Godot-TextEditor/addons/text_editor/TE_TextEditor.gd
teebarjunk b2cd4a035e 1.1
2021-10-13 13:00:48 -04:00

735 lines
19 KiB
GDScript

tool
extends Control
class_name TextEditor
const FONT:DynamicFont = preload("res://addons/text_editor/fonts/font.tres")
const FONT_R:DynamicFont = preload("res://addons/text_editor/fonts/font_r.tres")
const FONT_B:DynamicFont = preload("res://addons/text_editor/fonts/font_b.tres")
const FONT_I:DynamicFont = preload("res://addons/text_editor/fonts/font_i.tres")
const FONT_BI:DynamicFont = preload("res://addons/text_editor/fonts/font_bi.tres")
const PATH_TRASH:String = "res://.trash"
const PATH_TRASH_INFO:String = "res://.trash.json"
const PATH_STATE:String = "res://.text_editor_state.json"
const MAIN_EXTENSIONS:PoolStringArray = PoolStringArray([
"txt", "md", "json", "csv", "cfg", "ini", "yaml"
])
const INTERNAL_EXTENSIONS:PoolStringArray = PoolStringArray([
"gd", "tres", "tscn", "import", "gdignore", "gitignore"
])
const FILE_FILTERS:PoolStringArray = PoolStringArray([
"*.txt ; Text",
"*.md ; Markdown",
"*.json ; JSON",
"*.csv ; Comma Seperated Values",
"*.cfg ; Config",
"*.ini ; Config",
"*.yaml ; YAML",
])
signal updated_file_list()
signal file_opened(file_path)
signal file_closed(file_path)
signal file_selected(file_path)
signal file_saved(file_path)
signal file_renamed(old_path, new_path)
signal symbols_updated()
signal tags_updated()
signal save_files()
signal state_saved()
signal state_loaded()
var plugin = null
var plugin_hint:bool = false
var show:Dictionary = {
dir={
empty=true,
hidden=true,
gdignore=true,
addons=false,
git=false,
import=false,
trash=false
},
file={
hidden=false
}
}
var color_text:Color = Color.white
var color_comment:Color = Color.white.darkened(.6)
var color_symbol:Color = Color.deepskyblue
var color_var:Color = Color.orange
var color_varname:Color = Color.white.darkened(.25)
onready var test_button:Node = $c/c/c/test
onready var tab_parent:TabContainer = $c/div1/div2/c/tab_container
onready var tab_prefab:Node = $file_editor
onready var popup:ConfirmationDialog = $popup
onready var popup_unsaved:ConfirmationDialog = $popup_unsaved
onready var file_dialog:FileDialog = $file_dialog
onready var line_edit:LineEdit = $c/div1/div2/c/line_edit
onready var menu_file:MenuButton = $c/c/c/file_button
onready var menu_view:MenuButton = $c/c/c/view_button
var popup_file:PopupMenu
var popup_view:PopupMenu
var popup_view_dir:PopupMenu = PopupMenu.new()
var popup_view_file:PopupMenu = PopupMenu.new()
var current_directory:String = "res://"
var file_list:Dictionary = {}
var symbols:Dictionary = {}
var tags:Array = []
var tags_enabled:Dictionary = {}
var tag_counts:Dictionary = {}
var exts_enabled:Array = []
var opened:Array = []
var closed:Array = []
func _ready():
if not is_plugin_active():
return
load_state()
# not needed when editor plugin
# get_tree().set_auto_accept_quit(false)
var _e
_e = test_button.connect("pressed", self, "_debug_pressed")
test_button.add_font_override("font", FONT_R)
# popup unsaved
popup_unsaved.get_ok().text = "Ok"
popup_unsaved.get_cancel().text = "Cancel"
var btn = popup_unsaved.add_button("Save and Close", false, "save_and_close")
btn.modulate = Color.yellowgreen
btn.connect("pressed", popup_unsaved, "hide")
TE_Util.dig(popup_unsaved, self, "_apply_fonts")
# menu
menu_file.add_font_override("font", FONT_R)
popup_file = menu_file.get_popup()
popup_file.clear()
popup_file.add_font_override("font", FONT_R)
popup_file.add_item("New File", 100)
popup_file.add_item("New Folder", 200)
popup_file.add_separator()
popup_file.add_item("Open last closed", 300)
_e = popup_file.connect("id_pressed", self, "_menu_file")
# view
menu_view.add_font_override("font", FONT_R)
popup_view = menu_view.get_popup()
