mirror of
https://github.com/Relintai/MemR.git
synced 2024-11-12 10:25:05 +01:00
Updated the project to use the pandemonium engine.
This commit is contained in:
parent
01c25a91ea
commit
6863ac8261
128
.clang-format
128
.clang-format
@ -1,128 +0,0 @@
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# Commented out parameters are those with the same value as base LLVM style
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# We can uncomment them if we want to change their value, or enforce the
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# chosen value in case the base style changes (last sync: Clang 6.0.1).
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||||
---
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||||
### General config, applies to all languages ###
|
||||
BasedOnStyle: LLVM
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||||
AccessModifierOffset: -4
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||||
AlignAfterOpenBracket: DontAlign
|
||||
# AlignConsecutiveAssignments: false
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||||
# AlignConsecutiveDeclarations: false
|
||||
# AlignEscapedNewlines: Right
|
||||
# AlignOperands: true
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||||
AlignTrailingComments: false
|
||||
AllowAllParametersOfDeclarationOnNextLine: false
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||||
# AllowShortBlocksOnASingleLine: false
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||||
AllowShortCaseLabelsOnASingleLine: true
|
||||
AllowShortFunctionsOnASingleLine: Inline
|
||||
AllowShortIfStatementsOnASingleLine: true
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||||
# AllowShortLoopsOnASingleLine: false
|
||||
# AlwaysBreakAfterDefinitionReturnType: None
|
||||
# AlwaysBreakAfterReturnType: None
|
||||
# AlwaysBreakBeforeMultilineStrings: false
|
||||
# AlwaysBreakTemplateDeclarations: false
|
||||
# BinPackArguments: true
|
||||
# BinPackParameters: true
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||||
# BraceWrapping:
|
||||
# AfterClass: false
|
||||
# AfterControlStatement: false
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||||
# AfterEnum: false
|
||||
# AfterFunction: false
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||||
# AfterNamespace: false
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||||
# AfterObjCDeclaration: false
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# AfterStruct: false
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||||
# AfterUnion: false
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||||
# AfterExternBlock: false
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||||
# BeforeCatch: false
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# BeforeElse: false
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# IndentBraces: false
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||||
# SplitEmptyFunction: true
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||||
# SplitEmptyRecord: true
|
||||
# SplitEmptyNamespace: true
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||||
# BreakBeforeBinaryOperators: None
|
||||
# BreakBeforeBraces: Attach
|
||||
# BreakBeforeInheritanceComma: false
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||||
BreakBeforeTernaryOperators: false
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||||
# BreakConstructorInitializersBeforeComma: false
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BreakConstructorInitializers: AfterColon
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# BreakStringLiterals: true
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ColumnLimit: 0
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# CommentPragmas: '^ IWYU pragma:'
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# CompactNamespaces: false
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ConstructorInitializerAllOnOneLineOrOnePerLine: true
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ConstructorInitializerIndentWidth: 8
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ContinuationIndentWidth: 8
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Cpp11BracedListStyle: false
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# DerivePointerAlignment: false
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# DisableFormat: false
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# ExperimentalAutoDetectBinPacking: false
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# FixNamespaceComments: true
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# ForEachMacros:
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# - foreach
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# - Q_FOREACH
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# - BOOST_FOREACH
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# IncludeBlocks: Preserve
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IncludeCategories:
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- Regex: '".*"'
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Priority: 1
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- Regex: '^<.*\.h>'
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Priority: 2
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- Regex: '^<.*'
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Priority: 3
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# IncludeIsMainRegex: '(Test)?$'
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IndentCaseLabels: true
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||||
# IndentPPDirectives: None
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IndentWidth: 4
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||||
# IndentWrappedFunctionNames: false
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||||
# JavaScriptQuotes: Leave
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# JavaScriptWrapImports: true
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# KeepEmptyLinesAtTheStartOfBlocks: true
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# MacroBlockBegin: ''
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# MacroBlockEnd: ''
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# MaxEmptyLinesToKeep: 1
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# NamespaceIndentation: None
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# PenaltyBreakAssignment: 2
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# PenaltyBreakBeforeFirstCallParameter: 19
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# PenaltyBreakComment: 300
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# PenaltyBreakFirstLessLess: 120
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# PenaltyBreakString: 1000
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# PenaltyExcessCharacter: 1000000
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# PenaltyReturnTypeOnItsOwnLine: 60
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# PointerAlignment: Right
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# RawStringFormats:
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# - Delimiter: pb
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# Language: TextProto
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# BasedOnStyle: google
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# ReflowComments: true
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# SortIncludes: true
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# SortUsingDeclarations: true
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# SpaceAfterCStyleCast: false
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# SpaceAfterTemplateKeyword: true
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# SpaceBeforeAssignmentOperators: true
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# SpaceBeforeParens: ControlStatements
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# SpaceInEmptyParentheses: false
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# SpacesBeforeTrailingComments: 1
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# SpacesInAngles: false
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# SpacesInContainerLiterals: true
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# SpacesInCStyleCastParentheses: false
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# SpacesInParentheses: false
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# SpacesInSquareBrackets: false
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TabWidth: 4
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UseTab: Always
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---
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### C++ specific config ###
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Language: Cpp
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Standard: Cpp03
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---
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### ObjC specific config ###
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Language: ObjC
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Standard: Cpp03
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ObjCBlockIndentWidth: 4
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# ObjCSpaceAfterProperty: false
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# ObjCSpaceBeforeProtocolList: true
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---
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### Java specific config ###
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Language: Java
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# BreakAfterJavaFieldAnnotations: false
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JavaImportGroups: ['org.godotengine', 'android', 'androidx', 'com.android', 'com.google', 'java', 'javax']
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...
