mirror of
https://github.com/Relintai/Relintais-Enemy-Kooldown-Tracker-WotLK.git
synced 2024-11-12 10:25:14 +01:00
299 lines
8.6 KiB
Lua
299 lines
8.6 KiB
Lua
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--[[-----------------------------------------------------------------------------
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Frame Container
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-------------------------------------------------------------------------------]]
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local Type, Version = "Frame", 21
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local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
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if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
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-- Lua APIs
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local pairs, assert, type = pairs, assert, type
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local wipe = table.wipe
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-- WoW APIs
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local PlaySound = PlaySound
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local CreateFrame, UIParent = CreateFrame, UIParent
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-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
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-- List them here for Mikk's FindGlobals script
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-- GLOBALS: CLOSE
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--[[-----------------------------------------------------------------------------
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Scripts
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-------------------------------------------------------------------------------]]
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local function Button_OnClick(frame)
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PlaySound("gsTitleOptionExit")
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frame.obj:Hide()
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end
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local function Frame_OnClose(frame)
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frame.obj:Fire("OnClose")
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end
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local function Frame_OnMouseDown(frame)
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AceGUI:ClearFocus()
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end
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local function Title_OnMouseDown(frame)
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frame:GetParent():StartMoving()
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AceGUI:ClearFocus()
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end
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local function MoverSizer_OnMouseUp(mover)
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local frame = mover:GetParent()
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frame:StopMovingOrSizing()
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local self = frame.obj
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local status = self.status or self.localstatus
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status.width = frame:GetWidth()
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status.height = frame:GetHeight()
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status.top = frame:GetTop()
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status.left = frame:GetLeft()
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end
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local function SizerSE_OnMouseDown(frame)
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frame:GetParent():StartSizing("BOTTOMRIGHT")
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AceGUI:ClearFocus()
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end
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local function SizerS_OnMouseDown(frame)
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frame:GetParent():StartSizing("BOTTOM")
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AceGUI:ClearFocus()
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end
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local function SizerE_OnMouseDown(frame)
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frame:GetParent():StartSizing("RIGHT")
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AceGUI:ClearFocus()
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end
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local function StatusBar_OnEnter(frame)
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frame.obj:Fire("OnEnterStatusBar")
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end
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local function StatusBar_OnLeave(frame)
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frame.obj:Fire("OnLeaveStatusBar")
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end
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--[[-----------------------------------------------------------------------------
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Methods
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-------------------------------------------------------------------------------]]
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local methods = {
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["OnAcquire"] = function(self)
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self.frame:SetParent(UIParent)
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self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
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self:SetTitle()
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self:SetStatusText()
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self:ApplyStatus()
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self:Show()
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end,
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["OnRelease"] = function(self)
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self.status = nil
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wipe(self.localstatus)
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end,
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["OnWidthSet"] = function(self, width)
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local content = self.content
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local contentwidth = width - 34
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if contentwidth < 0 then
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contentwidth = 0
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end
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content:SetWidth(contentwidth)
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content.width = contentwidth
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end,
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["OnHeightSet"] = function(self, height)
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local content = self.content
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local contentheight = height - 57
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if contentheight < 0 then
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contentheight = 0
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end
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content:SetHeight(contentheight)
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content.height = contentheight
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end,
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["SetTitle"] = function(self, title)
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self.titletext:SetText(title)
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end,
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["SetStatusText"] = function(self, text)
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self.statustext:SetText(text)
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end,
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["Hide"] = function(self)
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self.frame:Hide()
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end,
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["Show"] = function(self)
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self.frame:Show()
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end,
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-- called to set an external table to store status in
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["SetStatusTable"] = function(self, status)
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assert(type(status) == "table")
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self.status = status
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self:ApplyStatus()
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end,
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["ApplyStatus"] = function(self)
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local status = self.status or self.localstatus
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local frame = self.frame
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self:SetWidth(status.width or 700)
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self:SetHeight(status.height or 500)
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frame:ClearAllPoints()
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if status.top and status.left then
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frame:SetPoint("TOP", UIParent, "BOTTOM", 0, status.top)
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frame:SetPoint("LEFT", UIParent, "LEFT", status.left, 0)
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else
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frame:SetPoint("CENTER")
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end
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end
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}
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--[[-----------------------------------------------------------------------------
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Constructor
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-------------------------------------------------------------------------------]]
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local FrameBackdrop = {
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bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background",
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edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
