2016-05-06 15:49:39 +02:00
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--"Globals"
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local aceDB = LibStub("AceDB-3.0");
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local aceCDialog = LibStub("AceConfigDialog-3.0");
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local aceConfig = LibStub("AceConfig-3.0");
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local libSharedMedia = LibStub("LibSharedMedia-3.0");
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local libDRData = LibStub('DRData-1.0');
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--gets called when a cd is finished, reassigns the cds to frames.
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function Vect:ReassignCds(which)
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local db = Vect.db.profile;
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--bail out early, if frames are disabled
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if not db[which]["enabled"] or not db["enabled"] then return end;
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--first hide all
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for i = 1, 23 do
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local frame = Vect.frames[which][i]["frame"];
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frame:Hide();
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2016-05-06 16:05:24 +02:00
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local colorframe = Vect.frames[which][i]["colorframe"];
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colorframe:Hide();
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2016-05-06 15:49:39 +02:00
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end
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--check if frames are unlocked
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if not db["locked"] then return end;
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--check if we need to display them for the player
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if not db["selfCDRegister"] and self.targets[which] == UnitGUID("player") then return end;
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--check if we have cooldown for that unit
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if not self.cds[self.targets[which]] then return end;
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2016-05-06 16:05:24 +02:00
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--update cds
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Vect:UpdateCds(which);
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2016-05-06 15:49:39 +02:00
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--sort them
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local tmp = Vect:SortCDs(which);
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--let's fill them up
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local i = 1;
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for k, v in ipairs(tmp) do
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local frame = Vect.frames[which][i]["frame"];
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local text = Vect.frames[which][i]["texture"];
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text:SetTexture(v["spellIcon"]);
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local CoolDown = Vect.frames[which][i]["cooldown"];
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CoolDown:SetCooldown(v["currentTime"], v["cd"]);
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frame:Show();
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2016-05-06 16:05:24 +02:00
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if (db[which]["colorframeenabled"]) then
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local colorframe = Vect.frames[which][i]["colorframe"];
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--self:Print(v["spellID"] .. " cat: " .. v["spellCategory"]);
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colorframe:SetBackdropColor(db["color"][v["spellCategory"]]["r"],
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db["color"][v["spellCategory"]]["g"],
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db["color"][v["spellCategory"]]["b"],
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db["color"][v["spellCategory"]]["a"]);
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colorframe:Show();
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end
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2016-05-06 15:49:39 +02:00
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i = i + 1;
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end
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end
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function Vect:AddCd(srcGUID, spellID)
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local db = Vect.db.profile;
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if not db["enabled"] then return end;
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2016-05-06 16:04:09 +02:00
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if not Vect.cds[srcGUID] then
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Vect.cds[srcGUID] = {}
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Vect.cds[srcGUID]["spec"] = 1;
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end
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local specchange = false;
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if db["specdetection"] then
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if Vect:DetectSpec(srcGUID, spellID) then
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specchange = true;
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end
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end
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local spec = Vect.cds[srcGUID]["spec"];
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2016-05-06 16:05:24 +02:00
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local cd, reset, spellCategory = Vect.spells[spellID][spec], Vect.spells[spellID][2], Vect.spells[spellID][8];
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2016-05-06 16:04:09 +02:00
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if specchange and (not cd) then
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if self.targets["target"] == srcGUID then
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self:ReassignCds("target");
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end
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if self.targets["focus"] == srcGUID then
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self:ReassignCds("focus");
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end
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end
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--means spec detection spell
