLib
|
||||
local size = tostring(text or ""):len() + tostring(prefix or ""):len();
|
||||
size = size + tostring(destination or ""):len() + self.MSG_OVERHEAD
|
||||
self.avail = self.avail - size
|
||||
self.nBypass = self.nBypass + size -- just a statistic
|
||||
end
|
||||
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
-- ChatThrottleLib:UpdateAvail
|
||||
-- Update self.avail with how much bandwidth is currently available
|
||||
|
||||
function ChatThrottleLib:UpdateAvail()
|
||||
local now = GetTime()
|
||||
local MAX_CPS = self.MAX_CPS;
|
||||
local newavail = MAX_CPS * (now - self.LastAvailUpdate)
|
||||
local avail = self.avail
|
||||
|
||||
if now - self.HardThrottlingBeginTime < 5 then
|
||||
-- First 5 seconds after startup/zoning: VERY hard clamping to avoid irritating the server rate limiter, it seems very cranky then
|
||||
avail = math_min(avail + (newavail*0.1), MAX_CPS*0.5)
|
||||
self.bChoking = true
|
||||
elseif GetFramerate() < self.MIN_FPS then -- GetFrameRate call takes ~0.002 secs
|
||||
avail = math_min(MAX_CPS, avail + newavail*0.5)
|
||||
self.bChoking = true -- just a statistic
|
||||
else
|
||||
avail = math_min(self.BURST, avail + newavail)
|
||||
self.bChoking = false
|
||||
end
|
||||
|
||||
avail = math_max(avail, 0-(MAX_CPS*2)) -- Can go negative when someone is eating bandwidth past the lib. but we refuse to stay silent for more than 2 seconds; if they can do it, we can.
|
||||
|
||||
self.avail = avail
|
||||
self.LastAvailUpdate = now
|
||||
|
||||
return avail
|
||||
end
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
-- Despooling logic
|
||||
|
||||
function ChatThrottleLib:Despool(Prio)
|
||||
local ring = Prio.Ring
|
||||
while ring.pos and Prio.avail > ring.pos[1].nSize do
|
||||
local msg = table_remove(Prio.Ring.pos, 1)
|
||||
if not Prio.Ring.pos[1] then
|
||||
local pipe = Prio.Ring.pos
|
||||
Prio.Ring:Remove(pipe)
|
||||
Prio.ByName[pipe.name] = nil
|
||||
DelPipe(pipe)
|
||||
else
|
||||
Prio.Ring.pos = Prio.Ring.pos.next
|
||||
end
|
||||
Prio.avail = Prio.avail - msg.nSize
|
||||
bMyTraffic = true
|
||||
msg.f(unpack(msg, 1, msg.n))
|
||||
bMyTraffic = false
|
||||
Prio.nTotalSent = Prio.nTotalSent + msg.nSize
|
||||
DelMsg(msg)
|
||||
if msg.callbackFn then
|
||||
msg.callbackFn (msg.callbackArg)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function ChatThrottleLib.OnEvent(this,event)
|
||||
-- v11: We know that the rate limiter is touchy after login. Assume that it's touchy after zoning, too.
|
||||
local self = ChatThrottleLib
|
||||
if event == "PLAYER_ENTERING_WORLD" then
|
||||
self.HardThrottlingBeginTime = GetTime() -- Throttle hard for a few seconds after zoning
|
||||
self.avail = 0
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function ChatThrottleLib.OnUpdate(this,delay)
|
||||
local self = ChatThrottleLib
|
||||
|
||||
self.OnUpdateDelay = self.OnUpdateDelay + delay
|
||||
if self.OnUpdateDelay < 0.08 then
|
||||
return
|
||||
end
|
||||
self.OnUpdateDelay = 0
|
||||
|
||||
self:UpdateAvail()
|
||||
|
||||
if self.avail < 0 then
|
||||
return -- argh. some bastard is spewing stuff past the lib. just bail early to save cpu.
|
||||
end
|
||||
|
||||
-- See how many of our priorities have queued messages (we only have 3, don't worry about the loop)
|
||||
local n = 0
|
||||
for prioname,Prio in pairs(self.Prio) do
|
||||
if Prio.Ring.pos or Prio.avail < 0 then
|
||||
n = n + 1
|
||||
end
|
||||
end
|
||||
|
||||
-- Anything queued still?
|
||||
if n<1 then
|
||||
-- Nope. Move spillover bandwidth to global availability gauge and clear self.bQueueing
|
||||
for prioname, Prio in pairs(self.Prio) do
|
||||
self.avail = self.avail + Prio.avail
|
||||
Prio.avail = 0
|
||||
end
|
||||
self.bQueueing = false
|
||||
self.Frame:Hide()
|
||||
return
|
||||
end
|
||||
|
||||
-- There's stuff queued. Hand out available bandwidth to priorities as needed and despool their queues
|
||||
local avail = self.avail/n
|
||||
self.avail = 0
|
||||
|
||||
for prioname, Prio in pairs(self.Prio) do
|
||||
if Prio.Ring.pos or Prio.avail < 0 then
|
||||
Prio.avail = Prio.avail + avail
|
||||
if Prio.Ring.pos and Prio.avail > Prio.Ring.pos[1].nSize then
|
||||
self:Despool(Prio)
|
||||
-- Note: We might not get here if the user-supplied callback function errors out! Take care!
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
-- Spooling logic
|
||||
|
||||
|
||||
function ChatThrottleLib:Enqueue(prioname, pipename, msg)
|
||||
local Prio = self.Prio[prioname]
|
||||
local pipe = Prio.ByName[pipename]
|
||||
if not pipe then
|
||||
self.Frame:Show()
|
||||
pipe = NewPipe()
|
||||
pipe.name = pipename
|
||||
Prio.ByName[pipename] = pipe
|
||||
Prio.Ring:Add(pipe)
|
||||
end
|
||||
|
||||
pipe[#pipe + 1] = msg
|
||||
|
||||
self.bQueueing = true
|
||||
end
|
||||
|
||||
|
||||
|
||||
function ChatThrottleLib:SendChatMessage(prio, prefix, text, chattype, language, destination, queueName, callbackFn, callbackArg)
|
||||
if not self or not prio or not prefix or not text or not self.Prio[prio] then
|
||||
error('Usage: ChatThrottleLib:SendChatMessage("{BULK||NORMAL||ALERT}", "prefix", "text"[, "chattype"[, "language"[, "destination"]]]', 2)
|
||||
end
|
||||
if callbackFn and type(callbackFn)~="function" then
|
||||
error('ChatThrottleLib:ChatMessage(): callbackFn: expected function, got '..type(callbackFn), 2)
|
||||
end
|
||||
|
||||
local nSize = text:len()
|
||||
|
||||
if nSize>255 then
|
||||
error("ChatThrottleLib:SendChatMessage(): message length cannot exceed 255 bytes", 2)
|
||||
end
|
||||
|
||||
nSize = nSize + self.MSG_OVERHEAD
|
||||
|
||||
-- Check if there's room in the global available bandwidth gauge to send directly
|
||||
if not self.bQueueing and nSize < self:UpdateAvail() then
|
||||
self.avail = self.avail - nSize
|
||||
bMyTraffic = true
|
||||
_G.SendChatMessage(text, chattype, language, destination)
|
||||
bMyTraffic = false
|
||||
self.Prio[prio].nTotalSent = self.Prio[prio].nTotalSent + nSize
|
||||
if callbackFn then
|
||||
callbackFn (callbackArg)
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
-- Message needs to be queued
|
||||
local msg = NewMsg()
|
||||
msg.f = _G.SendChatMessage
|
||||
msg[1] = text
|
||||
msg[2] = chattype or "SAY"
|
||||
msg[3] = language
|
||||
msg[4] = destination
|
||||
msg.n = 4
|
||||
msg.nSize = nSize
|
||||
msg.callbackFn = callbackFn
|
||||
msg.callbackArg = callbackArg
|
||||
|
||||
self:Enqueue(prio, queueName or (prefix..(chattype or "SAY")..(destination or "")), msg)
|
||||
end
|
||||
|
||||
|
||||
function ChatThrottleLib:SendAddonMessage(prio, prefix, text, chattype, target, queueName, callbackFn, callbackArg)
|
||||
if not self or not prio or not prefix or not text or not chattype or not self.Prio[prio] then
|
||||
error('Usage: ChatThrottleLib:SendAddonMessage("{BULK||NORMAL||ALERT}", "prefix", "text", "chattype"[, "target"])', 2)
|
||||
end
|
||||
if callbackFn and type(callbackFn)~="function" then
|
||||
error('ChatThrottleLib:SendAddonMessage(): callbackFn: expected function, got '..type(callbackFn), 2)
|
||||
end
|
||||
|
||||
local nSize = prefix:len() + 1 + text:len();
|
||||
|
||||
if nSize>255 then
|
||||
error("ChatThrottleLib:SendAddonMessage(): prefix + message length cannot exceed 254 bytes", 2)
|
||||
end
|
||||
|
||||
nSize = nSize + self.MSG_OVERHEAD;
|
||||
|
||||
-- Check if there's room in the global available bandwidth gauge to send directly
|
||||
if not self.bQueueing and nSize < self:UpdateAvail() then
|
||||
self.avail = self.avail - nSize
|
||||
bMyTraffic = true
|
||||
_G.SendAddonMessage(prefix, text, chattype, target)
|
||||
bMyTraffic = false
|
||||
self.Prio[prio].nTotalSent = self.Prio[prio].nTotalSent + nSize
|
||||
if callbackFn then
|
||||
callbackFn (callbackArg)
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
-- Message needs to be queued
|
||||
local msg = NewMsg()
|
||||
msg.f = _G.SendAddonMessage
|
||||
msg[1] = prefix
|
||||
msg[2] = text
|
||||
msg[3] = chattype
|
||||
msg[4] = target
|
||||
msg.n = (target~=nil) and 4 or 3;
|
||||
msg.nSize = nSize
|
||||
msg.callbackFn = callbackFn
|
||||
msg.callbackArg = callbackArg
|
||||
|
||||
self:Enqueue(prio, queueName or (prefix..chattype..(target or "")), msg)
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
-- Get the ball rolling!
|
||||
|
||||
ChatThrottleLib:Init()
|
||||
|
||||
--[[ WoWBench debugging snippet
|
||||
if(WOWB_VER) then
|
||||
local function SayTimer()
|
||||
print("SAY: "..GetTime().." "..arg1)
|
||||
end
|
||||
ChatThrottleLib.Frame:SetScript("OnEvent", SayTimer)
|
||||
ChatThrottleLib.Frame:RegisterEvent("CHAT_MSG_SAY")
|
||||
end
|
||||
]]
|
||||
|
||||
|
514
lib/AceHook-3.0/AceHook-3.0.lua
Normal file
514
lib/AceHook-3.0/AceHook-3.0.lua
Normal file
@ -0,0 +1,514 @@
|
||||
--- **AceHook-3.0** offers safe Hooking/Unhooking of functions, methods and frame scripts.
|
||||
-- Using AceHook-3.0 is recommended when you need to unhook your hooks again, so the hook chain isn't broken
|
||||
-- when you manually restore the original function.
|
||||
--
|
||||
-- **AceHook-3.0** can be embeded into your addon, either explicitly by calling AceHook:Embed(MyAddon) or by
|
||||
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
|
||||
-- and can be accessed directly, without having to explicitly call AceHook itself.\\
|
||||
-- It is recommended to embed AceHook, otherwise you'll have to specify a custom `self` on all calls you
|
||||
-- make into AceHook.
|
||||
-- @class file
|
||||
-- @name AceHook-3.0
|
||||
-- @release $Id: AceHook-3.0.lua 877 2009-11-02 15:56:50Z nevcairiel $
|
||||
local ACEHOOK_MAJOR, ACEHOOK_MINOR = "AceHook-3.0", 5
|
||||
local AceHook, oldminor = LibStub:NewLibrary(ACEHOOK_MAJOR, ACEHOOK_MINOR)
|
||||
|
||||
if not AceHook then return end -- No upgrade needed
|
||||
|
||||
AceHook.embeded = AceHook.embeded or {}
|
||||
AceHook.registry = AceHook.registry or setmetatable({}, {__index = function(tbl, key) tbl[key] = {} return tbl[key] end })
|
||||
AceHook.handlers = AceHook.handlers or {}
|
||||
AceHook.actives = AceHook.actives or {}
|
||||
AceHook.scripts = AceHook.scripts or {}
|
||||
AceHook.onceSecure = AceHook.onceSecure or {}
|
||||
AceHook.hooks = AceHook.hooks or {}
|
||||
|
||||
-- local upvalues
|
||||
local registry = AceHook.registry
|
||||
local handlers = AceHook.handlers
|
||||
local actives = AceHook.actives
|
||||
local scripts = AceHook.scripts
|
||||
local onceSecure = AceHook.onceSecure
|
||||
|
||||
-- Lua APIs
|
||||
local pairs, next, type = pairs, next, type
|
||||
local format = string.format
|
||||
local assert, error = assert, error
|
||||
|
||||
-- WoW APIs
|
||||
local issecurevariable, hooksecurefunc = issecurevariable, hooksecurefunc
|
||||
local _G = _G
|
||||
|
||||
-- functions for later definition
|
||||
local donothing, createHook, hook
|
||||
|
||||
local protectedScripts = {
|
||||
OnClick = true,
|
||||
}
|
||||
|
||||
-- upgrading of embeded is done at the bottom of the file
|
||||
|
||||
local mixins = {
|
||||
"Hook", "SecureHook",
|
||||
"HookScript", "SecureHookScript",
|
||||
"Unhook", "UnhookAll",
|
||||
"IsHooked",
|
||||
"RawHook", "RawHookScript"
|
||||
}
|
||||
|
||||
-- AceHook:Embed( target )
|
||||
-- target (object) - target object to embed AceHook in
|
||||
--
|
||||
-- Embeds AceEevent into the target object making the functions from the mixins list available on target:..
|
||||
function AceHook:Embed( target )
|
||||
for k, v in pairs( mixins ) do
|
||||
target[v] = self[v]
|
||||
end
|
||||
self.embeded[target] = true
|
||||
-- inject the hooks table safely
|
||||
target.hooks = target.hooks or {}
|
||||
return target
|
||||
end
|
||||
|
||||
-- AceHook:OnEmbedDisable( target )
|
||||
-- target (object) - target object that is being disabled
|
||||
--
|
||||
-- Unhooks all hooks when the target disables.
|
||||
-- this method should be called by the target manually or by an addon framework
|
||||
function AceHook:OnEmbedDisable( target )
|
||||
target:UnhookAll()
|
||||
end
|
||||
|
||||
function createHook(self, handler, orig, secure, failsafe)
|
||||
local uid
|
||||
local method = type(handler) == "string"
|
||||
if failsafe and not secure then
|
||||
-- failsafe hook creation
|
||||
uid = function(...)
|
||||
if actives[uid] then
|
||||
if method then
|
||||
self[handler](self, ...)
|
||||
else
|
||||
handler(...)
|
||||
end
|
||||
end
|
||||
return orig(...)
|
||||
end
|
||||
-- /failsafe hook
|
||||
else
|
||||
-- all other hooks
|
||||
uid = function(...)
|
||||
if actives[uid] then
|
||||
if method then
|
||||
return self[handler](self, ...)
|
||||
else
|
||||
return handler(...)
|
||||
end
|
||||
elseif not secure then -- backup on non secure
|
||||
return orig(...)
|
||||
end
|
||||
end
|
||||
-- /hook
|
||||
end
|
||||
return uid
|
||||
end
|
||||
|
||||
function donothing() end
|
||||
|
||||
function hook(self, obj, method, handler, script, secure, raw, forceSecure, usage)
|
||||
if not handler then handler = method end
|
||||
|
||||
-- These asserts make sure AceHooks's devs play by the rules.
|
||||
assert(not script or type(script) == "boolean")
|
||||
assert(not secure or type(secure) == "boolean")
|
||||
assert(not raw or type(raw) == "boolean")
|
||||
assert(not forceSecure or type(forceSecure) == "boolean")
|
||||
assert(usage)
|
||||
|
||||
-- Error checking Battery!
