mirror of
https://github.com/Relintai/MemR.git
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155 lines
4.0 KiB
GDScript
155 lines
4.0 KiB
GDScript
extends VBoxContainer
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var sort_folder : String
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var target_folder : String
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var _texture_rect : TextureRect
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var _categories_ob : OptionButton
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var _sub_categories_ob : OptionButton
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var _categories_popup : ConfirmationDialog
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var _categories_popup_line_edit : LineEdit
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var _sub_categories_popup : ConfirmationDialog
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var _sub_categories_popup_line_edit : LineEdit
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func refresh_categories() -> void:
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_categories_ob.clear()
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var tf : Directory = Directory.new()
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if tf.open(target_folder) != OK:
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return
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var folders : PoolStringArray = PoolStringArray()
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tf.list_dir_begin(true)
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var f : String = tf.get_next()
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while !f.empty():
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if !tf.current_is_dir():
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f = tf.get_next()
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continue
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folders.push_back(f)
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f = tf.get_next()
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tf.list_dir_end()
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folders.sort()
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for i in range(folders.size()):
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_categories_ob.add_item(folders[i])
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func refresh_sub_categories() -> void:
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_sub_categories_ob.clear()
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var tf : Directory = Directory.new()
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if tf.open(target_folder.append_path(_categories_ob.get_item_text(_categories_ob.selected))) != OK:
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return
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var folders : PoolStringArray = PoolStringArray()
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tf.list_dir_begin(true)
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var f : String = tf.get_next()
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while !f.empty():
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if !tf.current_is_dir():
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f = tf.get_next()
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continue
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folders.push_back(f)
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f = tf.get_next()
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tf.list_dir_end()
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folders.sort()
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for i in range(folders.size()):
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_sub_categories_ob.add_item(folders[i])
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func validate_folders() -> bool:
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sort_folder = ProjectSettings.get("application/config/sort_folder")
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target_folder = ProjectSettings.get("application/config/target_folder")
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if sort_folder.empty() || target_folder.empty():
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return false
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var d1 : Directory = Directory.new()
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if d1.open(sort_folder) != OK:
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return false
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var d2 : Directory = Directory.new()
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if d2.open(target_folder) != OK:
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return false
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return true
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func _on_Apply_pressed() -> void:
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pass # Replace with function body.
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func _on_Skip_pressed() -> void:
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pass # Replace with function body.
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func _on_Categories_item_selected(index: int) -> void:
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refresh_sub_categories()
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func _on_SubCategoies_item_selected(index: int) -> void:
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pass # Replace with function body.
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func _on_Categories_Add_pressed() -> void:
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_categories_popup_line_edit.text = ""
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_categories_popup.popup_centered()
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func _on_SubCategoies_Add_pressed() -> void:
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_sub_categories_popup_line_edit.text = ""
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_sub_categories_popup.popup_centered()
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func _on_NewCategoryPopup_confirmed() -> void:
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if _categories_popup_line_edit.text.empty():
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return
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var folder : String = target_folder.append_path(_categories_popup_line_edit.text)
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print(folder)
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var d : Directory = Directory.new()
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d.make_dir_recursive(folder)
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refresh_categories()
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func _on_NewSubCategoryPopup_confirmed() -> void:
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if _categories_ob.selected == -1:
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return
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if _sub_categories_popup_line_edit.text.empty():
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return
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var folder : String = target_folder.append_path(_categories_ob.get_item_text(_categories_ob.selected))
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folder = folder.append_path(_sub_categories_popup_line_edit.text)
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print(folder)
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var d : Directory = Directory.new()
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d.make_dir_recursive(folder)
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refresh_sub_categories()
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func _notification(what: int) -> void:
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if what == NOTIFICATION_READY:
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_texture_rect = get_node("ScrollContainer/TextureRect") as TextureRect
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_categories_ob = get_node("Categories/Categories") as OptionButton
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_sub_categories_ob = get_node("SubCategoies/SubCategoies") as OptionButton
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_categories_popup = get_node("Control/NewCategoryPopup") as ConfirmationDialog
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_categories_popup_line_edit = get_node("Control/NewCategoryPopup/VBoxContainer/LineEdit") as LineEdit
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_sub_categories_popup = get_node("Control/NewSubCategoryPopup") as ConfirmationDialog
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_sub_categories_popup_line_edit = get_node("Control/NewSubCategoryPopup/VBoxContainer/LineEdit") as LineEdit
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elif what == NOTIFICATION_VISIBILITY_CHANGED:
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if is_visible_in_tree():
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sort_folder = ProjectSettings.get("application/config/sort_folder")
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target_folder = ProjectSettings.get("application/config/target_folder")
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refresh_categories()
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refresh_sub_categories()
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