mirror of
https://github.com/Relintai/Relintais-Enemy-Kooldown-Tracker-WotLK.git
synced 2024-11-08 10:12:11 +01:00
643 lines
24 KiB
Lua
643 lines
24 KiB
Lua
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--- **AceAddon-3.0** provides a template for creating addon objects.
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-- It'll provide you with a set of callback functions that allow you to simplify the loading
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-- process of your addon.\\
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-- Callbacks provided are:\\
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-- * **OnInitialize**, which is called directly after the addon is fully loaded.
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-- * **OnEnable** which gets called during the PLAYER_LOGIN event, when most of the data provided by the game is already present.
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-- * **OnDisable**, which is only called when your addon is manually being disabled.
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-- @usage
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-- -- A small (but complete) addon, that doesn't do anything,
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-- -- but shows usage of the callbacks.
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-- local MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
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--
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-- function MyAddon:OnInitialize()
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-- -- do init tasks here, like loading the Saved Variables,
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-- -- or setting up slash commands.
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-- end
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--
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-- function MyAddon:OnEnable()
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-- -- Do more initialization here, that really enables the use of your addon.
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-- -- Register Events, Hook functions, Create Frames, Get information from
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-- -- the game that wasn't available in OnInitialize
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-- end
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--
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-- function MyAddon:OnDisable()
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-- -- Unhook, Unregister Events, Hide frames that you created.
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-- -- You would probably only use an OnDisable if you want to
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-- -- build a "standby" mode, or be able to toggle modules on/off.
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-- end
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-- @class file
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-- @name AceAddon-3.0.lua
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-- @release $Id: AceAddon-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $
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local MAJOR, MINOR = "AceAddon-3.0", 5
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local AceAddon, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
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if not AceAddon then return end -- No Upgrade needed.
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AceAddon.frame = AceAddon.frame or CreateFrame("Frame", "AceAddon30Frame") -- Our very own frame
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AceAddon.addons = AceAddon.addons or {} -- addons in general
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AceAddon.statuses = AceAddon.statuses or {} -- statuses of addon.
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AceAddon.initializequeue = AceAddon.initializequeue or {} -- addons that are new and not initialized
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AceAddon.enablequeue = AceAddon.enablequeue or {} -- addons that are initialized and waiting to be enabled
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AceAddon.embeds = AceAddon.embeds or setmetatable({}, {__index = function(tbl, key) tbl[key] = {} return tbl[key] end }) -- contains a list of libraries embedded in an addon
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-- Lua APIs
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local tinsert, tconcat, tremove = table.insert, table.concat, table.remove
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local fmt, tostring = string.format, tostring
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local select, pairs, next, type, unpack = select, pairs, next, type, unpack
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local loadstring, assert, error = loadstring, assert, error
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local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget
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-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
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-- List them here for Mikk's FindGlobals script
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-- GLOBALS: LibStub, IsLoggedIn, geterrorhandler
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--[[
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xpcall safecall implementation
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]]
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local xpcall = xpcall
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local function errorhandler(err)
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return geterrorhandler()(err)
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end
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local function CreateDispatcher(argCount)
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local code = [[
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local xpcall, eh = ...
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local method, ARGS
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local function call() return method(ARGS) end
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local function dispatch(func, ...)
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method = func
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if not method then return end
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ARGS = ...
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return xpcall(call, eh)
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end
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return dispatch
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]]
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local ARGS = {}
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for i = 1, argCount do ARGS[i] = "arg"..i end
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code = code:gsub("ARGS", tconcat(ARGS, ", "))
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return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
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end
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local Dispatchers = setmetatable({}, {__index=function(self, argCount)
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local dispatcher = CreateDispatcher(argCount)
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rawset(self, argCount, dispatcher)
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return dispatcher
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end})
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Dispatchers[0] = function(func)
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return xpcall(func, errorhandler)
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end
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local function safecall(func, ...)