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if not cd then return end;
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2016-05-06 15:49:39 +02:00
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local spellName, spellRank, spellIcon = GetSpellInfo(spellID);
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local currentTime = GetTime();
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local endTime = currentTime + cd;
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Vect.cds[srcGUID][spellID] = {
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currentTime,
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endTime,
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cd,
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spellIcon,
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2016-05-06 16:05:24 +02:00
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spellID,
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spellCategory
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2016-05-06 15:49:39 +02:00
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}
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--self:Print(Vect.cds[srcGUID][spellID][1] .. " " .. Vect.cds[srcGUID][spellID][2] .. " " .. Vect.cds[srcGUID][spellID][3]);
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if reset then
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Vect:CdRemoval(srcGUID, reset);
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end
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--self:Print(self.targets["target"]);
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--self:Print(s
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if self.targets["target"] == srcGUID then
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self:ReassignCds("target");
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end
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if self.targets["focus"] == srcGUID then
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self:ReassignCds("focus");
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end
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end
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2016-05-06 16:04:09 +02:00
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function Vect:DetectSpec(srcGUID, spellID)
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local spec = Vect.spells[spellID][6];
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if spec == 0 then return false end;
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if Vect.cds[srcGUID]["spec"] == spec then return false end;
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--self:Print("spec found: " .. spec);
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Vect:RemapSpecCDs(srcGUID, spec);
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return true;
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end
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function Vect:RemapSpecCDs(srcGUID, spec)
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if not self.cds[srcGUID] then return end
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for k, v in pairs(self.cds[srcGUID]) do
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if not (k == "spec") then
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local cd = Vect.spells[v[5]][spec];
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v[3] = cd;
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v[2] = v[1] + cd;
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end
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end
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end
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2016-05-06 15:49:39 +02:00
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function Vect:CdRemoval(srcGUID, resetArray)
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if not self.cds[srcGUID] then return end
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for k, v in pairs(self.cds[srcGUID]) do
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2016-05-06 16:04:09 +02:00
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if not (k == "spec") then
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for j, x in pairs(resetArray) do
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if v[5] == x then
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--self:Print("Removed cd: " .. v[5]);
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self.cds[srcGUID][v[5]] = nil;
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end
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2016-05-06 15:49:39 +02:00
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end
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end
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end
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end
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function Vect:SortCDs(which)
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local db = Vect.db.profile;
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local tmp = {};
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--make the tmp table
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local i = 1;
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for k, v in pairs(self.cds[self.targets[which]]) do
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2016-05-06 16:04:09 +02:00
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if not (k == "spec") then
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tmp[i] = {
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currentTime = v[1],
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endTime = v[2],
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cd = v[3],
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spellIcon = v[4],
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2016-05-06 16:05:24 +02:00
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spellID = v[5],
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spellCategory = v[6]
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2016-05-06 16:04:09 +02:00
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};
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--self:Print(v[1] .. v[2] .. v[3] .. v[4] .. v[5])
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--self:Print(tmp[i]["currentTime"] .. " " .. tmp[i]["endTime"] .. " " .. tmp[i]["cd"]);-- .. " " .. tmp[i][4] .. " " .. tmp[i][5])
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i = i + 1;
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end
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2016-05-06 15:49:39 +02:00
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end
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if not tmp then return end;
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2016-05-06 16:05:24 +02:00
