mirror of
https://github.com/Relintai/Relintais-Enemy-Kooldown-Tracker-TBC.git
synced 2024-11-14 10:37:32 +01:00
454 lines
9.9 KiB
Lua
454 lines
9.9 KiB
Lua
--[[ $Id: AceGUIWidget-DropDown-Items.lua 76326 2008-06-09 09:29:17Z nevcairiel $ ]]--
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local AceGUI = LibStub("AceGUI-3.0")
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local function fixlevels(parent,...)
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local i = 1
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local child = select(i, ...)
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while child do
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child:SetFrameLevel(parent:GetFrameLevel()+1)
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fixlevels(child, child:GetChildren())
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i = i + 1
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child = select(i, ...)
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end
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end
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local function fixstrata(strata, parent, ...)
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local i = 1
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local child = select(i, ...)
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parent:SetFrameStrata(strata)
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while child do
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fixstrata(strata, child, child:GetChildren())
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i = i + 1
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child = select(i, ...)
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end
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end
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-- ItemBase is the base "class" for all dropdown items.
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-- Each item has to use ItemBase.Create(widgetType) to
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-- create an initial 'self' value.
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-- ItemBase will add common functions and ui event handlers.
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-- Be sure to keep basic usage when you override functions.
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local ItemBase = {
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-- NOTE: The ItemBase version is added to each item's version number
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-- to ensure proper updates on ItemBase changes.
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-- Use at least 1000er steps.
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version = 1000,
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counter = 0,
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}
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function ItemBase.Frame_OnEnter(this)
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local self = this.obj
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if self.useHighlight then
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self.highlight:Show()
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end
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self:Fire("OnEnter")
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if self.specialOnEnter then
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self.specialOnEnter(self)
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end
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end
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function ItemBase.Frame_OnLeave(this)
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local self = this.obj
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self.highlight:Hide()
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self:Fire("OnLeave")
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if self.specialOnLeave then
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self.specialOnLeave(self)
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end
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end
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-- exported, AceGUI callback
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function ItemBase.OnAcquire(self)
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self.frame:SetToplevel(true)
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self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
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end
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-- exported, AceGUI callback
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function ItemBase.OnRelease(self)
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self:SetDisabled(false)
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self.pullout = nil
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self.frame:SetParent(nil)
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self.frame:ClearAllPoints()
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self.frame:Hide()
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end
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-- exported
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-- NOTE: this is called by a Dropdown-Pullout.
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-- Do not call this method directly
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function ItemBase.SetPullout(self, pullout)
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self.pullout = pullout
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self.frame:SetParent(nil)
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self.frame:SetParent(pullout.itemFrame)
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self.parent = pullout.itemFrame
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fixlevels(pullout.itemFrame, pullout.itemFrame:GetChildren())
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end
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-- exported
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function ItemBase.SetText(self, text)
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self.text:SetText(text or "")
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end
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-- exported
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function ItemBase.GetText(self)
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return self.text:GetText()
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end
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-- exported
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function ItemBase.SetPoint(self, ...)
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self.frame:SetPoint(...)
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end
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-- exported
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function ItemBase.Show(self)
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self.frame:Show()
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end
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-- exported
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function ItemBase.Hide(self)
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self.frame:Hide()
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end
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-- exported
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function ItemBase.SetDisabled(self, disabled)
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self.disabled = disabled
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if disabled then
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self.useHighlight = false
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self.text:SetTextColor(.5, .5, .5)
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else
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self.useHighlight = true
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self.text:SetTextColor(1, 1, 1)
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end
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end
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-- exported
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-- NOTE: this is called by a Dropdown-Pullout.
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-- Do not call this method directly
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function ItemBase.SetOnLeave(self, func)
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self.specialOnLeave = func
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end
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-- exported
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-- NOTE: this is called by a Dropdown-Pullout.
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-- Do not call this method directly
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function ItemBase.SetOnEnter(self, func)
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self.specialOnEnter = func
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end
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function ItemBase.Create(type)
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-- NOTE: Most of the following code is copied from AceGUI-3.0/Dropdown widget
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local count = AceGUI:GetNextWidgetNum(type)
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local frame = CreateFrame("Button", "AceGUI30DropDownItem"..count)
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local self = {}
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self.frame = frame
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frame.obj = self
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self.type = type
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self.useHighlight = true
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frame:SetHeight(17)
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frame:SetFrameStrata("FULLSCREEN_DIALOG")
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local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
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text:SetTextColor(1,1,1)
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text:SetJustifyH("LEFT")
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text:SetPoint("TOPLEFT",frame,"TOPLEFT",18,0)
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text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-8,0)
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self.text = text
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local highlight = frame:CreateTexture(nil, "OVERLAY")
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highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
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highlight:SetBlendMode("ADD")
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highlight:SetHeight(14)
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highlight:ClearAllPoints()
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highlight:SetPoint("RIGHT",frame,"RIGHT",-3,0)
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highlight:SetPoint("LEFT",frame,"LEFT",5,0)
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highlight:Hide()
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self.highlight = highlight
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local check = frame:CreateTexture("OVERLAY")
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check:SetWidth(16)
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check:SetHeight(16)
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check:SetPoint("LEFT",frame,"LEFT",3,-1)
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check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
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check:Hide()
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self.check = check
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local sub = frame:CreateTexture("OVERLAY")
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sub:SetWidth(16)
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sub:SetHeight(16)
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sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1)
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sub:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow")
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sub:Hide()
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self.sub = sub
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frame:SetScript("OnEnter", ItemBase.Frame_OnEnter)
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frame:SetScript("OnLeave", ItemBase.Frame_OnLeave)
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self.OnAcquire = ItemBase.OnAcquire
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self.OnRelease = ItemBase.OnRelease
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self.SetPullout = ItemBase.SetPullout
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self.GetText = ItemBase.GetText
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self.SetText = ItemBase.SetText
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self.SetDisabled = ItemBase.SetDisabled
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self.SetPoint = ItemBase.SetPoint
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self.Show = ItemBase.Show
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self.Hide = ItemBase.Hide
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self.SetOnLeave = ItemBase.SetOnLeave
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self.SetOnEnter = ItemBase.SetOnEnter
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return self
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end
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--[[
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Template for items:
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-- Item:
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--
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do
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local widgetType = "Dropdown-Item-"
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local widgetVersion = 1
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local function Constructor()
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local self = ItemBase.Create(widgetType)
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AceGUI:RegisterAsWidget(self)
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return self
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end
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AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
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end
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--]]
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-- Item: Header
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-- A single text entry.
