tool extends FileDialog var canvas var file_path = "" func _enter_tree(): canvas = get_parent().find_node("Canvas") func _ready(): # warning-ignore:return_value_discarded get_line_edit().connect("text_entered", self, "_on_LineEdit_text_entered") invalidate() clear_filters() add_filter("*.png ; PNG Images") func _on_SaveFileDialog_file_selected(path): file_path = path # warning-ignore:unused_argument func _on_LineEdit_text_entered(text): save_file() func _on_SaveFileDialog_confirmed(): save_file() func save_file(): var image = Image.new() image.create(canvas.canvas_width, canvas.canvas_height, true, Image.FORMAT_RGBA8) image.lock() for layer in canvas.layers: var idx = 0 for color in layer.pixels: var pos = GEUtils.to_2D(idx, canvas.canvas_width) idx += 1 image.lock() var current_color = image.get_pixel(pos.x, pos.y) if current_color.a != 0: image.set_pixel(pos.x, pos.y, current_color.blend(color)) else: image.set_pixel(pos.x, pos.y, color) image.unlock() image.save_png(file_path) func _on_SaveFileDialog_about_to_show(): invalidate() func _on_SaveFileDialog_visibility_changed(): invalidate()