extends Camera # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): var cube = get_node("/root/Main/Meshes/Cube") look_at(cube.global_transform.origin, Vector3(0,1,0)) # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass