local AceGUI = LibStub("AceGUI-3.0") --[[ Selection Group controls all have an interface to select a group for thier contents None of them will auto size to thier contents, and should usually be used with a scrollframe unless you know that the controls will fit inside ]] -------------------------- -- Dropdown Group -- -------------------------- --[[ Events : OnGroupSelected ]] do local Type = "DropdownGroup" local Version = 9 local function OnAcquire(self) self.dropdown:SetText("") end local function OnRelease(self) self.frame:ClearAllPoints() self.frame:Hide() self.dropdown.list = nil self.status = nil for k in pairs(self.localstatus) do self.localstatus[k] = nil end end local PaneBackdrop = { bgFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", tile = true, tileSize = 16, edgeSize = 16, insets = { left = 3, right = 3, top = 5, bottom = 3 } } local function SetTitle(self,title) self.titletext:SetText(title) end local function SelectedGroup(self,event,value) local group = self.parentgroup local status = group.status or group.localstatus status.selected = value self.parentgroup:Fire("OnGroupSelected", value) end local function SetGroupList(self,list) self.dropdown:SetList(list) end -- called to set an external table to store status in local function SetStatusTable(self, status) assert(type(status) == "table") self.status = status end local function SetGroup(self,group) self.dropdown:SetValue(group) local status = self.status or self.localstatus status.selected = group self:Fire("OnGroupSelected", group) end local function OnWidthSet(self, width) local content = self.content local contentwidth = width - 26 if contentwidth < 0 then contentwidth = 0 end content:SetWidth(contentwidth) content.width = contentwidth end local function OnHeightSet(self, height) local content = self.content local contentheight = height - 63 if contentheight < 0 then contentheight = 0 end content:SetHeight(contentheight) content.height = contentheight end local function Constructor() local frame = CreateFrame("Frame") local self = {} self.type = Type self.OnRelease = OnRelease self.OnAcquire = OnAcquire self.SetTitle = SetTitle self.SetGroupList = SetGroupList self.SetGroup = SetGroup self.SetStatusTable = SetStatusTable self.OnWidthSet = OnWidthSet self.OnHeightSet = OnHeightSet self.localstatus = {} self.frame = frame frame.obj = self frame:SetHeight(100) frame:SetWidth(100) frame:SetFrameStrata("FULLSCREEN_DIALOG") local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal") titletext:SetPoint("TOPLEFT",frame,"TOPLEFT",14,0) titletext:SetPoint("TOPRIGHT",frame,"TOPRIGHT",-14,0) titletext:SetJustifyH("LEFT") titletext:SetHeight(18) self.titletext = titletext local dropdown = AceGUI:Create("Dropdown") self.dropdown = dropdown dropdown.frame:SetParent(frame) dropdown.parentgroup = self dropdown:SetCallback("OnValueChanged",SelectedGroup) dropdown.frame:SetPoint("TOPLEFT",titletext,"BOTTOMLEFT",-7,3) dropdown.frame:Show() dropdown:SetLabel("") local border = CreateFrame("Frame",nil,frame) self.border = border border:SetPoint("TOPLEFT",frame,"TOPLEFT",3,-40) border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-3,3) border:SetBackdrop(PaneBackdrop) border:SetBackdropColor(0.1,0.1,0.1,0.5) border:SetBackdropBorderColor(0.4,0.4,0.4) --Container Support local content = CreateFrame("Frame",nil,border) self.content = content content.obj = self content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10) content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10) AceGUI:RegisterAsContainer(self) return self end AceGUI:RegisterWidgetType(Type,Constructor,Version) end