local AceGUI = LibStub("AceGUI-3.0") ------------- -- Widgets -- ------------- --[[ Widgets must provide the following functions Acquire() - Called when the object is aquired, should set everything to a default hidden state Release() - Called when the object is Released, should remove any anchors and hide the Widget And the following members frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes type - the type of the object, same as the name given to :RegisterWidget() Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet It will be cleared automatically when a widget is released Placing values directly into a widget object should be avoided If the Widget can act as a container for other Widgets the following content - frame or derivitive that children will be anchored to The Widget can supply the following Optional Members ]] local WotLK = select(4, GetBuildInfo()) >= 30000 -------------------------- -- Tab Group -- -------------------------- do local Type = "TabGroup" local Version = 15 local PaneBackdrop = { bgFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", tile = true, tileSize = 16, edgeSize = 16, insets = { left = 3, right = 3, top = 5, bottom = 3 } } local function OnAcquire(self) end local function OnRelease(self) self.frame:ClearAllPoints() self.frame:Hide() self.status = nil for k in pairs(self.localstatus) do self.localstatus[k] = nil end self.tablist = nil end local function Tab_SetText(self, text) self:_SetText(text) -- TODO: Remove when 3.0 hits live if WotLK then PanelTemplates_TabResize(self, 0) else PanelTemplates_TabResize(0, self) end end local function UpdateTabLook(self) if self.disabled then PanelTemplates_SetDisabledTabState(self) elseif self.selected then PanelTemplates_SelectTab(self) else PanelTemplates_DeselectTab(self) end end local function Tab_SetSelected(self, selected) self.selected = selected UpdateTabLook(self) end local function Tab_OnClick(self) if not (self.selected or self.disabled) then self.obj:SelectTab(self.value) end end local function Tab_SetDisabled(self, disabled) self.disabled = disabled UpdateTabLook(self) end local function Tab_OnEnter(this) local self = this.obj self:Fire("OnTabEnter", self.tabs[this.id].value, this) end local function Tab_OnLeave(this) local self = this.obj self:Fire("OnTabLeave", self.tabs[this.id].value, this) end local function CreateTab(self, id) local tabname = "AceGUITabGroup"..self.num.."Tab"..id local tab = CreateFrame("Button",tabname,self.border,"OptionsFrameTabButtonTemplate") tab.obj = self tab.id = id tab:SetScript("OnClick",Tab_OnClick) tab:SetScript("OnEnter",Tab_OnEnter) tab:SetScript("OnLeave",Tab_OnLeave) tab._SetText = tab.SetText tab.SetText = Tab_SetText tab.SetSelected = Tab_SetSelected tab.SetDisabled = Tab_SetDisabled return tab end local function SetTitle(self, text) self.titletext:SetText(text or "") end -- called to set an external table to store status in local function SetStatusTable(self, status) assert(type(status) == "table") self.status = status end local function SelectTab(self, value) local status = self.status or self.localstatus local found for i, v in ipairs(self.tabs) do if v.value == value then v:SetSelected(true) found = true else v:SetSelected(false) end end status.selected = value if found then self:Fire("OnGroupSelected",value) end end local function SetTabs(self, tabs) self.tablist = tabs self:BuildTabs() end local widths = {} local rowwidths = {} local rowends = {} local function BuildTabs(self) local status = self.status or self.localstatus local tablist = self.tablist local tabs = self.tabs for i, v in ipairs(tabs) do v:Hide() end if not tablist then return end local width = self.frame.width or self.frame:GetWidth() or 0 for i = #widths, 1, -1 do widths[i] = nil end for i = #rowwidths, 1, -1 do rowwidths[i] = nil end for i = #rowends, 1, -1 do rowends[i] = nil end --Place Text into tabs and get thier initial width for i, v in ipairs(tablist) do local tab = tabs[i] if not tab then tab = self:CreateTab(i) tabs[i] = tab end