Implemented stepping through directories and images.

This commit is contained in:
Relintai 2022-12-10 14:02:46 +01:00
parent 55e3bde2ce
commit 12745934ff
3 changed files with 110 additions and 9 deletions

View File

@ -14,7 +14,6 @@ config/name="MemR"
run/main_scene="res://Main.tscn"
run/low_processor_mode=true
config/icon="res://icon.png"
config/auto_accept_quit=false
config/quit_on_go_back=false
config/sort_folder=""
config/target_folder=""

View File

@ -4,6 +4,7 @@ var sort_folder : String
var target_folder : String
var _texture_rect : TextureRect
var _error_label : Label
var _categories_ob : OptionButton
var _sub_categories_ob : OptionButton
@ -13,6 +14,12 @@ var _categories_popup_line_edit : LineEdit
var _sub_categories_popup : ConfirmationDialog
var _sub_categories_popup_line_edit : LineEdit
var _current_folder_index : int
var _folders : PoolStringArray
var _current_file_index : int
var _current_folder_files : PoolStringArray
func refresh_categories() -> void:
_categories_ob.clear()
@ -84,11 +91,95 @@ func validate_folders() -> bool:
return true
func next_image() -> void:
_current_file_index += 1
if _current_file_index >= _current_folder_files.size():
next_folder()
return
var img : Image = Image.new()
if img.load(_current_folder_files[_current_file_index]) != OK:
_error_label.text = "Error loading file: " + _current_folder_files[_current_file_index]
_error_label.show()
_texture_rect.hide()
return
_error_label.hide()
_texture_rect.show()
_texture_rect.texture.create_from_image(img, 0)
func evaluate_folders() -> void:
_folders.clear()
evaluate_folder(sort_folder)
_folders.sort()
func evaluate_folder(folder : String) -> void:
var d : Directory = Directory.new()
if d.open(folder) != OK:
return
d.list_dir_begin(true)
var f : String = d.get_next()
while !f.empty():
if !d.current_is_dir():
f = d.get_next()
continue
var fp : String = folder.append_path(f)
_folders.push_back(fp)
evaluate_folder(fp)
f = d.get_next()
d.list_dir_end()
func next_folder() -> void:
_current_folder_index += 1
if _current_folder_index >= _folders.size():
return
_current_file_index = 0
_current_folder_files.clear()
var curr_path : String = _folders[_current_folder_index]
var tf : Directory = Directory.new()
if tf.open(curr_path) != OK:
return
tf.list_dir_begin(true)
var f : String = tf.get_next()
while !f.empty():
if tf.current_is_dir():
f = tf.get_next()
continue
_current_folder_files.push_back(curr_path.append_path(f))
f = tf.get_next()
tf.list_dir_end()
if _current_folder_files.size() == 0:
next_folder()
else:
_current_file_index = -1
next_image()
func _on_Apply_pressed() -> void:
pass # Replace with function body.
next_image()
func _on_Skip_pressed() -> void:
pass # Replace with function body.
next_image()
func _on_Categories_item_selected(index: int) -> void:
refresh_sub_categories()
@ -110,8 +201,6 @@ func _on_NewCategoryPopup_confirmed() -> void:
var folder : String = target_folder.append_path(_categories_popup_line_edit.text)
print(folder)
var d : Directory = Directory.new()
d.make_dir_recursive(folder)
@ -127,8 +216,6 @@ func _on_NewSubCategoryPopup_confirmed() -> void:
var folder : String = target_folder.append_path(_categories_ob.get_item_text(_categories_ob.selected))
folder = folder.append_path(_sub_categories_popup_line_edit.text)
print(folder)
var d : Directory = Directory.new()
d.make_dir_recursive(folder)
@ -137,7 +224,8 @@ func _on_NewSubCategoryPopup_confirmed() -> void:
func _notification(what: int) -> void:
if what == NOTIFICATION_READY:
_texture_rect = get_node("ScrollContainer/TextureRect") as TextureRect
_texture_rect = get_node("ScrollContainer/VBoxContainer/TextureRect") as TextureRect
_error_label = get_node("ScrollContainer/VBoxContainer/ErrorLabel") as Label
_categories_ob = get_node("Categories/Categories") as OptionButton
_sub_categories_ob = get_node("SubCategoies/SubCategoies") as OptionButton
@ -146,9 +234,16 @@ func _notification(what: int) -> void:
_sub_categories_popup = get_node("Control/NewSubCategoryPopup") as ConfirmationDialog
_sub_categories_popup_line_edit = get_node("Control/NewSubCategoryPopup/VBoxContainer/LineEdit") as LineEdit
_texture_rect.texture = ImageTexture.new()
elif what == NOTIFICATION_VISIBILITY_CHANGED:
if is_visible_in_tree():
sort_folder = ProjectSettings.get("application/config/sort_folder")
target_folder = ProjectSettings.get("application/config/target_folder")
refresh_categories()
refresh_sub_categories()
evaluate_folders()
_current_folder_index = -1
next_folder()
#next_image()

View File

@ -13,7 +13,14 @@ margin_bottom = 500.0
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="TextureRect" type="TextureRect" parent="ScrollContainer"]
[node name="VBoxContainer" type="VBoxContainer" parent="ScrollContainer"]
[node name="TextureRect" type="TextureRect" parent="ScrollContainer/VBoxContainer"]
[node name="ErrorLabel" type="Label" parent="ScrollContainer/VBoxContainer"]
visible = false
margin_top = 4.0
margin_bottom = 18.0
[node name="Categories" type="HBoxContainer" parent="."]
margin_top = 504.0