extends GEAction class_name GERainbow func do_action(canvas, data: Array): .do_action(canvas, data) var pixels = GEUtils.get_pixels_in_line(data[0], data[1]) for pixel in pixels: if pixel in action_data.undo.cells: var color = GEUtils.random_color() canvas.set_pixel_v(pixel, color) var idx = action_data.redo.cells.find(pixel) action_data.redo.cells.remove(idx) action_data.redo.colors.remove(idx) action_data.redo.cells.append(pixel) action_data.redo.colors.append(color) continue action_data.undo.colors.append(canvas.get_pixel_v(pixel)) action_data.undo.cells.append(pixel) var color = GEUtils.random_color() canvas.set_pixel_v(pixel, color) action_data.redo.cells.append(pixel) action_data.redo.colors.append(color) func commit_action(canvas): var cells = action_data.redo.cells var colors = action_data.redo.colors return [] func undo_action(canvas): var cells = action_data.undo.cells var colors = action_data.undo.colors for idx in range(cells.size()): canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx]) func redo_action(canvas): var cells = action_data.redo.cells var colors = action_data.redo.colors for idx in range(cells.size()): canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])