extends GEAction class_name GEBrush func do_action(canvas: GECanvas, data: Array): .do_action(canvas, data) for pixel in GEUtils.get_pixels_in_line(data[0], data[1]): for off in BrushPrefabs.list[data[3]]: var p = pixel + off if p in action_data.undo.cells or canvas.get_pixel_v(p) == null: continue action_data.undo.colors.append(canvas.get_pixel_v(p)) action_data.undo.cells.append(p) canvas.set_pixel_v(p, data[2]) action_data.do.cells.append(p) action_data.do.colors.append(data[2]) func commit_action(canvas): var cells = action_data.do.cells var colors = action_data.do.colors return [] func undo_action(canvas): var cells = action_data.undo.cells var colors = action_data.undo.colors for idx in range(cells.size()): canvas.set_pixel_v(cells[idx], colors[idx])