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-- we check to see if the func is passed is actually a function here and don't error when it isn't
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-- this safecall is used for optional functions like OnInitialize OnEnable etc. When they are not
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-- present execution should continue without hinderance
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if type(func) == "function" then
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return Dispatchers[select('#', ...)](func, ...)
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end
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end
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-- local functions that will be implemented further down
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local Enable, Disable, EnableModule, DisableModule, Embed, NewModule, GetModule, GetName, SetDefaultModuleState, SetDefaultModuleLibraries, SetEnabledState, SetDefaultModulePrototype
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-- used in the addon metatable
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local function addontostring( self ) return self.name end
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--- Create a new AceAddon-3.0 addon.
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-- Any libraries you specified will be embeded, and the addon will be scheduled for
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-- its OnInitialize and OnEnable callbacks.
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-- The final addon object, with all libraries embeded, will be returned.
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-- @paramsig [object ,]name[, lib, ...]
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-- @param object Table to use as a base for the addon (optional)
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-- @param name Name of the addon object to create
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-- @param lib List of libraries to embed into the addon
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-- @usage
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-- -- Create a simple addon object
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-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceEvent-3.0")
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--
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-- -- Create a Addon object based on the table of a frame
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-- local MyFrame = CreateFrame("Frame")
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-- MyAddon = LibStub("AceAddon-3.0"):NewAddon(MyFrame, "MyAddon", "AceEvent-3.0")
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function AceAddon:NewAddon(objectorname, ...)
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local object,name
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local i=1
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if type(objectorname)=="table" then
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object=objectorname
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name=...
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i=2
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else
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name=objectorname
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end
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if type(name)~="string" then
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error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2)
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end
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if self.addons[name] then
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error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - Addon '%s' already exists."):format(name), 2)
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end
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object = object or {}
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object.name = name
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local addonmeta = {}
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local oldmeta = getmetatable(object)
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if oldmeta then
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for k, v in pairs(oldmeta) do addonmeta[k] = v end
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end
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addonmeta.__tostring = addontostring
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setmetatable( object, addonmeta )
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self.addons[name] = object
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object.modules = {}
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object.defaultModuleLibraries = {}
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Embed( object ) -- embed NewModule, GetModule methods
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self:EmbedLibraries(object, select(i,...))
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-- add to queue of addons to be initialized upon ADDON_LOADED
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tinsert(self.initializequeue, object)
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return object
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end
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--- Get the addon object by its name from the internal AceAddon registry.
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-- Throws an error if the addon object cannot be found (except if silent is set).
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-- @param name unique name of the addon object
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-- @param silent if true, the addon is optional, silently return nil if its not found
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-- @usage
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-- -- Get the Addon
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-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
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function AceAddon:GetAddon(name, silent)
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if not silent and not self.addons[name] then
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error(("Usage: GetAddon(name): 'name' - Cannot find an AceAddon '%s'."):format(tostring(name)), 2)
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end
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return self.addons[name]
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end
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-- - Embed a list of libraries into the specified addon.
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-- This function will try to embed all of the listed libraries into the addon
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-- and error if a single one fails.
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--
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-- **Note:** This function is for internal use by :NewAddon/:NewModule
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-- @paramsig addon, [lib, ...]
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-- @param addon addon object to embed the libs in
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-- @param lib List of libraries to embed into the addon
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function AceAddon:EmbedLibraries(addon, ...)
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for i=1,select("#", ... ) do
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local libname = select(i, ...)
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self:EmbedLibrary(addon, libname, false, 4)
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end
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end
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-- - Embed a library into the addon object.
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-- This function will check if the specified library is registered with LibStub
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-- and if it has a :Embed function to call. It'll error if any of those conditions
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-- fails.
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--
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-- **Note:** This function is for internal use by :EmbedLibraries
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-- @paramsig addon, libname[, silent[, offset]]
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-- @param addon addon object to embed the library in
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-- @param libname name of the library to embed
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-- @param silent marks an embed to fail silently if the library doesn't exist (optional)
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-- @param offset will push the error messages back to said offset, defaults to 2 (optional)
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function AceAddon:EmbedLibrary(addon, libname, silent, offset)
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local lib = LibStub:GetLibrary(libname, true)
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if not lib and not silent then
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error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Cannot find a library instance of %q."):format(tostring(libname)), offset or 2)
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elseif lib and type(lib.Embed) == "function" then
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lib:Embed(addon)
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tinsert(self.embeds[addon], libname)
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return true
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elseif lib then
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error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Library '%s' is not Embed capable"):format(libname), offset or 2)
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end
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end
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--- Return the specified module from an addon object.
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-- Throws an error if the addon object cannot be found (except if silent is set)
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-- @name //addon//:GetModule
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-- @paramsig name[, silent]
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-- @param name unique name of the module
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-- @param silent if true, the module is optional, silently return nil if its not found (optional)
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-- @usage
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-- -- Get the Addon
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-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
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-- -- Get the Module
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-- MyModule = MyAddon:GetModule("MyModule")
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function GetModule(self, name, silent)
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if not self.modules[name] and not silent then
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error(("Usage: GetModule(name, silent): 'name' - Cannot find module '%s'."):format(tostring(name)), 2)
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end
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return self.modules[name]
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end
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local function IsModuleTrue(self) return true end
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--- Create a new module for the addon.
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-- The new module can have its own embeded libraries and/or use a module prototype to be mixed into the module.\\
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-- A module has the same functionality as a real addon, it can have modules of its own, and has the same API as
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-- an addon object.
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-- @name //addon//:NewModule
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-- @paramsig name[, prototype|lib[, lib, ...]]
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-- @param name unique name of the module
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-- @param prototype object to derive this module from, methods and values from this table will be mixed into the module (optional)
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-- @param lib List of libraries to embed into the addon
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-- @usage
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-- -- Create a module with some embeded libraries
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-- MyModule = MyAddon:NewModule("MyModule", "AceEvent-3.0", "AceHook-3.0")
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--
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-- -- Create a module with a prototype
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-- local prototype = { OnEnable = function(self) print("OnEnable called!") end }
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-- MyModule = MyAddon:NewModule("MyModule", prototype, "AceEvent-3.0", "AceHook-3.0")
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function NewModule(self, name, prototype, ...)
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if type(name) ~= "string" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2) end
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if type(prototype) ~= "string" and type(prototype) ~= "table" and type(prototype) ~= "nil" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'prototype' - table (prototype), string (lib) or nil expected got '%s'."):format(type(prototype)), 2) end
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if self.modules[name] then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - Module '%s' already exists."):format(name), 2) end
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-- modules are basically addons. We treat them as such. They will be added to the initializequeue properly as well.
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-- NewModule can only be called after the parent addon is present thus the modules will be initialized after their parent is.
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local module = AceAddon:NewAddon(fmt("%s_%s", self.name or tostring(self), name))
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module.IsModule = IsModuleTrue
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module:SetEnabledState(self.defaultModuleState)
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module.moduleName = name
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if type(prototype) == "string" then
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AceAddon:EmbedLibraries(module, prototype, ...)
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else
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AceAddon:EmbedLibraries(module, ...)
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end
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AceAddon:EmbedLibraries(module, unpack(self.defaultModuleLibraries))
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if not prototype or type(prototype) == "string" then
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prototype = self.defaultModulePrototype or nil
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end
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if type(prototype) == "table" then
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local mt = getmetatable(module)
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mt.__index = prototype
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setmetatable(module, mt) -- More of a Base class type feel.
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end
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safecall(self.OnModuleCreated, self, module) -- Was in Ace2 and I think it could be a cool thing to have handy.
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self.modules[name] = module
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return module
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end
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--- Returns the real name of the addon or module, without any prefix.
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-- @name //addon//:GetName
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-- @paramsig
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-- @usage
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-- print(MyAddon:GetName())
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-- -- prints "MyAddon"
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function GetName(self)
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return self.moduleName or self.name
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end
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--- Enables the Addon, if possible, return true or false depending on success.
