mirror of
https://github.com/Relintai/Relintais-Enemy-Kooldown-Tracker-WotLK.git
synced 2024-11-12 10:25:14 +01:00
205 lines
6.2 KiB
Lua
205 lines
6.2 KiB
Lua
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--[[-----------------------------------------------------------------------------
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ScrollFrame Container
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Plain container that scrolls its content and doesn't grow in height.
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-------------------------------------------------------------------------------]]
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local Type, Version = "ScrollFrame", 20
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local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
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if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
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-- Lua APIs
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local pairs, assert, type = pairs, assert, type
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local min, max, floor = math.min, math.max, math.floor
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-- WoW APIs
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local CreateFrame, UIParent = CreateFrame, UIParent
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--[[-----------------------------------------------------------------------------
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Support functions
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-------------------------------------------------------------------------------]]
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local function FixScrollOnUpdate(frame)
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frame:SetScript("OnUpdate", nil)
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frame.obj:FixScroll()
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end
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--[[-----------------------------------------------------------------------------
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Scripts
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-------------------------------------------------------------------------------]]
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local function ScrollFrame_OnMouseWheel(frame, value)
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frame.obj:MoveScroll(value)
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end
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local function ScrollFrame_OnSizeChanged(frame)
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frame:SetScript("OnUpdate", FixScrollOnUpdate)
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end
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local function ScrollBar_OnScrollValueChanged(frame, value)
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frame.obj:SetScroll(value)
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end
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--[[-----------------------------------------------------------------------------
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Methods
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-------------------------------------------------------------------------------]]
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local methods = {
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["OnAcquire"] = function(self)
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self:SetScroll(0)
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end,
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["OnRelease"] = function(self)
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self.status = nil
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for k in pairs(self.localstatus) do
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self.localstatus[k] = nil
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end
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self.scrollframe:SetPoint("BOTTOMRIGHT")
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self.scrollbar:Hide()
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self.scrollBarShown = nil
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self.content.height, self.content.width = nil, nil
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end,
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["SetScroll"] = function(self, value)
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local status = self.status or self.localstatus
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local viewheight = self.scrollframe:GetHeight()
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local height = self.content:GetHeight()
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local offset
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if viewheight > height then
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offset = 0
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else
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offset = floor((height - viewheight) / 1000.0 * value)
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end
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self.content:ClearAllPoints()
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self.content:SetPoint("TOPLEFT", 0, offset)
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self.content:SetPoint("TOPRIGHT", 0, offset)
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status.offset = offset
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status.scrollvalue = value
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end,
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["MoveScroll"] = function(self, value)
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local status = self.status or self.localstatus
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local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
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if height > viewheight then
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self.scrollbar:Hide()
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else
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self.scrollbar:Show()
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local diff = height - viewheight
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local delta = 1
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if value < 0 then
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delta = -1
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end
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self.scrollbar:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
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end
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end,
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["FixScroll"] = function(self)
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if self.updateLock then return end
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self.updateLock = true
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local status = self.status or self.localstatus
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local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
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local offset = status.offset or 0
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local curvalue = self.scrollbar:GetValue()
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if viewheight < height then
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if self.scrollBarShown then
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self.scrollBarShown = nil
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self.scrollbar:Hide()
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self.scrollbar:SetValue(0)
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self.scrollframe:SetPoint("BOTTOMRIGHT")
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self:DoLayout()
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end
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else
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if not self.scrollBarShown then
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self.scrollBarShown = true
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self.scrollbar:Show()
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self.scrollframe:SetPoint("BOTTOMRIGHT", -20, 0)
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self:DoLayout()
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end
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local value = (offset / (viewheight - height) * 1000)
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if value > 1000 then value = 1000 end
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self.scrollbar:SetValue(value)
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self:SetScroll(value)
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if value < 1000 then
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self.content:ClearAllPoints()
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self.content:SetPoint("TOPLEFT", 0, offset)
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self.content:SetPoint("TOPRIGHT", 0, offset)
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status.offset = offset
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end
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end
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self.updateLock = nil
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end,
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["LayoutFinished"] = function(self, width, height)
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self.content:SetHeight(height or 0 + 20)
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self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
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end,
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["SetStatusTable"] = function(self, status)
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assert(type(status) == "table")
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self.status = status
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if not status.scrollvalue then
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status.scrollvalue = 0
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end
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end,
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["OnWidthSet"] = function(self, width)
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local content = self.content
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content.width = width
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end,
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["OnHeightSet"] = function(self, height)
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local content = self.content
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content.height = height
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end
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}
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--[[-----------------------------------------------------------------------------
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Constructor
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-------------------------------------------------------------------------------]]
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local function Constructor()
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local frame = CreateFrame("Frame", nil, UIParent)
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local num = AceGUI:GetNextWidgetNum(Type)
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local scrollframe = CreateFrame("ScrollFrame", nil, frame)
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scrollframe:SetPoint("TOPLEFT")
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scrollframe:SetPoint("BOTTOMRIGHT")
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scrollframe:EnableMouseWheel(true)
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scrollframe:SetScript("OnMouseWheel", ScrollFrame_OnMouseWheel)
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scrollframe:SetScript("OnSizeChanged", ScrollFrame_OnSizeChanged)
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local scrollbar = CreateFrame("Slider", ("AceConfigDialogScrollFrame%dScrollBar"):format(num), scrollframe, "UIPanelScrollBarTemplate")
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scrollbar:SetPoint("TOPLEFT", scrollframe, "TOPRIGHT", 4, -16)
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scrollbar:SetPoint("BOTTOMLEFT", scrollframe, "BOTTOMRIGHT", 4, 16)
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scrollbar:SetMinMaxValues(0, 1000)
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scrollbar:SetValueStep(1)
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scrollbar:SetValue(0)
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scrollbar:SetWidth(16)
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scrollbar:Hide()
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-- set the script as the last step, so it doesn't fire yet
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scrollbar:SetScript("OnValueChanged", ScrollBar_OnScrollValueChanged)
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local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
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scrollbg:SetAllPoints(scrollbar)
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scrollbg:SetTexture(0, 0, 0, 0.4)
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--Container Support
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local content = CreateFrame("Frame", nil, scrollframe)
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content:SetPoint("TOPLEFT")
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content:SetPoint("TOPRIGHT")
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content:SetHeight(400)
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scrollframe:SetScrollChild(content)
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local widget = {
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localstatus = { scrollvalue = 0 },
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scrollframe = scrollframe,
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scrollbar = scrollbar,
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content = content,
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frame = frame,
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type = Type
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}
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for method, func in pairs(methods) do
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widget[method] = func
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end
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scrollframe.obj, scrollbar.obj = widget, widget
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return AceGUI:RegisterAsContainer(widget)
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end
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AceGUI:RegisterWidgetType(Type, Constructor, Version)
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