Godot-TextEditor/addons/text_editor/TE_MetaTabs.gd
teebarjunk 8fd5a31874 1.4
2021-10-18 15:20:19 -04:00

20 lines
386 B
GDScript

tool
extends TabContainer
onready var editor:TE_TextEditor = owner
func _ready():
if not editor.is_plugin_active():
return
add_font_override("font", editor.FONT_R)
func _unhandled_key_input(e):
if not editor.is_plugin_active():
return
# Ctrl + M = meta tabs
if e.scancode == KEY_M and e.control and e.pressed:
visible = not visible
get_tree().set_input_as_handled()