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-- This internally calls AceAddon:EnableAddon(), thus dispatching a OnEnable callback
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-- and enabling all modules of the addon (unless explicitly disabled).\\
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-- :Enable() also sets the internal `enableState` variable to true
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-- @name //addon//:Enable
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-- @paramsig
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-- @usage
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-- -- Enable MyModule
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-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
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-- MyModule = MyAddon:GetModule("MyModule")
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-- MyModule:Enable()
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function Enable(self)
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self:SetEnabledState(true)
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return AceAddon:EnableAddon(self)
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end
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--- Disables the Addon, if possible, return true or false depending on success.
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-- This internally calls AceAddon:DisableAddon(), thus dispatching a OnDisable callback
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-- and disabling all modules of the addon.\\
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-- :Disable() also sets the internal `enableState` variable to false
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-- @name //addon//:Disable
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-- @paramsig
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-- @usage
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-- -- Disable MyAddon
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-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
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-- MyAddon:Disable()
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function Disable(self)
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self:SetEnabledState(false)
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return AceAddon:DisableAddon(self)
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end
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--- Enables the Module, if possible, return true or false depending on success.
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-- Short-hand function that retrieves the module via `:GetModule` and calls `:Enable` on the module object.
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-- @name //addon//:EnableModule
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-- @paramsig name
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-- @usage
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-- -- Enable MyModule using :GetModule
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-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
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-- MyModule = MyAddon:GetModule("MyModule")
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-- MyModule:Enable()
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--
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-- -- Enable MyModule using the short-hand
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-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
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-- MyAddon:EnableModule("MyModule")
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function EnableModule(self, name)
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local module = self:GetModule( name )
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return module:Enable()
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end
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--- Disables the Module, if possible, return true or false depending on success.
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-- Short-hand function that retrieves the module via `:GetModule` and calls `:Disable` on the module object.
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-- @name //addon//:DisableModule
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-- @paramsig name
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-- @usage
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-- -- Disable MyModule using :GetModule
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-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
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-- MyModule = MyAddon:GetModule("MyModule")
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-- MyModule:Disable()
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--
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-- -- Disable MyModule using the short-hand
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-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
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-- MyAddon:DisableModule("MyModule")
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function DisableModule(self, name)
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local module = self:GetModule( name )
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return module:Disable()
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end
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--- Set the default libraries to be mixed into all modules created by this object.
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-- Note that you can only change the default module libraries before any module is created.
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-- @name //addon//:SetDefaultModuleLibraries
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-- @paramsig lib[, lib, ...]
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|
-- @param lib List of libraries to embed into the addon
|
||
|
-- @usage
|
||
|
-- -- Create the addon object
|
||
|
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
|
||
|
-- -- Configure default libraries for modules (all modules need AceEvent-3.0)
|
||
|
-- MyAddon:SetDefaultModuleLibraries("AceEvent-3.0")
|
||
|
-- -- Create a module
|
||
|
-- MyModule = MyAddon:NewModule("MyModule")
|
||
|
function SetDefaultModuleLibraries(self, ...)
|
||
|
if next(self.modules) then
|
||
|
error("Usage: SetDefaultModuleLibraries(...): cannot change the module defaults after a module has been registered.", 2)
|
||
|
end
|
||
|
self.defaultModuleLibraries = {...}
|
||
|
end
|
||
|
|
||
|
--- Set the default state in which new modules are being created.
|
||
|
-- Note that you can only change the default state before any module is created.
|
||
|
-- @name //addon//:SetDefaultModuleState
|
||
|
-- @paramsig state
|
||
|
-- @param state Default state for new modules, true for enabled, false for disabled
|
||
|
-- @usage
|
||
|
-- -- Create the addon object
|
||
|
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
|
||
|
-- -- Set the default state to "disabled"
|
||
|
-- MyAddon:SetDefaultModuleState(false)
|
||
|
-- -- Create a module and explicilty enable it
|
||
|
-- MyModule = MyAddon:NewModule("MyModule")
|
||
|
-- MyModule:Enable()
|
||
|
function SetDefaultModuleState(self, state)
|
||
|
if next(self.modules) then
|
||
|
error("Usage: SetDefaultModuleState(state): cannot change the module defaults after a module has been registered.", 2)
|
||
|
end
|
||
|
self.defaultModuleState = state
|
||
|
end
|
||
|
|
||
|
--- Set the default prototype to use for new modules on creation.