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65
.gitignore
vendored
65
.gitignore
vendored
@ -1,32 +1,33 @@
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engine
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modules/*
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logs/*
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*.d
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*.o
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*.meta
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game/.import/**
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game/.prop_tool_temp/**
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.sconsign.dblite
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.DS_Store
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export/**
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release/**
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.vs/*
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.kdev4/*
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.vscode/*
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TestRWTextures
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_build/*
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_binaries/*
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game/android/build/*
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.cache/*
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*.blend1
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.dir-locals.el
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build.config
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database.sqlite
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engine
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pandemonium_engine
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modules/*
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logs/*
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game/roms/*
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*.d
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*.o
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*.meta
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game/.import/**
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game/.prop_tool_temp/**
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.sconsign.dblite
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.DS_Store
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export/**
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release/**
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.vs/*
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.kdev4/*
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.vscode/*
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TestRWTextures
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_build/*
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_binaries/*
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game/android/build/*
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*.blend1
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.dir-locals.el
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build.config
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__pycache__/*
|
53
HEADS
53
HEADS
@ -1 +1,52 @@
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{"engine": {"master": "9b78fb066e5c22c8b173609aaa0f06e50ab3fb3f"}}
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{
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"engine": {
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"3.2": "94a0fc47f7b4e90f8973f9adbfd3312579ed2825",
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"master": "8c73e813134001e575b6f59e3b0100471c007410",
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"3.x": "c4864a0e5f73a375259503ea1485794a6aad6df7"
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},
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"world_generator": {
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"master": "260c430f11b0b591eaf4714516419aa327d2842c"
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},
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"entity_spell_system": {
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"master": "3536f01bacf5f54cefb32b768cd020a1f94d0ade"
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},
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"ui_extensions": {
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"master": "80a3b96fc56991a0f88a1d441ed1e3cebaf3307a"
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},
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"voxelman": {
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"master": "65485930a20f65844d496b4ba47dec5b6ed70b91"
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},
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"texture_packer": {
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"master": "ae4d222fbaade063ed6f0bc9f3aaa53df68a7fed"
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},
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"fastnoise": {
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"master": "46bb1f610bfb7171613b5c708d312bcf94e89356"
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},
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"mesh_data_resource": {
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"master": "a062d871d49d954c5466b9de54b4075cb61cbef4"
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},
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"procedural_animations": {
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"master": "f8aae42bf06b3936cc6bd24cb18e1c3ec9f78f4f"
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},
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"ess_data": {
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"master": "3bd637fdd3304b64a18287a49a6b7387acf2f5de"
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},
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"props": {
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"master": "983090d21a08ebed30a5ce06681269819ab12e48"
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},
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"mesh_utils": {
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"master": "b52a261c31f04fad624e5cfbcdcc4a45d61136da"
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},
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"broken_seals_module": {
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"master": "52c5a81350db1c29d375c63d95010260911ec034"
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},
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"thread_pool": {
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"master": "0917511d04bb1aa308385b63ec88d3c182990628"
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},
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"terraman": {
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"master": "c72d8fc03295588fc18c5168ce351bd0c321ec5f"
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},
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"pandemonium_engine": {
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"master": "47e2a193c4d1ef86028ea02cbe267d7e9fcac3bb"
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}
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}
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2
LICENSE
2
LICENSE
@ -1,4 +1,4 @@
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Copyright (c) 2021 Péter Magyar
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Copyright (c) 2022 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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253
Readme.md
253
Readme.md
@ -1,81 +1,228 @@
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# MemeR
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# MemR
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A very likely dump app, that I plan to use to implement the rendering and window management for (rcpp_framework)[https://github.com/Relintai/rcpp_framework].
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Small cross platform utility to help you organize images into folders.
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||||
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It will make a folder of images / videos easily searchable locally on lots of platforms.
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The project itself resides in the game folder. Open that with the proper version of the pandemonium engine.
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Note: this readme has been taken from an another project of mine, it will be updated later.
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For now you can see the required engine commit hash in the [engine's master entry in this file](https://github.com/Relintai/pandemonium_cms/blob/master/HEADS),
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which you can use to get an executable from the engine's [github actions tab](https://github.com/Relintai/pandemonium_engine/actions), or you can
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[compile](#compiling) it yourself.
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## Compilation
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## Project overview
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Will only work on linux! Works on the rasberry pi.
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The project's workflow has been set up so you can easily compile the proper version of the engine for yourself if you want to.
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### Dependencies
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See the [Compiling](#compiling) section if you want to know how to do this.
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Arch/Manjaro:
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## Compiling
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```
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pacman -S --needed scons pkgconf gcc yasm
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```
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First make sure, that you have everything installed to be able to compile the engine.
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See the [official docs for compiling Godot](https://docs.godotengine.org/en/3.4/development/compiling/index.html) for more info
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(the pandemonium engine is a godot fork, the same instructions will work).
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Debian/Raspian:
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My setup/compile script uses the same tools, so you don't need to install anything else.
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```
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sudo apt-get install build-essential scons pkg-config libudev-dev yasm
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```
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||||
Even though the project doesn't use godot anymore, their docs are still sufficient.
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||||
Optionally if you install MariaDB/MySQL and/or PostgreSQL the compile system should pick it up. Make sure to get a version
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whoch contains the development headers (A bunch of .h files).
|
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Now let's clone this repository:
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||||
### Initial setup
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||||
``` git clone https://github.com/Relintai/pandemonium_cms ```
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clone this repo, then call `scons`, it will clone rcpp cms into a new engine directory. Run this every time you update the project.
|
||||
You don't have to run it before / between builds.
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cd into the new folder:
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```
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# git clone git@github.com:Relintai/MemeR.git Memer
|
||||
# cd crystal_cms
|
||||
# scons
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||||
```
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``` cd pandemonium_cms ```
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||||
Now you can build the project like: `scons bl`. ([b]uild [l]inux)
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||||
Now let's run the project's setup script, by calling scons without arguments.
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||||
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||||
Adding -jX to the build command will run the build on that many threads. Like: `scons bl -j4`.
|
||||
``` scons ```
|
||||
|
||||
```
|
||||
# scons bl -j4
|
||||
- or -
|
||||
# ./build.sh
|
||||
```
|
||||
Now you can run it.
|
||||
This will clone and setup the engine, and all of the required modules into a new `engine` folder inside the project, using http.
|
||||
|
||||
First run migrations, this will create the necessary database tables:
|
||||
(If you want to use the github's ssh links append `repository_type=ssh` like ``` scons repository_type=ssh ```)
|
||||
|
||||
```
|
||||
# ./engine/bin/server m
|
||||
- or -
|
||||
# ./migrate.sh
|
||||
```
|
||||
Once it is done you can compile the engine.
|
||||
|
||||
Now you can start the server:
|
||||
To build the editor on windows with 4 threads run the following command:
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||||
|
||||
```
|
||||
# ./engine/bin/server
|
||||
- or -
|
||||
# ./run.sh
|
||||
```
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||||
``` scons bew -j4 ```
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||||
|
||||
Make sure to run it from the project's directory, as it needs data files.
|
||||
To build the editor on linux with 4 threads run the following command:
|
||||
|
||||
Now just open http://127.0.0.1:8080
|
||||
``` scons bel -j4 ```
|
||||
|
||||
You can push floats to the "a/b" MQTT topics, and the new values will be save in the `database.sqlite` file, and will appear
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in your browser.
|
||||
I call this feature of the setup script build words. [See](#build-words).
|
||||
|
||||
## Structure
|
||||
Once the build finishes you can find the editor executable inside the `./engine/bin/` folder.
|
||||
|
||||
For convenience there is a provided `editor.sh`, or `editor.bat` for running it from the project's folder.
|
||||
These will create a copy, so you can even compile while the editor is running.
