mirror of
https://github.com/Relintai/Relintais-Enemy-Kooldown-Tracker-TBC.git
synced 2024-11-14 10:37:32 +01:00
684 lines
17 KiB
Lua
684 lines
17 KiB
Lua
local AceGUI = LibStub("AceGUI-3.0")
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-- Recycling functions
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local new, del
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do
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local pool = setmetatable({},{__mode='k'})
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function new()
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local t = next(pool)
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if t then
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pool[t] = nil
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return t
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else
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return {}
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end
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end
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function del(t)
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for k in pairs(t) do
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t[k] = nil
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end
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pool[t] = true
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end
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end
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local WotLK = select(4, GetBuildInfo()) >= 30000
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--------------
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-- TreeView --
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--------------
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do
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local Type = "TreeGroup"
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local Version = 16
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local DEFAULT_TREE_WIDTH = 175
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local DEFAULT_TREE_SIZABLE = true
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local PaneBackdrop = {
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bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
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edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
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tile = true, tileSize = 16, edgeSize = 16,
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insets = { left = 3, right = 3, top = 5, bottom = 3 }
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}
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local DraggerBackdrop = {
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bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
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edgeFile = nil,
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tile = true, tileSize = 16, edgeSize = 0,
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insets = { left = 3, right = 3, top = 7, bottom = 7 }
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}
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local function OnAcquire(self)
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self:SetTreeWidth(DEFAULT_TREE_WIDTH,DEFAULT_TREE_SIZABLE)
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self:EnableButtonTooltips(true)
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end
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local function OnRelease(self)
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self.frame:ClearAllPoints()
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self.frame:Hide()
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self.status = nil
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for k, v in pairs(self.localstatus) do
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if k == "groups" then
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for k2 in pairs(v) do
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v[k2] = nil
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end
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else
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self.localstatus[k] = nil
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end
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end
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self.localstatus.scrollvalue = 0
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self.localstatus.treewidth = DEFAULT_TREE_WIDTH
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self.localstatus.treesizable = DEFAULT_TREE_SIZABLE
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end
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local function GetButtonParents(line)
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local parent = line.parent
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if parent and parent.value then
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return parent.value, GetButtonParents(parent)
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end
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end
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local function GetButtonUniqueValue(line)
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local parent = line.parent
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if parent and parent.value then
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return GetButtonUniqueValue(parent).."\001"..line.value
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else
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return line.value
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end
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end
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local function ButtonOnClick(this)
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local self = this.obj
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self:Fire("OnClick",this.uniquevalue, this.selected)
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if not this.selected then
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self:SetSelected(this.uniquevalue)
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this.selected = true
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this:LockHighlight()
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self:RefreshTree()
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end
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AceGUI:ClearFocus()
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end
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local function ExpandOnClick(this)
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local button = this.button
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local self = button.obj
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local status = (self.status or self.localstatus).groups
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status[button.uniquevalue] = not status[button.uniquevalue]
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self:RefreshTree()
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end
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local function ButtonOnDoubleClick(button)
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local self = button.obj
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local status = self.status or self.localstatus
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local status = (self.status or self.localstatus).groups
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status[button.uniquevalue] = not status[button.uniquevalue]
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self:RefreshTree()
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end
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local function EnableButtonTooltips(self, enable)
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self.enabletooltips = enable
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end
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local function Button_OnEnter(this)
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local self = this.obj
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self:Fire("OnButtonEnter", this.uniquevalue, this)
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if self.enabletooltips then
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GameTooltip:SetOwner(this, "ANCHOR_NONE")
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GameTooltip:SetPoint("LEFT",this,"RIGHT")
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GameTooltip:SetText(this.text:GetText(), 1, .82, 0, 1)
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GameTooltip:Show()
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end
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end
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local function Button_OnLeave(this)
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local self = this.obj
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self:Fire("OnButtonLeave", this.uniquevalue, this)
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if self.enabletooltips then
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GameTooltip:Hide()
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end
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end
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local buttoncount = 1
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local function CreateButton(self)
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local button = CreateFrame("Button",("AceGUI30TreeButton%d"):format(buttoncount),self.treeframe, WotLK and "OptionsListButtonTemplate" or "InterfaceOptionsButtonTemplate")
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buttoncount = buttoncount + 1
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button.obj = self
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button:SetScript("OnClick",ButtonOnClick)
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button:SetScript("OnDoubleClick", ButtonOnDoubleClick)
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button:SetScript("OnEnter",Button_OnEnter)