|
||||
if obj and type(obj) ~= "table" then
|
||||
error(format("%s: 'object' - nil or table expected got %s", usage, type(obj)), 3)
|
||||
end
|
||||
if type(method) ~= "string" then
|
||||
error(format("%s: 'method' - string expected got %s", usage, type(method)), 3)
|
||||
end
|
||||
if type(handler) ~= "string" and type(handler) ~= "function" then
|
||||
error(format("%s: 'handler' - nil, string, or function expected got %s", usage, type(handler)), 3)
|
||||
end
|
||||
if type(handler) == "string" and type(self[handler]) ~= "function" then
|
||||
error(format("%s: 'handler' - Handler specified does not exist at self[handler]", usage), 3)
|
||||
end
|
||||
if script then
|
||||
if not secure and obj:IsProtected() and protectedScripts[method] then
|
||||
error(format("Cannot hook secure script %q; Use SecureHookScript(obj, method, [handler]) instead.", method), 3)
|
||||
end
|
||||
if not obj or not obj.GetScript or not obj:HasScript(method) then
|
||||
error(format("%s: You can only hook a script on a frame object", usage), 3)
|
||||
end
|
||||
else
|
||||
local issecure
|
||||
if obj then
|
||||
issecure = onceSecure[obj] and onceSecure[obj][method] or issecurevariable(obj, method)
|
||||
else
|
||||
issecure = onceSecure[method] or issecurevariable(method)
|
||||
end
|
||||
if issecure then
|
||||
if forceSecure then
|
||||
if obj then
|
||||
onceSecure[obj] = onceSecure[obj] or {}
|
||||
onceSecure[obj][method] = true
|
||||
else
|
||||
onceSecure[method] = true
|
||||
end
|
||||
elseif not secure then
|
||||
error(format("%s: Attempt to hook secure function %s. Use `SecureHook' or add `true' to the argument list to override.", usage, method), 3)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local uid
|
||||
if obj then
|
||||
uid = registry[self][obj] and registry[self][obj][method]
|
||||
else
|
||||
uid = registry[self][method]
|
||||
end
|
||||
|
||||
if uid then
|
||||
if actives[uid] then
|
||||
-- Only two sane choices exist here. We either a) error 100% of the time or b) always unhook and then hook
|
||||
-- choice b would likely lead to odd debuging conditions or other mysteries so we're going with a.
|
||||
error(format("Attempting to rehook already active hook %s.", method))
|
||||
end
|
||||
|
||||
if handlers[uid] == handler then -- turn on a decative hook, note enclosures break this ability, small memory leak
|
||||
actives[uid] = true
|
||||
return
|
||||
elseif obj then -- is there any reason not to call unhook instead of doing the following several lines?
|
||||
if self.hooks and self.hooks[obj] then
|
||||
self.hooks[obj][method] = nil
|
||||
end
|
||||
registry[self][obj][method] = nil
|
||||
else
|
||||
if self.hooks then
|
||||
self.hooks[method] = nil
|
||||
end
|
||||
registry[self][method] = nil
|
||||
end
|
||||
handlers[uid], actives[uid], scripts[uid] = nil, nil, nil
|
||||
uid = nil
|
||||
end
|
||||
|
||||
local orig
|
||||
if script then
|
||||
orig = obj:GetScript(method) or donothing
|
||||
elseif obj then
|
||||
orig = obj[method]
|
||||
else
|
||||
orig = _G[method]
|
||||
end
|
||||
|
||||
if not orig then
|
||||
error(format("%s: Attempting to hook a non existing target", usage), 3)
|
||||
end
|
||||
|
||||
uid = createHook(self, handler, orig, secure, not (raw or secure))
|
||||
|
||||
if obj then
|
||||
self.hooks[obj] = self.hooks[obj] or {}
|
||||
registry[self][obj] = registry[self][obj] or {}
|
||||
registry[self][obj][method] = uid
|
||||
|
||||
if not secure then
|
||||
self.hooks[obj][method] = orig
|
||||
end
|
||||
|
||||
if script then
|
||||
-- If the script is empty before, HookScript will not work, so use SetScript instead
|
||||
-- This will make the hook insecure, but shouldnt matter, since it was empty before.
|
||||
-- It does not taint the full frame.
|
||||
if not secure or orig == donothing then
|
||||
obj:SetScript(method, uid)
|
||||
elseif secure then
|
||||
obj:HookScript(method, uid)
|
||||
end
|
||||
else
|
||||
if not secure then
|
||||
obj[method] = uid
|
||||
else
|
||||
hooksecurefunc(obj, method, uid)
|
||||
end
|
||||
end
|
||||
else
|
||||
registry[self][method] = uid
|
||||
|
||||
if not secure then
|
||||
_G[method] = uid
|
||||
self.hooks[method] = orig
|
||||
else
|
||||
hooksecurefunc(method, uid)
|
||||
end
|
||||
end
|
||||
|
||||
actives[uid], handlers[uid], scripts[uid] = true, handler, script and true or nil
|
||||
end
|
||||
|
||||
--- Hook a function or a method on an object.
|
||||
-- The hook created will be a "safe hook", that means that your handler will be called
|
||||
-- before the hooked function ("Pre-Hook"), and you don't have to call the original function yourself,
|
||||
-- however you cannot stop the execution of the function, or modify any of the arguments/return values.\\
|
||||
-- This type of hook is typically used if you need to know if some function got called, and don't want to modify it.
|
||||
-- @paramsig [object], method, [handler], [hookSecure]
|
||||
-- @param object The object to hook a method from
|
||||
-- @param method If object was specified, the name of the method, or the name of the function to hook.
|
||||
-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked function)
|
||||
-- @param hookSecure If true, AceHook will allow hooking of secure functions.
|
||||
-- @usage
|
||||
-- -- create an addon with AceHook embeded
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("HookDemo", "AceHook-3.0")
|
||||
--
|
||||
-- function MyAddon:OnEnable()
|
||||
-- -- Hook ActionButton_UpdateHotkeys, overwriting the secure status
|
||||
-- self:Hook("ActionButton_UpdateHotkeys", true)
|
||||
-- end
|
||||
--
|
||||
-- function MyAddon:ActionButton_UpdateHotkeys(button, type)
|
||||
-- print(button:GetName() .. " is updating its HotKey")
|
||||
-- end
|
||||
function AceHook:Hook(object, method, handler, hookSecure)
|
||||
if type(object) == "string" then
|
||||
method, handler, hookSecure, object = object, method, handler, nil
|
||||
end
|
||||
|
||||
if handler == true then
|
||||
handler, hookSecure = nil, true
|
||||
end
|
||||
|
||||
hook(self, object, method, handler, false, false, false, hookSecure or false, "Usage: Hook([object], method, [handler], [hookSecure])")
|
||||
end
|
||||
|
||||
--- RawHook a function or a method on an object.
|
||||
-- The hook created will be a "raw hook", that means that your handler will completly replace
|
||||
-- the original function, and your handler has to call the original function (or not, depending on your intentions).\\
|
||||
-- The original function will be stored in `self.hooks[object][method]` or `self.hooks[functionName]` respectively.\\
|
||||
-- This type of hook can be used for all purposes, and is usually the most common case when you need to modify arguments
|
||||
-- or want to control execution of the original function.
|
||||
-- @paramsig [object], method, [handler], [hookSecure]
|
||||
-- @param object The object to hook a method from
|
||||
-- @param method If object was specified, the name of the method, or the name of the function to hook.
|
||||
-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked function)
|
||||
-- @param hookSecure If true, AceHook will allow hooking of secure functions.
|
||||
-- @usage
|
||||
-- -- create an addon with AceHook embeded
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("HookDemo", "AceHook-3.0")
|
||||
--
|
||||
-- function MyAddon:OnEnable()
|
||||
-- -- Hook ActionButton_UpdateHotkeys, overwriting the secure status
|
||||
-- self:RawHook("ActionButton_UpdateHotkeys", true)
|
||||
-- end
|
||||
--
|
||||
-- function MyAddon:ActionButton_UpdateHotkeys(button, type)
|
||||
-- if button:GetName() == "MyButton" then
|
||||
-- -- do stuff here
|
||||
-- else
|
||||
-- self.hooks.ActionButton_UpdateHotkeys(button, type)
|
||||
-- end
|
||||
-- end
|
||||
function AceHook:RawHook(object, method, handler, hookSecure)
|
||||
if type(object) == "string" then
|
||||
method, handler, hookSecure, object = object, method, handler, nil
|
||||
end
|
||||
|
||||
if handler == true then
|
||||
handler, hookSecure = nil, true
|
||||
end
|
||||
|
||||
hook(self, object, method, handler, false, false, true, hookSecure or false, "Usage: RawHook([object], method, [handler], [hookSecure])")
|
||||
end
|
||||
|
||||
--- SecureHook a function or a method on an object.
|
||||
-- This function is a wrapper around the `hooksecurefunc` function in the WoW API. Using AceHook
|
||||
-- extends the functionality of secure hooks, and adds the ability to unhook once the hook isn't
|
||||
-- required anymore, or the addon is being disabled.\\
|
||||
-- Secure Hooks should be used if the secure-status of the function is vital to its function,
|
||||
-- and taint would block execution. Secure Hooks are always called after the original function was called
|
||||
-- ("Post Hook"), and you cannot modify the arguments, return values or control the execution.
|
||||
-- @paramsig [object], method, [handler]
|
||||
-- @param object The object to hook a method from
|
||||
-- @param method If object was specified, the name of the method, or the name of the function to hook.
|
||||
-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked function)
|
||||
function AceHook:SecureHook(object, method, handler)
|
||||
if type(object) == "string" then
|
||||
method, handler, object = object, method, nil
|
||||
end
|
||||
|
||||
hook(self, object, method, handler, false, true, false, false, "Usage: SecureHook([object], method, [handler])")
|
||||
end
|
||||
|
||||
--- Hook a script handler on a frame.
|
||||
-- The hook created will be a "safe hook", that means that your handler will be called
|
||||
-- before the hooked script ("Pre-Hook"), and you don't have to call the original function yourself,
|
||||
-- however you cannot stop the execution of the function, or modify any of the arguments/return values.\\
|
||||
-- This is the frame script equivalent of the :Hook safe-hook. It would typically be used to be notified
|
||||
-- when a certain event happens to a frame.
|
||||
-- @paramsig frame, script, [handler]
|
||||
-- @param frame The Frame to hook the script on
|
||||
-- @param script The script to hook
|
||||
-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked script)
|
||||
-- @usage
|
||||
-- -- create an addon with AceHook embeded
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("HookDemo", "AceHook-3.0")
|
||||
--
|
||||
-- function MyAddon:OnEnable()
|
||||
-- -- Hook the OnShow of FriendsFrame
|
||||
-- self:HookScript(FriendsFrame, "OnShow", "FriendsFrameOnShow")
|
||||
-- end
|
||||
--
|
||||
-- function MyAddon:FriendsFrameOnShow(frame)
|
||||
-- print("The FriendsFrame was shown!")
|
||||
-- end
|
||||
function AceHook:HookScript(frame, script, handler)
|
||||
hook(self, frame, script, handler, true, false, false, false, "Usage: HookScript(object, method, [handler])")
|
||||
end
|
||||
|
||||
--- RawHook a script handler on a frame.
|
||||
-- The hook created will be a "raw hook", that means that your handler will completly replace
|
||||
-- the original script, and your handler has to call the original script (or not, depending on your intentions).\\
|
||||
-- The original script will be stored in `self.hooks[frame][script]`.\\
|
||||
-- This type of hook can be used for all purposes, and is usually the most common case when you need to modify arguments
|
||||
-- or want to control execution of the original script.
|
||||
-- @paramsig frame, script, [handler]
|
||||
-- @param frame The Frame to hook the script on
|
||||
-- @param script The script to hook
|
||||
-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked script)
|
||||
-- @usage
|
||||
-- -- create an addon with AceHook embeded
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("HookDemo", "AceHook-3.0")
|
||||
--
|
||||
-- function MyAddon:OnEnable()
|
||||
-- -- Hook the OnShow of FriendsFrame
|
||||
-- self:RawHookScript(FriendsFrame, "OnShow", "FriendsFrameOnShow")
|
||||
-- end
|
||||
--
|
||||
-- function MyAddon:FriendsFrameOnShow(frame)
|
||||
-- -- Call the original function
|
||||
-- self.hooks[frame].OnShow(frame)
|
||||
-- -- Do our processing
|
||||
-- -- .. stuff
|
||||
-- end
|
||||
function AceHook:RawHookScript(frame, script, handler)
|
||||
hook(self, frame, script, handler, true, false, true, false, "Usage: RawHookScript(object, method, [handler])")
|
||||
end
|
||||
|
||||
--- SecureHook a script handler on a frame.
|
||||
-- This function is a wrapper around the `frame:HookScript` function in the WoW API. Using AceHook
|
||||
-- extends the functionality of secure hooks, and adds the ability to unhook once the hook isn't
|
||||
-- required anymore, or the addon is being disabled.\\
|
||||
-- Secure Hooks should be used if the secure-status of the function is vital to its function,
|
||||
-- and taint would block execution. Secure Hooks are always called after the original function was called
|
||||
-- ("Post Hook"), and you cannot modify the arguments, return values or control the execution.
|
||||
-- @paramsig frame, script, [handler]
|
||||
-- @param frame The Frame to hook the script on
|
||||
-- @param script The script to hook
|
||||
-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked script)
|
||||
function AceHook:SecureHookScript(frame, script, handler)
|
||||
hook(self, frame, script, handler, true, true, false, false, "Usage: SecureHookScript(object, method, [handler])")
|
||||
end
|
||||
|
||||
--- Unhook from the specified function, method or script.
|
||||
-- @paramsig [obj], method
|
||||
-- @param obj The object or frame to unhook from
|
||||
-- @param method The name of the method, function or script to unhook from.
|
||||
function AceHook:Unhook(obj, method)
|
||||
local usage = "Usage: Unhook([obj], method)"
|
||||
if type(obj) == "string" then
|
||||
method, obj = obj, nil
|
||||
end
|
||||
|
||||
if obj and type(obj) ~= "table" then
|
||||
error(format("%s: 'obj' - expecting nil or table got %s", usage, type(obj)), 2)
|
||||
end
|
||||
if type(method) ~= "string" then
|
||||
error(format("%s: 'method' - expeting string got %s", usage, type(method)), 2)
|
||||
end
|
||||
|
||||
local uid
|
||||
if obj then
|
||||
uid = registry[self][obj] and registry[self][obj][method]
|
||||
else
|
||||
uid = registry[self][method]
|
||||
end
|
||||
|
||||
if not uid or not actives[uid] then
|
||||
-- Declining to error on an unneeded unhook since the end effect is the same and this would just be annoying.
|
||||
return false
|
||||
end
|
||||
|
||||
actives[uid], handlers[uid] = nil, nil
|
||||
|
||||
if obj then
|
||||
registry[self][obj][method] = nil
|
||||
registry[self][obj] = next(registry[self][obj]) and registry[self][obj] or nil
|
||||
|
||||
-- if the hook reference doesnt exist, then its a secure hook, just bail out and dont do any unhooking
|
||||
if not self.hooks[obj] or not self.hooks[obj][method] then return true end
|
||||
|
||||
if scripts[uid] and obj:GetScript(method) == uid then -- unhooks scripts
|
||||
obj:SetScript(method, self.hooks[obj][method] ~= donothing and self.hooks[obj][method] or nil)
|
||||
scripts[uid] = nil
|
||||
elseif obj and self.hooks[obj] and self.hooks[obj][method] and obj[method] == uid then -- unhooks methods
|
||||
obj[method] = self.hooks[obj][method]
|
||||
end
|
||||
|
||||
self.hooks[obj][method] = nil
|
||||
self.hooks[obj] = next(self.hooks[obj]) and self.hooks[obj] or nil
|
||||
else
|
||||
registry[self][method] = nil
|
||||
|
||||
-- if self.hooks[method] doesn't exist, then this is a SecureHook, just bail out
|
||||
if not self.hooks[method] then return true end
|
||||
|
||||
if self.hooks[method] and _G[method] == uid then -- unhooks functions
|
||||
_G[method] = self.hooks[method]
|
||||
end
|
||||
|
||||
self.hooks[method] = nil
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
--- Unhook all existing hooks for this addon.
|
||||
function AceHook:UnhookAll()
|
||||
for key, value in pairs(registry[self]) do
|
||||
if type(key) == "table" then
|
||||
for method in pairs(value) do
|
||||
self:Unhook(key, method)
|
||||
end
|
||||
else
|
||||
self:Unhook(key)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Check if the specific function, method or script is already hooked.
