tool extends FileDialog var canvas: GECanvas var file_path = "" func _ready(): get_line_edit().connect("text_entered", self, "_on_LineEdit_text_entered") invalidate() clear_filters() add_filter("*.png ; PNG Images") func _on_LineEdit_text_entered(_text): print(_text) #load_img() print("hsadfasd") func _on_LoadFileDialog_file_selected(path): file_path = path print("1ere") load_img() func _on_LoadFileDialog_confirmed(): print("ere") #load_img() func load_img(): var image = Image.new() if image.load(file_path) != OK: print("couldn't load image!") return var image_data = image.get_data() var layer: GELayer = owner.add_new_layer() var width = image.get_width() var height = image.get_height() if owner.paint_canvas.canvas_width < width: owner.paint_canvas.resize(width, owner.paint_canvas.canvas_height) if owner.paint_canvas.canvas_height < height: owner.paint_canvas.resize(owner.paint_canvas.canvas_width, height) for i in range(image_data.size() / 4): var color = Color(image_data[i*4] / 255.0, image_data[i*4+1] / 255.0, image_data[i*4+2] / 255.0, image_data[i*4+3] / 255.0) var pos = GEUtils.to_2D(i, image.get_width()) if pos.x > layer.layer_width: continue layer.set_pixel(pos.x, pos.y, color) layer.update_texture() func _on_LoadFileDialog_about_to_show(): invalidate() func _on_LoadFileDialog_visibility_changed(): invalidate()