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button:SetScript("OnLeave",Button_OnLeave)
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button.toggle.button = button
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button.toggle:SetScript("OnClick",ExpandOnClick)
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return button
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end
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local function UpdateButton(button, treeline, selected, canExpand, isExpanded)
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local self = button.obj
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local toggle = button.toggle
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local frame = self.frame
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local text = treeline.text or ""
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local level = treeline.level
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local value = treeline.value
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local uniquevalue = treeline.uniquevalue
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local disabled = treeline.disabled
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button.treeline = treeline
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button.value = value
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button.uniquevalue = uniquevalue
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if selected then
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button:LockHighlight()
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button.selected = true
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else
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button:UnlockHighlight()
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button.selected = false
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end
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local normalText = button.text
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local normalTexture = button:GetNormalTexture()
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local line = button.line
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button.level = level
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if ( level == 1 ) then
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if WotLK then
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button:SetNormalFontObject("GameFontNormal")
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else
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button:SetTextFontObject("GameFontNormal")
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end
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button:SetHighlightFontObject("GameFontHighlight")
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button.text:SetPoint("LEFT", 8, 2)
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else
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if WotLK then
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button:SetNormalFontObject("GameFontHighlightSmall")
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else
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button:SetTextFontObject("GameFontHighlightSmall")
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end
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button:SetHighlightFontObject("GameFontHighlightSmall")
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button.text:SetPoint("LEFT", 8 * level, 2)
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end
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if disabled then
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button:EnableMouse(false)
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button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE)
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else
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button.text:SetText(text)
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button:EnableMouse(true)
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end
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if canExpand then
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if not isExpanded then
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toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-UP")
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toggle:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-DOWN")
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else
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toggle:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-UP")
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toggle:SetPushedTexture("Interface\\Buttons\\UI-MinusButton-DOWN")
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end
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toggle:Show()
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else
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toggle:Hide()
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end
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end
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local function OnScrollValueChanged(this, value)
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if this.obj.noupdate then return end
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local self = this.obj
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local status = self.status or self.localstatus
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status.scrollvalue = value
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self:RefreshTree()
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AceGUI:ClearFocus()
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end
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-- called to set an external table to store status in
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local function SetStatusTable(self, status)
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assert(type(status) == "table")
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self.status = status
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if not status.groups then
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status.groups = {}
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end
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if not status.scrollvalue then
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status.scrollvalue = 0
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end
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if not status.treewidth then
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status.treewidth = DEFAULT_TREE_WIDTH
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end
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if not status.treesizable then
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status.treesizable = DEFAULT_TREE_SIZABLE
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end
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self:SetTreeWidth(status.treewidth,status.treesizable)
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self:RefreshTree()
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end
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--sets the tree to be displayed
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--[[
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example tree
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Alpha
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Bravo
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-Charlie
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-Delta
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-Echo
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Foxtrot
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tree = {
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{
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value = "A",
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text = "Alpha"
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},
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{
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value = "B",
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text = "Bravo",
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children = {
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{
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value = "C",
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text = "Charlie"
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},
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{
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value = "D",
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text = "Delta"
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children = {
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{
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value = "E",
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text = "Echo"
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}
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}
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}
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}
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},
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{
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value = "F",
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text = "Foxtrot"
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},
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}
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]]
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local function SetTree(self, tree)
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if tree then
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assert(type(tree) == "table")
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end
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self.tree = tree
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self:RefreshTree()
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end
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local function BuildLevel(self, tree, level, parent)