tab:Show() tab:SetText(v.text) tab:SetDisabled(v.disabled) tab.value = v.value widths[i] = tab:GetWidth() - 10 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing end --First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout local numtabs = #tablist local numrows = 1 local usedwidth = 0 for i = 1, #tablist do --If this is not the first tab of a row and there isn't room for it if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px rowends[numrows] = i - 1 numrows = numrows + 1 usedwidth = 0 end usedwidth = usedwidth + widths[i] end rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px rowends[numrows] = #tablist --Fix for single tabs being left on the last row, move a tab from the row above if applicable if numrows > 1 then --if the last row has only one tab if rowends[numrows-1] == numtabs-1 then --if there are more than 2 tabs in the 2nd last row if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then --move 1 tab from the second last row to the last rowends[numrows-1] = rowends[numrows-1] - 1 rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1] rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1] end end end --anchor the rows as defined and resize tabs to fill thier row local starttab = 1 for row, endtab in ipairs(rowends) do local first = true for tabno = starttab, endtab do local tab = tabs[tabno] tab:ClearAllPoints() if first then tab:SetPoint("TOPLEFT",self.frame,"TOPLEFT",0,-7-(row-1)*20 ) first = false else tab:SetPoint("LEFT",tabs[tabno-1],"RIGHT",-10,0) end end --equal padding for each tab to fill the available width local padding = (width - rowwidths[row]) / (endtab - starttab+1) for i = starttab, endtab do -- TODO: Remove when 3.0 hits live if WotLK then PanelTemplates_TabResize(tabs[i], padding) else PanelTemplates_TabResize(padding, tabs[i]) end end starttab = endtab + 1 end self.borderoffset = 10+((numrows)*20) self.border:SetPoint("TOPLEFT",self.frame,"TOPLEFT",3,-self.borderoffset) end local function BuildTabsOnUpdate(this) BuildTabs(this.obj) this:SetScript("OnUpdate", nil) end local function OnWidthSet(self, width) local content = self.content local contentwidth = width - 60 if contentwidth < 0 then contentwidth = 0 end content:SetWidth(contentwidth) content.width = contentwidth BuildTabs(self) self.frame:SetScript("OnUpdate", BuildTabsOnUpdate) end local function OnHeightSet(self, height) local content = self.content local contentheight = height - (self.borderoffset + 23) if contentheight < 0 then contentheight = 0 end content:SetHeight(contentheight) content.height = contentheight end local function Constructor() local frame = CreateFrame("Frame",nil,UIParent) local self = {} self.type = Type self.num = AceGUI:GetNextWidgetNum(Type) self.localstatus = {} self.OnRelease = OnRelease self.OnAcquire = OnAcquire self.SetTitle = SetTitle self.CreateTab = CreateTab self.SelectTab = SelectTab self.BuildTabs = BuildTabs self.SetStatusTable = SetStatusTable self.SetTabs = SetTabs self.frame = frame self.OnWidthSet = OnWidthSet self.OnHeightSet = OnHeightSet frame.obj = self frame:SetHeight(100) frame:SetWidth(100) frame:SetFrameStrata("FULLSCREEN_DIALOG") local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal") titletext:SetPoint("TOPLEFT",frame,"TOPLEFT",14,0) titletext:SetPoint("TOPRIGHT",frame,"TOPRIGHT",-14,0) titletext:SetJustifyH("LEFT") titletext:SetHeight(18) self.titletext = titletext local border = CreateFrame("Frame",nil,frame) self.border = border self.borderoffset = 27 border:SetPoint("TOPLEFT",frame,"TOPLEFT",3,-27) border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-3,3) border:SetBackdrop(PaneBackdrop) border:SetBackdropColor(0.1,0.1,0.1,0.5) border:SetBackdropBorderColor(0.4,0.4,0.4) self.tabs = {} --Container Support local content = CreateFrame("Frame",nil,border) self.content = content content.obj = self content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10) content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10) AceGUI:RegisterAsContainer(self) return self end AceGUI:RegisterWidgetType(Type,Constructor,Version) end