|
||||
-- @paramsig [obj], method
|
||||
-- @param obj The object or frame to unhook from
|
||||
-- @param method The name of the method, function or script to unhook from.
|
||||
function AceHook:IsHooked(obj, method)
|
||||
-- we don't check if registry[self] exists, this is done by evil magicks in the metatable
|
||||
if type(obj) == "string" then
|
||||
if registry[self][obj] and actives[registry[self][obj]] then
|
||||
return true, handlers[registry[self][obj]]
|
||||
end
|
||||
else
|
||||
if registry[self][obj] and registry[self][obj][method] and actives[registry[self][obj][method]] then
|
||||
return true, handlers[registry[self][obj][method]]
|
||||
end
|
||||
end
|
||||
|
||||
return false, nil
|
||||
end
|
||||
|
||||
--- Upgrade our old embeded
|
||||
for target, v in pairs( AceHook.embeded ) do
|
||||
AceHook:Embed( target )
|
||||
end
|
4
lib/AceHook-3.0/AceHook-3.0.xml
Normal file
4
lib/AceHook-3.0/AceHook-3.0.xml
Normal file
@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceHook-3.0.lua"/>
|
||||
</Ui>
|
136
lib/AceLocale-3.0/AceLocale-3.0.lua
Normal file
136
lib/AceLocale-3.0/AceLocale-3.0.lua
Normal file
@ -0,0 +1,136 @@
|
||||
--- **AceLocale-3.0** manages localization in addons, allowing for multiple locale to be registered with fallback to the base locale for untranslated strings.
|
||||
-- @class file
|
||||
-- @name AceLocale-3.0
|
||||
-- @release $Id: AceLocale-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $
|
||||
local MAJOR,MINOR = "AceLocale-3.0", 2
|
||||
|
||||
local AceLocale, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not AceLocale then return end -- no upgrade needed
|
||||
|
||||
-- Lua APIs
|
||||
local assert, tostring, error = assert, tostring, error
|
||||
local setmetatable, rawset, rawget = setmetatable, rawset, rawget
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: GAME_LOCALE, geterrorhandler
|
||||
|
||||
local gameLocale = GetLocale()
|
||||
if gameLocale == "enGB" then
|
||||
gameLocale = "enUS"
|
||||
end
|
||||
|
||||
AceLocale.apps = AceLocale.apps or {} -- array of ["AppName"]=localetableref
|
||||
AceLocale.appnames = AceLocale.appnames or {} -- array of [localetableref]="AppName"
|
||||
|
||||
-- This metatable is used on all tables returned from GetLocale
|
||||
local readmeta = {
|
||||
__index = function(self, key) -- requesting totally unknown entries: fire off a nonbreaking error and return key
|
||||
rawset(self, key, key) -- only need to see the warning once, really
|
||||
geterrorhandler()(MAJOR..": "..tostring(AceLocale.appnames[self])..": Missing entry for '"..tostring(key).."'")
|
||||
return key
|
||||
end
|
||||
}
|
||||
|
||||
-- This metatable is used on all tables returned from GetLocale if the silent flag is true, it does not issue a warning on unknown keys
|
||||
local readmetasilent = {
|
||||
__index = function(self, key) -- requesting totally unknown entries: return key
|
||||
rawset(self, key, key) -- only need to invoke this function once
|
||||
return key
|
||||
end
|
||||
}
|
||||
|
||||
-- Remember the locale table being registered right now (it gets set by :NewLocale())
|
||||
-- NOTE: Do never try to register 2 locale tables at once and mix their definition.
|
||||
local registering
|
||||
|
||||
-- local assert false function
|
||||
local assertfalse = function() assert(false) end
|
||||
|
||||
-- This metatable proxy is used when registering nondefault locales
|
||||
local writeproxy = setmetatable({}, {
|
||||
__newindex = function(self, key, value)
|
||||
rawset(registering, key, value == true and key or value) -- assigning values: replace 'true' with key string
|
||||
end,
|
||||
__index = assertfalse
|
||||
})
|
||||
|
||||
-- This metatable proxy is used when registering the default locale.
|
||||
-- It refuses to overwrite existing values
|
||||
-- Reason 1: Allows loading locales in any order
|
||||
-- Reason 2: If 2 modules have the same string, but only the first one to be
|
||||
-- loaded has a translation for the current locale, the translation
|
||||
-- doesn't get overwritten.
|
||||
--
|
||||
local writedefaultproxy = setmetatable({}, {
|
||||
__newindex = function(self, key, value)
|
||||
if not rawget(registering, key) then
|
||||
rawset(registering, key, value == true and key or value)
|
||||
end
|
||||
end,
|
||||
__index = assertfalse
|
||||
})
|
||||
|
||||
--- Register a new locale (or extend an existing one) for the specified application.
|
||||
-- :NewLocale will return a table you can fill your locale into, or nil if the locale isn't needed for the players
|
||||
-- game locale.
|
||||
-- @paramsig application, locale[, isDefault[, silent]]
|
||||
-- @param application Unique name of addon / module
|
||||
-- @param locale Name of the locale to register, e.g. "enUS", "deDE", etc.
|
||||
-- @param isDefault If this is the default locale being registered (your addon is written in this language, generally enUS)
|
||||
-- @param silent If true, the locale will not issue warnings for missing keys. Can only be set on the default locale.
|
||||
-- @usage
|
||||
-- -- enUS.lua
|
||||
-- local L = LibStub("AceLocale-3.0"):NewLocale("TestLocale", "enUS", true)
|
||||
-- L["string1"] = true
|
||||
--
|
||||
-- -- deDE.lua
|
||||
-- local L = LibStub("AceLocale-3.0"):NewLocale("TestLocale", "deDE")
|
||||
-- if not L then return end
|
||||
-- L["string1"] = "Zeichenkette1"
|
||||
-- @return Locale Table to add localizations to, or nil if the current locale is not required.
|
||||
function AceLocale:NewLocale(application, locale, isDefault, silent)
|
||||
|
||||
if silent and not isDefault then
|
||||
error("Usage: NewLocale(application, locale[, isDefault[, silent]]): 'silent' can only be specified for the default locale", 2)
|
||||
end
|
||||
|
||||
-- GAME_LOCALE allows translators to test translations of addons without having that wow client installed
|
||||
-- Ammo: I still think this is a bad idea, for instance an addon that checks for some ingame string will fail, just because some other addon
|
||||
-- gives the user the illusion that they can run in a different locale? Ditch this whole thing or allow a setting per 'application'. I'm of the
|
||||
-- opinion to remove this.
|
||||
local gameLocale = GAME_LOCALE or gameLocale
|
||||
|
||||
if locale ~= gameLocale and not isDefault then
|
||||
return -- nop, we don't need these translations
|
||||
end
|
||||
|
||||
local app = AceLocale.apps[application]
|
||||
|
||||
if not app then
|
||||
app = setmetatable({}, silent and readmetasilent or readmeta)
|
||||
AceLocale.apps[application] = app
|
||||
AceLocale.appnames[app] = application
|
||||
end
|
||||
|
||||
registering = app -- remember globally for writeproxy and writedefaultproxy
|
||||
|
||||
if isDefault then
|
||||
return writedefaultproxy
|
||||
end
|
||||
|
||||
return writeproxy
|
||||
end
|
||||
|
||||
--- Returns localizations for the current locale (or default locale if translations are missing).
|
||||
-- Errors if nothing is registered (spank developer, not just a missing translation)
|
||||
-- @param application Unique name of addon / module
|
||||
-- @param silent If true, the locale is optional, silently return nil if it's not found (defaults to false, optional)
|
||||
-- @return The locale table for the current language.
|
||||
function AceLocale:GetLocale(application, silent)
|
||||
if not silent and not AceLocale.apps[application] then
|
||||
error("Usage: GetLocale(application[, silent]): 'application' - No locales registered for '"..tostring(application).."'", 2)
|
||||
end
|
||||
return AceLocale.apps[application]
|
||||
end
|
4
lib/AceLocale-3.0/AceLocale-3.0.xml
Normal file
4
lib/AceLocale-3.0/AceLocale-3.0.xml
Normal file
@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceLocale-3.0.lua"/>
|
||||
</Ui>
|
281
lib/AceSerializer-3.0/AceSerializer-3.0.lua
Normal file
281
lib/AceSerializer-3.0/AceSerializer-3.0.lua
Normal file
@ -0,0 +1,281 @@
|
||||
--- **AceSerializer-3.0** can serialize any variable (except functions or userdata) into a string format,
|
||||
-- that can be send over the addon comm channel. AceSerializer was designed to keep all data intact, especially
|
||||
-- very large numbers or floating point numbers, and table structures. The only caveat currently is, that multiple
|
||||
-- references to the same table will be send individually.
|
||||
--
|
||||
-- **AceSerializer-3.0** can be embeded into your addon, either explicitly by calling AceSerializer:Embed(MyAddon) or by
|
||||
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
|
||||
-- and can be accessed directly, without having to explicitly call AceSerializer itself.\\
|
||||
-- It is recommended to embed AceSerializer, otherwise you'll have to specify a custom `self` on all calls you
|
||||
-- make into AceSerializer.
|
||||
-- @class file
|
||||
-- @name AceSerializer-3.0
|
||||
-- @release $Id: AceSerializer-3.0.lua 910 2010-02-11 21:54:24Z mikk $
|
||||
local MAJOR,MINOR = "AceSerializer-3.0", 3
|
||||
local AceSerializer, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not AceSerializer then return end
|
||||
|
||||
-- Lua APIs
|
||||
local strbyte, strchar, gsub, gmatch, format = string.byte, string.char, string.gsub, string.gmatch, string.format
|
||||
local assert, error, pcall = assert, error, pcall
|
||||
local type, tostring, tonumber = type, tostring, tonumber
|
||||
local pairs, select, frexp = pairs, select, math.frexp
|
||||
local tconcat = table.concat
|
||||
|
||||
-- quick copies of string representations of wonky numbers
|
||||
local serNaN = tostring(0/0)
|
||||
local serInf = tostring(1/0)
|
||||
local serNegInf = tostring(-1/0)
|
||||
|
||||
|
||||
-- Serialization functions
|
||||
|
||||
local function SerializeStringHelper(ch) -- Used by SerializeValue for strings
|
||||
-- We use \126 ("~") as an escape character for all nonprints plus a few more
|
||||
local n = strbyte(ch)
|
||||
if n==30 then -- v3 / ticket 115: catch a nonprint that ends up being "~^" when encoded... DOH
|
||||
return "\126\122"
|
||||
elseif n<=32 then -- nonprint + space
|
||||
return "\126"..strchar(n+64)
|
||||
elseif n==94 then -- value separator
|
||||
return "\126\125"
|
||||
elseif n==126 then -- our own escape character
|
||||
return "\126\124"
|
||||
elseif n==127 then -- nonprint (DEL)
|
||||
return "\126\123"
|
||||
else
|
||||
assert(false) -- can't be reached if caller uses a sane regex
|
||||
end
|
||||
end
|
||||
|
||||
local function SerializeValue(v, res, nres)
|
||||
-- We use "^" as a value separator, followed by one byte for type indicator
|
||||
local t=type(v)
|
||||
|
||||
if t=="string" then -- ^S = string (escaped to remove nonprints, "^"s, etc)
|
||||
res[nres+1] = "^S"
|
||||
res[nres+2] = gsub(v,"[%c \94\126\127]", SerializeStringHelper)
|
||||
nres=nres+2
|
||||
|
||||
elseif t=="number" then -- ^N = number (just tostring()ed) or ^F (float components)
|
||||
local str = tostring(v)
|
||||
if tonumber(str)==v or str==serNaN or str==serInf or str==serNegInf then
|
||||
-- translates just fine, transmit as-is
|
||||
res[nres+1] = "^N"
|
||||
res[nres+2] = str
|
||||
nres=nres+2
|
||||
else
|
||||
local m,e = frexp(v)
|
||||
res[nres+1] = "^F"
|
||||
res[nres+2] = format("%.0f",m*2^53) -- force mantissa to become integer (it's originally 0.5--0.9999)
|
||||
res[nres+3] = "^f"
|
||||
res[nres+4] = tostring(e-53) -- adjust exponent to counteract mantissa manipulation
|
||||
nres=nres+4
|
||||
end
|
||||
|
||||
elseif t=="table" then -- ^T...^t = table (list of key,value pairs)
|
||||
nres=nres+1
|
||||
res[nres] = "^T"
|
||||
for k,v in pairs(v) do
|
||||
nres = SerializeValue(k, res, nres)
|
||||
nres = SerializeValue(v, res, nres)
|
||||
end
|
||||
nres=nres+1
|
||||
res[nres] = "^t"
|
||||
|
||||
elseif t=="boolean" then -- ^B = true, ^b = false
|
||||
nres=nres+1
|
||||
if v then
|
||||
res[nres] = "^B" -- true
|
||||
else
|
||||
res[nres] = "^b" -- false
|
||||
end
|
||||
|
||||
elseif t=="nil" then -- ^Z = nil (zero, "N" was taken :P)
|
||||
nres=nres+1
|
||||
res[nres] = "^Z"
|
||||
|
||||
else
|
||||
error(MAJOR..": Cannot serialize a value of type '"..t.."'") -- can't produce error on right level, this is wildly recursive
|
||||
end
|
||||
|
||||
return nres
|
||||
end
|
||||
|
||||
|
||||
|
||||
local serializeTbl = { "^1" } -- "^1" = Hi, I'm data serialized by AceSerializer protocol rev 1
|
||||
|
||||
--- Serialize the data passed into the function.
|
||||
-- Takes a list of values (strings, numbers, booleans, nils, tables)
|
||||
-- and returns it in serialized form (a string).\\
|
||||
-- May throw errors on invalid data types.
|
||||
-- @param ... List of values to serialize
|
||||
-- @return The data in its serialized form (string)
|
||||
function AceSerializer:Serialize(...)
|
||||
local nres = 1
|
||||
|
||||
for i=1,select("#", ...) do
|
||||
local v = select(i, ...)
|
||||
nres = SerializeValue(v, serializeTbl, nres)
|
||||
end
|
||||
|
||||
serializeTbl[nres+1] = "^^" -- "^^" = End of serialized data
|
||||
|
||||
return tconcat(serializeTbl, "", 1, nres+1)
|
||||
end
|
||||
|
||||
-- Deserialization functions
|
||||
local function DeserializeStringHelper(escape)
|
||||
if escape<"~\122" then
|
||||
return strchar(strbyte(escape,2,2)-64)
|
||||
elseif escape=="~\122" then -- v3 / ticket 115: special case encode since 30+64=94 ("^") - OOPS.
|
||||
return "\030"
|
||||
elseif escape=="~\123" then
|
||||
return "\127"
|
||||
elseif escape=="~\124" then
|
||||
return "\126"
|
||||
elseif escape=="~\125" then
|
||||
return "\94"
|
||||
end
|
||||
error("DeserializeStringHelper got called for '"..escape.."'?!?") -- can't be reached unless regex is screwed up
|
||||
end
|
||||
|
||||
local function DeserializeNumberHelper(number)
|
||||
if number == serNaN then
|
||||
return 0/0
|
||||
elseif number == serNegInf then
|
||||
return -1/0
|
||||
elseif number == serInf then
|
||||
return 1/0
|
||||
else
|
||||
return tonumber(number)
|
||||
end
|
||||
end
|
||||
|
||||
-- DeserializeValue: worker function for :Deserialize()
|
||||
-- It works in two modes:
|
||||
-- Main (top-level) mode: Deserialize a list of values and return them all
|
||||
-- Recursive (table) mode: Deserialize only a single value (_may_ of course be another table with lots of subvalues in it)
|
||||
--
|
||||
-- The function _always_ works recursively due to having to build a list of values to return
|
||||
--
|
||||
-- Callers are expected to pcall(DeserializeValue) to trap errors
|
||||
|
||||
local function DeserializeValue(iter,single,ctl,data)
|
||||
|
||||
if not single then
|
||||
ctl,data = iter()
|
||||
end
|
||||
|
||||
if not ctl then
|
||||
error("Supplied data misses AceSerializer terminator ('^^')")
|
||||
end
|
||||
|
||||
if ctl=="^^" then
|
||||
-- ignore extraneous data
|
||||
return
|
||||
end
|
||||
|
||||
local res
|
||||
|
||||
if ctl=="^S" then
|
||||
res = gsub(data, "~.", DeserializeStringHelper)
|
||||
elseif ctl=="^N" then
|
||||
res = DeserializeNumberHelper(data)
|
||||
if not res then
|
||||
error("Invalid serialized number: '"..tostring(data).."'")
