GraphicsEditor/addons/graphics_editor/actions/Bucket.gd

40 lines
819 B
GDScript

extends GEAction
class_name GEBucket
func do_action(canvas, data: Array):
.do_action(canvas, data)
if canvas.get_pixel_v(data[0]) == data[2]:
return
var pixels = canvas.select_same_color(data[0].x, data[0].y)
for pixel in pixels:
if pixel in action_data.undo.cells:
continue
action_data.undo.colors.append(canvas.get_pixel_v(pixel))
action_data.undo.cells.append(pixel)
canvas.set_pixel_v(pixel, data[2])
action_data.do.cells.append(pixel)
action_data.do.colors.append(data[2])
func commit_action(canvas):
var cells = action_data.preview.cells
var colors = action_data.preview.colors
return []
func undo_action(canvas):
var cells = action_data.undo.cells
var colors = action_data.undo.colors
for idx in range(cells.size()):
canvas.set_pixel_v(cells[idx], colors[idx])