popup_view.clear()
popup_view.add_font_override("font", FONT_R)
# view/dir
popup_view_dir.clear()
popup_view_dir.set_name("Directories")
popup_view_dir.add_font_override("font", FONT_R)
popup_view_dir.add_check_item("Hidden", hash("Hidden"))
popup_view_dir.add_check_item("Empty", hash("Empty"))
popup_view_dir.add_check_item(".gdignore", hash(".gdignore"))
popup_view_dir.set_item_checked(0, show.dir.hidden)
popup_view_dir.set_item_checked(1, show.dir.empty)
popup_view_dir.set_item_checked(2, show.dir.gdignore)
popup_view_dir.add_separator()
popup_view_dir.add_check_item("addons/", hash("addons/"))
popup_view_dir.add_check_item(".import/", hash(".import/"))
popup_view_dir.add_check_item(".git/", hash(".git/"))
popup_view_dir.add_check_item(".trash/", hash(".trash/"))
popup_view.add_child(popup_view_dir)
popup_view.add_submenu_item("Directories", "Directories")
_e = popup_view_dir.connect("index_pressed", self, "_menu_view_dir")
# view/file
popup_view_file.clear()
popup_view_file.set_name("Files")
popup_view_file.add_font_override("font", FONT_R)
popup_view_file.add_check_item("Hidden", 0)
popup_view_file.set_item_checked(0, show.file.hidden)
popup_view_file.add_separator()
for i in len(MAIN_EXTENSIONS):
var ext = MAIN_EXTENSIONS[i]
popup_view_file.add_check_item("*." + ext, i+2)
popup_view_file.set_item_checked(i+2, true)
exts_enabled.append(ext)
popup_view_file.add_separator()
for i in len(INTERNAL_EXTENSIONS):
var ext = INTERNAL_EXTENSIONS[i]
var id = i+len(MAIN_EXTENSIONS)+3
popup_view_file.add_check_item("*." + ext, id)
popup_view_file.set_item_checked(id, false)
popup_view.add_child(popup_view_file)
popup_view.add_submenu_item("Files", "Files")
_e = popup_view_file.connect("index_pressed", self, "_menu_view_file")
# file dialog
_e = file_dialog.connect("file_selected", self, "_file_dialog_file")
file_dialog.add_font_override("title_font", FONT_R)
TE_Util.dig(file_dialog, self, "_apply_fonts")
# tab control
_e = tab_parent.connect("tab_changed", self, "_tab_changed")
#
tab_parent.add_font_override("font", FONT_R)
set_directory()
func load_state():
var state:Dictionary = TE_Util.load_json(PATH_STATE)
if not state:
return
var selected
for file_path in state.tabs:
var tab = _open_file(file_path)
tab.set_state(state.tabs[file_path])
if file_path == state.selected:
selected = tab
tab_parent.current_tab = selected.get_index()
current_directory = state.current
for k in state.show.dir:
show.dir[k] = state.show.dir[k]
for k in state.show.file:
show.file[k] = state.show.file[k]
tag_counts = state.tag_counts
tags_enabled = state.tags_enabled
exts_enabled = state.exts_enabled
$c/div1.split_offset = state.div1
$c/div1/div2.split_offset = state.div2
emit_signal("state_loaded")
func save_state():
var state:Dictionary = {
"save_version": "1",
"current": current_directory,
"font_size": FONT.size,
"tabs": {},
"selected": get_selected_file(),
"show": show,
"tags": tags,
"tag_counts": tag_counts,
"tags_enabled": tags_enabled,
"exts_enabled": exts_enabled,
"div1": $c/div1.split_offset,
"div2": $c/div1/div2.split_offset
}
for tab in get_all_tabs():
state.tabs[tab.file_path] = tab.get_state()
TE_Util.save_json(PATH_STATE, state)
emit_signal("state_saved")
func _exit_tree():
save_state()
# not needed when an editor plugin
#func _notification(what):
# match what:
# MainLoop.NOTIFICATION_WM_QUIT_REQUEST:
# for tab in get_all_tabs():
# if tab.modified:
# popup.show()
# return
# get_tree().quit()
func is_plugin_active():
if not Engine.editor_hint:
return true
return plugin_hint and visible
func _input(e):
if not is_plugin_active():
return
if e is InputEventMouseButton and e.control:
if e.button_index == BUTTON_WHEEL_DOWN:
FONT.size = int(max(8, FONT.size - 1))
get_tree().set_input_as_handled()