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local lines = self.lines
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local status = (self.status or self.localstatus)
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local groups = status.groups
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local hasChildren = self.hasChildren
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for i, v in ipairs(tree) do
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local line = new()
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lines[#lines+1] = line
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line.value = v.value
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line.text = v.text
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line.disabled = v.disabled
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line.tree = tree
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line.level = level
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line.parent = parent
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line.uniquevalue = GetButtonUniqueValue(line)
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if v.children then
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line.hasChildren = true
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else
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line.hasChildren = nil
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end
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if v.children then
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if groups[line.uniquevalue] then
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self:BuildLevel(v.children, level+1, line)
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end
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end
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end
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end
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--fire an update after one frame to catch the treeframes height
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local function FirstFrameUpdate(this)
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local self = this.obj
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this:SetScript("OnUpdate",nil)
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self:RefreshTree()
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end
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local function ResizeUpdate(this)
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this.obj:RefreshTree()
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end
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local function RefreshTree(self)
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local buttons = self.buttons
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local lines = self.lines
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for i, v in ipairs(buttons) do
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v:Hide()
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end
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while lines[1] do
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local t = tremove(lines)
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for k in pairs(t) do
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t[k] = nil
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end
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del(t)
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end
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if not self.tree then return end
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--Build the list of visible entries from the tree and status tables
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local status = self.status or self.localstatus
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local groupstatus = status.groups
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local tree = self.tree
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local treeframe = self.treeframe
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self:BuildLevel(tree, 1)
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local numlines = #lines
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local maxlines = (math.floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18))
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local first, last
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if numlines <= maxlines then
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--the whole tree fits in the frame
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status.scrollvalue = 0
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self:ShowScroll(false)
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first, last = 1, numlines
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else
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self:ShowScroll(true)
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--scrolling will be needed
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self.noupdate = true
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self.scrollbar:SetMinMaxValues(0, numlines - maxlines)
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--check if we are scrolled down too far
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if numlines - status.scrollvalue < maxlines then
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status.scrollvalue = numlines - maxlines
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self.scrollbar:SetValue(status.scrollvalue)
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end
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self.noupdate = nil
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first, last = status.scrollvalue+1, status.scrollvalue + maxlines
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end
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local buttonnum = 1
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for i = first, last do
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local line = lines[i]
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local button = buttons[buttonnum]
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if not button then
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button = self:CreateButton()
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buttons[buttonnum] = button
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button:SetParent(treeframe)
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button:SetFrameLevel(treeframe:GetFrameLevel()+1)
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button:ClearAllPoints()
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if i == 1 then
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if self.showscroll then
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button:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10)
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button:SetPoint("TOPLEFT", self.treeframe, "TOPLEFT", 0, -10)
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else
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button:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10)
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button:SetPoint("TOPLEFT", self.treeframe, "TOPLEFT", 0, -10)
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end
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else
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button:SetPoint("TOPRIGHT", buttons[buttonnum-1], "BOTTOMRIGHT",0,0)
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button:SetPoint("TOPLEFT", buttons[buttonnum-1], "BOTTOMLEFT",0,0)
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end
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end
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UpdateButton(button, line, status.selected == line.uniquevalue, line.hasChildren, groupstatus[line.uniquevalue] )
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button:Show()
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buttonnum = buttonnum + 1
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end
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end
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local function SetSelected(self, value)
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local status = self.status or self.localstatus
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if status.selected ~= value then
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status.selected = value
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self:Fire("OnGroupSelected", value)
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end
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end
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local function BuildUniqueValue(...)
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local n = select('#', ...)
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if n == 1 then
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return ...
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else
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return (...).."\001"..BuildUniqueValue(select(2,...))
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end
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end
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local function Select(self, uniquevalue, ...)
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local status = self.status or self.localstatus
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local groups = status.groups
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for i = 1, select('#', ...) do
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groups[BuildUniqueValue(select(i, ...))] = true
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end
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status.selected = uniquevalue
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self:RefreshTree()
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self:Fire("OnGroupSelected", uniquevalue)
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end
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local function SelectByPath(self, ...)
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self:Select(BuildUniqueValue(...), ...)
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end
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--Selects a tree node by UniqueValue
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local function SelectByValue(self, uniquevalue)
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self:Select(uniquevalue,string.split("\001", uniquevalue))
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end
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local function ShowScroll(self, show)
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self.showscroll = show
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if show then
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self.scrollbar:Show()
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if self.buttons[1] then
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self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10)
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end
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else
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self.scrollbar:Hide()
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if self.buttons[1] then
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self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10)
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end
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end
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end
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local function OnWidthSet(self, width)
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local content = self.content
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local treeframe = self.treeframe
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local status = self.status or self.localstatus
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local contentwidth = width - status.treewidth - 20
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if contentwidth < 0 then
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contentwidth = 0
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end
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content:SetWidth(contentwidth)
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content.width = contentwidth
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local maxtreewidth = math.min(400, width - 50)
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if maxtreewidth > 100 and status.treewidth > maxtreewidth then
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self:SetTreeWidth(maxtreewidth, status.treesizable)
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end
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treeframe:SetMaxResize(maxtreewidth,1600)
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end
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local function OnHeightSet(self, height)
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local content = self.content
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local contentheight = height - 20
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if contentheight < 0 then
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contentheight = 0
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end
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content:SetHeight(contentheight)
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content.height = contentheight
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end
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local function TreeOnMouseWheel(this, delta)
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local self = this.obj
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if self.showscroll then
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local scrollbar = self.scrollbar
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local min, max = scrollbar:GetMinMaxValues()
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local value = scrollbar:GetValue()
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local newvalue = math.min(max,math.max(min,value - delta))
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if value ~= newvalue then
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scrollbar:SetValue(newvalue)
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end
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end
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end
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local function SetTreeWidth(self, treewidth, resizable)
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if not resizable then
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if type(treewidth) == 'number' then
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resizable = false
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elseif type(treewidth) == 'boolean' then
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resizable = treewidth
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treewidth = DEFAULT_TREE_WIDTH
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else
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resizable = false
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treewidth = DEFAULT_TREE_WIDTH
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end
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end
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self.treeframe:SetWidth(treewidth)
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self.dragger:EnableMouse(resizable)
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local status = self.status or self.localstatus
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status.treewidth = treewidth
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status.treesizable = resizable
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end
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local function draggerLeave(this)
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this:SetBackdropColor(1, 1, 1, 0)
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end
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local function draggerEnter(this)
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this:SetBackdropColor(1, 1, 1, 0.8)
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end
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local function draggerDown(this)
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local treeframe = this:GetParent()
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treeframe:StartSizing("RIGHT")
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end
