extends WindowDialog onready var paint_canvas = get_node("/root/Editor/PaintCanvasContainer/ViewportContainer/Viewport/PaintCanvas") func _ready(): pass func _on_Ok_pressed(): var new_canvas_size = Vector2() new_canvas_size.x = get_node("CanvasSize/SpinBox").value new_canvas_size.y = get_node("CanvasSize/SpinBox2").value paint_canvas.expand_canvas(new_canvas_size) hide()