|
||||
end
|
||||
elseif ctl=="^F" then -- ^F<mantissa>^f<exponent>
|
||||
local ctl2,e = iter()
|
||||
if ctl2~="^f" then
|
||||
error("Invalid serialized floating-point number, expected '^f', not '"..tostring(ctl2).."'")
|
||||
end
|
||||
local m=tonumber(data)
|
||||
e=tonumber(e)
|
||||
if not (m and e) then
|
||||
error("Invalid serialized floating-point number, expected mantissa and exponent, got '"..tostring(m).."' and '"..tostring(e).."'")
|
||||
end
|
||||
res = m*(2^e)
|
||||
elseif ctl=="^B" then -- yeah yeah ignore data portion
|
||||
res = true
|
||||
elseif ctl=="^b" then -- yeah yeah ignore data portion
|
||||
res = false
|
||||
elseif ctl=="^Z" then -- yeah yeah ignore data portion
|
||||
res = nil
|
||||
elseif ctl=="^T" then
|
||||
-- ignore ^T's data, future extensibility?
|
||||
res = {}
|
||||
local k,v
|
||||
while true do
|
||||
ctl,data = iter()
|
||||
if ctl=="^t" then break end -- ignore ^t's data
|
||||
k = DeserializeValue(iter,true,ctl,data)
|
||||
if k==nil then
|
||||
error("Invalid AceSerializer table format (no table end marker)")
|
||||
end
|
||||
ctl,data = iter()
|
||||
v = DeserializeValue(iter,true,ctl,data)
|
||||
if v==nil then
|
||||
error("Invalid AceSerializer table format (no table end marker)")
|
||||
end
|
||||
res[k]=v
|
||||
end
|
||||
else
|
||||
error("Invalid AceSerializer control code '"..ctl.."'")
|
||||
end
|
||||
|
||||
if not single then
|
||||
return res,DeserializeValue(iter)
|
||||
else
|
||||
return res
|
||||
end
|
||||
end
|
||||
|
||||
--- Deserializes the data into its original values.
|
||||
-- Accepts serialized data, ignoring all control characters and whitespace.
|
||||
-- @param str The serialized data (from :Serialize)
|
||||
-- @return true followed by a list of values, OR false followed by an error message
|
||||
function AceSerializer:Deserialize(str)
|
||||
str = gsub(str, "[%c ]", "") -- ignore all control characters; nice for embedding in email and stuff
|
||||
|
||||
local iter = gmatch(str, "(^.)([^^]*)") -- Any ^x followed by string of non-^
|
||||
local ctl,data = iter()
|
||||
if not ctl or ctl~="^1" then
|
||||
-- we purposefully ignore the data portion of the start code, it can be used as an extension mechanism
|
||||
return false, "Supplied data is not AceSerializer data (rev 1)"
|
||||
end
|
||||
|
||||
return pcall(DeserializeValue, iter)
|
||||
end
|
||||
|
||||
|
||||
----------------------------------------
|
||||
-- Base library stuff
|
||||
----------------------------------------
|
||||
|
||||
AceSerializer.internals = { -- for test scripts
|
||||
SerializeValue = SerializeValue,
|
||||
SerializeStringHelper = SerializeStringHelper,
|
||||
}
|
||||
|
||||
local mixins = {
|
||||
"Serialize",
|
||||
"Deserialize",
|
||||
}
|
||||
|
||||
AceSerializer.embeds = AceSerializer.embeds or {}
|
||||
|
||||
function AceSerializer:Embed(target)
|
||||
for k, v in pairs(mixins) do
|
||||
target[v] = self[v]
|
||||
end
|
||||
self.embeds[target] = true
|
||||
return target
|
||||
end
|
||||
|
||||
-- Update embeds
|
||||
for target, v in pairs(AceSerializer.embeds) do
|
||||
AceSerializer:Embed(target)
|
||||
end
|
4
lib/AceSerializer-3.0/AceSerializer-3.0.xml
Normal file
4
lib/AceSerializer-3.0/AceSerializer-3.0.xml
Normal file
@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceSerializer-3.0.lua"/>
|
||||
</Ui>
|
105
lib/AceTab-3.0/AceConfigTab-3.0.lua
Normal file
105
lib/AceTab-3.0/AceConfigTab-3.0.lua
Normal file
@ -0,0 +1,105 @@
|
||||
--- AceConfigTab-3.0 provides support for tab-completion to AceConfig tables.
|
||||
-- Note: This library is not yet finalized.
|
||||
-- @class file
|
||||
-- @name AceConfigTab-3.0
|
||||
-- @release $Id: AceConfigTab-3.0.lua 769 2009-04-04 11:05:08Z nevcairiel $
|
||||
|
||||
local MAJOR, MINOR = "AceConfigTab-3.0", 1
|
||||
local lib = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not lib then return end
|
||||
|
||||
local ac = LibStub("AceConsole-3.0")
|
||||
|
||||
local function printf(...)
|
||||
DEFAULT_CHAT_FRAME:AddMessage(string.format(...))
|
||||
end
|
||||
|
||||
-- getChildren(opt, ...)
|
||||
--
|
||||
-- Retrieve the next valid group args in an AceConfig table.
|
||||
--
|
||||
-- opt - AceConfig options table
|
||||
-- ... - args following the slash command
|
||||
--
|
||||
-- opt will need to be determined by the slash-command
|
||||
-- The args will be obtained using AceConsole:GetArgs() or something similar on the remainder of the line.
|
||||
--
|
||||
-- Returns arg1, arg2, ...
|
||||
local function getLevel(opt, ...)
|
||||
-- Walk down the options tree to the last arg in the commandline, or return if it does not follow the tree.
|
||||
local path = ""
|
||||
local lastChild
|
||||
for i = 1, select('#', ...) do
|
||||
local arg = select(i, ...)
|
||||
if not arg or type(arg) == 'number' then break end
|
||||
if opt.plugins then
|
||||
for k in pairs(opt.plugins) do
|
||||
if string.lower(k) == string.lower(arg) then
|
||||
opt = opt.plugins[k]
|
||||
path = path..arg.." "
|
||||
lastChild = arg
|
||||
break
|
||||
end
|
||||
end
|
||||
elseif opt.args then
|
||||
for k in pairs(opt.args) do
|
||||
if string.lower(k) == string.lower(arg) then
|
||||
opt = opt.args[k]
|
||||
path = path..arg.." "
|
||||
lastChild = arg
|
||||
break
|
||||
end
|
||||
end
|
||||
else
|
||||
break
|
||||
end
|
||||
end
|
||||
return opt, path
|
||||
end
|
||||
|
||||
local function getChildren(opt, ...)
|
||||
local lastChild, path
|
||||
opt, path, lastChild = getLevel(opt, ...)
|
||||
local args = {}
|
||||
for _, field in ipairs({"args", "plugins"}) do
|
||||
if type(opt[field]) == 'table' then
|
||||
for k in pairs(opt[field]) do
|
||||
if opt[field].type ~= 'header' then
|
||||
table.insert(args, k)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return args, path
|
||||
end
|
||||
|
||||
--LibStub("AceConfig-3.0"):RegisterOptionsTable("ag_UnitFrames", aUF.Options.table)
|
||||
local function createWordlist(t, cmdline, pos)
|
||||
local cmd = string.match(cmdline, "(/[^ \t\n]+)")
|
||||
local argslist = string.sub(cmdline, pos, this:GetCursorPosition())
|
||||
local opt -- TODO: figure out options table using cmd
|
||||
opt = LibStub("AceConfigRegistry-3.0"):GetOptionsTable("ag_UnitFrames", "cmd", "AceTab-3.0") -- hardcoded temporarily for testing
|
||||
if not opt then return end
|
||||
local args, path = getChildren(opt, ac:GetArgs(argslist, #argslist/2)) -- largest # of args representable by a string of length #argslist, since they must be separated by spaces
|
||||
for _, v in ipairs(args) do
|
||||
table.insert(t, path..v)
|
||||
end
|
||||
end
|
||||
|
||||
local function usage(t, matches, _, cmdline)
|
||||
local cmd = string.match(cmdline, "(/[^ \t\n]+)")
|
||||
local argslist = string.sub(cmdline, #cmd, this:GetCursorPosition())
|
||||
local opt -- TODO: figure out options table using cmd
|
||||
opt = LibStub("AceConfigRegistry-3.0"):GetOptionsTable("ag_UnitFrames")("cmd", "AceTab-3.0") -- hardcoded temporarily for testing
|
||||
if not opt then return end
|
||||
local level = getLevel(opt, ac:GetArgs(argslist, #argslist/2)) -- largest # of args representable by a string of length #argslist, since they must be separated by spaces
|
||||
local option
|
||||
for _, m in pairs(matches) do
|
||||
local tail = string.match(m, "([^ \t\n]+)$")
|
||||
option = level.plugins and level.plugins[tail] or level.args and level.args[tail]
|
||||
printf("%s - %s", tail, option.desc)
|
||||
end
|
||||
end
|
||||
|
||||
LibStub("AceTab-3.0"):RegisterTabCompletion("aguftest", "%/%w+ ", createWordlist, usage)
|
443
lib/AceTab-3.0/AceTab-3.0.lua
Normal file
443
lib/AceTab-3.0/AceTab-3.0.lua
Normal file
@ -0,0 +1,443 @@
|
||||
--- AceTab-3.0 provides support for tab-completion.
|
||||
-- Note: This library is not yet finalized.
|
||||
-- @class file
|
||||
-- @name AceTab-3.0
|
||||
-- @release $Id: AceTab-3.0.lua 947 2010-06-29 16:44:48Z nevcairiel $
|
||||
|
||||
local ACETAB_MAJOR, ACETAB_MINOR = 'AceTab-3.0', 8
|
||||
local AceTab, oldminor = LibStub:NewLibrary(ACETAB_MAJOR, ACETAB_MINOR)
|
||||
|
||||
if not AceTab then return end -- No upgrade needed
|
||||
|
||||
local is335 = GetBuildInfo() >= "3.3.5"
|
||||
|
||||
AceTab.registry = AceTab.registry or {}
|
||||
|
||||
-- local upvalues
|
||||
local _G = _G
|
||||
local pairs = pairs
|
||||
local ipairs = ipairs
|
||||
local type = type
|
||||
local registry = AceTab.registry
|
||||
|
||||
local strfind = string.find
|
||||
local strsub = string.sub
|
||||
local strlower = string.lower
|
||||
local strformat = string.format
|
||||
local strmatch = string.match
|
||||
|
||||
local function printf(...)
|
||||
DEFAULT_CHAT_FRAME:AddMessage(strformat(...))
|
||||
end
|
||||
|
||||
local function getTextBeforeCursor(this, start)
|
||||
return strsub(this:GetText(), start or 1, this:GetCursorPosition())
|
||||
end
|
||||
|
||||
-- Hook OnTabPressed and OnTextChanged for the frame, give it an empty matches table, and set its curMatch to 0, if we haven't done so already.
|
||||
local function hookFrame(f)
|
||||
if f.hookedByAceTab3 then return end
|
||||
f.hookedByAceTab3 = true
|
||||
if f == (is335 and ChatEdit_GetActiveWindow() or ChatFrameEditBox) then
|
||||
local origCTP = ChatEdit_CustomTabPressed
|
||||
function ChatEdit_CustomTabPressed(...)
|
||||
if AceTab:OnTabPressed(f) then
|
||||
return origCTP(...)
|
||||
else
|
||||
return true
|
||||
end
|
||||
end
|
||||
else
|
||||
local origOTP = f:GetScript('OnTabPressed')
|
||||
if type(origOTP) ~= 'function' then
|
||||
origOTP = function() end
|
||||
end
|
||||
f:SetScript('OnTabPressed', function(...)
|
||||
if AceTab:OnTabPressed(f) then
|
||||
return origOTP(...)
|
||||
end
|
||||
end)
|
||||
end
|
||||
f.at3curMatch = 0
|
||||
f.at3matches = {}
|
||||
end
|
||||
|
||||
local firstPMLength
|
||||
|
||||
local fallbacks, notfallbacks = {}, {} -- classifies completions into those which have preconditions and those which do not. Those without preconditions are only considered if no other completions have matches.
|
||||
local pmolengths = {} -- holds the number of characters to overwrite according to pmoverwrite and the current prematch
|
||||
-- ------------------------------------------------------------------------------
|
||||
-- RegisterTabCompletion( descriptor, prematches, wordlist, usagefunc, listenframes, postfunc, pmoverwrite )
|
||||
-- See http://www.wowace.com/wiki/AceTab-2.0 for detailed API documentation
|
||||
--
|
||||
-- descriptor string Unique identifier for this tab completion set
|
||||
--
|
||||
-- prematches string|table|nil String match(es) AFTER which this tab completion will apply.
|
||||
-- AceTab will ignore tabs NOT preceded by the string(s).
|
||||
-- If no value is passed, will check all tabs pressed in the specified editframe(s) UNLESS a more-specific tab complete applies.
|
||||
--
|
||||
-- wordlist function|table Function that will be passed a table into which it will insert strings corresponding to all possible completions, or an equivalent table.
|
||||
-- The text in the editbox, the position of the start of the word to be completed, and the uncompleted partial word
|
||||
-- are passed as second, third, and fourth arguments, to facilitate pre-filtering or conditional formatting, if desired.
|
||||
--
|
||||
-- usagefunc function|boolean|nil Usage statement function. Defaults to the wordlist, one per line. A boolean true squelches usage output.
|
||||
--
|
||||
-- listenframes string|table|nil EditFrames to monitor. Defaults to ChatFrameEditBox.
|
||||
--
|
||||
-- postfunc function|nil Post-processing function. If supplied, matches will be passed through this function after they've been identified as a match.
|
||||
--
|
||||
-- pmoverwrite boolean|number|nil Offset the beginning of the completion string in the editbox when making a completion. Passing a boolean true indicates that we want to overwrite
|
||||
-- the entire prematch string, and passing a number will overwrite that many characters prior to the cursor.
|
||||
-- This is useful when you want to use the prematch as an indicator character, but ultimately do not want it as part of the text, itself.
|
||||
--
|
||||
-- no return
|
||||
-- ------------------------------------------------------------------------------
|
||||
function AceTab:RegisterTabCompletion(descriptor, prematches, wordlist, usagefunc, listenframes, postfunc, pmoverwrite)
|
||||
-- Arg checks
|
||||
if type(descriptor) ~= 'string' then error("Usage: RegisterTabCompletion(descriptor, prematches, wordlist, usagefunc, listenframes, postfunc, pmoverwrite): 'descriptor' - string expected.", 3) end
|
||||
if prematches and type(prematches) ~= 'string' and type(prematches) ~= 'table' then error("Usage: RegisterTabCompletion(descriptor, prematches, wordlist, usagefunc, listenframes, postfunc, pmoverwrite): 'prematches' - string, table, or nil expected.", 3) end
|
||||
if type(wordlist) ~= 'function' and type(wordlist) ~= 'table' then error("Usage: RegisterTabCompletion(descriptor, prematches, wordlist, usagefunc, listenframes, postfunc, pmoverwrite): 'wordlist' - function or table expected.", 3) end
|
||||
if usagefunc and type(usagefunc) ~= 'function' and type(usagefunc) ~= 'boolean' then error("Usage: RegisterTabCompletion(descriptor, prematches, wordlist, usagefunc, listenframes, postfunc, pmoverwrite): 'usagefunc' - function or boolean expected.", 3) end
|
||||
if listenframes and type(listenframes) ~= 'string' and type(listenframes) ~= 'table' then error("Usage: RegisterTabCompletion(descriptor, prematches, wordlist, usagefunc, listenframes, postfunc, pmoverwrite): 'listenframes' - string or table expected.", 3) end
|
||||
if postfunc and type(postfunc) ~= 'function' then error("Usage: RegisterTabCompletion(descriptor, prematches, wordlist, usagefunc, listenframes, postfunc, pmoverwrite): 'postfunc' - function expected.", 3) end
|
||||
if pmoverwrite and type(pmoverwrite) ~= 'boolean' and type(pmoverwrite) ~= 'number' then error("Usage: RegisterTabCompletion(descriptor, prematches, wordlist, usagefunc, listenframes, postfunc, pmoverwrite): 'pmoverwrite' - boolean or number expected.", 3) end
|
||||
|
||||
local pmtable = type(prematches) == 'table' and prematches or {}
|
||||
-- Mark this group as a fallback group if no value was passed.
