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Update README.md
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[[Mat Maker GD]](https://github.com/Relintai/mat_maker_gd) - RodZill4's material-maker ported to the cpu (a.k.a. full gdscript with threading). ([C++ Port](https://github.com/Relintai/pandemonium_engine/tree/master/modules/material_maker))\
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[[Mesh Data Resource Editor]](https://github.com/Relintai/broken_seals/tree/master/game/addons/mesh_data_resource_editor) - An addon that lets you edit [MeshDataResources](https://github.com/Relintai/mesh_data_resource/blob/master/mesh_data_resource.h) right from within godot. (I'ts a 3d modelling addon.) ([C++ Port](https://github.com/Relintai/pandemonium_engine/tree/master/modules/mesh_data_resource))\
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[[Data Manager]](https://github.com/Relintai/broken_seals/tree/master/game/addons/data_manager) - An editor addon that helps organizing modular projects.\
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[[World Generator]](https://github.com/Relintai/broken_seals/tree/master/game/addons/world_generator) - An addon with an editor plugin to help with generating pseudo random worlds.\
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[[World Generator]](https://github.com/Relintai/world_generator_addon) - An addon with an editor plugin to help with generating pseudo random worlds.\
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[[GDC Converter]](https://github.com/Relintai/broken_seals/tree/master/game/addons/gdc_converter) - An addon which can help with converting typed gdscript and scenes to c++ (with some manual intervention).\
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[[GDFXR]](https://github.com/Relintai/gdfxr) - timothyqiu's sfxr Godot editor plugin ported to Pandemonium.
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