GraphicsEditor/addons/graphics_editor/SaveFileDialog.gd

33 lines
689 B
GDScript3
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tool
extends FileDialog
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onready var canvas = get_parent().get_node("PaintCanvasContainer/ViewportContainer/Viewport/PaintCanvas")
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var file_path = ""
func _ready():
get_line_edit().connect("text_entered", self, "_on_LineEdit_text_entered")
invalidate()
clear_filters()
add_filter("*.png ; PNG Images")
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func save_file():
canvas.image.unlock()
canvas.image.save_png(file_path)
canvas.image.lock()
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func _on_LineEdit_text_entered(text):
save_file()
func _on_SaveFileDialog_confirmed():
save_file()
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func _on_SaveFileDialog_file_selected(path):
file_path = path
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func _on_SaveFileDialog_about_to_show():
invalidate()
func _on_SaveFileDialog_visibility_changed():
invalidate()