|
||||
if not prematches then
|
||||
pmtable[1] = ""
|
||||
fallbacks[descriptor] = true
|
||||
-- Make prematches into a one-element table if it was passed as a string.
|
||||
elseif type(prematches) == 'string' then
|
||||
pmtable[1] = prematches
|
||||
if prematches == "" then
|
||||
fallbacks[descriptor] = true
|
||||
else
|
||||
notfallbacks[descriptor] = true
|
||||
end
|
||||
end
|
||||
|
||||
-- Make listenframes into a one-element table if it was not passed a table of frames.
|
||||
if not listenframes then -- default
|
||||
if is335 then
|
||||
listenframes = {}
|
||||
for i = 1, NUM_CHAT_WINDOWS do
|
||||
listenframes[i] = _G["ChatFrame"..i.."EditBox"]
|
||||
end
|
||||
else
|
||||
listenframes = { ChatFrameEditBox }
|
||||
end
|
||||
elseif type(listenframes) ~= 'table' or type(listenframes[0]) == 'userdata' and type(listenframes.IsObjectType) == 'function' then -- single frame or framename
|
||||
listenframes = { listenframes }
|
||||
end
|
||||
|
||||
-- Hook each registered listenframe and give it a matches table.
|
||||
for _, f in pairs(listenframes) do
|
||||
if type(f) == 'string' then
|
||||
f = _G[f]
|
||||
end
|
||||
if type(f) ~= 'table' or type(f[0]) ~= 'userdata' or type(f.IsObjectType) ~= 'function' then
|
||||
error(format(ACETAB_MAJOR..": Cannot register frame %q; it does not exist", f:GetName()))
|
||||
end
|
||||
if f then
|
||||
if f:GetObjectType() ~= 'EditBox' then
|
||||
error(format(ACETAB_MAJOR..": Cannot register frame %q; it is not an EditBox", f:GetName()))
|
||||
else
|
||||
hookFrame(f)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Everything checks out; register this completion.
|
||||
if not registry[descriptor] then
|
||||
registry[descriptor] = { prematches = pmtable, wordlist = wordlist, usagefunc = usagefunc, listenframes = listenframes, postfunc = postfunc, pmoverwrite = pmoverwrite }
|
||||
end
|
||||
end
|
||||
|
||||
function AceTab:IsTabCompletionRegistered(descriptor)
|
||||
return registry and registry[descriptor]
|
||||
end
|
||||
|
||||
function AceTab:UnregisterTabCompletion(descriptor)
|
||||
registry[descriptor] = nil
|
||||
pmolengths[descriptor] = nil
|
||||
fallbacks[descriptor] = nil
|
||||
notfallbacks[descriptor] = nil
|
||||
end
|
||||
|
||||
-- ------------------------------------------------------------------------------
|
||||
-- gcbs( s1, s2 )
|
||||
--
|
||||
-- s1 string First string to be compared
|
||||
--
|
||||
-- s2 string Second string to be compared
|
||||
--
|
||||
-- returns the greatest common substring beginning s1 and s2
|
||||
-- ------------------------------------------------------------------------------
|
||||
local function gcbs(s1, s2)
|
||||
if not s1 and not s2 then return end
|
||||
if not s1 then s1 = s2 end
|
||||
if not s2 then s2 = s1 end
|
||||
if #s2 < #s1 then
|
||||
s1, s2 = s2, s1
|
||||
end
|
||||
if strfind(strlower(s2), "^"..strlower(s1)) then
|
||||
return s1
|
||||
else
|
||||
return gcbs(strsub(s1, 1, -2), s2)
|
||||
end
|
||||
end
|
||||
|
||||
local cursor -- Holds cursor position. Set in :OnTabPressed().
|
||||
-- ------------------------------------------------------------------------------
|
||||
-- cycleTab()
|
||||
-- For when a tab press has multiple possible completions, we need to allow the user to press tab repeatedly to cycle through them.
|
||||
-- If we have multiple possible completions, all tab presses after the first will call this function to cycle through and insert the different possible matches.
|
||||
-- This function will stop being called after OnTextChanged() is triggered by something other than AceTab (i.e. the user inputs a character).
|
||||
-- ------------------------------------------------------------------------------
|
||||
local previousLength, cMatch, matched, postmatch
|
||||
local function cycleTab(this)
|
||||
cMatch = 0 -- Counter across all sets. The pseudo-index relevant to this value and corresponding to the current match is held in this.at3curMatch
|
||||
matched = false
|
||||
|
||||
-- Check each completion group registered to this frame.
|
||||
for desc, compgrp in pairs(this.at3matches) do
|
||||
|
||||
-- Loop through the valid completions for this set.
|
||||
for m, pm in pairs(compgrp) do
|
||||
cMatch = cMatch + 1
|
||||
if cMatch == this.at3curMatch then -- we're back to where we left off last time through the combined list
|
||||
this.at3lastMatch = m
|
||||
this.at3lastWord = pm
|
||||
this.at3curMatch = cMatch + 1 -- save the new cMatch index
|
||||
matched = true
|
||||
break
|
||||
end
|
||||
end
|
||||
if matched then break end
|
||||
end
|
||||
|
||||
-- If our index is beyond the end of the list, reset the original uncompleted substring and let the cycle start over next time tab is pressed.
|
||||
if not matched then
|
||||
this.at3lastMatch = this.at3origMatch
|
||||
this.at3lastWord = this.at3origWord
|
||||
this.at3curMatch = 1
|
||||
end
|
||||
|
||||
-- Insert the completion.
|
||||
this:HighlightText(this.at3matchStart-1, cursor)
|
||||
this:Insert(this.at3lastWord or '')
|
||||
this.at3_last_precursor = getTextBeforeCursor(this) or ''
|
||||
end
|
||||
|
||||
local IsSecureCmd = IsSecureCmd
|
||||
|
||||
local cands, candUsage = {}, {}
|
||||
local numMatches = 0
|
||||
local firstMatch, hasNonFallback, allGCBS, setGCBS, usage
|
||||
local text_precursor, text_all, text_pmendToCursor
|
||||
local matches, usagefunc -- convenience locals
|
||||
|
||||
-- Fill the this.at3matches[descriptor] tables with matching completion pairs for each entry, based on
|
||||
-- the partial string preceding the cursor position and using the corresponding registered wordlist.
|
||||
--
|
||||
-- The entries of the matches tables are of the format raw_match = formatted_match, where raw_match is the plaintext completion and
|
||||
-- formatted_match is the match after being formatted/altered/processed by the registered postfunc.
|
||||
-- If no postfunc exists, then the formatted and raw matches are the same.
|
||||
local pms, pme, pmt, prematchStart, prematchEnd, text_prematch, entry
|
||||
local function fillMatches(this, desc, fallback)
|
||||
entry = registry[desc]
|
||||
-- See what frames are registered for this completion group. If the frame in which we pressed tab is one of them, then we start building matches.
|
||||
for _, f in ipairs(entry.listenframes) do
|
||||
if f == this then
|
||||
|
||||
-- Try each precondition string registered for this completion group.
|
||||
for _, prematch in ipairs(entry.prematches) do
|
||||
|
||||
-- Test if our prematch string is satisfied.
|
||||
-- If it is, then we find its last occurence prior to the cursor, calculate and store its pmoverwrite value (if applicable), and start considering completions.
|
||||
if fallback then prematch = "%s" end
|
||||
|
||||
-- Find the last occurence of the prematch before the cursor.
|
||||
pms, pme, pmt = nil, 1, ''
|
||||
text_prematch, prematchEnd, prematchStart = nil, nil, nil
|
||||
while true do
|
||||
pms, pme, pmt = strfind(text_precursor, "("..prematch..")", pme)
|
||||
if pms then
|
||||
prematchStart, prematchEnd, text_prematch = pms, pme, pmt
|
||||
pme = pme + 1
|
||||
else
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if not prematchStart and fallback then
|
||||
prematchStart, prematchEnd, text_prematch = 0, 0, ''
|
||||
end
|
||||
if prematchStart then
|
||||
-- text_pmendToCursor should be the sub-word/phrase to be completed.
|
||||
text_pmendToCursor = strsub(text_precursor, prematchEnd + 1)
|
||||
|
||||
-- How many characters should we eliminate before the completion before writing it in.
|
||||
pmolengths[desc] = entry.pmoverwrite == true and #text_prematch or entry.pmoverwrite or 0
|
||||
|
||||
-- This is where we will insert completions, taking the prematch overwrite into account.
|
||||
this.at3matchStart = prematchEnd + 1 - (pmolengths[desc] or 0)
|
||||
|
||||
-- We're either a non-fallback set or all completions thus far have been fallback sets, and the precondition matches.
|
||||
-- Create cands from the registered wordlist, filling it with all potential (unfiltered) completion strings.
|
||||
local wordlist = entry.wordlist
|
||||
local cands = type(wordlist) == 'table' and wordlist or {}
|
||||
if type(wordlist) == 'function' then
|
||||
wordlist(cands, text_all, prematchEnd + 1, text_pmendToCursor)
|
||||
end
|
||||
if cands ~= false then
|
||||
matches = this.at3matches[desc] or {}
|
||||
for i in pairs(matches) do matches[i] = nil end
|
||||
|
||||
-- Check each of the entries in cands to see if it completes the word before the cursor.
|
||||
-- Finally, increment our match count and set firstMatch, if appropriate.
|
||||
for _, m in ipairs(cands) do
|
||||
if strfind(strlower(m), strlower(text_pmendToCursor), 1, 1) == 1 then -- we have a matching completion!
|
||||
hasNonFallback = not fallback
|
||||
matches[m] = entry.postfunc and entry.postfunc(m, prematchEnd + 1, text_all) or m
|
||||
numMatches = numMatches + 1
|
||||
if numMatches == 1 then
|
||||
firstMatch = matches[m]
|
||||
firstPMLength = pmolengths[desc] or 0
|
||||
end
|
||||
end
|
||||
end
|
||||
this.at3matches[desc] = numMatches > 0 and matches or nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function AceTab:OnTabPressed(this)
|
||||
if this:GetText() == '' then return true end
|
||||
|
||||
-- allow Blizzard to handle slash commands, themselves
|
||||
if this == (is335 and ChatEdit_GetActiveWindow() or ChatFrameEditBox) then
|
||||
local command = this:GetText()
|
||||
if strfind(command, "^/[%a%d_]+$") then
|
||||
return true
|
||||
end
|
||||
local cmd = strmatch(command, "^/[%a%d_]+")
|
||||
if cmd and IsSecureCmd(cmd) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
cursor = this:GetCursorPosition()
|
||||
|
||||
text_all = this:GetText()
|
||||
text_precursor = getTextBeforeCursor(this) or ''
|
||||
|
||||
-- If we've already found some matches and haven't done anything since the last tab press, then (continue) cycling matches.
|
||||
-- Otherwise, reset this frame's matches and proceed to creating our list of possible completions.
|
||||
this.at3lastMatch = this.at3curMatch > 0 and (this.at3lastMatch or this.at3origWord)
|
||||
-- Detects if we've made any edits since the last tab press. If not, continue cycling completions.
|
||||
if text_precursor == this.at3_last_precursor then
|
||||
return cycleTab(this)
|
||||
else
|
||||
for i in pairs(this.at3matches) do this.at3matches[i] = nil end
|
||||
this.at3curMatch = 0
|
||||
this.at3origWord = nil
|
||||
this.at3origMatch = nil
|
||||
this.at3lastWord = nil
|
||||
this.at3lastMatch = nil
|
||||
this.at3_last_precursor = text_precursor
|
||||
end
|
||||
|
||||
numMatches = 0
|
||||
firstMatch = nil
|
||||
firstPMLength = 0
|
||||
hasNonFallback = false
|
||||
for i in pairs(pmolengths) do pmolengths[i] = nil end
|
||||
|
||||
for desc in pairs(notfallbacks) do
|
||||
fillMatches(this, desc)
|
||||
end
|
||||
if not hasNonFallback then
|
||||
for desc in pairs(fallbacks) do
|
||||
fillMatches(this, desc, true)
|
||||
end
|
||||
end
|
||||
|
||||
if not firstMatch then
|
||||
this.at3_last_precursor = "\0"
|
||||
return true
|
||||
end
|
||||
|
||||
-- We want to replace the entire word with our completion, so highlight it up to the cursor.
|
||||
-- If only one match exists, then stick it in there and append a space.
|
||||
if numMatches == 1 then
|
||||
-- HighlightText takes the value AFTER which the highlighting starts, so we have to subtract 1 to have it start before the first character.
|
||||
this:HighlightText(this.at3matchStart-1, cursor)
|
||||
|
||||
this:Insert(firstMatch)
|
||||
this:Insert(" ")
|
||||
else
|
||||
-- Otherwise, we want to begin cycling through the valid completions.
|
||||
-- Beginning a cycle also causes the usage statement to be printed, if one exists.
|
||||
|
||||
-- Print usage statements for each possible completion (and gather up the GCBS of all matches while we're walking the tables).
|
||||
allGCBS = nil
|
||||
for desc, matches in pairs(this.at3matches) do
|
||||
-- Don't print usage statements for fallback completion groups if we have 'real' completion groups with matches.
|
||||
if hasNonFallback and fallbacks[desc] then break end
|
||||
|
||||
-- Use the group's description as a heading for its usage statements.
|
||||
DEFAULT_CHAT_FRAME:AddMessage(desc..":")
|
||||
|
||||
usagefunc = registry[desc].usagefunc
|
||||
if not usagefunc then
|
||||
-- No special usage processing; just print a list of the (formatted) matches.
|
||||
for m, fm in pairs(matches) do
|
||||
DEFAULT_CHAT_FRAME:AddMessage(fm)
|
||||
allGCBS = gcbs(allGCBS, m)
|
||||
end
|
||||
else
|
||||
-- Print a usage statement based on the corresponding registered usagefunc.
|
||||
-- candUsage is the table passed to usagefunc to be filled with candidate = usage_statement pairs.
|
||||
if type(usagefunc) == 'function' then
|
||||
for i in pairs(candUsage) do candUsage[i] = nil end
|
||||
|
||||
-- usagefunc takes the greatest common substring of valid matches as one of its args, so let's find that now.
|
||||
-- TODO: Make the GCBS function accept a vararg or table, after which we can just pass in the list of matches.
|
||||
setGCBS = nil
|
||||
for m in pairs(matches) do
|
||||
setGCBS = gcbs(setGCBS, m)
|
||||
end
|
||||
allGCBS = gcbs(allGCBS, setGCBS)
|
||||
usage = usagefunc(candUsage, matches, setGCBS, strsub(text_precursor, 1, prematchEnd))
|
||||
|
||||
-- If the usagefunc returns a string, then the entire usage statement has been taken care of by usagefunc, and we need only to print it...
|
||||
if type(usage) == 'string' then
|
||||
DEFAULT_CHAT_FRAME:AddMessage(usage)
|
||||
|
||||
-- ...otherwise, it should have filled candUsage with candidate-usage statement pairs, and we need to print the matching ones.
|
||||
elseif next(candUsage) and numMatches > 0 then
|
||||
for m, fm in pairs(matches) do
|
||||
if candUsage[m] then DEFAULT_CHAT_FRAME:AddMessage(strformat("%s - %s", fm, candUsage[m])) end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Replace the original string with the greatest common substring of all valid completions.
|
||||
this.at3curMatch = 1
|
||||
this.at3origWord = strsub(text_precursor, this.at3matchStart, this.at3matchStart + pmolengths[desc] - 1) .. allGCBS or ""
|
||||
this.at3origMatch = allGCBS or ""
|
||||
this.at3lastWord = this.at3origWord
|
||||
this.at3lastMatch = this.at3origMatch
|
||||
|
||||
this:HighlightText(this.at3matchStart-1, cursor)
|
||||
this:Insert(this.at3origWord)
|
||||
this.at3_last_precursor = getTextBeforeCursor(this) or ''
|
||||
end
|
||||
end
|
||||
end
|
5
lib/AceTab-3.0/AceTab-3.0.xml
Normal file
5
lib/AceTab-3.0/AceTab-3.0.xml
Normal file
@ -0,0 +1,5 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceTab-3.0.lua"/>
|
||||
<Script file="AceConfigTab-3.0.lua"/>
|
||||
</Ui>
|
473
lib/AceTimer-3.0/AceTimer-3.0.lua
Normal file
473
lib/AceTimer-3.0/AceTimer-3.0.lua
Normal file
@ -0,0 +1,473 @@
|
||||
--- **AceTimer-3.0** provides a central facility for registering timers.