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||||
|
||||
Alternatively if you don't want to use build words, you can also just go into the engine folder:
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||||
|
||||
``` cd engine ```
|
||||
|
||||
And compile godot as per the [official docs](https://docs.godotengine.org/en/latest/development/compiling/index.html).
|
||||
|
||||
### Build words
|
||||
|
||||
The project's setup script contains support for "build words". These can be used from the root of this project.
|
||||
|
||||
For example to build the editor for windows with 4 threads you can use:
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||||
|
||||
``` scons bew -j4 ```
|
||||
|
||||
The first argument must start with b (build), then it needs to be followed by a few abbreviations (the order does not matters)
|
||||
|
||||
The rest of the arguments will be passed directly to godot's scons script.
|
||||
|
||||
#### Editor
|
||||
|
||||
Append `e` to build with `tools=yes` a.k.a. the editor.
|
||||
|
||||
``` scons bew -j4 ```
|
||||
|
||||
if you omit `e`, the system will build the export template for you. For example:
|
||||
|
||||
``` scons bw -j4 ```
|
||||
|
||||
This will be the `release_debug` windows export template.
|
||||
|
||||
#### Platform abbreviations
|
||||
|
||||
`l`: linux \
|
||||
`w`: windows \
|
||||
`a`: android \
|
||||
`j`: Javascript \
|
||||
`i`: iphone (Not yet finished, use `build_ios.sh`, and `build_ios_release.sh`) \
|
||||
Mac OSX: Not yet finished, use `build_osx.sh`
|
||||
|
||||
#### Target abbreviations
|
||||
|
||||
By default the system builds in release_debug.
|
||||
|
||||
Append `d` for debug, or `r` for release.
|
||||
|
||||
``` scons bewd -j4 ```
|
||||
|
||||
build editor windows debug
|
||||
|
||||
``` scons bwr -j4 ```
|
||||
|
||||
build windows release (this will build the windows release export template)
|
||||
|
||||
#### Shared modules
|
||||
|
||||
Note: This only works on linux!
|
||||
|
||||
append `s` to the build string.
|
||||
|
||||
Optionally you can also make the build system only build a target module, by appending one of these:
|
||||
|
||||
`E`: Entity Spell System \
|
||||
`T`: Texture Packer \
|
||||
`V`: Voxelman \
|
||||
`W`: World Generator \
|
||||
`P`: Procedural Animations
|
||||
|
||||
Example:
|
||||
|
||||
``` scons belsE -j4 ```
|
||||
|
||||
build editor linux shared (Entity Spell System) with 4 threads
|
||||
|
||||
Note: to easily run the editor you can use the `editor.sh` or `editor.bat` in the root of the project.
|
||||
|
||||
#### Other
|
||||
|
||||
Append `v` to pass the `vsproj=yes` parameter to the build script. This will generate Visual Studio project files.\
|
||||
Append `c` to pass the `compiledb=yes` parameter to the build script. This is a new feature in 3.x to have this disabled by default to lessen compile times.
|
||||
|
||||
#### Postfixes
|
||||
|
||||
There are a few postfixes for the build words. These are more complex options. You have to append them to your build word with an underscore.
|
||||
|
||||
You can use as many as you want.
|
||||
|
||||
For example:
|
||||
|
||||
``` scons bel_slim_latomic -j4 ```
|
||||
|
||||
##### slim
|
||||
|
||||
With this postfix you can build a slimmed down version of the engine. This disables quite a few unneeded modules.
|
||||
|
||||
``` scons bel_slim -j4 ```
|
||||
|
||||
##### latomic
|
||||
|
||||
If you get linker errors while building the game/editor about undefined referenced with atomic related functions you can use this postfix.
|
||||
It will add the ` -latomic ` command line switch to the linker flags.
|
||||
|
||||
I ran into this issue while building on a raspberry pi 4 with the x11 platform. It might be related to the recent reworks to threading.
|
||||
|
||||
``` scons bel_latomic -j4 ```
|
||||
|
||||
##### strip
|
||||
|
||||
Appends `debug_symbols=no` to the build command, which will strip the resulting binary from debug symbols.
|
||||
|
||||
``` scons bel_strip -j4 ```
|
||||
|
||||
##### threads
|
||||
|
||||
Appends `threads_enabled=yes` to the build command. Useful for building the editor for html.
|
||||
|
||||
``` scons bej_threads -j4 ```
|
||||
|
||||
#### Scons cache, and sdk locations
|
||||
|
||||
In order to use scons cache and to tell the build system where some of the required sdks are located you usually
|
||||
have to use environment variables. Most of the time you might just want to add them globally,
|
||||
howewer this is sometimes unfeasible (e.g. you don't have administrator access, or you just want to have
|
||||
multiple sdk versions installed).
|
||||
|
||||
In order to solve this a build config file was added.
|
||||
|
||||
If you want to use the config simply rename the provided `build.config.example` to `build.config`, and customize
|
||||
the settings inside.
|
||||
|
||||
### Manual Setup
|
||||
|
||||
If you you don't want to use the setup script (or just want to know what it actually does),
|
||||
this section will explain how to set everything up manually.
|
||||
|
||||
First clone the engine:
|
||||
|
||||
``` git clone https://github.com/Relintai/pandemonium_engine ```
|
||||
|
||||
Now if you look at the [HEADS file](https://github.com/Relintai/pandemonium_cms/blob/master/HEADS).
|
||||
|
||||
It contains the commit hashes for that particular revision for every module and the engine.
|
||||
The engine now contains all the modules, so at the moment only worry about the engine's commit hash.
|
||||
|
||||
You need to go and checkout the proper commit for it.
|
||||
|
||||
Now you can go ahead and compile the engine normally.
|
||||
|
||||
## Pulling upstream changes
|
||||
|
||||
First pull the changes by calling
|
||||
|
||||
``` git pull orgin master ```
|
||||
|
||||
Then just run `scons`, to will update the modules.
|
||||
|
||||
## Upgrading the modules
|
||||
|
||||
Note: this is how to update the HEADS file. Normally you don't need to do this.
|
||||
|
||||
If you want to update the modules, and the engine to the latest, you can use (`action=update`):
|
||||
|
||||
``` scons a=u ```
|
||||
|
||||
You can also update different targets: `all`, `engine`, `modules`, `all_addons`, `addons`, `third_party_addons`
|
||||
|
||||
For example to update the engine to the latest: ``` scons a=u target=engine ```
|
||||
|
||||
The main Application implementation is `app/ic_application.h`.
|
||||
|
||||
The `main.cpp` contains the initialization code for the framework.
|
||||
|
||||
The `content/www` folder is the wwwroot.
|
||||
|
494
SConstruct
494
SConstruct
@ -1,7 +1,7 @@
|
||||
#!/usr/bin/env python
|
||||
# -*- coding: utf-8 -*-
|
||||
|
||||
# Copyright (c) 2019-2021 Péter Magyar
|
||||
# Copyright (c) 2019-2022 Péter Magyar
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
# of this software and associated documentation files (the "Software"), to deal
|
||||
@ -21,94 +21,49 @@
|
||||
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
# SOFTWARE.
|
||||
|
||||
EnsureSConsVersion(0, 98, 1)
|
||||
|
||||
import sys
|
||||
import os
|
||||
import subprocess
|
||||
import json
|
||||
import shutil
|
||||
import traceback
|
||||
import sys
|
||||
|
||||
|
||||
folders = [
|
||||
#'app',
|
||||
]
|
||||
|
||||
module_folders = [
|
||||
'../custom_modules',
|
||||
]
|
||||
|
||||
databases=True
|
||||
|
||||
main_file = 'main.cpp'
|
||||
import module_config
|
||||
|
||||
repository_index = 0
|
||||
module_clone_path = '/modules/'
|
||||
clone_command = 'git clone {0} {1}'
|
||||
|
||||
visual_studio_call_vcvarsall = False
|
||||
visual_studio_vcvarsall_path = 'C:\\Program Files (x86)\\Microsoft Visual Studio\\2019\\Community\\VC\\Auxiliary\\Build\\vcvarsall.bat'
|
||||
visual_studio_arch = 'amd64'
|
||||
|
||||
exports = {
|
||||
'global': [],
|
||||
'linux': [],
|
||||
'windows': [],
|
||||
'android': [],
|
||||
'javascript': [],
|
||||
}
|
||||
|
||||
engine_repository = [ ['https://github.com/Relintai/rcpp_cms.git', 'git@github.com:Relintai/rcpp_cms.git'], 'engine', '' ]
|
||||
|
||||
module_repositories = [
|
||||
]
|
||||
|
||||
addon_repositories = [
|
||||
]
|
||||
|
||||
third_party_addon_repositories = [
|
||||
]
|
||||
|
||||
target_commits = {}
|
||||
|
||||
engine_branch = 'master'
|
||||
def setup_repository(data, clone_path, branch = 'master'):
|
||||
cwd = os.getcwd()
|
||||
|
||||
def onerror(func, path, exc_info):
|
||||
"""
|
||||
https://stackoverflow.com/questions/2656322/shutil-rmtree-fails-on-windows-with-access-is-denied
|
||||
full_path = cwd + clone_path + data[1] + '/'
|
||||
|
||||
if not os.path.isdir(full_path):
|
||||
os.chdir(cwd + clone_path)
|
||||
|
||||
Because Windows.
|
||||
subprocess.call(clone_command.format(data[0][repository_index], data[1]), shell=True)
|
||||
|
||||
Error handler for ``shutil.rmtree``.
|
||||
os.chdir(full_path)
|
||||
|
||||
If the error is due to an access error (read only file)
|
||||
it attempts to add write permission and then retries.
|
||||
subprocess.call('git reset', shell=True)
|
||||
subprocess.call('git reset --hard', shell=True)
|
||||
subprocess.call('git clean -f -d', shell=True)
|
||||
subprocess.call('git checkout -B ' + branch + ' origin/' + branch, shell=True)
|
||||
subprocess.call('git pull origin ' + branch, shell=True)
|
||||
subprocess.call('git reset', shell=True)
|
||||
subprocess.call('git reset --hard', shell=True)
|
||||
|
||||
If the error is for another reason it re-raises the error.
|
||||
target = ""
|
||||
|
||||
Usage : ``shutil.rmtree(path, onerror=onerror)``
|
||||
"""
|
||||
import stat
|
||||
if not os.access(path, os.W_OK):
|
||||
# Is the error an access error ?
|
||||
os.chmod(path, stat.S_IWUSR)
|
||||
func(path)
|
||||
else:
|
||||
raise
|
||||
if data[1] in target_commits:
|
||||
target = target_commits[data[1]][branch]
|
||||
|
||||
def load_target_commits_array():
|
||||
global target_commits
|
||||
subprocess.call('git checkout -B ' + branch + ' ' + target, shell=True)
|
||||
subprocess.call('git clean -f -d', shell=True)
|
||||
subprocess.call('git reset', shell=True)
|
||||
subprocess.call('git reset --hard', shell=True)
|
||||
|
||||
if os.path.isfile('./HEADS'):
|
||||
with open('./HEADS', 'r') as infile:
|
||||
target_commits = json.load(infile)
|
||||
else:
|
||||
target_commits = {}
|
||||
os.chdir(cwd)
|
||||
|
||||
def save_target_commits_array():
|
||||
with open('./HEADS', 'w') as outfile:
|
||||
json.dump(target_commits, outfile)
|
||||
|
||||
def update_repository(data, clone_path, branch = 'master'):
|
||||
cwd = os.getcwd()
|
||||
@ -141,361 +96,78 @@ def update_repository(data, clone_path, branch = 'master'):
|
||||
|
||||
os.chdir(cwd)
|
||||
|
||||
def setup_repository(data, clone_path, branch = 'master'):
|
||||
cwd = os.getcwd()
|
||||
def validate_repository_origin(data, clone_path, branch = 'master'):
|
||||
full_path = os.path.abspath(clone_path)
|
||||
|
||||
full_path = cwd + clone_path + data[1] + '/'
|
||||
|
||||
if not os.path.isdir(full_path):
|
||||
os.chdir(cwd + clone_path)
|
||||
|
||||
subprocess.call(clone_command.format(data[0][repository_index], data[1]), shell=True)
|
||||
return
|
||||
|
||||
cwd = os.getcwd()
|
||||
os.chdir(full_path)
|
||||
|
||||
subprocess.call('git reset', shell=True)
|
||||
subprocess.call('git reset --hard', shell=True)
|
||||
subprocess.call('git clean -f -d', shell=True)
|
||||
subprocess.call('git checkout -B ' + branch + ' origin/' + branch, shell=True)
|
||||
subprocess.call('git pull origin ' + branch, shell=True)
|
||||
subprocess.call('git reset', shell=True)
|
||||
subprocess.call('git reset --hard', shell=True)
|
||||
res = subprocess.run('git remote -v', shell=True, capture_output=True)
|
||||
|
||||
if data[1] in target_commits:
|
||||
target = target_commits[data[1]][branch]
|
||||
resstr = res.stdout.decode('ascii')
|
||||
resarr = resstr.split("\n")
|
||||
res_orig = []
|
||||
|
||||
subprocess.call('git checkout -B ' + branch + ' ' + target, shell=True)
|
||||
subprocess.call('git clean -f -d', shell=True)
|
||||
subprocess.call('git reset', shell=True)
|
||||
subprocess.call('git reset --hard', shell=True)
|
||||
for l in resarr:
|
||||
if "origin" in l:
|
||||
res_orig.append(l)
|
||||
|
||||
if len(res_orig) == 0:
|
||||
print("The repository " + clone_path + " does not seem to have an origin remote. Adding it.")