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-- Special: Different text color and no highlight
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do
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local widgetType = "Dropdown-Item-Header"
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local widgetVersion = 1
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local function OnEnter(this)
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local self = this.obj
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self:Fire("OnEnter")
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if self.specialOnEnter then
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self.specialOnEnter(self)
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end
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end
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local function OnLeave(this)
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local self = this.obj
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self:Fire("OnLeave")
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if self.specialOnLeave then
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self.specialOnLeave(self)
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end
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end
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-- exported, override
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local function SetDisabled(self, disabled)
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ItemBase.SetDisabled(self, disabled)
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if not disabled then
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self.text:SetTextColor(1, 1, 0)
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end
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end
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local function Constructor()
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local self = ItemBase.Create(widgetType)
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self.SetDisabled = SetDisabled
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self.frame:SetScript("OnEnter", OnEnter)
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self.frame:SetScript("OnLeave", OnLeave)
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self.text:SetTextColor(1, 1, 0)
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AceGUI:RegisterAsWidget(self)
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return self
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end
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AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
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end
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-- Item: Execute
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-- A simple button
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do
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local widgetType = "Dropdown-Item-Execute"
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local widgetVersion = 1
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local function Frame_OnClick(this, button)
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local self = this.obj
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if self.disabled then return end
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self:Fire("OnClick")
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if self.pullout then
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self.pullout:Close()
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end
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end
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local function Constructor()
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local self = ItemBase.Create(widgetType)
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self.frame:SetScript("OnClick", Frame_OnClick)
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AceGUI:RegisterAsWidget(self)
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return self
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end
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AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
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end
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-- Item: Toggle
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-- Some sort of checkbox for dropdown menus.
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-- Does not close the pullout on click.
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do
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local widgetType = "Dropdown-Item-Toggle"
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local widgetVersion = 2
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local function UpdateToggle(self)
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if self.value then
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self.check:Show()
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else
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self.check:Hide()
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end
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end
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local function OnRelease(self)
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ItemBase.OnRelease(self)
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self:SetValue(nil)
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end
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local function Frame_OnClick(this, button)
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local self = this.obj
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if self.disabled then return end
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self.value = not self.value
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UpdateToggle(self)
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self:Fire("OnValueChanged", self.value)
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end
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-- exported
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local function SetValue(self, value)
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self.value = value
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UpdateToggle(self)
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end
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-- exported
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local function GetValue(self)
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return self.value
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end
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local function Constructor()
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local self = ItemBase.Create(widgetType)
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self.frame:SetScript("OnClick", Frame_OnClick)
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self.SetValue = SetValue
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self.GetValue = GetValue
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self.OnRelease = OnRelease
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AceGUI:RegisterAsWidget(self)
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return self
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end
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AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
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end
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-- Item: Menu
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-- Shows a submenu on mouse over
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-- Does not close the pullout on click
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do
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local widgetType = "Dropdown-Item-Menu"
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local widgetVersion = 1
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local function OnEnter(this)
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local self = this.obj
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self:Fire("OnEnter")
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if self.specialOnEnter then
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self.specialOnEnter(self)
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end
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self.highlight:Show()
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if not self.disabled and self.submenu then
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self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100)
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end
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end
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local function OnHide(this)
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local self = this.obj
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if self.submenu then
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self.submenu:Close()
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end
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end
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-- exported
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function SetMenu(self, menu)
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assert(menu.type == "Dropdown-Pullout")
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self.submenu = menu
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end
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-- exported
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function CloseMenu(self)
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self.submenu:Close()
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end
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local function Constructor()
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local self = ItemBase.Create(widgetType)
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self.sub:Show()
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self.frame:SetScript("OnEnter", OnEnter)
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self.frame:SetScript("OnHide", OnHide)
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self.SetMenu = SetMenu
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self.CloseMenu = CloseMenu
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AceGUI:RegisterAsWidget(self)
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return self
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end
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AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
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end
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-- Item: Separator
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-- A single line to separate items
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do
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local widgetType = "Dropdown-Item-Separator"
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local widgetVersion = 1
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-- exported, override
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local function SetDisabled(self, disabled)
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ItemBase.SetDisabled(self, disabled)
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self.useHighlight = false
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end
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local function Constructor()
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local self = ItemBase.Create(widgetType)
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self.SetDisabled = SetDisabled
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local line = self.frame:CreateTexture(nil, "OVERLAY")
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line:SetHeight(1)
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line:SetTexture(.5, .5, .5)
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line:SetPoint("LEFT", self.frame, "LEFT", 10, 0)
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line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0)
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self.text:Hide()
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self.useHighlight = false
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AceGUI:RegisterAsWidget(self)
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return self
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end
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AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
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end
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