tool extends Control onready var editor = get_parent() onready var canvas_outline = get_parent().get_node("PaintCanvasContainer/PaintCanvas/CanvasOutline") var start_time var end_time func _ready(): #start_time = OS.get_ticks_msec() get_node("CanvasOutlineToggle/CheckButton").pressed = canvas_outline.visible get_node("CanvasOutlineColor/ColorPickerButton").color = canvas_outline.color func _process(delta): # if get_parent().paint_canvas_node != null: # canvas_outline = get_parent().paint_canvas_node.get_node("CanvasOutline") # end_time = OS.get_ticks_msec() # print("[Settings] Found Editor node in %s seconds!" % [(end_time - start_time) / float(1000)]) # set_process(false) pass func _on_ColorPickerButton_color_changed(color): canvas_outline.color = color func _on_CheckButton_toggled(button_pressed): canvas_outline.visible = button_pressed func _on_Ok_pressed(): hide()