mirror of
https://github.com/Relintai/Relintais-Enemy-Kooldown-Tracker-TBC.git
synced 2024-11-14 10:37:32 +01:00
218 lines
5.1 KiB
Plaintext
218 lines
5.1 KiB
Plaintext
local AceGUI = LibStub("AceGUI-3.0")
|
|
|
|
--------------------------
|
|
-- Check Box --
|
|
--------------------------
|
|
--[[
|
|
Events :
|
|
OnValueChanged
|
|
|
|
]]
|
|
do
|
|
local Type = "CheckBox"
|
|
local Version = 4
|
|
|
|
local function OnAcquire(self)
|
|
self:SetValue(false)
|
|
self.tristate = nil
|
|
end
|
|
|
|
local function OnRelease(self)
|
|
self.frame:ClearAllPoints()
|
|
self.frame:Hide()
|
|
self.check:Hide()
|
|
self.highlight:Hide()
|
|
self.down = nil
|
|
self.checked = nil
|
|
self:SetType()
|
|
self:SetDisabled(false)
|
|
end
|
|
|
|
local function CheckBox_OnEnter(this)
|
|
local self = this.obj
|
|
if not self.disabled then
|
|
self.highlight:Show()
|
|
end
|
|
self:Fire("OnEnter")
|
|
end
|
|
|
|
local function CheckBox_OnLeave(this)
|
|
local self = this.obj
|
|
if not self.down then
|
|
self.highlight:Hide()
|
|
end
|
|
self:Fire("OnLeave")
|
|
end
|
|
|
|
local function CheckBox_OnMouseUp(this)
|
|
local self = this.obj
|
|
if not self.disabled then
|
|
self:ToggleChecked()
|
|
self:Fire("OnValueChanged",self.checked)
|
|
self.text:SetPoint("LEFT",self.check,"RIGHT",0,0)
|
|
end
|
|
self.down = nil
|
|
end
|
|
|
|
local function CheckBox_OnMouseDown(this)
|
|
local self = this.obj
|
|
if not self.disabled then
|
|
self.text:SetPoint("LEFT",self.check,"RIGHT",1,-1)
|
|
self.down = true
|
|
end
|
|
AceGUI:ClearFocus()
|
|
end
|
|
|
|
local function SetDisabled(self,disabled)
|
|
self.disabled = disabled
|
|
if disabled then
|
|
self.text:SetTextColor(0.5,0.5,0.5)
|
|
SetDesaturation(self.check, true)
|
|
else
|
|
self.text:SetTextColor(1,1,1)
|
|
if self.tristate and self.checked == nil then
|
|
SetDesaturation(self.check, true)
|
|
else
|
|
SetDesaturation(self.check, false)
|
|
end
|
|
end
|
|
end
|
|
|
|
local function SetValue(self,value)
|
|
local check = self.check
|
|
self.checked = value
|
|
if value then
|
|
SetDesaturation(self.check, false)
|
|
check:SetWidth(24)
|
|
check:SetHeight(24)
|
|
self.check:Show()
|
|
else
|
|
--Nil is the unknown tristate value
|
|
if self.tristate and value == nil then
|
|
SetDesaturation(self.check, true)
|
|
check:SetWidth(20)
|
|
check:SetHeight(20)
|
|
self.check:Show()
|
|
else
|
|
SetDesaturation(self.check, false)
|
|
check:SetWidth(24)
|
|
check:SetHeight(24)
|
|
self.check:Hide()
|
|
end
|
|
end
|
|
end
|
|
|
|
local function SetTriState(self, enabled)
|
|
self.tristate = enabled
|
|
self:SetValue(self:GetValue())
|
|
end
|
|
|
|
local function GetValue(self)
|
|
return self.checked
|
|
end
|
|
|
|
local function SetType(self, type)
|
|
local checkbg = self.checkbg
|
|
local check = self.check
|
|
local highlight = self.highlight
|
|
|
|
if type == "radio" then
|
|
