GraphicsEditor/project.godot

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2019-08-04 09:57:42 +02:00
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="GraphicsEditor"
run/main_scene="res://addons/graphics_editor/Editor.tscn"
config/icon="res://icon.png"
[editor_plugins]
enabled=PoolStringArray( "todo", "zylann.editor_debugger" )
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[rendering]
environment/default_environment="res://default_env.tres"