|
||||
-- AceTimer supports one-shot timers and repeating timers. All timers are stored in an efficient
|
||||
-- data structure that allows easy dispatching and fast rescheduling. Timers can be registered, rescheduled
|
||||
-- or canceled at any time, even from within a running timer, without conflict or large overhead.\\
|
||||
-- AceTimer is currently limited to firing timers at a frequency of 0.1s. This constant may change
|
||||
-- in the future, but for now it seemed like a good compromise in efficiency and accuracy.
|
||||
--
|
||||
-- All `:Schedule` functions will return a handle to the current timer, which you will need to store if you
|
||||
-- need to cancel or reschedule the timer you just registered.
|
||||
--
|
||||
-- **AceTimer-3.0** can be embeded into your addon, either explicitly by calling AceTimer:Embed(MyAddon) or by
|
||||
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
|
||||
-- and can be accessed directly, without having to explicitly call AceTimer itself.\\
|
||||
-- It is recommended to embed AceTimer, otherwise you'll have to specify a custom `self` on all calls you
|
||||
-- make into AceTimer.
|
||||
-- @class file
|
||||
-- @name AceTimer-3.0
|
||||
-- @release $Id: AceTimer-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $
|
||||
|
||||
--[[
|
||||
Basic assumptions:
|
||||
* In a typical system, we do more re-scheduling per second than there are timer pulses per second
|
||||
* Regardless of timer implementation, we cannot guarantee timely delivery due to FPS restriction (may be as low as 10)
|
||||
|
||||
This implementation:
|
||||
CON: The smallest timer interval is constrained by HZ (currently 1/10s).
|
||||
PRO: It will still correctly fire any timer slower than HZ over a length of time, e.g. 0.11s interval -> 90 times over 10 seconds
|
||||
PRO: In lag bursts, the system simly skips missed timer intervals to decrease load
|
||||
CON: Algorithms depending on a timer firing "N times per minute" will fail
|
||||
PRO: (Re-)scheduling is O(1) with a VERY small constant. It's a simple linked list insertion in a hash bucket.
|
||||
CAUTION: The BUCKETS constant constrains how many timers can be efficiently handled. With too many hash collisions, performance will decrease.
|
||||
|
||||
Major assumptions upheld:
|
||||
- ALLOWS scheduling multiple timers with the same funcref/method
|
||||
- ALLOWS scheduling more timers during OnUpdate processing
|
||||
- ALLOWS unscheduling ANY timer (including the current running one) at any time, including during OnUpdate processing
|
||||
]]
|
||||
|
||||
local MAJOR, MINOR = "AceTimer-3.0", 5
|
||||
local AceTimer, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not AceTimer then return end -- No upgrade needed
|
||||
|
||||
AceTimer.hash = AceTimer.hash or {} -- Array of [0..BUCKET-1] = linked list of timers (using .next member)
|
||||
-- Linked list gets around ACE-88 and ACE-90.
|
||||
AceTimer.selfs = AceTimer.selfs or {} -- Array of [self]={[handle]=timerobj, [handle2]=timerobj2, ...}
|
||||
AceTimer.frame = AceTimer.frame or CreateFrame("Frame", "AceTimer30Frame")
|
||||
|
||||
-- Lua APIs
|
||||
local assert, error, loadstring = assert, error, loadstring
|
||||
local setmetatable, rawset, rawget = setmetatable, rawset, rawget
|
||||
local select, pairs, type, next, tostring = select, pairs, type, next, tostring
|
||||
local floor, max, min = math.floor, math.max, math.min
|
||||
local tconcat = table.concat
|
||||
|
||||
-- WoW APIs
|
||||
local GetTime = GetTime
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: DEFAULT_CHAT_FRAME, geterrorhandler
|
||||
|
||||
-- Simple ONE-SHOT timer cache. Much more efficient than a full compost for our purposes.
|
||||
local timerCache = nil
|
||||
|
||||
--[[
|
||||
Timers will not be fired more often than HZ-1 times per second.
|
||||
Keep at intended speed PLUS ONE or we get bitten by floating point rounding errors (n.5 + 0.1 can be n.599999)
|
||||
If this is ever LOWERED, all existing timers need to be enforced to have a delay >= 1/HZ on lib upgrade.
|
||||
If this number is ever changed, all entries need to be rehashed on lib upgrade.
|
||||
]]
|
||||
local HZ = 11
|
||||
|
||||
--[[
|
||||
Prime for good distribution
|
||||
If this number is ever changed, all entries need to be rehashed on lib upgrade.
|
||||
]]
|
||||
local BUCKETS = 131
|
||||
|
||||
local hash = AceTimer.hash
|
||||
for i=1,BUCKETS do
|
||||
hash[i] = hash[i] or false -- make it an integer-indexed array; it's faster than hashes
|
||||
end
|
||||
|
||||
--[[
|
||||
xpcall safecall implementation
|
||||
]]
|
||||
local xpcall = xpcall
|
||||
|
||||
local function errorhandler(err)
|
||||
return geterrorhandler()(err)
|
||||
end
|
||||
|
||||
local function CreateDispatcher(argCount)
|
||||
local code = [[
|
||||
local xpcall, eh = ... -- our arguments are received as unnamed values in "..." since we don't have a proper function declaration
|
||||
local method, ARGS
|
||||
local function call() return method(ARGS) end
|
||||
|
||||
local function dispatch(func, ...)
|
||||
method = func
|
||||
if not method then return end
|
||||
ARGS = ...
|
||||
return xpcall(call, eh)
|
||||
end
|
||||
|
||||
return dispatch
|
||||
]]
|
||||
|
||||
local ARGS = {}
|
||||
for i = 1, argCount do ARGS[i] = "arg"..i end
|
||||
code = code:gsub("ARGS", tconcat(ARGS, ", "))
|
||||
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
|
||||
end
|
||||
|
||||
local Dispatchers = setmetatable({}, {
|
||||
__index=function(self, argCount)
|
||||
local dispatcher = CreateDispatcher(argCount)
|
||||
rawset(self, argCount, dispatcher)
|
||||
return dispatcher
|
||||
end
|
||||
})
|
||||
Dispatchers[0] = function(func)
|
||||
return xpcall(func, errorhandler)
|
||||
end
|
||||
|
||||
local function safecall(func, ...)
|
||||
return Dispatchers[select('#', ...)](func, ...)
|
||||
end
|
||||
|
||||
local lastint = floor(GetTime() * HZ)
|
||||
|
||||
-- --------------------------------------------------------------------
|
||||
-- OnUpdate handler
|
||||
--
|
||||
-- traverse buckets, always chasing "now", and fire timers that have expired
|
||||
|
||||
local function OnUpdate()
|
||||
local now = GetTime()
|
||||
local nowint = floor(now * HZ)
|
||||
|
||||
-- Have we passed into a new hash bucket?
|
||||
if nowint == lastint then return end
|
||||
|
||||
local soon = now + 1 -- +1 is safe as long as 1 < HZ < BUCKETS/2
|
||||
|
||||
-- Pass through each bucket at most once
|
||||
-- Happens on e.g. instance loads, but COULD happen on high local load situations also
|
||||
for curint = (max(lastint, nowint - BUCKETS) + 1), nowint do -- loop until we catch up with "now", usually only 1 iteration
|
||||
local curbucket = (curint % BUCKETS)+1
|
||||
-- Yank the list of timers out of the bucket and empty it. This allows reinsertion in the currently-processed bucket from callbacks.
|
||||
local nexttimer = hash[curbucket]
|
||||
hash[curbucket] = false -- false rather than nil to prevent the array from becoming a hash
|
||||
|
||||
while nexttimer do
|
||||
local timer = nexttimer
|
||||
nexttimer = timer.next
|
||||
local when = timer.when
|
||||
|
||||
if when < soon then
|
||||
-- Call the timer func, either as a method on given object, or a straight function ref
|
||||
local callback = timer.callback
|
||||
if type(callback) == "string" then
|
||||
safecall(timer.object[callback], timer.object, timer.arg)
|
||||
elseif callback then
|
||||
safecall(callback, timer.arg)
|
||||
else
|
||||
-- probably nilled out by CancelTimer
|
||||
timer.delay = nil -- don't reschedule it
|
||||
end
|
||||
|
||||
local delay = timer.delay -- NOW make a local copy, can't do it earlier in case the timer cancelled itself in the callback
|
||||
|
||||
if not delay then
|
||||
-- single-shot timer (or cancelled)
|
||||
AceTimer.selfs[timer.object][tostring(timer)] = nil
|
||||
timerCache = timer
|
||||
else
|
||||
-- repeating timer
|
||||
local newtime = when + delay
|
||||
if newtime < now then -- Keep lag from making us firing a timer unnecessarily. (Note that this still won't catch too-short-delay timers though.)
|
||||
newtime = now + delay
|
||||
end
|
||||
timer.when = newtime
|
||||
|
||||
-- add next timer execution to the correct bucket
|
||||
local bucket = (floor(newtime * HZ) % BUCKETS) + 1
|
||||
timer.next = hash[bucket]
|
||||
hash[bucket] = timer
|
||||
end
|
||||
else -- if when>=soon
|
||||
-- reinsert (yeah, somewhat expensive, but shouldn't be happening too often either due to hash distribution)
|
||||
timer.next = hash[curbucket]
|
||||
hash[curbucket] = timer
|
||||
end -- if when<soon ... else
|
||||
end -- while nexttimer do
|
||||
end -- for curint=lastint,nowint
|
||||
|
||||
lastint = nowint
|
||||
end
|
||||
|
||||
-- ---------------------------------------------------------------------
|
||||
-- Reg( callback, delay, arg, repeating )
|
||||
--
|
||||
-- callback( function or string ) - direct function ref or method name in our object for the callback
|
||||
-- delay(int) - delay for the timer
|
||||
-- arg(variant) - any argument to be passed to the callback function
|
||||
-- repeating(boolean) - repeating timer, or oneshot
|
||||
--
|
||||
-- returns the handle of the timer for later processing (canceling etc)
|
||||
local function Reg(self, callback, delay, arg, repeating)
|
||||
if type(callback) ~= "string" and type(callback) ~= "function" then
|
||||
local error_origin = repeating and "ScheduleRepeatingTimer" or "ScheduleTimer"
|
||||
error(MAJOR..": " .. error_origin .. "(callback, delay, arg): 'callback' - function or method name expected.", 3)
|
||||
end
|
||||
if type(callback) == "string" then
|
||||
if type(self)~="table" then
|
||||
local error_origin = repeating and "ScheduleRepeatingTimer" or "ScheduleTimer"
|
||||
error(MAJOR..": " .. error_origin .. "(\"methodName\", delay, arg): 'self' - must be a table.", 3)
|
||||
end
|
||||
if type(self[callback]) ~= "function" then
|
||||
local error_origin = repeating and "ScheduleRepeatingTimer" or "ScheduleTimer"
|
||||
error(MAJOR..": " .. error_origin .. "(\"methodName\", delay, arg): 'methodName' - method not found on target object.", 3)
|
||||
end
|
||||
end
|
||||
|
||||
if delay < (1 / (HZ - 1)) then
|
||||
delay = 1 / (HZ - 1)
|
||||
end
|
||||
|
||||
-- Create and stuff timer in the correct hash bucket
|
||||
local now = GetTime()
|
||||
|
||||
local timer = timerCache or {} -- Get new timer object (from cache if available)
|
||||
timerCache = nil
|
||||
|
||||
timer.object = self
|
||||
timer.callback = callback
|
||||
timer.delay = (repeating and delay)
|
||||
timer.arg = arg
|
||||
timer.when = now + delay
|
||||
|
||||
local bucket = (floor((now+delay)*HZ) % BUCKETS) + 1
|
||||
timer.next = hash[bucket]
|
||||
hash[bucket] = timer
|
||||
|
||||
-- Insert timer in our self->handle->timer registry
|
||||
local handle = tostring(timer)
|
||||
|
||||
local selftimers = AceTimer.selfs[self]
|
||||
if not selftimers then
|
||||
selftimers = {}
|
||||
AceTimer.selfs[self] = selftimers
|
||||
end
|
||||
selftimers[handle] = timer
|
||||
selftimers.__ops = (selftimers.__ops or 0) + 1
|
||||
|
||||
return handle
|
||||
end
|
||||
|
||||
--- Schedule a new one-shot timer.
|
||||
-- The timer will fire once in `delay` seconds, unless canceled before.
|
||||
-- @param callback Callback function for the timer pulse (funcref or method name).
|
||||
-- @param delay Delay for the timer, in seconds.
|
||||
-- @param arg An optional argument to be passed to the callback function.
|
||||
-- @usage
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("TimerTest", "AceTimer-3.0")
|
||||
--
|
||||
-- function MyAddon:OnEnable()
|
||||
-- self:ScheduleTimer("TimerFeedback", 5)
|
||||
-- end
|
||||
--
|
||||
-- function MyAddon:TimerFeedback()
|
||||
-- print("5 seconds passed")
|
||||
-- end
|
||||
function AceTimer:ScheduleTimer(callback, delay, arg)
|
||||
return Reg(self, callback, delay, arg)
|
||||
end
|
||||
|
||||
--- Schedule a repeating timer.
|
||||
-- The timer will fire every `delay` seconds, until canceled.
|
||||
-- @param callback Callback function for the timer pulse (funcref or method name).
|
||||
-- @param delay Delay for the timer, in seconds.
|
||||
-- @param arg An optional argument to be passed to the callback function.
|
||||
-- @usage
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("TimerTest", "AceTimer-3.0")
|
||||
--
|
||||
-- function MyAddon:OnEnable()
|
||||
-- self.timerCount = 0
|
||||
-- self.testTimer = self:ScheduleRepeatingTimer("TimerFeedback", 5)
|
||||
-- end
|
||||
--
|
||||
-- function MyAddon:TimerFeedback()
|
||||
-- self.timerCount = self.timerCount + 1
|
||||
-- print(("%d seconds passed"):format(5 * self.timerCount))
|
||||
-- -- run 30 seconds in total
|
||||
-- if self.timerCount == 6 then
|
||||
-- self:CancelTimer(self.testTimer)
|
||||
-- end
|
||||
-- end
|
||||
function AceTimer:ScheduleRepeatingTimer(callback, delay, arg)
|
||||
return Reg(self, callback, delay, arg, true)
|
||||
end
|
||||
|
||||
--- Cancels a timer with the given handle, registered by the same addon object as used for `:ScheduleTimer`
|
||||
-- Both one-shot and repeating timers can be canceled with this function, as long as the `handle` is valid
|
||||
-- and the timer has not fired yet or was canceled before.
|
||||
-- @param handle The handle of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer`
|
||||
-- @param silent If true, no error is raised if the timer handle is invalid (expired or already canceled)
|
||||
-- @return True if the timer was successfully cancelled.
|
||||
function AceTimer:CancelTimer(handle, silent)
|
||||
if not handle then return end -- nil handle -> bail out without erroring
|
||||
if type(handle) ~= "string" then
|
||||
error(MAJOR..": CancelTimer(handle): 'handle' - expected a string", 2) -- for now, anyway
|
||||
end
|
||||
local selftimers = AceTimer.selfs[self]
|
||||
local timer = selftimers and selftimers[handle]
|
||||
if silent then
|
||||
if timer then
|
||||
timer.callback = nil -- don't run it again
|
||||
timer.delay = nil -- if this is the currently-executing one: don't even reschedule
|
||||
-- The timer object is removed in the OnUpdate loop
|
||||
end
|
||||
return not not timer -- might return "true" even if we double-cancel. we'll live.
