GraphicsEditor/addons/graphics_editor/ExpandCanvas.gd
2019-11-23 05:33:43 -06:00

14 lines
383 B
GDScript

extends WindowDialog
onready var paint_canvas = get_node("/root/Editor/PaintCanvasContainer/ViewportContainer/Viewport/PaintCanvas")
func _ready():
pass
func _on_Ok_pressed():
var new_canvas_size = Vector2()
new_canvas_size.x = get_node("CanvasSize/SpinBox").value
new_canvas_size.y = get_node("CanvasSize/SpinBox2").value
paint_canvas.expand_canvas(new_canvas_size)
hide()