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tile = true, tileSize = 32, edgeSize = 32,
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insets = { left = 8, right = 8, top = 8, bottom = 8 }
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}
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local PaneBackdrop = {
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bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
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edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
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tile = true, tileSize = 16, edgeSize = 16,
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insets = { left = 3, right = 3, top = 5, bottom = 3 }
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}
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local function Constructor()
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local frame = CreateFrame("Frame", nil, UIParent)
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frame:Hide()
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frame:EnableMouse(true)
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frame:SetMovable(true)
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frame:SetResizable(true)
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frame:SetFrameStrata("FULLSCREEN_DIALOG")
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frame:SetBackdrop(FrameBackdrop)
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frame:SetBackdropColor(0, 0, 0, 1)
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frame:SetMinResize(400, 200)
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frame:SetToplevel(true)
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frame:SetScript("OnHide", Frame_OnClose)
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frame:SetScript("OnMouseDown", Frame_OnMouseDown)
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local closebutton = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
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closebutton:SetScript("OnClick", Button_OnClick)
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closebutton:SetPoint("BOTTOMRIGHT", -27, 17)
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closebutton:SetHeight(20)
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closebutton:SetWidth(100)
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closebutton:SetText(CLOSE)
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local statusbg = CreateFrame("Button", nil, frame)
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statusbg:SetPoint("BOTTOMLEFT", 15, 15)
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statusbg:SetPoint("BOTTOMRIGHT", -132, 15)
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statusbg:SetHeight(24)
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statusbg:SetBackdrop(PaneBackdrop)
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statusbg:SetBackdropColor(0.1,0.1,0.1)
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statusbg:SetBackdropBorderColor(0.4,0.4,0.4)
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statusbg:SetScript("OnEnter", StatusBar_OnEnter)
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statusbg:SetScript("OnLeave", StatusBar_OnLeave)
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local statustext = statusbg:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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statustext:SetPoint("TOPLEFT", 7, -2)
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statustext:SetPoint("BOTTOMRIGHT", -7, 2)
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statustext:SetHeight(20)
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statustext:SetJustifyH("LEFT")
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statustext:SetText("")
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local titlebg = frame:CreateTexture(nil, "OVERLAY")
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titlebg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
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titlebg:SetTexCoord(0.31, 0.67, 0, 0.63)
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titlebg:SetPoint("TOP", 0, 12)
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titlebg:SetWidth(100)
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titlebg:SetHeight(40)
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local title = CreateFrame("Frame", nil, frame)
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title:EnableMouse(true)
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title:SetScript("OnMouseDown", Title_OnMouseDown)
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title:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
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title:SetAllPoints(titlebg)
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local titletext = title:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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titletext:SetPoint("TOP", titlebg, "TOP", 0, -14)
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local titlebg_l = frame:CreateTexture(nil, "OVERLAY")
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titlebg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
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titlebg_l:SetTexCoord(0.21, 0.31, 0, 0.63)
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titlebg_l:SetPoint("RIGHT", titlebg, "LEFT")
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titlebg_l:SetWidth(30)
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titlebg_l:SetHeight(40)
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local titlebg_r = frame:CreateTexture(nil, "OVERLAY")
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titlebg_r:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
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titlebg_r:SetTexCoord(0.67, 0.77, 0, 0.63)
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titlebg_r:SetPoint("LEFT", titlebg, "RIGHT")
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titlebg_r:SetWidth(30)
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titlebg_r:SetHeight(40)
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local sizer_se = CreateFrame("Frame", nil, frame)
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sizer_se:SetPoint("BOTTOMRIGHT")
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sizer_se:SetWidth(25)
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sizer_se:SetHeight(25)
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sizer_se:EnableMouse()
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sizer_se:SetScript("OnMouseDown",SizerSE_OnMouseDown)
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sizer_se:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
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local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
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line1:SetWidth(14)
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line1:SetHeight(14)
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line1:SetPoint("BOTTOMRIGHT", -8, 8)
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line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
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local x = 0.1 * 14/17
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line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
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local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
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line2:SetWidth(8)
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line2:SetHeight(8)
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line2:SetPoint("BOTTOMRIGHT", -8, 8)
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line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
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local x = 0.1 * 8/17
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line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
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local sizer_s = CreateFrame("Frame", nil, frame)
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sizer_s:SetPoint("BOTTOMRIGHT", -25, 0)
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sizer_s:SetPoint("BOTTOMLEFT")
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sizer_s:SetHeight(25)
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sizer_s:EnableMouse(true)
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sizer_s:SetScript("OnMouseDown", SizerS_OnMouseDown)
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sizer_s:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
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local sizer_e = CreateFrame("Frame", nil, frame)
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sizer_e:SetPoint("BOTTOMRIGHT", 0, 25)
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sizer_e:SetPoint("TOPRIGHT")
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sizer_e:SetWidth(25)
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sizer_e:EnableMouse(true)
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sizer_e:SetScript("OnMouseDown", SizerE_OnMouseDown)
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sizer_e:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
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--Container Support
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local content = CreateFrame("Frame", nil, frame)
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content:SetPoint("TOPLEFT", 17, -27)
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content:SetPoint("BOTTOMRIGHT", -17, 40)
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local widget = {
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localstatus = {},
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titletext = titletext,
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statustext = statustext,
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content = content,
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frame = frame,
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type = Type
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}
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for method, func in pairs(methods) do
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widget[method] = func
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end
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closebutton.obj, statusbg.obj = widget, widget
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return AceGUI:RegisterAsContainer(widget)
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end
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AceGUI:RegisterWidgetType(Type, Constructor, Version)
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