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if not db["cdtypesortorder"]["enabled"] then
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if db[which]["sortOrder"] == "1" then --["1"] = "Ascending (CD left)",
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table.sort(tmp, function(a, b) return Vect:ComparerAscendingCDLeft(a, b) end);
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elseif db[which]["sortOrder"] == "2" then --["2"] = "Descending (CD left)",
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table.sort(tmp, function(a, b) return Vect:ComparerDescendingCDLeft(a, b) end);
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elseif db[which]["sortOrder"] == "3" then --["3"] = "Ascending (CD total)",
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table.sort(tmp, function(a, b) return Vect:ComparerAscendingCDTotal(a, b) end);
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elseif db[which]["sortOrder"] == "4" then --["4"] = "Descending (CD total)",
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table.sort(tmp, function(a, b) return Vect:ComparerDescendingCDTotal(a, b) end);
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elseif db[which]["sortOrder"] == "5" then --["5"] = "Recent first",
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table.sort(tmp, function(a, b) return Vect:ComparerRecentFirst(a, b) end);
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elseif db[which]["sortOrder"] == "6" then --["6"] = "Recent Last",
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table.sort(tmp, function(a, b) return Vect:ComparerRecentLast(a, b) end);
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end --["7"] = "No order"
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else
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if db[which]["sortOrder"] == "1" then --["1"] = "Ascending (CD left)",
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table.sort(tmp, function(a, b) return Vect:ComparerAscendingCDLeftT(a, b) end);
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elseif db[which]["sortOrder"] == "2" then --["2"] = "Descending (CD left)",
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table.sort(tmp, function(a, b) return Vect:ComparerDescendingCDLeftT(a, b) end);
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elseif db[which]["sortOrder"] == "3" then --["3"] = "Ascending (CD total)",
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table.sort(tmp, function(a, b) return Vect:ComparerAscendingCDTotalT(a, b) end);
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elseif db[which]["sortOrder"] == "4" then --["4"] = "Descending (CD total)",
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table.sort(tmp, function(a, b) return Vect:ComparerDescendingCDTotalT(a, b) end);
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elseif db[which]["sortOrder"] == "5" then --["5"] = "Recent first",
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table.sort(tmp, function(a, b) return Vect:ComparerRecentFirstT(a, b) end);
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elseif db[which]["sortOrder"] == "6" then --["6"] = "Recent Last",
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table.sort(tmp, function(a, b) return Vect:ComparerRecentLastT(a, b) end);
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end --["7"] = "No order"
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end
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2016-05-06 15:49:39 +02:00
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return tmp;
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end
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function Vect:CreateFrames(which)
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for i = 1, 23 do
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local frame = CreateFrame("Frame", nil, UIParent, nil);
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frame:SetFrameStrata("MEDIUM");
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frame:SetWidth(150);
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frame:SetHeight(150);
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if i == 1 then
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frame:SetScript("OnUpdate", function() self:VOnTimerUpdate(which) end)
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end
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local text = frame:CreateTexture();
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text:SetTexture("Interface\\Icons\\Spell_Arcane_Blink")
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text:SetAllPoints(frame);
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frame.texture = text;
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local CoolDown = CreateFrame("Cooldown", "VectCoolDown" .. i, frame);
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CoolDown:SetAllPoints()
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CoolDown:SetCooldown(GetTime(), 50);
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frame:Hide();
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2016-05-06 16:05:24 +02:00
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local colorframe = CreateFrame("Frame", nil, UIParent, nil);
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colorframe:SetFrameStrata("BACKGROUND");
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colorframe:SetWidth(150);
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colorframe:SetHeight(150);
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colorframe:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background",
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--edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
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edgeFile = nil,
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tile = true, tileSize = 16, edgeSize = 0,
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--insets = { left = 4, right = 4, top = 4, bottom = 4 }});
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insets = nil});
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colorframe:Hide();
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2016-05-06 15:49:39 +02:00
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Vect.frames[which][i] = {}
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Vect.frames[which][i]["frame"] = frame;
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Vect.frames[which][i]["texture"] = text;
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Vect.frames[which][i]["cooldown"] = CoolDown;
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2016-05-06 16:05:24 +02:00
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Vect.frames[which][i]["colorframe"] = colorframe;
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2016-05-06 15:49:39 +02:00
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end
