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https://github.com/Relintai/GraphicsEditor.git
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fixed some null colors in tools, added icon
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baf1caeb28
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@ -1,3 +1,3 @@
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source_md5="47313fa4c47a9963fddd764e1ec6e4a8"
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source_md5="d398c4d821a32ca4f03ae87d317d0b53"
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dest_md5="2ded9e7f9060e2b530aab678b135fc5b"
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dest_md5="60bce7a9e8705550897a273f75cb13c2"
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@ -1,5 +1,6 @@
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# Godoxel (image Editor) v0.1
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# Godoxel (image Editor) v0.1
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###### Godot Pixel Editor
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###### (Godot-Pixel Image Editor)
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Godoxel is an image editor for Godot, that can be used inside the editor.
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Godoxel is an image editor for Godot, that can be used inside the editor.
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@ -11,3 +12,6 @@ Godoxel is an image editor for Godot, that can be used inside the editor.
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* Save/Load
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* Save/Load
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* Multiple layers (can be locked/hidden)
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* Multiple layers (can be locked/hidden)
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* Tools: Pencil, lighten/darken, rectangle/line, fill, ...
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* Tools: Pencil, lighten/darken, rectangle/line, fill, ...
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---
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###### For feature proposals or occuring problems, please write an issue or message me on Discord cobrapitz#2872
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File diff suppressed because one or more lines are too long
@ -26,6 +26,8 @@ func commit_action(canvas):
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var cells = action_data.preview.cells
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var cells = action_data.preview.cells
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var colors = action_data.preview.colors
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var colors = action_data.preview.colors
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for idx in range(cells.size()):
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for idx in range(cells.size()):
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if canvas.get_pixel_v(cells[idx]) == null:
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continue
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action_data.undo.cells.append(cells[idx])
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action_data.undo.cells.append(cells[idx])
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action_data.undo.colors.append(canvas.get_pixel_v(cells[idx]))
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action_data.undo.colors.append(canvas.get_pixel_v(cells[idx]))
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@ -7,6 +7,8 @@ func do_action(canvas, data: Array):
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var pixels = GEUtils.get_pixels_in_line(data[0], data[1])
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var pixels = GEUtils.get_pixels_in_line(data[0], data[1])
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for pixel in pixels:
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for pixel in pixels:
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if canvas.get_pixel_v(pixel) == null:
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continue
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if pixel in action_data.undo.cells:
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if pixel in action_data.undo.cells:
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var color = GEUtils.random_color()
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var color = GEUtils.random_color()
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canvas.set_pixel_v(pixel, color)
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canvas.set_pixel_v(pixel, color)
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@ -26,6 +26,8 @@ func do_action(canvas, data: Array):
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pixels += GEUtils.get_pixels_in_line(p + s, p + s + Vector2(-s.x, 0))
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pixels += GEUtils.get_pixels_in_line(p + s, p + s + Vector2(-s.x, 0))
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for pixel in pixels:
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for pixel in pixels:
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if canvas.get_pixel_v(pixel) == null:
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continue
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canvas.set_preview_pixel_v(pixel, data[2])
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canvas.set_preview_pixel_v(pixel, data[2])
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action_data.undo.cells.append(pixel)
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action_data.undo.cells.append(pixel)
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action_data.undo.colors.append(canvas.get_pixel_v(pixel))
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action_data.undo.colors.append(canvas.get_pixel_v(pixel))
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