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https://github.com/Relintai/GraphicsEditor.git
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58 lines
1.0 KiB
GDScript3
58 lines
1.0 KiB
GDScript3
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tool
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extends FileDialog
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var canvas: GECanvas
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var file_path = ""
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func _ready():
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get_line_edit().connect("text_entered", self, "_on_LineEdit_text_entered")
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invalidate()
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clear_filters()
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add_filter("*.png ; PNG Images")
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func _on_LineEdit_text_entered(_text):
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print(_text)
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#load_img()
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print("hsadfasd")
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func _on_LoadFileDialog_file_selected(path):
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file_path = path
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print("1ere")
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load_img()
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func _on_LoadFileDialog_confirmed():
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print("ere")
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#load_img()
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func load_img():
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var image = Image.new()
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if image.load(file_path) != OK:
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print("couldn't load image!")
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return
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var image_data = image.get_data()
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var layer: GELayer = owner.add_new_layer()
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for i in range(image_data.size() / 4):
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var color = Color(image_data[i*4], image_data[i*4+1], image_data[i*4+2], image_data[i*4+3])
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var pos = GEUtils.to_2D(i, image.get_width())
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if pos.x > layer.layer_width:
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continue
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layer.set_pixel(pos.x, pos.y, color)
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func _on_LoadFileDialog_about_to_show():
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invalidate()
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func _on_LoadFileDialog_visibility_changed():
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invalidate()
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