mirror of
https://github.com/Relintai/Relintais-Enemy-Kooldown-Tracker-WotLK.git
synced 2024-11-12 10:25:14 +01:00
349 lines
9.8 KiB
Lua
349 lines
9.8 KiB
Lua
|
--[[-----------------------------------------------------------------------------
|
||
|
TabGroup Container
|
||
|
Container that uses tabs on top to switch between groups.
|
||
|
-------------------------------------------------------------------------------]]
|
||
|
local Type, Version = "TabGroup", 30
|
||
|
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||
|
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||
|
|
||
|
-- Lua APIs
|
||
|
local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, wipe
|
||
|
|
||
|
-- WoW APIs
|
||
|
local PlaySound = PlaySound
|
||
|
local CreateFrame, UIParent = CreateFrame, UIParent
|
||
|
local _G = _G
|
||
|
|
||
|
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||
|
-- List them here for Mikk's FindGlobals script
|
||
|
-- GLOBALS: PanelTemplates_TabResize, PanelTemplates_SetDisabledTabState, PanelTemplates_SelectTab, PanelTemplates_DeselectTab
|
||
|
|
||
|
-- local upvalue storage used by BuildTabs
|
||
|
local widths = {}
|
||
|
local rowwidths = {}
|
||
|
local rowends = {}
|
||
|
|
||
|
--[[-----------------------------------------------------------------------------
|
||
|
Support functions
|
||
|
-------------------------------------------------------------------------------]]
|
||
|
local function UpdateTabLook(frame)
|
||
|
if frame.disabled then
|
||
|
PanelTemplates_SetDisabledTabState(frame)
|
||
|
elseif frame.selected then
|
||
|
PanelTemplates_SelectTab(frame)
|
||
|
else
|
||
|
PanelTemplates_DeselectTab(frame)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
local function Tab_SetText(frame, text)
|
||
|
frame:_SetText(text)
|
||
|
local width = frame.obj.frame.width or frame.obj.frame:GetWidth() or 0
|
||
|
PanelTemplates_TabResize(frame, 0, nil, width)
|
||
|
end
|
||
|
|
||
|
local function Tab_SetSelected(frame, selected)
|
||
|
frame.selected = selected
|
||
|
UpdateTabLook(frame)
|
||
|
end
|
||
|
|
||
|
local function Tab_SetDisabled(frame, disabled)
|
||
|
frame.disabled = disabled
|
||
|
UpdateTabLook(frame)
|
||
|
end
|
||
|
|
||
|
local function BuildTabsOnUpdate(frame)
|
||
|
local self = frame.obj
|
||
|
self:BuildTabs()
|
||
|
frame:SetScript("OnUpdate", nil)
|
||
|
end
|
||
|
|
||
|
--[[-----------------------------------------------------------------------------
|
||
|
Scripts
|
||
|
-------------------------------------------------------------------------------]]
|
||
|
local function Tab_OnClick(frame)
|
||
|
if not (frame.selected or frame.disabled) then
|
||
|
PlaySound("igCharacterInfoTab")
|
||
|
frame.obj:SelectTab(frame.value)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
local function Tab_OnEnter(frame)
|
||
|
local self = frame.obj
|
||
|
self:Fire("OnTabEnter", self.tabs[frame.id].value, frame)
|
||
|
end
|
||
|
|
||
|
local function Tab_OnLeave(frame)
|
||
|
local self = frame.obj
|
||
|
self:Fire("OnTabLeave", self.tabs[frame.id].value, frame)
|
||
|
end
|
||
|
|
||
|
local function Tab_OnShow(frame)
|
||
|
_G[frame:GetName().."HighlightTexture"]:SetWidth(frame:GetTextWidth() + 30)
|
||
|
end
|
||
|
|
||
|
--[[-----------------------------------------------------------------------------
|
||
|
Methods
|
||
|
-------------------------------------------------------------------------------]]
|
||
|
local methods = {
|
||
|
["OnAcquire"] = function(self)
|
||
|
self:SetTitle()
|
||
|
end,
|
||
|
|
||
|
["OnRelease"] = function(self)
|
||
|
self.status = nil
|
||
|
for k in pairs(self.localstatus) do
|
||
|
self.localstatus[k] = nil
|
||
|
end
|
||
|
self.tablist = nil
|
||
|
for _, tab in pairs(self.tabs) do
|
||
|
tab:Hide()
|
||
|
end
|
||
|
end,
|
||
|
|
||
|
["CreateTab"] = function(self, id)
|
||
|
local tabname = ("AceGUITabGroup%dTab%d"):format(self.num, id)