|
||||
|
||||
subprocess.call('git remote add origin ' + data[0][repository_index], shell=True)
|
||||
|
||||
os.chdir(cwd)
|
||||
|
||||
return
|
||||
|
||||
for l in data[0]:
|
||||
for ll in res_orig:
|
||||
if l in ll:
|
||||
os.chdir(cwd)
|
||||
|
||||
return
|
||||
|
||||
rind = 0
|
||||
|
||||
if 'git@' in res_orig[0]:
|
||||
rind = 1
|
||||
|
||||
subprocess.call('git remote remove origin', shell=True)
|
||||
subprocess.call('git remote add origin ' + data[0][rind], shell=True)
|
||||
subprocess.call('git pull origin', shell=True)
|
||||
subprocess.call('git checkout origin/' + branch, shell=True)
|
||||
|
||||
print('Updated git remote origin in ' + clone_path)
|
||||
|
||||
os.chdir(cwd)
|
||||
|
||||
def copy_repository(data, target_folder, clone_path):
|
||||
copytree(os.path.abspath(clone_path + data[1] + '/' + data[2]), os.path.abspath(target_folder + data[1]))
|
||||
|
||||
def copytree(src, dst):
|
||||
for item in os.listdir(src):
|
||||
sp = os.path.join(src, item)
|
||||
dp = os.path.join(dst, item)
|
||||
|
||||
if os.path.isdir(sp):
|
||||
if os.path.isdir(dp):
|
||||
shutil.rmtree(dp, onerror=onerror)
|
||||
|
||||
shutil.copytree(sp, dp)
|
||||
else:
|
||||
if not os.path.isdir(dst):
|
||||
os.makedirs(dst)
|
||||
|
||||
shutil.copy2(sp, dp)
|
||||
|
||||
def update_engine():
|
||||
update_repository(engine_repository, '/', engine_branch)
|
||||
validate_repository_origin(module_config.engine_repository, './pandemonium_engine/', module_config.pandemonium_branch)
|
||||
update_repository(module_config.engine_repository, '/', module_config.pandemonium_branch)
|
||||
|
||||
def update_modules():
|
||||
for rep in module_repositories:
|
||||
update_repository(rep, module_clone_path)
|
||||
copy_repository(rep, './engine/modules/', '.' + module_clone_path)
|
||||
|
||||
def update_addons():
|
||||
for rep in addon_repositories:
|
||||
update_repository(rep, module_clone_path)
|
||||
copy_repository(rep, './game/addons/', '.' + module_clone_path)
|
||||
|
||||
def update_addons_third_party_addons():
|
||||
for rep in third_party_addon_repositories:
|
||||
update_repository(rep, module_clone_path)
|
||||
copy_repository(rep, './game/addons/', '.' + module_clone_path)
|
||||
|
||||
def update_all():
|
||||
update_engine()
|
||||
update_modules()
|
||||
update_addons()
|
||||
update_addons_third_party_addons()
|
||||
|
||||
save_target_commits_array()
|
||||
|
||||
|
||||
def setup_engine():
|
||||
setup_repository(engine_repository, '/', engine_branch)
|
||||
|
||||
def setup_modules():
|
||||
for rep in module_repositories:
|
||||
setup_repository(rep, module_clone_path)
|
||||
copy_repository(rep, './engine/modules/', '.' + module_clone_path)
|
||||
|
||||
def setup_addons():
|
||||
for rep in addon_repositories:
|
||||
setup_repository(rep, module_clone_path)
|
||||
copy_repository(rep, './game/addons/', '.' + module_clone_path)
|
||||
|
||||
def setup_addons_third_party_addons():
|
||||
for rep in third_party_addon_repositories:
|
||||
setup_repository(rep, module_clone_path)
|
||||
copy_repository(rep, './game/addons/', '.' + module_clone_path)
|
||||
|
||||
def setup_all():
|
||||
setup_engine()
|
||||
setup_modules()
|
||||
setup_addons()
|
||||
setup_addons_third_party_addons()
|
||||
|
||||
def format_path(path):
|
||||
if 'win' in sys.platform:
|
||||
path = path.replace('/', '\\')
|
||||
path = path.replace('~', '%userprofile%')
|
||||
|
||||
return path
|
||||
|
||||
def get_exports_for(platform):
|
||||
export_command = 'export '
|
||||
command_separator = ';'
|
||||
|
||||
if 'win' in sys.platform:
|
||||
command_separator = '&'
|
||||
export_command = 'set '
|
||||
|
||||
command = ''
|
||||
|
||||
for p in exports[platform]:
|
||||
command += export_command + p + command_separator
|
||||
|
||||
return command
|
||||
|
||||
|
||||
def parse_config():
|
||||
global visual_studio_vcvarsall_path
|
||||
global visual_studio_arch
|
||||
global visual_studio_call_vcvarsall
|
||||
global exports
|
||||
|
||||
if not os.path.isfile('build.config'):
|
||||
return
|
||||
|
||||
with open('build.config', 'r') as f:
|
||||
|
||||
for line in f:
|
||||
ls = line.strip()
|
||||
if ls == '' or ls.startswith('#'):
|
||||
continue
|
||||
|
||||
words = line.split()
|
||||
|
||||
if (len(words) < 2):
|
||||
print('This build.config line is malformed, and got ignored: ' + ls)
|
||||
continue
|
||||
|
||||
if words[0] == 'visual_studio_vcvarsall_path':
|
||||
visual_studio_vcvarsall_path = format_path(ls[29:])
|
||||
elif words[0] == 'visual_studio_arch':
|
||||
visual_studio_arch = format_path(ls[19:])
|
||||
elif words[0] == 'visual_studio_call_vcvarsall':
|
||||
visual_studio_call_vcvarsall = words[1].lower() in [ 'true', '1', 't', 'y', 'yes' ]
|
||||
elif words[0] == 'export':
|
||||
if (len(words) < 3) or not words[1] in exports:
|
||||
print('This build.config line is malformed, and got ignored: ' + ls)
|
||||
continue
|
||||
|
||||
export_path = format_path(ls[8 + len(words[1]):])
|
||||
|
||||
exports[words[1]].append(export_path)
|
||||
|
||||
parse_config()
|
||||
|
||||
env = Environment()
|
||||
|
||||
if len(sys.argv) > 1:
|
||||
|
||||
arg = sys.argv[1]
|
||||
|
||||
arg_split = arg.split('_')
|
||||
arg = arg_split[0]
|
||||
arg_split = arg_split[1:]
|
||||
|
||||
if arg[0] == 'b':
|
||||
build_string = get_exports_for('global') + 'scons '
|
||||
|
||||
build_string += 'target='
|
||||
if 'r' in arg:
|
||||
build_string += 'release'
|
||||
elif 'd' in arg:
|
||||
build_string += 'debug'
|
||||
else:
|
||||
build_string += 'release_debug'
|
||||
build_string += ' '
|
||||
|
||||
if 'm' in arg:
|
||||
build_string += 'use_mingw=yes'
|
||||
else:
|
||||
if 'win' in sys.platform and visual_studio_call_vcvarsall:
|
||||
build_string = 'call "{0}" {1}&'.format(visual_studio_vcvarsall_path, visual_studio_arch) + build_string
|
||||
|
||||
if 'o' in arg:
|
||||
build_string += 'use_llvm=yes'
|
||||
|
||||
if 'v' in arg:
|
||||
build_string += 'vsproj=yes'
|
||||
|
||||
if databases:
|
||||
build_string += " databases=yes "
|
||||
|
||||
build_string += 'folders="'
|
||||
|
||||
for f in folders:
|
||||
build_string += '../' + f
|
||||
build_string += ';'
|
||||
|
||||
build_string += '" '
|
||||
|
||||
build_string += 'main_file="../' + main_file + '" '
|
||||
|
||||
for i in range(2, len(sys.argv)):
|
||||
build_string += ' ' + sys.argv[i] + ' '
|
||||
|
||||
cwd = os.getcwd()
|
||||
full_path = cwd + '/engine/'
|
||||
|
||||
if not os.path.isdir(full_path):
|
||||
print('engine directory doesnt exists.')