elif e.button_index == BUTTON_WHEEL_UP:
FONT.size = int(min(64, FONT.size + 1))
get_tree().set_input_as_handled()
func _apply_fonts(n:Node):
if n is Control:
if n.has_font("font"):
n.add_font_override("font", FONT_R)
func _menu_file(id):
match id:
100: popup_create_file() # "New File"
200: popup_create_dir() # "New Folder"
300: open_last_file() # "Open last closed"
func _menu_view_dir(index:int):
var text = popup_view_dir.get_item_text(index)
print(text)
match text:
"Hidden":
show.dir.hidden = not show.dir.hidden
popup_view_dir.set_item_checked(index, show.dir.hidden)
"Empty":
show.dir.empty = not show.dir.empty
popup_view_dir.set_item_checked(index, show.dir.empty)
".gdignore":
show.dir.gdignore = not show.dir.gdignore
popup_view_dir.set_item_checked(index, show.dir.gdignore)
"addons/":
show.dir.addons = not show.dir.addons
popup_view_dir.set_item_checked(index, show.dir.addons)
".import/":
show.dir.import = not show.dir.import
popup_view_dir.set_item_checked(index, show.dir.import)
".git/":
show.dir.git = not show.dir.git
popup_view_dir.set_item_checked(index, show.dir.git)
".trash/":
show.dir.trash = not show.dir.trash
popup_view_dir.set_item_checked(index, show.dir.trash)
refresh_files()
func _menu_view_file(index:int):
# hidden files
if index == 0:
show.file.hidden = not show.file.hidden
popup_view_file.set_item_checked(index, show.file.hidden)
# main extensions
elif index-2 < len(MAIN_EXTENSIONS):
var ext = MAIN_EXTENSIONS[index-2]
var toggled = ext in exts_enabled
if toggled:
exts_enabled.erase(ext)
elif not ext in exts_enabled:
exts_enabled.append(ext)
popup_view_file.set_item_checked(index, not toggled)
refresh_files()
# internal extensions
elif index-3-len(MAIN_EXTENSIONS) < len(INTERNAL_EXTENSIONS):
var ext = INTERNAL_EXTENSIONS[index-3-len(MAIN_EXTENSIONS)]
var toggled = ext in exts_enabled
if toggled:
exts_enabled.erase(ext)
elif not ext in exts_enabled:
exts_enabled.append(ext)
popup_view_file.set_item_checked(index, not toggled)
refresh_files()
func _file_dialog_file(file_path:String):
match file_dialog.get_meta("mode"):
"create_file": create_file(file_path)
"create_dir": create_dir(file_path)
var tab_index:int = -1
func _tab_changed(index:int):
tab_index = index
var node = tab_parent.get_child(index)
if node:
_selected_file_changed(get_selected_file())
else:
_selected_file_changed("")
var last_selected_file:String = ""
func _selected_file_changed(file_path:String):
if file_path != last_selected_file:
last_selected_file = file_path
emit_signal("file_selected", last_selected_file)
func is_tag_enabled(tag:String) -> bool:
return tags_enabled.get(tag, false)
func enable_tag(tag:String, enabled:bool=true):
tags_enabled[tag] = enabled
tags.clear()
for t in tags_enabled:
if tags_enabled[t]:
tags.append(t)
emit_signal("tags_updated")
func is_tagged_or_visible(file_tags:Array) -> bool:
if not len(tags):
return true
for t in tags:
if not t in file_tags:
return false
return true
func is_tagged(file_path:String) -> bool:
var tab = get_tab(file_path)
if tab:
return is_tagged_or_visible(tab.tags.keys())
return false
func is_tagging() -> bool:
return len(tags) > 0
func popup_create_file(dir:String="res://"):
file_dialog.mode = FileDialog.MODE_SAVE_FILE
file_dialog.current_dir = dir
file_dialog.window_title = "Create File"
file_dialog.current_path = "new_file.txt"
file_dialog.filters = FILE_FILTERS
file_dialog.set_meta("mode", "create_file")
file_dialog.show()
func popup_create_dir(dir:String="res://"):
file_dialog.mode = FileDialog.MODE_OPEN_DIR
file_dialog.current_dir = dir
file_dialog.window_title = "Create Folder"
file_dialog.current_path = "New Folder"
file_dialog.set_meta("mode", "create_dir")
file_dialog.show()
func create_file(file_path:String):