|
||
|
-- Note that you can only change the default prototype before any module is created.
|
||
|
-- @name //addon//:SetDefaultModulePrototype
|
||
|
-- @paramsig prototype
|
||
|
-- @param prototype Default prototype for the new modules (table)
|
||
|
-- @usage
|
||
|
-- -- Define a prototype
|
||
|
-- local prototype = { OnEnable = function(self) print("OnEnable called!") end }
|
||
|
-- -- Set the default prototype
|
||
|
-- MyAddon:SetDefaultModulePrototype(prototype)
|
||
|
-- -- Create a module and explicitly Enable it
|
||
|
-- MyModule = MyAddon:NewModule("MyModule")
|
||
|
-- MyModule:Enable()
|
||
|
-- -- should print "OnEnable called!" now
|
||
|
-- @see NewModule
|
||
|
function SetDefaultModulePrototype(self, prototype)
|
||
|
if next(self.modules) then
|
||
|
error("Usage: SetDefaultModulePrototype(prototype): cannot change the module defaults after a module has been registered.", 2)
|
||
|
end
|
||
|
if type(prototype) ~= "table" then
|
||
|
error(("Usage: SetDefaultModulePrototype(prototype): 'prototype' - table expected got '%s'."):format(type(prototype)), 2)
|
||
|
end
|
||
|
self.defaultModulePrototype = prototype
|
||
|
end
|
||
|
|
||
|
--- Set the state of an addon or module
|
||
|
-- This should only be called before any enabling actually happend, e.g. in/before OnInitialize.
|
||
|
-- @name //addon//:SetEnabledState
|
||
|
-- @paramsig state
|
||
|
-- @param state the state of an addon or module (enabled=true, disabled=false)
|
||
|
function SetEnabledState(self, state)
|
||
|
self.enabledState = state
|
||
|
end
|
||
|
|
||
|
|
||
|
--- Return an iterator of all modules associated to the addon.
|
||
|
-- @name //addon//:IterateModules
|
||
|
-- @paramsig
|
||
|
-- @usage
|
||
|
-- -- Enable all modules
|
||
|
-- for name, module in MyAddon:IterateModules() do
|
||
|
-- module:Enable()
|
||
|
-- end
|
||
|
local function IterateModules(self) return pairs(self.modules) end
|
||
|
|
||
|
-- Returns an iterator of all embeds in the addon
|
||
|
-- @name //addon//:IterateEmbeds
|
||
|
-- @paramsig
|
||
|
local function IterateEmbeds(self) return pairs(AceAddon.embeds[self]) end
|
||
|
|
||
|
--- Query the enabledState of an addon.