checkbg:SetTexture("Interface\\Buttons\\UI-RadioButton")
|
|
checkbg:SetTexCoord(0,0.25,0,1)
|
|
check:SetTexture("Interface\\Buttons\\UI-RadioButton")
|
|
check:SetTexCoord(0.5,0.75,0,1)
|
|
check:SetBlendMode("ADD")
|
|
highlight:SetTexture("Interface\\Buttons\\UI-RadioButton")
|
|
highlight:SetTexCoord(0.5,0.75,0,1)
|
|
else
|
|
checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
|
|
checkbg:SetTexCoord(0,1,0,1)
|
|
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
|
|
check:SetTexCoord(0,1,0,1)
|
|
check:SetBlendMode("BLEND")
|
|
highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
|
|
highlight:SetTexCoord(0,1,0,1)
|
|
end
|
|
end
|
|
|
|
local function ToggleChecked(self)
|
|
local value = self:GetValue()
|
|
if self.tristate then
|
|
--cycle in true, nil, false order
|
|
if value then
|
|
self:SetValue(nil)
|
|
elseif value == nil then
|
|
self:SetValue(false)
|
|
else
|
|
self:SetValue(true)
|
|
end
|
|
else
|
|
self:SetValue(not self:GetValue())
|
|
end
|
|
end
|
|
|
|
local function SetLabel(self, label)
|
|
self.text:SetText(label)
|
|
end
|
|
|
|
local function Constructor()
|
|
local frame = CreateFrame("Button",nil,UIParent)
|
|
local self = {}
|
|
self.type = Type
|
|
|
|
self.OnRelease = OnRelease
|
|
self.OnAcquire = OnAcquire
|
|
|
|
self.SetValue = SetValue
|
|
self.GetValue = GetValue
|
|
self.SetDisabled = SetDisabled
|
|
self.SetType = SetType
|
|
self.ToggleChecked = ToggleChecked
|
|
self.SetLabel = SetLabel
|
|
self.SetTriState = SetTriState
|
|
|
|
self.frame = frame
|
|
frame.obj = self
|
|
|
|
local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
|
|
self.text = text
|
|
|
|
frame:SetScript("OnEnter",CheckBox_OnEnter)
|
|
frame:SetScript("OnLeave",CheckBox_OnLeave)
|
|
frame:SetScript("OnMouseUp",CheckBox_OnMouseUp)
|
|
frame:SetScript("OnMouseDown",CheckBox_OnMouseDown)
|
|
frame:EnableMouse()
|
|
local checkbg = frame:CreateTexture(nil,"ARTWORK")
|
|
self.checkbg = checkbg
|
|
checkbg:SetWidth(24)
|
|
checkbg:SetHeight(24)
|
|
checkbg:SetPoint("LEFT",frame,"LEFT",0,0)
|
|
checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
|
|
local check = frame:CreateTexture(nil,"OVERLAY")
|
|
self.check = check
|
|
check:SetWidth(24)
|
|
check:SetHeight(24)
|
|
check:SetPoint("CENTER",checkbg,"CENTER",0,0)
|
|
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
|
|
|
|
local highlight = frame:CreateTexture(nil, "BACKGROUND")
|
|
self.highlight = highlight
|
|
highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
|
|
highlight:SetBlendMode("ADD")
|
|
highlight:SetAllPoints(checkbg)
|
|
highlight:Hide()
|
|
|
|
text:SetJustifyH("LEFT")
|
|
frame:SetHeight(24)
|
|
frame:SetWidth(200)
|
|
text:SetHeight(18)
|
|
text:SetPoint("LEFT",check,"RIGHT",0,0)
|
|
text:SetPoint("RIGHT",frame,"RIGHT",0,0)
|
|
|
|
AceGUI:RegisterAsWidget(self)
|
|
return self
|
|
end
|
|
|
|
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
|
end
|