var f:File = File.new()
if f.open(file_path, File.WRITE) == OK:
f.store_string("")
f.close()
refresh_files()
open_file(file_path)
select_file(file_path)
else:
push_error("couldnt create %s" % file_path)
func create_dir(file_path:String):
var d:Directory = Directory.new()
if file_path and file_path.begins_with("res://") and not d.file_exists(file_path):
print("creating folder \"%s\"" % file_path)
d.make_dir(file_path)
refresh_files()
func _debug_pressed():
set_directory()
#func _unhandled_key_input(e:InputEventKey):
# if not e.pressed:
# return
#
# if e.control:
# # save
# if e.scancode == KEY_S:
# emit_signal("save_files")
#
# # close/unclose tab
# elif e.scancode == KEY_W:
# if e.shift:
# open_last_file()
# else:
# close_selected()
#
# elif e.scancode == KEY_R:
# sort_files()
#
# else:
# return
#
# get_tree().set_input_as_handled()
func save_files():
emit_signal("save_files")
func get_selected_file() -> String:
var node = get_selected_tab()
return node.file_path if node else ""
func get_tab(file_path:String) -> TextEdit:
for child in tab_parent.get_children():
if child.file_path == file_path:
return child
return null
func get_selected_tab() -> TextEdit:
var i = tab_parent.current_tab
if i >= 0 and i < tab_parent.get_child_count():
return tab_parent.get_child(i) as TextEdit
return null
func get_temporary_tab() -> TextEdit:
for child in tab_parent.get_children():
if child.temporary:
return child
return null
func save_file(file_path:String, text:String):
var f:File = File.new()
var _err = f.open(file_path, File.WRITE)
f.store_string(text)
f.close()
emit_signal("file_saved", file_path)
func open_last_file():
if closed:
var file_path = closed.pop_back()
open_file(file_path)
select_file(file_path)
func close_selected():
var tab = get_selected_tab()
if tab:
tab.close()
else:
print("cant close")
func close_file(file_path:String):
var tab = get_tab(file_path)
if tab:
tab.close()
func _close_file(file_path, remember:bool=true):
if remember:
closed.append(file_path)
var tab = get_tab(file_path)
tab_parent.remove_child(tab)
tab.queue_free()
emit_signal("file_closed", file_path)
func _open_file(file_path:String):
var tab = tab_prefab.duplicate()
tab.visible = true
tab.editor = self
tab_parent.add_child(tab)
tab.set_owner(self)
tab.load_file(file_path)
return tab
func open_file(file_path:String, temporary:bool=false):
var tab = get_tab(file_path)
if tab:
return tab
else:
tab = _open_file(file_path)
if temporary:
tab.temporary = true
else:
opened.append(file_path)
emit_signal("file_opened", file_path)
return tab
func is_opened(file_path:String) -> bool:
return get_tab(file_path) != null
func is_selected(file_path:String) -> bool:
return get_selected_file() == file_path
func recycle_file(file_path:String):
var old_base:String = file_path.substr(len("res://")).get_base_dir()
var p = file_path.get_file().split(".", true, 1)
var old_name:String = p[0]
var old_ext:String = p[1]
var tab = get_tab(file_path)
var new_file = "%s_%s.%s" % [old_name, OS.get_system_time_secs(), old_ext]
var new_path:String = PATH_TRASH.plus_file(old_base).plus_file(new_file)
# create directory
var new_dir = new_path.get_base_dir()
if Directory.new().make_dir_recursive(new_dir) != OK:
print("couldn't remove %s" % file_path)
return
# save recovery information
var trash_info = TE_Util.load_json(PATH_TRASH_INFO)
trash_info[new_path] = file_path
TE_Util.save_json(PATH_TRASH_INFO, trash_info)
# remove by renaming
rename_file(file_path, new_path)
if tab:
tab_parent.remove_child(tab)
tab.queue_free()
if opened:
select_file(opened[-1])
func rename_file(old_path:String, new_path:String):
if old_path == new_path or not old_path or not new_path:
return
if File.new().file_exists(new_path):