|
||
|
-- @name //addon//:IsEnabled
|
||
|
-- @paramsig
|
||
|
-- @usage
|
||
|
-- if MyAddon:IsEnabled() then
|
||
|
-- MyAddon:Disable()
|
||
|
-- end
|
||
|
local function IsEnabled(self) return self.enabledState end
|
||
|
local mixins = {
|
||
|
NewModule = NewModule,
|
||
|
GetModule = GetModule,
|
||
|
Enable = Enable,
|
||
|
Disable = Disable,
|
||
|
EnableModule = EnableModule,
|
||
|
DisableModule = DisableModule,
|
||
|
IsEnabled = IsEnabled,
|
||
|
SetDefaultModuleLibraries = SetDefaultModuleLibraries,
|
||
|
SetDefaultModuleState = SetDefaultModuleState,
|
||
|
SetDefaultModulePrototype = SetDefaultModulePrototype,
|
||
|
SetEnabledState = SetEnabledState,
|
||
|
IterateModules = IterateModules,
|
||
|
IterateEmbeds = IterateEmbeds,
|
||
|
GetName = GetName,
|
||
|
}
|
||
|
local function IsModule(self) return false end
|
||
|
local pmixins = {
|
||
|
defaultModuleState = true,
|
||
|
enabledState = true,
|
||
|
IsModule = IsModule,
|
||
|
}
|
||
|
-- Embed( target )
|
||
|
-- target (object) - target object to embed aceaddon in
|
||
|
--
|
||
|
-- this is a local function specifically since it's meant to be only called internally
|
||
|
function Embed(target)
|
||
|
for k, v in pairs(mixins) do
|
||
|
target[k] = v
|
||
|
end
|
||
|
for k, v in pairs(pmixins) do
|
||
|
target[k] = target[k] or v
|
||
|
end
|
||
|
end
|
||
|
|
||
|
|
||
|
-- - Initialize the addon after creation.
|
||
|
-- This function is only used internally during the ADDON_LOADED event
|
||
|
-- It will call the **OnInitialize** function on the addon object (if present),
|
||
|
-- and the **OnEmbedInitialize** function on all embeded libraries.
|
||
|
--
|
||
|
-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
|
||
|
-- @param addon addon object to intialize
|
||
|
function AceAddon:InitializeAddon(addon)
|
||
|
safecall(addon.OnInitialize, addon)
|
||
|
|
||
|
local embeds = self.embeds[addon]
|
||
|
for i = 1, #embeds do
|
||
|
local lib = LibStub:GetLibrary(embeds[i], true)
|
||
|
if lib then safecall(lib.OnEmbedInitialize, lib, addon) end
|
||
|
end
|
||
|
|
||
|
-- we don't call InitializeAddon on modules specifically, this is handled
|
||
|
-- from the event handler and only done _once_
|
||
|
end
|
||
|
|
||
|
-- - Enable the addon after creation.
|
||
|
-- Note: This function is only used internally during the PLAYER_LOGIN event, or during ADDON_LOADED,
|
||
|
-- if IsLoggedIn() already returns true at that point, e.g. for LoD Addons.
|
||
|
-- It will call the **OnEnable** function on the addon object (if present),
|
||
|
-- and the **OnEmbedEnable** function on all embeded libraries.\\
|
||
|
-- This function does not toggle the enable state of the addon itself, and will return early if the addon is disabled.
|
||
|
--
|
||
|
-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
|
||
|
-- Use :Enable on the addon itself instead.
|
||
|
-- @param addon addon object to enable
|
||
|
function AceAddon:EnableAddon(addon)
|
||
|
if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end
|
||
|
if self.statuses[addon.name] or not addon.enabledState then return false end
|
||
|
|
||
|
-- set the statuses first, before calling the OnEnable. this allows for Disabling of the addon in OnEnable.
|
||
|
self.statuses[addon.name] = true
|
||
|
|
||
|
safecall(addon.OnEnable, addon)
|
||
|
|
||
|
-- make sure we're still enabled before continueing
|
||
|
if self.statuses[addon.name] then
|
||
|
local embeds = self.embeds[addon]
|
||
|
for i = 1, #embeds do
|
||
|
local lib = LibStub:GetLibrary(embeds[i], true)
|
||
|
if lib then safecall(lib.OnEmbedEnable, lib, addon) end
|
||
|
end
|
||
|
|
||
|
-- enable possible modules.
|
||
|
for name, module in pairs(addon.modules) do
|
||
|
self:EnableAddon(module)
|
||
|
end
|
||
|
end
|
||
|
return self.statuses[addon.name] -- return true if we're disabled
|
||
|
end
|
||
|
|
||
|
-- - Disable the addon
|
||
|
-- Note: This function is only used internally.
|
||
|
-- It will call the **OnDisable** function on the addon object (if present),
|
||
|
-- and the **OnEmbedDisable** function on all embeded libraries.\\
|
||
|
-- This function does not toggle the enable state of the addon itself, and will return early if the addon is still enabled.