|
||
|
local tab = CreateFrame("Button", tabname, self.border, "OptionsFrameTabButtonTemplate")
|
||
|
tab.obj = self
|
||
|
tab.id = id
|
||
|
|
||
|
tab.text = _G[tabname .. "Text"]
|
||
|
tab.text:ClearAllPoints()
|
||
|
tab.text:SetPoint("LEFT", 14, -3)
|
||
|
tab.text:SetPoint("RIGHT", -12, -3)
|
||
|
|
||
|
tab:SetScript("OnClick", Tab_OnClick)
|
||
|
tab:SetScript("OnEnter", Tab_OnEnter)
|
||
|
tab:SetScript("OnLeave", Tab_OnLeave)
|
||
|
tab:SetScript("OnShow", Tab_OnShow)
|
||
|
|
||
|
tab._SetText = tab.SetText
|
||
|
tab.SetText = Tab_SetText
|
||
|
tab.SetSelected = Tab_SetSelected
|
||
|
tab.SetDisabled = Tab_SetDisabled
|
||
|
|
||
|
return tab
|
||
|
end,
|
||
|
|
||
|
["SetTitle"] = function(self, text)
|
||
|
self.titletext:SetText(text or "")
|
||
|
if text and text ~= "" then
|
||
|
self.alignoffset = 25
|
||
|
else
|
||
|
self.alignoffset = 18
|
||
|
end
|
||
|
self:BuildTabs()
|
||
|
end,
|
||
|
|
||
|
["SetStatusTable"] = function(self, status)
|
||
|
assert(type(status) == "table")
|
||
|
self.status = status
|
||
|
end,
|
||
|
|
||
|
["SelectTab"] = function(self, value)
|
||
|
local status = self.status or self.localstatus
|
||
|
local found
|
||
|
for i, v in ipairs(self.tabs) do
|
||
|
if v.value == value then
|
||
|
v:SetSelected(true)
|
||
|
found = true
|
||
|
else
|
||
|
v:SetSelected(false)
|
||
|
end
|
||
|
end
|
||
|
status.selected = value
|
||
|
if found then
|
||
|
self:Fire("OnGroupSelected",value)
|
||
|
end
|
||
|
end,
|
||
|
|
||
|
["SetTabs"] = function(self, tabs)
|
||
|
self.tablist = tabs
|
||
|
self:BuildTabs()
|
||
|
end,
|
||
|
|
||
|
|
||
|
["BuildTabs"] = function(self)
|
||
|
local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "")
|
||
|
local status = self.status or self.localstatus
|
||
|
local tablist = self.tablist
|
||
|
local tabs = self.tabs
|
||
|
|
||
|
if not tablist then return end
|
||
|
|
||
|
local width = self.frame.width or self.frame:GetWidth() or 0
|
||
|
|
||
|
wipe(widths)
|
||
|
wipe(rowwidths)
|
||
|
wipe(rowends)
|
||
|
|
||
|
--Place Text into tabs and get thier initial width
|
||
|
for i, v in ipairs(tablist) do
|
||
|
local tab = tabs[i]
|
||
|
if not tab then
|
||
|
tab = self:CreateTab(i)
|
||
|
tabs[i] = tab
|
||
|
end
|
||
|
|
||
|
tab:Show()
|
||
|
tab:SetText(v.text)
|
||
|
tab:SetDisabled(v.disabled)
|
||
|
tab.value = v.value
|
||
|
|
||
|
widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text
|
||
|
end
|
||
|
|
||
|
for i = (#tablist)+1, #tabs, 1 do
|
||
|
tabs[i]:Hide()
|
||
|
end
|
||
|
|
||
|
--First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout
|
||
|
local numtabs = #tablist
|
||
|
local numrows = 1
|
||
|
local usedwidth = 0
|
||
|
|
||
|
for i = 1, #tablist do
|
||
|
--If this is not the first tab of a row and there isn't room for it
|
||
|
if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then
|
||
|
rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
|
||
|
rowends[numrows] = i - 1
|
||
|
numrows = numrows + 1
|
||
|
usedwidth = 0
|
||
|
end
|
||
|
usedwidth = usedwidth + widths[i]
|
||
|
end
|
||
|
rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
|
||
|
rowends[numrows] = #tablist
|
||
|
|
||
|
--Fix for single tabs being left on the last row, move a tab from the row above if applicable
|
||
|
if numrows > 1 then
|
||
|
--if the last row has only one tab
|
||
|
if rowends[numrows-1] == numtabs-1 then
|
||
|
--if there are more than 2 tabs in the 2nd last row
|
||
|
if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then
|
||
|
--move 1 tab from the second last row to the last, if there is enough space
|
||
|
if (rowwidths[numrows] + widths[numtabs-1]) <= width then
|
||
|
rowends[numrows-1] = rowends[numrows-1] - 1
|
||
|
rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1]
|
||
|
rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1]
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
