; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "Reference", "class": "BrushPrefabs", "language": "GDScript", "path": "res://addons/graphics_editor/BrushPrefabs.gd" }, { "base": "Node", "class": "GEAction", "language": "GDScript", "path": "res://addons/graphics_editor/actions/Action.gd" }, { "base": "GEAction", "class": "GEBrighten", "language": "GDScript", "path": "res://addons/graphics_editor/actions/Brighten.gd" }, { "base": "GEAction", "class": "GEBrush", "language": "GDScript", "path": "res://addons/graphics_editor/actions/Brush.gd" }, { "base": "GEAction", "class": "GEBucket", "language": "GDScript", "path": "res://addons/graphics_editor/actions/Bucket.gd" }, { "base": "Control", "class": "GECanvas", "language": "GDScript", "path": "res://addons/graphics_editor/Canvas.gd" }, { "base": "GEAction", "class": "GECut", "language": "GDScript", "path": "res://addons/graphics_editor/actions/Cut.gd" }, { "base": "GEAction", "class": "GEDarken", "language": "GDScript", "path": "res://addons/graphics_editor/actions/Darken.gd" }, { "base": "Reference", "class": "GELayer", "language": "GDScript", "path": "res://addons/graphics_editor/Layer.gd" }, { "base": "GEAction", "class": "GELine", "language": "GDScript", "path": "res://addons/graphics_editor/actions/Line.gd" }, { "base": "GEAction", "class": "GEPencil", "language": "GDScript", "path": "res://addons/graphics_editor/actions/Pencil.gd" }, { "base": "GEAction", "class": "GERainbow", "language": "GDScript", "path": "res://addons/graphics_editor/actions/Rainbow.gd" }, { "base": "GEAction", "class": "GERect", "language": "GDScript", "path": "res://addons/graphics_editor/actions/Rect.gd" }, { "base": "Node", "class": "GEUtils", "language": "GDScript", "path": "res://addons/graphics_editor/Util.gd" } ] _global_script_class_icons={ "BrushPrefabs": "", "GEAction": "", "GEBrighten": "", "GEBrush": "", "GEBucket": "", "GECanvas": "", "GECut": "", "GEDarken": "", "GELayer": "", "GELine": "", "GEPencil": "", "GERainbow": "", "GERect": "", "GEUtils": "" } [application] config/name="Image Editor" config/icon="res://icon.png" [editor_plugins] enabled=PoolStringArray( "godot-plugin-refresher", "graphics_editor" ) [rendering] environment/default_environment="res://default_env.tres"