|
||||
exit()
|
||||
|
||||
os.chdir(full_path)
|
||||
|
||||
if 'l' in arg:
|
||||
build_string += 'platform=x11'
|
||||
|
||||
build_string = get_exports_for('linux') + build_string
|
||||
|
||||
print('Running command: ' + build_string)
|
||||
|
||||
subprocess.call(build_string, shell=True)
|
||||
elif 'w' in arg:
|
||||
build_string += 'platform=windows'
|
||||
|
||||
build_string = get_exports_for('windows') + build_string
|
||||
|
||||
print('Running command: ' + build_string)
|
||||
|
||||
subprocess.call(build_string, shell=True)
|
||||
elif 'a' in arg:
|
||||
build_string += 'platform=android'
|
||||
|
||||
build_string = get_exports_for('android') + build_string
|
||||
|
||||
print('Running command: ' + build_string + ' android_arch=armv7')
|
||||
subprocess.call(build_string + ' android_arch=armv7', shell=True)
|
||||
print('Running command: ' + build_string + ' android_arch=arm64v8')
|
||||
subprocess.call(build_string + ' android_arch=arm64v8', shell=True)
|
||||
print('Running command: ' + build_string + ' android_arch=x86')
|
||||
subprocess.call(build_string + ' android_arch=x86', shell=True)
|
||||
|
||||
os.chdir(full_path + 'platform/android/java/')
|
||||
|
||||
print('Running command: ' + get_exports_for('global') + get_exports_for('android') + './gradlew generateGodotTemplates')
|
||||
subprocess.call(get_exports_for('global') + get_exports_for('android') + './gradlew generateGodotTemplates', shell=True)
|
||||
elif 'j' in arg:
|
||||
build_string += 'platform=javascript'
|
||||
|
||||
build_string = get_exports_for('javascript') + build_string
|
||||
|
||||
print('Running command: ' + build_string)
|
||||
subprocess.call(build_string, shell=True)
|
||||
|
||||
else:
|
||||
print('No platform specified')
|
||||
exit()
|
||||
|
||||
exit()
|
||||
elif arg[0] == 'p':
|
||||
if arg == 'p':
|
||||
#print("Applies a patch. Append c for the compilation database patch. For example: pc")
|
||||
print("Applies a patch. No Patches right now.")
|
||||
exit()
|
||||
|
||||
cwd = os.getcwd()
|
||||
full_path = cwd + '/engine/'
|
||||
|
||||
if not os.path.isdir(full_path):
|
||||
print('engine directory doesnt exists.')
|
||||
exit()
|
||||
|
||||
os.chdir(full_path)
|
||||
|
||||
#apply the patch to just the working directory, without creating a commit
|
||||
|
||||
#if 'c' in arg:
|
||||
# subprocess.call('git apply --index ../patches/compilation_db.patch', shell=True)
|
||||
|
||||
#unstage all files
|
||||
subprocess.call('git reset', shell=True)
|
||||
engine_abspath = os.path.abspath(module_config.engine_repository[1])
|
||||
|
||||
if not os.path.isdir(engine_abspath):
|
||||
if not os.path.isfile('./HEADS'):
|
||||
print("Error! HEADS file doesn't exists! Exiting.")
|
||||
exit()
|
||||
|
||||
opts = Variables(args=ARGUMENTS)
|
||||
with open('./HEADS', 'r') as infile:
|
||||
target_commits = json.load(infile)
|
||||
|
||||
opts.Add('a', 'What to do', '')
|
||||
opts.Add(EnumVariable('action', 'What to do', 'setup', ('setup', 'update')))
|
||||
opts.Add('t', 'Action target', '')
|
||||
opts.Add(EnumVariable('target', 'Action target', 'all', ('all', 'engine', 'modules', 'all_addons', 'addons', 'third_party_addons')))
|
||||
opts.Add(EnumVariable('repository_type', 'Type of repositories to clone from first', 'http', ('http', 'ssh')))
|
||||
if 'repository_type=ssh' in sys.argv:
|
||||
repository_index = 1
|
||||
|
||||
opts.Update(env)
|
||||
Help(opts.GenerateHelpText(env))
|
||||
|
||||
load_target_commits_array()
|
||||
|
||||
rt = env['repository_type']
|
||||
|
||||
if rt == 'ssh':
|
||||
repository_index = 1
|
||||
|
||||
action = env['action']
|
||||
target = env['target']
|
||||
|
||||
if env['a']:
|
||||
action = env['a']
|
||||
|
||||
if env['t']:
|
||||
target = env['t']
|
||||
|
||||
if not os.path.isdir('./modules'):
|
||||
os.mkdir('./modules')
|
||||
|
||||
if 'm' in action:
|
||||
godot_branch = 'master'
|
||||
|
||||
if 'setup' in action or action[0] == 's':
|
||||
if target == 'all':
|
||||
setup_all()
|
||||
elif target == 'engine':
|
||||
setup_engine()
|
||||
elif target == 'modules':
|
||||
setup_modules()
|
||||
elif target == 'all_addons':
|
||||
setup_addons()
|
||||
setup_addons_third_party_addons()
|
||||
elif target == 'addons':
|
||||
setup_addons()
|
||||
elif target == 'third_party_addons':
|
||||
setup_addons_third_party_addons()
|
||||
elif 'update' in action or action[0] == 'u':
|
||||
if target == 'all':
|
||||
update_all()
|
||||
elif target == 'engine':
|
||||
setup_repository(module_config.engine_repository, '/', module_config.pandemonium_branch)
|
||||
else:
|
||||
if not os.path.isfile('pandemonium_engine/misc/scripts_app/SConstruct'):
|
||||
update_engine()
|
||||
save_target_commits_array()
|
||||
elif target == 'modules':
|
||||
update_modules()
|
||||
save_target_commits_array()
|
||||
elif target == 'all_addons':
|
||||
update_addons()
|
||||
update_addons_third_party_addons()
|
||||
save_target_commits_array()
|
||||
elif target == 'addons':
|
||||
update_addons()
|
||||
save_target_commits_array()
|
||||
elif target == 'third_party_addons':
|
||||
update_addons_third_party_addons()
|
||||
save_target_commits_array()
|
||||
|
||||
|
||||
|
||||
SConscript("pandemonium_engine/misc/scripts_app/SConstruct")
|
||||
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
# Copyright (c) 2019-2020 Péter Magyar
|
||||
# Copyright (c) 2019-2022 Péter Magyar
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
# of this software and associated documentation files (the "Software"), to deal
|