|
||||
else
|
||||
if not timer then
|
||||
geterrorhandler()(MAJOR..": CancelTimer(handle[, silent]): '"..tostring(handle).."' - no such timer registered")
|
||||
return false
|
||||
end
|
||||
if not timer.callback then
|
||||
geterrorhandler()(MAJOR..": CancelTimer(handle[, silent]): '"..tostring(handle).."' - timer already cancelled or expired")
|
||||
return false
|
||||
end
|
||||
timer.callback = nil -- don't run it again
|
||||
timer.delay = nil -- if this is the currently-executing one: don't even reschedule
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
--- Cancels all timers registered to the current addon object ('self')
|
||||
function AceTimer:CancelAllTimers()
|
||||
if not(type(self) == "string" or type(self) == "table") then
|
||||
error(MAJOR..": CancelAllTimers(): 'self' - must be a string or a table",2)
|
||||
end
|
||||
if self == AceTimer then
|
||||
error(MAJOR..": CancelAllTimers(): supply a meaningful 'self'", 2)
|
||||
end
|
||||
|
||||
local selftimers = AceTimer.selfs[self]
|
||||
if selftimers then
|
||||
for handle,v in pairs(selftimers) do
|
||||
if type(v) == "table" then -- avoid __ops, etc
|
||||
AceTimer.CancelTimer(self, handle, true)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Returns the time left for a timer with the given handle, registered by the current addon object ('self').
|
||||
-- This function will raise a warning when the handle is invalid, but not stop execution.
|
||||
-- @param handle The handle of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer`
|
||||
-- @return The time left on the timer, or false if the handle is invalid.
|
||||
function AceTimer:TimeLeft(handle)
|
||||
if not handle then return end
|
||||
if type(handle) ~= "string" then
|
||||
error(MAJOR..": TimeLeft(handle): 'handle' - expected a string", 2) -- for now, anyway
|
||||
end
|
||||
local selftimers = AceTimer.selfs[self]
|
||||
local timer = selftimers and selftimers[handle]
|
||||
if not timer then
|
||||
geterrorhandler()(MAJOR..": TimeLeft(handle): '"..tostring(handle).."' - no such timer registered")
|
||||
return false
|
||||
end
|
||||
return timer.when - GetTime()
|
||||
end
|
||||
|
||||
|
||||
-- ---------------------------------------------------------------------
|
||||
-- PLAYER_REGEN_ENABLED: Run through our .selfs[] array step by step
|
||||
-- and clean it out - otherwise the table indices can grow indefinitely
|
||||
-- if an addon starts and stops a lot of timers. AceBucket does this!
|
||||
--
|
||||
-- See ACE-94 and tests/AceTimer-3.0-ACE-94.lua
|
||||
|
||||
local lastCleaned = nil
|
||||
|
||||
local function OnEvent(this, event)
|
||||
if event~="PLAYER_REGEN_ENABLED" then
|
||||
return
|
||||
end
|
||||
|
||||
-- Get the next 'self' to process
|
||||
local selfs = AceTimer.selfs
|
||||
local self = next(selfs, lastCleaned)
|
||||
if not self then
|
||||
self = next(selfs)
|
||||
end
|
||||
lastCleaned = self
|
||||
if not self then -- should only happen if .selfs[] is empty
|
||||
return
|
||||
end
|
||||
|
||||
-- Time to clean it out?
|
||||
local list = selfs[self]
|
||||
if (list.__ops or 0) < 250 then -- 250 slosh indices = ~10KB wasted (max!). For one 'self'.
|
||||
return
|
||||
end
|
||||
|
||||
-- Create a new table and copy all members over
|
||||
local newlist = {}
|
||||
local n=0
|
||||
for k,v in pairs(list) do
|
||||
newlist[k] = v
|
||||
n=n+1
|
||||
end
|
||||
newlist.__ops = 0 -- Reset operation count
|
||||
|
||||
-- And since we now have a count of the number of live timers, check that it's reasonable. Emit a warning if not.
|
||||
if n>BUCKETS then
|
||||
DEFAULT_CHAT_FRAME:AddMessage(MAJOR..": Warning: The addon/module '"..tostring(self).."' has "..n.." live timers. Surely that's not intended?")
|
||||
end
|
||||
|
||||
selfs[self] = newlist
|
||||
end
|
||||
|
||||
-- ---------------------------------------------------------------------
|
||||
-- Embed handling
|
||||
|
||||
AceTimer.embeds = AceTimer.embeds or {}
|
||||
|
||||
local mixins = {
|
||||
"ScheduleTimer", "ScheduleRepeatingTimer",
|
||||
"CancelTimer", "CancelAllTimers",
|
||||
"TimeLeft"
|
||||
}
|
||||
|
||||
function AceTimer:Embed(target)
|
||||
AceTimer.embeds[target] = true
|
||||
for _,v in pairs(mixins) do
|
||||
target[v] = AceTimer[v]
|
||||
end
|
||||
return target
|
||||
end
|
||||
|
||||
-- AceTimer:OnEmbedDisable( target )
|
||||
-- target (object) - target object that AceTimer is embedded in.
|
||||
--
|
||||
-- cancel all timers registered for the object
|
||||
function AceTimer:OnEmbedDisable( target )
|
||||
target:CancelAllTimers()
|
||||
end
|
||||
|
||||
|
||||
for addon in pairs(AceTimer.embeds) do
|
||||
AceTimer:Embed(addon)
|
||||
end
|
||||
|
||||
-- ---------------------------------------------------------------------
|
||||
-- Debug tools (expose copies of internals to test suites)
|
||||
AceTimer.debug = AceTimer.debug or {}
|
||||
AceTimer.debug.HZ = HZ
|
||||
AceTimer.debug.BUCKETS = BUCKETS
|
||||
|
||||
-- ---------------------------------------------------------------------
|
||||
-- Finishing touchups
|
||||
|
||||
AceTimer.frame:SetScript("OnUpdate", OnUpdate)
|
||||
AceTimer.frame:SetScript("OnEvent", OnEvent)
|
||||
AceTimer.frame:RegisterEvent("PLAYER_REGEN_ENABLED")
|
||||
|
||||
-- In theory, we should hide&show the frame based on there being timers or not.
|
||||
-- However, this job is fairly expensive, and the chance that there will
|
||||
-- actually be zero timers running is diminuitive to say the lest.
|
4
lib/AceTimer-3.0/AceTimer-3.0.xml
Normal file
4
lib/AceTimer-3.0/AceTimer-3.0.xml
Normal file
@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceTimer-3.0.lua"/>
|
||||
</Ui>
|
614
lib/DRData-1.0/DRData-1.0.lua
Normal file
614
lib/DRData-1.0/DRData-1.0.lua
Normal file
@ -0,0 +1,614 @@
|
||||
local major = "DRData-1.0"
|
||||
local minor = 1003
|
||||
assert(LibStub, string.format("%s requires LibStub.", major))
|
||||
|
||||
local Data = LibStub:NewLibrary(major, minor)
|
||||
if( not Data ) then return end
|
||||
|
||||
local L = {
|
||||
["Banish"] = "Banish",
|
||||
["Charge"] = "Charge",
|
||||
["Cheap Shot"] = "Cheap Shot",
|
||||
["Controlled stuns"] = "Controlled stuns",
|
||||
["Cyclone"] = "Cyclone",
|
||||
["Disarms"] = "Disarms",
|
||||
["Disorients"] = "Disorients",
|
||||
["Entrapment"] = "Entrapment",
|
||||
["Fears"] = "Fears",
|
||||
["Horrors"] = "Horrors",
|
||||
["Mind Control"] = "Mind Control",
|
||||
["Random roots"] = "Random roots",
|
||||
["Random stuns"] = "Random stuns",
|
||||
["Controlled roots"] = "Controlled roots",
|
||||
["Scatter Shot"] = "Scatter Shot",
|
||||
["Silences"] = "Silences",
|
||||
["Hibernate"] = "Hibernate",
|
||||
["Taunts"] = "Taunts",
|
||||
}
|
||||
|
||||
if GetLocale() == "frFR" then
|
||||
L["Banish"] = "Bannissement"
|
||||
L["Charge"] = "Charge"
|
||||
L["Cheap Shot"] = "Coup bas"
|
||||
L["Controlled stuns"] = "Etourdissements contrôlés"
|
||||
L["Cyclone"] = "Cyclone"
|
||||
L["Disarms"] = "Désarmements"
|
||||
L["Disorients"] = "Désorientations"
|
||||
L["Entrapment"] = "Piège"
|
||||
L["Fears"] = "Peurs"
|
||||
L["Horrors"] = "Horreurs"
|
||||
L["Mind Control"] = "Contrôle mental"
|
||||
L["Random roots"] = "Immobilisations aléatoires"
|
||||
L["Random stuns"] = "Etourdissemensts aléatoires"
|
||||
L["Controlled roots"] = "Immobilisations contrôlées"
|
||||
L["Scatter Shot"] = "Flèche de dispersion"
|
||||
L["Silences"] = "Silences"
|
||||
L["Hibernate"] = "Hibernation"
|
||||
L["Taunts"] = "Provocations"
|
||||
end
|
||||
|
||||
-- How long before DR resets
|
||||
-- While everyone will tell you it's 15 seconds, it's actually 16 - 20 seconds with 18 being a decent enough average
|
||||
Data.RESET_TIME = 18
|
||||
|
||||
-- List of spellID -> DR category
|
||||
Data.spells = {
|
||||
--[[ TAUNT ]]--
|
||||
-- Taunt (Warrior)
|
||||
[355] = "taunt",
|
||||
-- Taunt (Pet)
|
||||
[53477] = "taunt",
|
||||
-- Mocking Blow
|
||||
[694] = "taunt",
|
||||
-- Growl (Druid)
|
||||
[6795] = "taunt",
|
||||
-- Dark Command
|
||||
[56222] = "taunt",
|
||||
-- Hand of Reckoning
|
||||
[62124] = "taunt",
|
||||
-- Righteous Defense
|
||||
[31790] = "taunt",
|
||||
-- Distracting Shot
|
||||
[20736] = "taunt",
|
||||
-- Challenging Shout
|
||||
[1161] = "taunt",
|
||||
-- Challenging Roar
|
||||
[5209] = "taunt",
|
||||
-- Death Grip
|
||||
[49560] = "taunt",
|
||||
-- Challenging Howl
|
||||
[59671] = "taunt",
|
||||
-- Angered Earth
|
||||
[36213] = "taunt",
|
||||
|
||||
--[[ DISORIENTS ]]--
|
||||
-- Dragon's Breath
|
||||
[31661] = "disorient",
|
||||
[33041] = "disorient",
|
||||
[33042] = "disorient",
|
||||
[33043] = "disorient",
|
||||
[42949] = "disorient",
|
||||
[42950] = "disorient",
|
||||
|
||||
-- Hungering Cold
|
||||
[49203] = "disorient",
|
||||
|
||||
-- Sap
|
||||
[6770] = "disorient",
|
||||
[2070] = "disorient",
|
||||
[11297] = "disorient",
|
||||
[51724] = "disorient",
|
||||
|
||||
-- Gouge
|
||||
[1776] = "disorient",
|
||||
|
||||
-- Hex (Guessing)
|
||||
[51514] = "disorient",
|
||||
|
||||
-- Shackle
|
||||
[9484] = "disorient",
|
||||
[9485] = "disorient",
|
||||
[10955] = "disorient",
|
||||
|
||||
-- Polymorph
|
||||
[118] = "disorient",
|
||||
[12824] = "disorient",
|
||||
[12825] = "disorient",
|
||||
[28272] = "disorient",
|
||||
[28271] = "disorient",
|
||||
[12826] = "disorient",
|
||||
[61305] = "disorient",
|
||||
[61025] = "disorient",
|
||||
[61721] = "disorient",
|
||||
[61780] = "disorient",
|
||||
|
||||
-- Freezing Trap
|
||||
[3355] = "disorient",
|
||||
[14308] = "disorient",
|
||||
[14309] = "disorient",
|
||||
|
||||
-- Freezing Arrow
|
||||
[60210] = "disorient",
|
||||
|
||||
-- Wyvern Sting
|
||||
[19386] = "disorient",
|
||||
[24132] = "disorient",
|
||||
[24133] = "disorient",
|
||||
[27068] = "disorient",
|
||||
[49011] = "disorient",
|
||||
[49012] = "disorient",
|
||||
|
||||
-- Repentance
|
||||
[20066] = "disorient",
|
||||
|
||||
--[[ SILENCES ]]--
|
||||
-- Nether Shock
|
||||
[53588] = "silence",
|
||||
[53589] = "silence",
|
||||
|
||||
-- Garrote
|
||||
[1330] = "silence",
|
||||
|
||||
-- Arcane Torrent (Energy version)
|
||||
[25046] = "silence",
|
||||
|
||||
-- Arcane Torrent (Mana version)
|
||||
[28730] = "silence",
|
||||
|
||||
-- Arcane Torrent (Runic power version)
|
||||
[50613] = "silence",
|
||||
|
||||
-- Silence
|
||||
[15487] = "silence",
|
||||
|
||||
-- Silencing Shot
|
||||
[34490] = "silence",
|
||||
|
||||
-- Improved Kick
|
||||
[18425] = "silence",
|
||||
|
||||
-- Improved Counterspell
|
||||
[18469] = "silence",
|
||||
|
||||
-- Spell Lock
|
||||
[19244] = "silence",
|
||||
[19647] = "silence",
|
||||
|
||||
-- Shield of the Templar
|
||||
[63529] = "silence",
|
||||
|
||||
-- Strangulate
|
||||
[47476] = "silence",
|
||||
[49913] = "silence",
|
||||
[49914] = "silence",
|
||||
[49915] = "silence",
|
||||
[49916] = "silence",
|
||||
|
||||
-- Gag Order (Warrior talent)
|
||||
[18498] = "silence",
|
||||
|
||||
--[[ DISARMS ]]--
|
||||
-- Snatch
|
||||
[53542] = "disarm",
|
||||
[53543] = "disarm",
|
||||
|
||||
-- Dismantle
|
||||
[51722] = "disarm",
|
||||
|
||||
-- Disarm
|
||||
[676] = "disarm",
|
||||
|
||||
-- Chimera Shot - Scorpid
|
||||
[53359] = "disarm",
|
||||
|
||||
-- Psychic Horror (Disarm effect)
|
||||
[64058] = "disarm",
|
||||
|
||||
--[[ FEARS ]]--
|
||||
-- Blind
|
||||
[2094] = "fear",
|
||||
|
||||
-- Fear (Warlock)
|
||||
[5782] = "fear",
|
||||
[6213] = "fear",
|
||||
[6215] = "fear",
|
||||
|
||||
-- Seduction (Pet)
|
||||
[6358] = "fear",
|
||||
|
||||
-- Howl of Terror
|
||||
[5484] = "fear",
|
||||
[17928] = "fear",
|
||||
|
||||
-- Psychic scream
|
||||
[8122] = "fear",
|
||||
[8124] = "fear",
|
||||
[10888] = "fear",
|
||||
[10890] = "fear",
|
||||
|
||||
-- Scare Beast
|
||||
[1513] = "fear",
|
||||
[14326] = "fear",
|
||||
[14327] = "fear",
|
||||
|
||||
-- Turn Evil
|
||||
[10326] = "fear",
|
||||
|
||||
-- Intimidating Shout
|
||||
[5246] = "fear",
|
||||
|
||||
|
||||
--[[ CONTROL STUNS ]]--
|
||||
-- Intercept (Felguard)
|
||||
[30153] = "ctrlstun",
|
||||
[30195] = "ctrlstun",
|
||||
[30197] = "ctrlstun",
|
||||
[47995] = "ctrlstun",
|
||||
|
||||
-- Ravage
|
||||
[50518] = "ctrlstun",
|
||||
[53558] = "ctrlstun",
|
||||
[53559] = "ctrlstun",
|
||||
[53560] = "ctrlstun",
|
||||
[53561] = "ctrlstun",
|
||||
[53562] = "ctrlstun",
|
||||
|
||||
-- Sonic Blast
|
||||
[50519] = "ctrlstun",
|
||||
[53564] = "ctrlstun",
|
||||
[53565] = "ctrlstun",
|
||||
[53566] = "ctrlstun",
|
||||
[53567] = "ctrlstun",
|
||||
[53568] = "ctrlstun",
|
||||
|
||||
-- Concussion Blow
|
||||
[12809] = "ctrlstun",
|
||||
|
||||
-- Shockwave
|
||||
[46968] = "ctrlstun",
|
||||
|
||||
-- Hammer of Justice
|
||||
[853] = "ctrlstun",
|
||||
[5588] = "ctrlstun",
|
||||
[5589] = "ctrlstun",
|
||||
[10308] = "ctrlstun",
|
||||
|
||||
-- Bash
|
||||
[5211] = "ctrlstun",
|
||||
[6798] = "ctrlstun",
|
||||
[8983] = "ctrlstun",
|
||||
|
||||
-- Intimidation
|
||||
[19577] = "ctrlstun",
|
||||
|
||||
-- Maim
|
||||
[22570] = "ctrlstun",
|
||||
[49802] = "ctrlstun",
|
||||
|
||||
-- Kidney Shot
|
||||
[408] = "ctrlstun",
|
||||
[8643] = "ctrlstun",
|
||||
|
||||
-- War Stomp
|
||||
[20549] = "ctrlstun",
|
||||
|
||||
-- Intercept
|
||||
[20252] = "ctrlstun",
|
||||
|
||||
-- Deep Freeze
|
||||
[44572] = "ctrlstun",
|
||||
|
||||
-- Shadowfury
|
||||
[30283] = "ctrlstun",
|
||||
[30413] = "ctrlstun",
|
||||
[30414] = "ctrlstun",
|
||||
|
||||
-- Holy Wrath
|
||||
[2812] = "ctrlstun",
|
||||
|
||||
-- Inferno Effect
|
||||
[22703] = "ctrlstun",
|
||||
|
||||
-- Demon Charge
|
||||
[60995] = "ctrlstun",
|
||||
|
||||
-- Gnaw (Ghoul)
|
||||
[47481] = "ctrlstun",
|
||||
|
||||
--[[ RANDOM STUNS ]]--
|
||||
-- Impact
|
||||
[12355] = "rndstun",
|
||||
|
||||
-- Stoneclaw Stun
|
||||
[39796] = "rndstun",
|
||||
|
||||
-- Seal of Justice
|
||||
[20170] = "rndstun",
|
||||
|
||||
-- Revenge Stun
|
||||
[12798] = "rndstun",
|
||||
|
||||
--[[ CYCLONE ]]--
|
||||
-- Cyclone
|
||||
[33786] = "cyclone",
|
||||
|
||||
--[[ ROOTS ]]--
|
||||
-- Freeze (Water Elemental)
|
||||
[33395] = "ctrlroot",
|
||||
|
||||
-- Pin (Crab)
|
||||
[50245] = "ctrlroot",
|
||||
[53544] = "ctrlroot",
|
||||
[53545] = "ctrlroot",
|
||||
[53546] = "ctrlroot",
|
||||
[53547] = "ctrlroot",
|
||||
[53548] = "ctrlroot",
|
||||
|
||||
-- Frost Nova
|
||||
[122] = "ctrlroot",
|
||||
[865] = "ctrlroot",
|
||||
[6131] = "ctrlroot",
|
||||
[10230] = "ctrlroot",
|
||||
[27088] = "ctrlroot",
|
||||
[42917] = "ctrlroot",
|
||||
|
||||
-- Entangling Roots
|
||||
[339] = "ctrlroot",
|
||||
[1062] = "ctrlroot",
|
||||
[5195] = "ctrlroot",
|
||||
[5196] = "ctrlroot",
|
||||
[9852] = "ctrlroot",
|
||||
[9853] = "ctrlroot",
|
||||
[26989] = "ctrlroot",
|
||||
[53308] = "ctrlroot",
|
||||
|
||||
-- Nature's Grasp (Uses different spellIDs than Entangling Roots for the same spell)
|
||||
[19970] = "ctrlroot",
|
||||
[19971] = "ctrlroot",
|
||||
[19972] = "ctrlroot",
|
||||
[19973] = "ctrlroot",
|
||||
[19974] = "ctrlroot",
|
||||
[19975] = "ctrlroot",
|
||||
[27010] = "ctrlroot",
|
||||
[53313] = "ctrlroot",
|
||||
|
||||
-- Earthgrab (Storm, Earth and Fire talent)
|
||||
[8377] = "ctrlroot",
|
||||
[31983] = "ctrlroot",
|
||||
|
||||
-- Web (Spider)
|
||||
[4167] = "ctrlroot",
|
||||
|
||||
-- Venom Web Spray (Silithid)
|
||||
[54706] = "ctrlroot",
|
||||
[55505] = "ctrlroot",
|
||||
[55506] = "ctrlroot",
|
||||
[55507] = "ctrlroot",
|
||||
[55508] = "ctrlroot",
|
||||
[55509] = "ctrlroot",
|
||||
|
||||
|
||||
--[[ RANDOM ROOTS ]]--
|
||||
-- Improved Hamstring
|
||||
[23694] = "rndroot",
|
||||
|
||||
-- Frostbite
|
||||
[12494] = "rndroot",
|
||||
|
||||
-- Shattered Barrier
|
||||
[55080] = "rndroot",
|
||||
|
||||
--[[ SLEEPS ]]--
|
||||
-- Hibernate
|
||||
[2637] = "sleep",
|
||||
[18657] = "sleep",
|
||||
[18658] = "sleep",
|
||||
|
||||
--[[ HORROR ]]--
|
||||
-- Death Coil
|
||||
[6789] = "horror",
|
||||
[17925] = "horror",
|
||||
[17926] = "horror",
|
||||
[27223] = "horror",
|
||||
[47859] = "horror",
|
||||
[47860] = "horror",
|
||||
|
||||
-- Psychic Horror
|
||||
[64044] = "horror",
|
||||
|
||||
--[[ MISC ]]--
|
||||
-- Scatter Shot
|
||||
[19503] = "scatters",
|
||||
|
||||
-- Cheap Shot
|
||||
[1833] = "cheapshot",
|
||||
|
||||
-- Pounce
|
||||
[9005] = "cheapshot",
|
||||
[9823] = "cheapshot",
|
||||
[9827] = "cheapshot",
|
||||
[27006] = "cheapshot",
|
||||
[49803] = "cheapshot",
|
||||
|
||||
-- Charge
|
||||
[7922] = "charge",
|
||||
|
||||
-- Mind Control
|
||||
[605] = "mc",
|
||||
|
||||
-- Banish
|
||||
[710] = "banish",
|
||||
[18647] = "banish",
|
||||
|
||||
-- Entrapment
|
||||
[64804] = "entrapment",
|
||||
[64804] = "entrapment",
|
||||
[19185] = "entrapment",
|
||||
}
|
||||
|
||||
-- DR Category names
|
||||
Data.categoryNames = {
|
||||
["banish"] = L["Banish"],
|
||||
["charge"] = L["Charge"],
|
||||
["cheapshot"] = L["Cheap Shot"],
|
||||
["ctrlstun"] = L["Controlled stuns"],
|
||||
["cyclone"] = L["Cyclone"],
|
||||
["disarm"] = L["Disarms"],
|
||||
["disorient"] = L["Disorients"],
|
||||
["entrapment"] = L["Entrapment"],
|
||||
["fear"] = L["Fears"],
|
||||
["horror"] = L["Horrors"],
|
||||
["mc"] = L["Mind Control"],
|
||||
["rndroot"] = L["Random roots"],
|
||||
["rndstun"] = L["Random stuns"],
|
||||
["ctrlroot"] = L["Controlled roots"],
|
||||
["scatters"] = L["Scatter Shot"],
|
||||
["silence"] = L["Silences"],
|
||||
["sleep"] = L["Hibernate"],
|
||||
["taunt"] = L["Taunts"],
|
||||
}
|
||||
|
||||
-- Categories that have DR in PvE as well as PvP
|
||||
Data.pveDR = {
|
||||
["ctrlstun"] = true,
|
||||
["rndstun"] = true,
|
||||
["taunt"] = true,
|
||||
["cyclone"] = true,
|
||||
}
|
||||
|
||||
-- Public APIs
|
||||
-- Category name in something usable
|
||||
function Data:GetCategoryName(cat)
|
||||
return cat and Data.categoryNames[cat] or nil
|
||||
end
|
||||
|
||||
-- Spell list
|
||||
function Data:GetSpells()
|
||||
return Data.spells
|
||||
end
|
||||
|
||||
-- Seconds before DR resets
|
||||
function Data:GetResetTime()
|
||||
return Data.RESET_TIME
|
||||
end
|
||||
|
||||
-- Get the category of the spellID
|
||||
function Data:GetSpellCategory(spellID)
|
||||
return spellID and Data.spells[spellID] or nil
|
||||
end
|
||||
|
||||
-- Does this category DR in PvE?
|
||||
function Data:IsPVE(cat)
|
||||
return cat and Data.pveDR[cat] or nil
|
||||
end
|
||||
|
||||
-- List of categories
|
||||
function Data:GetCategories()
|
||||
return Data.categoryNames
|
||||
end
|
||||
|
||||
-- Next DR, if it's 1.0, next is 0.50, if it's 0.[50] = "ctrlroot",next is 0.[25] = "ctrlroot",and such
|
||||
function Data:NextDR(diminished)
|
||||
if( diminished == 1 ) then
|
||||
return 0.50
|
||||
elseif( diminished == 0.50 ) then
|
||||
return 0.25
|
||||
end
|
||||
|
||||
return 0
|
||||
end
|
||||
|
||||
--[[ EXAMPLES ]]--
|
||||
-- This is how you would track DR easily, you're welcome to do whatever you want with the below functions
|
||||
|
||||
--[[
|
||||
local trackedPlayers = {}
|
||||
local function debuffGained(spellID, destName, destGUID, isEnemy, isPlayer)
|
||||
-- Not a player, and this category isn't diminished in PVE, as well as make sure we want to track NPCs
|
||||
local drCat = DRData:GetSpellCategory(spellID)
|
||||
if( not isPlayer and not DRData:IsPVE(drCat) ) then
|
||||
return
|
||||
end
|
||||
|
||||
if( not trackedPlayers[destGUID] ) then
|
||||
trackedPlayers[destGUID] = {}
|
||||
end
|
||||
|
||||
-- See if we should reset it back to undiminished
|
||||
local tracked = trackedPlayers[destGUID][drCat]
|
||||
if( tracked and tracked.reset <= GetTime() ) then
|
||||
tracked.diminished = 1.0
|
||||
end
|
||||
end
|
||||
|
||||
local function debuffFaded(spellID, destName, destGUID, isEnemy, isPlayer)
|
||||
local drCat = DRData:GetSpellCategory(spellID)
|
||||
if( not isPlayer and not DRData:IsPVE(drCat) ) then
|
||||
return
|
||||
end
|
||||
|
||||
if( not trackedPlayers[destGUID] ) then
|
||||
trackedPlayers[destGUID] = {}
|
||||
end
|
||||
|
||||
if( not trackedPlayers[destGUID][drCat] ) then
|
||||
trackedPlayers[destGUID][drCat] = { reset = 0, diminished = 1.0 }
|
||||
end
|
||||
|
||||
local time = GetTime()
|
||||
local tracked = trackedPlayers[destGUID][drCat]
|
||||
|
||||
tracked.reset = time + DRData:GetResetTime()
|
||||
tracked.diminished = DRData:NextDR(tracked.diminished)
|
||||
|
||||
-- Diminishing returns changed, now you can do an update
|
||||
end
|
||||
|
||||
local function resetDR(destGUID)
|
||||
-- Reset the tracked DRs for this person
|
||||
if( trackedPlayers[destGUID] ) then
|
||||
for cat in pairs(trackedPlayers[destGUID]) do
|
||||
trackedPlayers[destGUID][cat].reset = 0
|
||||
trackedPlayers[destGUID][cat].diminished = 1.0
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local COMBATLOG_OBJECT_TYPE_PLAYER = COMBATLOG_OBJECT_TYPE_PLAYER
|
||||
local COMBATLOG_OBJECT_REACTION_HOSTILE = COMBATLOG_OBJECT_REACTION_HOSTILE
|
||||
local COMBATLOG_OBJECT_CONTROL_PLAYER = COMBATLOG_OBJECT_CONTROL_PLAYER
|
||||
|
||||
local eventRegistered = {["SPELL_AURA_APPLIED"] = true, ["SPELL_AURA_REFRESH"] = true, ["SPELL_AURA_REMOVED"] = true, ["PARTY_KILL"] = true, ["UNIT_DIED"] = true}
|
||||
local function COMBAT_LOG_EVENT_UNFILTERED(self, event, timestamp, eventType, sourceGUID, sourceName, sourceFlags, destGUID, destName, destFlags, spellID, spellName, spellSchool, auraType)
|
||||
if( not eventRegistered[eventType] ) then
|
||||
return
|
||||
end
|
||||
|
||||
-- Enemy gained a debuff
|
||||
if( eventType == "SPELL_AURA_APPLIED" ) then
|
||||
if( auraType == "DEBUFF" and DRData:GetSpellCategory(spellID) ) then
|
||||
local isPlayer = ( bit.band(destFlags, COMBATLOG_OBJECT_TYPE_PLAYER) == COMBATLOG_OBJECT_TYPE_PLAYER or bit.band(destFlags, COMBATLOG_OBJECT_CONTROL_PLAYER) == COMBATLOG_OBJECT_CONTROL_PLAYER )
|
||||
debuffGained(spellID, destName, destGUID, (bit.band(destFlags, COMBATLOG_OBJECT_REACTION_HOSTILE) == COMBATLOG_OBJECT_REACTION_HOSTILE), isPlayer)
|
||||
end
|
||||
|
||||
-- Enemy had a debuff refreshed before it faded, so fade + gain it quickly
|
||||
elseif( eventType == "SPELL_AURA_REFRESH" ) then
|
||||
if( auraType == "DEBUFF" and DRData:GetSpellCategory(spellID) ) then
|
||||
local isPlayer = ( bit.band(destFlags, COMBATLOG_OBJECT_TYPE_PLAYER) == COMBATLOG_OBJECT_TYPE_PLAYER or bit.band(destFlags, COMBATLOG_OBJECT_CONTROL_PLAYER) == COMBATLOG_OBJECT_CONTROL_PLAYER )
|
||||
local isHostile = (bit.band(destFlags, COMBATLOG_OBJECT_REACTION_HOSTILE) == COMBATLOG_OBJECT_REACTION_HOSTILE)
|
||||
debuffFaded(spellID, destName, destGUID, isHostile, isPlayer)
|
||||
debuffGained(spellID, destName, destGUID, isHostile, isPlayer)
|
||||
end
|
||||
|
||||
-- Buff or debuff faded from an enemy
|
||||
elseif( eventType == "SPELL_AURA_REMOVED" ) then
|
||||
if( auraType == "DEBUFF" and DRData:GetSpellCategory(spellID) ) then
|
||||
local isPlayer = ( bit.band(destFlags, COMBATLOG_OBJECT_TYPE_PLAYER) == COMBATLOG_OBJECT_TYPE_PLAYER or bit.band(destFlags, COMBATLOG_OBJECT_CONTROL_PLAYER) == COMBATLOG_OBJECT_CONTROL_PLAYER )
|
||||
debuffFaded(spellID, destName, destGUID, (bit.band(destFlags, COMBATLOG_OBJECT_REACTION_HOSTILE) == COMBATLOG_OBJECT_REACTION_HOSTILE), isPlayer)
|
||||
end
|
||||
|
||||
-- Don't use UNIT_DIED inside arenas due to accuracy issues, outside of arenas we don't care too much
|
||||
elseif( ( eventType == "UNIT_DIED" and select(2, IsInInstance()) ~= "arena" ) or eventType == "PARTY_KILL" ) then
|
||||
resetDR(destGUID)
|
||||
end
|
||||
end]]
|
15
lib/DRData-1.0/DRData-1.0.toc
Normal file
15
lib/DRData-1.0/DRData-1.0.toc
Normal file
@ -0,0 +1,15 @@
|
||||
## Interface: 30300
|
||||
## Title: Lib: Diminishing Returns Data-1.0
|
||||
## Notes: Database of Diminishing return categories and general data
|
||||
## Author: Mayen
|
||||
## X-Category: Library
|
||||
## X-Curse-Packaged-Version: v2.2
|
||||
## X-Curse-Project-Name: DRData-1.0
|
||||
## X-Curse-Project-ID: drdata-1-0
|
||||
## X-Curse-Repository-ID: wow/drdata-1-0/mainline
|
||||
|
||||
#@no-lib-strip@
|
||||
libs\LibStub\LibStub.lua
|
||||
#@end-no-lib-strip@
|
||||
|
||||
DRData-1.0.xml
|
4
lib/DRData-1.0/DRData-1.0.xml
Normal file
4
lib/DRData-1.0/DRData-1.0.xml
Normal file
@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="DRData-1.0.lua"/>
|
||||
</Ui>
|
Loading…
Reference in New Issue
Block a user