--anchor the rows as defined and resize tabs to fill thier row
|
||
|
local starttab = 1
|
||
|
for row, endtab in ipairs(rowends) do
|
||
|
local first = true
|
||
|
for tabno = starttab, endtab do
|
||
|
local tab = tabs[tabno]
|
||
|
tab:ClearAllPoints()
|
||
|
if first then
|
||
|
tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -(hastitle and 14 or 7)-(row-1)*20 )
|
||
|
first = false
|
||
|
else
|
||
|
tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
-- equal padding for each tab to fill the available width,
|
||
|
-- if the used space is above 75% already
|
||
|
local padding = 0
|
||
|
if not (numrows == 1 and rowwidths[1] < width*0.75) then
|
||
|
padding = (width - rowwidths[row]) / (endtab - starttab+1)
|
||
|
end
|
||
|
|
||
|
for i = starttab, endtab do
|
||
|
PanelTemplates_TabResize(tabs[i], padding + 4, nil, width)
|
||
|
end
|
||
|
starttab = endtab + 1
|
||
|
end
|
||
|
|
||
|
self.borderoffset = (hastitle and 17 or 10)+((numrows)*20)
|
||
|
self.border:SetPoint("TOPLEFT", 1, -self.borderoffset)
|
||
|
end,
|
||
|
|
||
|
["OnWidthSet"] = function(self, width)
|
||
|
local content = self.content
|
||
|
local contentwidth = width - 60
|
||
|
if contentwidth < 0 then
|
||
|
contentwidth = 0
|
||
|
end
|
||
|
content:SetWidth(contentwidth)
|
||
|
content.width = contentwidth
|
||
|
self:BuildTabs(self)
|
||
|
self.frame:SetScript("OnUpdate", BuildTabsOnUpdate)
|
||
|
end,
|
||
|
|
||
|
["OnHeightSet"] = function(self, height)
|
||
|
local content = self.content
|
||
|
local contentheight = height - (self.borderoffset + 23)
|
||
|
if contentheight < 0 then
|
||
|
contentheight = 0
|
||
|
end
|
||
|
content:SetHeight(contentheight)
|
||
|
content.height = contentheight
|
||
|
end,
|
||
|
|
||
|
["LayoutFinished"] = function(self, width, height)
|
||
|
if self.noAutoHeight then return end
|
||
|
self:SetHeight((height or 0) + (self.borderoffset + 23))
|
||
|
end
|
||
|
}
|
||
|
|
||
|
--[[-----------------------------------------------------------------------------
|
||
|
Constructor
|
||
|
-------------------------------------------------------------------------------]]
|
||
|
local PaneBackdrop = {
|
||
|
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||
|
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||
|
tile = true, tileSize = 16, edgeSize = 16,
|
||
|
insets = { left = 3, right = 3, top = 5, bottom = 3 }
|
||
|
}
|
||
|
|
||
|
local function Constructor()
|
||
|
local num = AceGUI:GetNextWidgetNum(Type)
|
||
|
local frame = CreateFrame("Frame",nil,UIParent)
|
||
|
frame:SetHeight(100)
|
||
|
frame:SetWidth(100)
|
||
|
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||
|
|
||
|
local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
|
||
|
titletext:SetPoint("TOPLEFT", 14, 0)
|
||
|
titletext:SetPoint("TOPRIGHT", -14, 0)
|
||
|
titletext:SetJustifyH("LEFT")
|
||
|
titletext:SetHeight(18)
|
||
|
titletext:SetText("")
|
||
|
|
||
|
local border = CreateFrame("Frame", nil, frame)
|
||
|
border:SetPoint("TOPLEFT", 1, -27)
|
||
|
border:SetPoint("BOTTOMRIGHT", -1, 3)
|
||
|
border:SetBackdrop(PaneBackdrop)
|
||
|
border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
|
||
|
border:SetBackdropBorderColor(0.4, 0.4, 0.4)
|
||
|
|
||
|
local content = CreateFrame("Frame", nil, border)
|
||
|
content:SetPoint("TOPLEFT", 10, -7)
|
||
|
content:SetPoint("BOTTOMRIGHT", -10, 7)
|
||
|
|
||
|
local widget = {
|
||
|
num = num,
|
||
|
frame = frame,
|
||
|
localstatus = {},
|
||
|
alignoffset = 18,
|
||
|
titletext = titletext,
|
||
|
border = border,
|
||
|
borderoffset = 27,
|
||
|
tabs = {},
|
||
|
content = content,
|
||
|
type = Type
|
||
|
}
|
||
|
for method, func in pairs(methods) do
|
||
|
widget[method] = func
|
||
|
end
|
||
|
|
||
|
return AceGUI:RegisterAsContainer(widget)
|
||
|
end
|
||
|
|
||
|
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|