||||
@ -32,13 +32,15 @@ visual_studio_call_vcvarsall True
|
||||
visual_studio_vcvarsall_path C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/VC/Auxiliary/Build/vcvarsall.bat
|
||||
visual_studio_arch amd64
|
||||
|
||||
# export related setup
|
||||
# available export targets: global, linux, windows, android, javascript
|
||||
# You can export variables with the export keyword
|
||||
# You can run commands with the run keywords
|
||||
# <export/run> <target platform> <exported variable/command>
|
||||
# available export/run targets: global, linux, windows, android, javascript
|
||||
|
||||
export global SCONS_CACHE=~/.scons_cache
|
||||
export global SCONS_CACHE_LIMIT=5000
|
||||
|
||||
export android ANDROID_NDK_ROOT=~/SDKs/Android/NDK/android-ndk-r20b
|
||||
export android ANDROID_NDK_HOME=~/SDKs/Android/NDK/android-ndk-r20b
|
||||
export android ANDROID_HOME=~/SDKs/Android/SDK
|
||||
export android ANDROID_SDK_ROOT=~/SDKs/Android/SDK
|
||||
|
||||
run javascript source ~/SDKs/emsdk/emsdk_env.sh
|
||||
|
6
editor.bat
Normal file
6
editor.bat
Normal file
@ -0,0 +1,6 @@
|
||||
|
||||
copy "pandemonium_engine\bin\pandemonium.windows.opt.tools.64.exe" "pandemonium_engine\bin\run_pandemonium.windows.opt.tools.64.exe" /y
|
||||
copy "pandemonium_engine\bin\pandemonium.windows.opt.tools.64.pdb" "pandemonium_engine\bin\run_pandemonium.windows.opt.tools.64.pdb" /y
|
||||
copy "pandemonium_engine\bin\pandemonium.windows.opt.tools.64.exp" "pandemonium_engine\bin\run_pandemonium.windows.opt.tools.64.exp" /y
|
||||
|
||||
cmd /c pandemonium_engine\bin\run_pandemonium.windows.opt.tools.64.exe
|
6
editor.sh
Executable file
6
editor.sh
Executable file
@ -0,0 +1,6 @@
|
||||
#!/bin/bash
|
||||
|
||||
cp -u ./pandemonium_engine/bin/pandemonium.x11.opt.tools.64 ./pandemonium_engine/bin/run.pandemonium.x11.opt.tools.64
|
||||
|
||||
export LD_LIBRARY_PATH=`pwd`/pandemonium_engine/bin/
|
||||
./pandemonium_engine/bin/run.pandemonium.x11.opt.tools.64 -v
|
4
export_all.sh
Executable file
4
export_all.sh
Executable file
@ -0,0 +1,4 @@
|
||||
#!/bin/bash
|
||||
|
||||
./pandemonium_engine/misc/scripts_app/export_all.sh memr mr $1
|
||||
|
6
ged.sh
Executable file
6
ged.sh
Executable file
@ -0,0 +1,6 @@
|
||||
#!/bin/bash
|
||||
|
||||
cp -u ./pandemonium_engine/bin/pandemonium.x11.opt.tools.64 ./pandemonium_engine/bin/run.pandemonium.x11.opt.tools.64
|
||||
|
||||
export LD_LIBRARY_PATH=`pwd`/pandemonium_engine/bin/
|
||||
./pandemonium_engine/bin/run.pandemonium.x11.opt.tools.64 -e --path ./game/
|
6
leditor.sh
Executable file
6
leditor.sh
Executable file
@ -0,0 +1,6 @@
|
||||
#!/bin/bash
|
||||
|
||||
cp -u ./pandemonium_engine/bin/pandemonium.x11.opt.tools.64.llvm ./pandemonium_engine/bin/run.pandemonium.x11.opt.tools.64.llvm
|
||||
|
||||
export LD_LIBRARY_PATH=`pwd`/pandemonium_engine/bin/
|
||||
./pandemonium_engine/bin/run.pandemonium.x11.opt.tools.64.llvm
|
6
lged.sh
Executable file
6
lged.sh
Executable file
@ -0,0 +1,6 @@
|
||||
#!/bin/bash
|
||||
|
||||
cp -u ./pandemonium_engine/bin/pandemonium.x11.opt.tools.64.llvm ./pandemonium_engine/bin/run.pandemonium.x11.opt.tools.64.llvm
|
||||
|
||||
export LD_LIBRARY_PATH=`pwd`/pandemonium_engine/bin/
|
||||
./pandemonium_engine/bin/run.pandemonium.x11.opt.tools.64.llvm -e --path ./game/
|
63
main.cpp
63
main.cpp
@ -1,63 +0,0 @@
|
||||
#include <string.h>
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
|
||||
#include "core/bry_http/http_server.h"
|
||||
#include "core/file_cache.h"
|
||||
#include "core/http/web_application.h"
|
||||
|
||||
#include "database/db_init.h"
|
||||
|
||||
#include "core/settings.h"
|
||||
|
||||
#include "core/http/session_manager.h"
|
||||
|
||||
//Backends
|
||||
#include "backends/hash_hashlib/setup.h"
|
||||
|
||||
#include "core/os/platform.h"
|
||||
#include "platform/platform_initializer.h"
|
||||
|
||||
#include "core/database/database_manager.h"
|
||||
|
||||
void initialize_backends() {
|
||||
initialize_database_backends();
|
||||
backend_hash_hashlib_install_providers();
|
||||
}
|
||||
|
||||
void create_databases() {
|
||||
DatabaseManager *dbm = DatabaseManager::get_singleton();
|
||||
|
||||
uint32_t index = dbm->create_database("sqlite");
|
||||
Database *db = dbm->databases[index];
|
||||
db->connect("database.sqlite");
|
||||
}
|
||||
|
||||
int main(int argc, char **argv, char **envp) {
|
||||
PlatformInitializer::allocate_all();
|
||||
PlatformInitializer::arg_setup(argc, argv, envp);
|
||||
|
||||
initialize_backends();
|
||||
|
||||
::SessionManager *session_manager = new ::SessionManager();
|
||||
|
||||
Settings *settings = new Settings(true);
|
||||
//settings->parse_file("settings.json");
|
||||
|
||||
FileCache *file_cache = new FileCache(true);
|
||||
file_cache->wwwroot = "./www";
|
||||
file_cache->wwwroot_refresh_cache();
|
||||
|
||||
DatabaseManager *dbm = new DatabaseManager();
|
||||
|
||||
create_databases();
|
||||
|
||||
delete dbm;
|
||||
delete file_cache;
|
||||
delete settings;
|
||||
delete session_manager;
|
||||
|
||||
PlatformInitializer::free_all();
|
||||
|
||||
return 0;
|
||||
}
|
4
make_release.sh
Executable file
4
make_release.sh
Executable file
@ -0,0 +1,4 @@
|
||||
#!/bin/bash
|
||||
|
||||
./pandemonium_engine/misc/scripts_app/make_release.sh memr mr $1
|
||||
|
@ -1 +0,0 @@
|
||||
./engine/bin/server m
|
94
module_config.py
Normal file
94
module_config.py
Normal file
@ -0,0 +1,94 @@
|
||||
|
||||
pandemonium_branch = 'master'
|
||||
|
||||