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end
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function Vect:MoveTimersStop(which)
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local db = Vect.db.profile;
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local x = db[which]["xPos"];
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local y = db[which]["yPos"];
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local size = db[which]["size"];
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local growOrder = db[which]["growOrder"];
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2016-05-06 16:05:24 +02:00
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local cdbacksize = db[which]["colorframesize"];
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2016-05-06 15:49:39 +02:00
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for i = 1, 23 do
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local frame = Vect.frames[which][i]["frame"];
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frame:ClearAllPoints();
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frame:SetFrameStrata("MEDIUM");
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frame:SetWidth(size);
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frame:SetHeight(size);
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local text = Vect.frames[which][i]["texture"];
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text:SetAllPoints(frame);
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frame.texture = text;
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2016-05-06 16:05:24 +02:00
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local colorframe = Vect.frames[which][i]["colorframe"];
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colorframe:ClearAllPoints();
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colorframe:SetFrameStrata("BACKGROUND");
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colorframe:SetBackdropColor(1, 1, 1, 1);
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2016-05-06 15:49:39 +02:00
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--set them based on the grow type
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if growOrder == "1" then --Up
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frame:SetPoint("BOTTOMLEFT", x, y + ((i - 1) * size));
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2016-05-06 16:05:24 +02:00
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colorframe:SetWidth(size + (2 * cdbacksize));
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colorframe:SetHeight(size);
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colorframe:SetPoint("BOTTOMLEFT", x - cdbacksize, y + ((i - 1) * size));
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2016-05-06 15:49:39 +02:00
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elseif growOrder == "2" then --Right
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frame:SetPoint("BOTTOMLEFT", x + ((i - 1) * size), y);
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2016-05-06 16:05:24 +02:00
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colorframe:SetWidth(size);
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colorframe:SetHeight(size + (2 * cdbacksize));
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colorframe:SetPoint("BOTTOMLEFT", x + ((i - 1) * size), y - cdbacksize);
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2016-05-06 15:49:39 +02:00
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elseif growOrder == "3" then --Down
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frame:SetPoint("BOTTOMLEFT", x, y - ((i - 1) * size));
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2016-05-06 16:05:24 +02:00
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colorframe:SetWidth(size + (2 * cdbacksize));
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colorframe:SetHeight(size);
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colorframe:SetPoint("BOTTOMLEFT", x - cdbacksize, (y - ((i - 1) * size)));
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2016-05-06 15:49:39 +02:00
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else --Left
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frame:SetPoint("BOTTOMLEFT", x - ((i - 1) * size), y);
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2016-05-06 16:05:24 +02:00
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colorframe:SetWidth(size);
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colorframe:SetHeight(size + (2 * cdbacksize));
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colorframe:SetPoint("BOTTOMLEFT", x - ((i - 1) * size), y - cdbacksize);
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2016-05-06 15:49:39 +02:00
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end
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local CoolDown = Vect.frames[which][i]["cooldown"];
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CoolDown:SetAllPoints();
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--frame:Show();
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end
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end
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function Vect:VOnTimerUpdate(which)
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2016-05-06 16:05:24 +02:00
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if (Vect:UpdateCds(which)) then
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--we have to update both, because if somebody is targeted and focused since sorting is
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--implemented it triggers only one update, probably it had bugs before too, but got unnoticed
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self:ReassignCds("target");
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self:ReassignCds("focus");
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end
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end
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function Vect:UpdateCds(which)
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2016-05-06 15:49:39 +02:00
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|
|
--check if we have cooldown for that unit
|
|
|
|
if not self.cds[self.targets[which]] then return end
|
|
|
|
local t = GetTime();
|
2016-05-06 16:05:24 +02:00
|
|
|
local found = false;
|
2016-05-06 15:49:39 +02:00
|
|
|
--let's check if one of the cooldowns finished
|
|
|
|
for k, v in pairs(self.cds[self.targets[which]]) do
|
2016-05-06 16:04:09 +02:00
|
|
|
if not (k == "spec") then
|
|
|
|
if v[2] <= t then
|
|
|
|
self.cds[self.targets[which]][v[5]] = nil;
|
2016-05-06 16:05:24 +02:00
|
|
|
found = true;
|
2016-05-06 16:04:09 +02:00
|
|
|
end
|
2016-05-06 15:49:39 +02:00
|
|
|
end
|
|
|
|
end
|
2016-05-06 16:05:24 +02:00
|
|
|
return found;
|
2016-05-06 15:49:39 +02:00
|
|
|
end
|