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local function draggerUp(this)
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local treeframe = this:GetParent()
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local self = treeframe.obj
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local frame = treeframe:GetParent()
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treeframe:StopMovingOrSizing()
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--treeframe:SetScript("OnUpdate", nil)
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treeframe:SetUserPlaced(false)
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--Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize
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treeframe:SetHeight(0)
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treeframe:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
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treeframe:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
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treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth())
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local status = self.status or self.localstatus
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status.treewidth = treeframe:GetWidth()
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end
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local createdcount = 0
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local function Constructor()
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local frame = CreateFrame("Frame",nil,UIParent)
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local self = {}
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self.type = Type
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self.lines = {}
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self.levels = {}
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self.buttons = {}
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self.hasChildren = {}
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self.localstatus = {}
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self.localstatus.groups = {}
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|
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local treeframe = CreateFrame("Frame",nil,frame)
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treeframe.obj = self
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treeframe:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
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treeframe:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
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treeframe:SetWidth(DEFAULT_TREE_WIDTH)
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treeframe:SetScript("OnUpdate",FirstFrameUpdate)
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treeframe:SetScript("OnSizeChanged",ResizeUpdate)
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|
|
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treeframe:EnableMouseWheel(true)
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treeframe:SetScript("OnMouseWheel", TreeOnMouseWheel)
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treeframe:SetBackdrop(PaneBackdrop)
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treeframe:SetBackdropColor(0.1,0.1,0.1,0.5)
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treeframe:SetBackdropBorderColor(0.4,0.4,0.4)
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|
|
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treeframe:SetResizable(true)
|
|
treeframe:SetMinResize(100, 1)
|
|
treeframe:SetMaxResize(400,1600)
|
|
local dragger = CreateFrame("Frame", nil, treeframe)
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dragger:SetWidth(8)
|
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dragger:SetPoint("TOP", treeframe, "TOPRIGHT")
|
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dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT")
|
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dragger:SetBackdrop(DraggerBackdrop)
|
|
dragger:SetBackdropColor(1, 1, 1, 0)
|
|
dragger:SetScript("OnMouseDown", draggerDown)
|
|
dragger:SetScript("OnMouseUp", draggerUp)
|
|
dragger:SetScript("OnEnter", draggerEnter)
|
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dragger:SetScript("OnLeave", draggerLeave)
|
|
|
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self.dragger = dragger
|
|
self.treeframe = treeframe
|
|
self.OnRelease = OnRelease
|
|
self.OnAcquire = OnAcquire
|
|
|
|
self.SetTree = SetTree
|
|
self.SetTreeWidth = SetTreeWidth
|
|
self.RefreshTree = RefreshTree
|
|
self.SetStatusTable = SetStatusTable
|
|
self.BuildLevel = BuildLevel
|
|
self.CreateButton = CreateButton
|
|
self.SetSelected = SetSelected
|
|
self.ShowScroll = ShowScroll
|
|
self.SetStatusTable = SetStatusTable
|
|
self.Select = Select
|
|
self.SelectByValue = SelectByValue
|
|
self.SelectByPath = SelectByPath
|
|
self.OnWidthSet = OnWidthSet
|
|
self.OnHeightSet = OnHeightSet
|
|
self.EnableButtonTooltips = EnableButtonTooltips
|
|
|
|
self.frame = frame
|
|
frame.obj = self
|
|
|
|
createdcount = createdcount + 1
|
|
local scrollbar = CreateFrame("Slider",("AceConfigDialogTreeGroup%dScrollBar"):format(createdcount),treeframe,"UIPanelScrollBarTemplate")
|
|
self.scrollbar = scrollbar
|
|
local scrollbg = scrollbar:CreateTexture(nil,"BACKGROUND")
|
|
scrollbg:SetAllPoints(scrollbar)
|
|
scrollbg:SetTexture(0,0,0,0.4)
|
|
scrollbar.obj = self
|
|
self.noupdate = true
|
|
scrollbar:SetPoint("TOPRIGHT",treeframe,"TOPRIGHT",-10,-26)
|
|
scrollbar:SetPoint("BOTTOMRIGHT",treeframe,"BOTTOMRIGHT",-10,26)
|
|
scrollbar:SetScript("OnValueChanged", OnScrollValueChanged)
|
|
scrollbar:SetMinMaxValues(0,0)
|
|
self.localstatus.scrollvalue = 0
|
|
scrollbar:SetValueStep(1)
|
|
scrollbar:SetValue(0)
|
|
scrollbar:SetWidth(16)
|
|
self.noupdate = nil
|
|
|
|
local border = CreateFrame("Frame",nil,frame)
|
|
self.border = border
|
|
border:SetPoint("TOPLEFT",treeframe,"TOPRIGHT", 0,0)
|
|
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
|
|
|
|
border:SetBackdrop(PaneBackdrop)
|
|
border:SetBackdropColor(0.1,0.1,0.1,0.5)
|
|
border:SetBackdropBorderColor(0.4,0.4,0.4)
|
|
|
|
--Container Support
|
|
local content = CreateFrame("Frame",nil,border)
|
|
self.content = content
|
|
content.obj = self
|
|
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10)
|
|
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10)
|
|
|
|
AceGUI:RegisterAsContainer(self)
|
|
--AceGUI:RegisterAsWidget(self)
|
|
return self
|
|
end
|
|
|
|
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
|
end
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