engine_repository = [ ['https://github.com/Relintai/pandemonium_engine.git', 'git@github.com:Relintai/pandemonium_engine.git'], 'pandemonium_engine', '' ]
|
||||
|
||||
# Relative to this script's directory
|
||||
module_install_folder = './pandemonium_engine/custom_modules/'
|
||||
|
||||
module_repositories = [
|
||||
#[ ['https://github.com/Relintai/entity_spell_system.git', 'git@github.com:Relintai/entity_spell_system.git'], 'entity_spell_system', '' ],
|
||||
#[ ['https://github.com/Relintai/ui_extensions.git', 'git@github.com:Relintai/ui_extensions.git'], 'ui_extensions', '' ],
|
||||
#[ ['https://github.com/Relintai/texture_packer.git', 'git@github.com:Relintai/texture_packer.git'], 'texture_packer', '' ],
|
||||
#[ ['https://github.com/Relintai/godot_fastnoise.git', 'git@github.com:Relintai/godot_fastnoise.git'], 'fastnoise', '' ],
|
||||
#[ ['https://github.com/Relintai/mesh_data_resource.git', 'git@github.com:Relintai/mesh_data_resource.git'], 'mesh_data_resource', '' ],
|
||||
#[ ['https://github.com/Relintai/props.git', 'git@github.com:Relintai/props.git'], 'props', '' ],
|
||||
#[ ['https://github.com/Relintai/mesh_utils.git', 'git@github.com:Relintai/mesh_utils.git'], 'mesh_utils', '' ],
|
||||
#[ ['https://github.com/Relintai/broken_seals_module.git', 'git@github.com:Relintai/broken_seals_module.git'], 'broken_seals_module', '' ],
|
||||
#[ ['https://github.com/Relintai/thread_pool.git', 'git@github.com:Relintai/thread_pool.git'], 'thread_pool', '' ],
|
||||
#[ ['https://github.com/Relintai/terraman.git', 'git@github.com:Relintai/terraman.git'], 'terraman', '' ],
|
||||
]
|
||||
|
||||
removed_modules = [
|
||||
#[ ['https://github.com/Relintai/voxelman.git', 'git@github.com:Relintai/voxelman.git'], 'voxelman', '' ],
|
||||
#[ ['https://github.com/Relintai/procedural_animations.git', 'git@github.com:Relintai/procedural_animations.git'], 'procedural_animations', '' ],
|
||||
#[ ['https://github.com/Relintai/world_generator.git', 'git@github.com:Relintai/world_generator.git'], 'world_generator', '' ],
|
||||
]
|
||||
|
||||
addon_repositories = [
|
||||
]
|
||||
|
||||
third_party_addon_repositories = [
|
||||
]
|
||||
|
||||
# Relative to the engine directory
|
||||
custom_module_folders = 'custom_modules'
|
||||
|
||||
slim_args = ''
|
||||
slim_args += 'module_bmp_enabled=no '
|
||||
slim_args += 'module_broken_seals_module_enabled=no '
|
||||
slim_args += 'module_cscript_enabled=no '
|
||||
slim_args += 'module_cvtt_enabled=no '
|
||||
slim_args += 'module_database_enabled=no '
|
||||
slim_args += 'module_database_sqlite_enabled=no '
|
||||
slim_args += 'module_dds_enabled=no '
|
||||
slim_args += 'module_enet_enabled=no '
|
||||
slim_args += 'module_entity_spell_system_enabled=no '
|
||||
slim_args += 'module_fastnoise_enabled=no '
|
||||
#slim_args += 'module_freetype_enabled=no '
|
||||
#slim_args += 'module_gdscript_enabled=no '
|
||||
slim_args += 'module_gridmap_enabled=no '
|
||||
slim_args += 'module_hdr_enabled=no '
|
||||
slim_args += 'module_http_server_simple_enabled=no '
|
||||
slim_args += 'module_jpg_enabled=no '
|
||||
slim_args += 'module_material_maker_enabled=no '
|
||||
#slim_args += 'module_mbedtls_enabled=no '
|
||||
slim_args += 'module_mesh_data_resource_enabled=no '
|
||||
slim_args += 'module_mesh_utils_enabled=no '
|
||||
slim_args += 'module_minimp3_enabled=no '
|
||||
#slim_args += 'module_navigation_enabled=no '
|
||||
slim_args += 'module_network_synchronizer_enabled=no '
|
||||
slim_args += 'module_ogg_enabled=no '
|
||||
slim_args += 'module_opensimplex_enabled=no '
|
||||
slim_args += 'module_opus_enabled=no '
|
||||
#slim_args += 'module_paint_enabled=no '
|
||||
slim_args += 'module_props_enabled=no '
|
||||
slim_args += 'module_props_2d_enabled=no '
|
||||
slim_args += 'module_pvr_enabled=no '
|
||||
#slim_args += 'module_regex_enabled=no '
|
||||
slim_args += 'module_skeleton_2d_enabled=no '
|
||||
slim_args += 'module_skeleton_3d_enabled=no '
|
||||
slim_args += 'module_squish_enabled=no '
|
||||
slim_args += 'module_stb_vorbis_enabled=no '
|
||||
#slim_args += 'module_svg_enabled=no '
|
||||
slim_args += 'module_terraman_enabled=no '
|
||||
slim_args += 'module_terraman_2d_enabled=no '
|
||||
slim_args += 'module_texture_packer_enabled=no '
|
||||
slim_args += 'module_tga_enabled=no '
|
||||
slim_args += 'module_theora_enabled=no '
|
||||
slim_args += 'module_tile_map_enabled=no '
|
||||
slim_args += 'module_ui_extensions_enabled=no '
|
||||
slim_args += 'module_upnp_enabled=no '
|
||||
slim_args += 'module_users_enabled=no '
|
||||
slim_args += 'module_vhacd_enabled=no '
|
||||
slim_args += 'module_vorbis_enabled=no '
|
||||
slim_args += 'module_voxelman_enabled=no '
|
||||
slim_args += 'module_web_enabled=no '
|
||||
slim_args += 'module_websocket_enabled=no '
|
||||
slim_args += 'module_wfc_enabled=no '
|
||||
#slim_args += 'module_etc_enabled=no '
|
||||
slim_args += 'module_gltf_enabled=no '
|
||||
#slim_args += 'module_plugin_refresher_enabled=no '
|
||||
#slim_args += 'module_text_editor_enabled=no '
|
||||
slim_args += 'module_tinyexr_enabled=no '
|
||||
slim_args += 'module_lz4_enabled=no '
|
6
play.sh
Executable file
6
play.sh
Executable file
@ -0,0 +1,6 @@
|
||||
#!/bin/bash
|
||||
|
||||
cp -u ./pandemonium_engine/bin/pandemonium.x11.opt.tools.64 ./pandemonium_engine/bin/run.pandemonium.x11.opt.tools.64
|
||||
|
||||
export LD_LIBRARY_PATH=`pwd`/pandemonium_engine/bin/
|
||||
./pandemonium_engine/bin/run.pandemonium.x11.opt.tools.64 -v --path ./game/
|
Loading…
Reference in New Issue
Block a user