|
||
|
--
|
||
|
-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
|
||
|
-- Use :Disable on the addon itself instead.
|
||
|
-- @param addon addon object to enable
|
||
|
function AceAddon:DisableAddon(addon)
|
||
|
if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end
|
||
|
if not self.statuses[addon.name] then return false end
|
||
|
|
||
|
-- set statuses first before calling OnDisable, this allows for aborting the disable in OnDisable.
|
||
|
self.statuses[addon.name] = false
|
||
|
|
||
|
safecall( addon.OnDisable, addon )
|
||
|
|
||
|
-- make sure we're still disabling...
|
||
|
if not self.statuses[addon.name] then
|
||
|
local embeds = self.embeds[addon]
|
||
|
for i = 1, #embeds do
|
||
|
local lib = LibStub:GetLibrary(embeds[i], true)
|
||
|
if lib then safecall(lib.OnEmbedDisable, lib, addon) end
|
||
|
end
|
||
|
-- disable possible modules.
|
||
|
for name, module in pairs(addon.modules) do
|
||
|
self:DisableAddon(module)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
return not self.statuses[addon.name] -- return true if we're disabled
|
||
|
end
|
||
|
|
||
|
--- Get an iterator over all registered addons.
|
||
|
-- @usage
|
||
|
-- -- Print a list of all installed AceAddon's
|
||
|
-- for name, addon in AceAddon:IterateAddons() do
|
||
|
-- print("Addon: " .. name)
|
||
|
-- end
|
||
|
function AceAddon:IterateAddons() return pairs(self.addons) end
|
||
|
|
||
|
--- Get an iterator over the internal status registry.
|
||
|
-- @usage
|
||
|
-- -- Print a list of all enabled addons
|
||
|
-- for name, status in AceAddon:IterateAddonStatus() do
|
||
|
-- if status then
|
||
|
-- print("EnabledAddon: " .. name)
|
||
|
-- end
|
||
|
-- end
|
||
|
function AceAddon:IterateAddonStatus() return pairs(self.statuses) end
|
||
|
|
||
|
-- Following Iterators are deprecated, and their addon specific versions should be used
|
||
|
-- e.g. addon:IterateEmbeds() instead of :IterateEmbedsOnAddon(addon)
|
||
|
function AceAddon:IterateEmbedsOnAddon(addon) return pairs(self.embeds[addon]) end
|
||
|
function AceAddon:IterateModulesOfAddon(addon) return pairs(addon.modules) end
|
||
|
|
||
|
-- Event Handling
|
||
|
local function onEvent(this, event, arg1)
|
||
|
if event == "ADDON_LOADED" or event == "PLAYER_LOGIN" then
|
||
|
-- if a addon loads another addon, recursion could happen here, so we need to validate the table on every iteration
|
||
|
while(#AceAddon.initializequeue > 0) do
|
||
|
local addon = tremove(AceAddon.initializequeue, 1)
|
||
|
-- this might be an issue with recursion - TODO: validate
|
||
|
if event == "ADDON_LOADED" then addon.baseName = arg1 end
|
||
|
AceAddon:InitializeAddon(addon)
|
||
|
tinsert(AceAddon.enablequeue, addon)
|
||
|
end
|
||
|
|
||
|
if IsLoggedIn() then
|
||
|
while(#AceAddon.enablequeue > 0) do
|
||
|
local addon = tremove(AceAddon.enablequeue, 1)
|
||
|
AceAddon:EnableAddon(addon)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
AceAddon.frame:RegisterEvent("ADDON_LOADED")
|
||
|
AceAddon.frame:RegisterEvent("PLAYER_LOGIN")
|
||
|
AceAddon.frame:SetScript("OnEvent", onEvent)
|
||
|
|
||
|
-- upgrade embeded
|
||
|
for name, addon in pairs(AceAddon.addons) do
|
||
|
Embed(addon)
|
||
|
end
|