push_error("can't rename %s to %s. file already exists." % [old_path, new_path])
return
var selected = get_selected_file()
if Directory.new().rename(old_path, new_path) == OK:
refresh_files()
if selected == old_path:
_selected_file_changed(new_path)
emit_signal("file_renamed", old_path, new_path)
else:
push_error("couldn't rename %s to %s." % [old_path, new_path])
func select_file(file_path:String):
var temp = get_temporary_tab()
if temp:
if temp.file_path == file_path:
temp.temporary = false
else:
temp.close()
if not is_opened(file_path):
open_file(file_path, true)
# select current tab
tab_parent.current_tab = get_tab(file_path).get_index()
_selected_file_changed(file_path)
func set_directory(path:String=current_directory):
var gpath = ProjectSettings.globalize_path(path)
var dname = gpath.get_file()
current_directory = path
file_dialog.current_dir = path
refresh_files()
func _file_symbols_updated(file_path:String):
var tg = get_tab(file_path).tags
tags_enabled.clear()
for tag in tg:
if not tag in tags_enabled:
tags_enabled[tag] = false
tag_counts.clear()
for child in get_all_tabs():
for t in child.tags:
if not t in tag_counts:
tag_counts[t] = child.tags[t]
else:
tag_counts[t] += child.tags[t]
emit_signal("symbols_updated")
func get_all_tabs() -> Array:
return tab_parent.get_children()
func refresh_files():
# ext_counts.clear()
# dirs.clear()
file_list.clear()
var dir = Directory.new()
if dir.open(current_directory) == OK:
_scan_dir("", current_directory, dir, file_list)
emit_signal("updated_file_list")
else:
push_error("error trying to load %s." % current_directory)
func show_dir(fname:String, base_dir:String) -> bool:
if not show.dir.gdignore and File.new().file_exists(base_dir.plus_file(".gdignore")):
return false
if fname.begins_with("."):
if not show.dir.hidden: return false
if not show.dir.import and fname == ".import": return false
if not show.dir.git and fname == ".git": return false
if not show.dir.trash and fname == ".trash": return false
else:
if not show.dir.addons and fname == "addons": return false
return true
func show_file(fname:String) -> bool:
if fname.begins_with("."):
if not show.file.hidden: return false
var ext = get_extension(fname)
return ext in exts_enabled
func _scan_dir(id:String, path:String, dir:Directory, last_dir:Dictionary):
var _e = dir.list_dir_begin(true, false)
var a_dirs_and_files = {}
var a_files = []
var a_dirs = []
var info = { file_path=path, all=a_dirs_and_files, files=a_files, dirs=a_dirs, open=true }
var fname = dir.get_next()
while fname:
var file_path = dir.get_current_dir().plus_file(fname)
if dir.current_is_dir():
if show_dir(fname, file_path.get_base_dir()):
var sub_dir = Directory.new()
sub_dir.open(file_path)
_scan_dir(fname, file_path, sub_dir, a_dirs_and_files)
else:
if show_file(fname):
a_dirs_and_files[fname] = file_path
fname = dir.get_next()
dir.list_dir_end()
# is empty? ignore
if id and not (show.dir.empty or a_dirs_and_files):
return
# add to last
last_dir[id] = info
for p in a_dirs_and_files:
if a_dirs_and_files[p] is Dictionary:
a_dirs.append(p)
else:
a_files.append(a_dirs_and_files[p])
sort_on_ext(a_dirs)
sort_on_ext(a_files)
func sort_on_ext(items:Array):
var sorted = []
for a in items:
var k = a.get_file()
if "." in k:
k = k.split(".", true, 1)
k = k[1] + k[0]
sorted.append([k, a])
sorted.sort_custom(self, "_sort_on_ext")
for i in len(items):
items[i] = sorted[i][1]
return items
func _sort_on_ext(a, b):
return a[0] < b[0]
static func get_extension(file_path:String) -> String:
var file = file_path.get_file()
if "." in file:
return file.split(".", true, 1)[1]
return ""
static func get_extension_helper(file_path:String) -> TE_ExtensionHelper:
var ext:String = get_extension(file_path).replace(".", "_")
var ext_path:String = "res://addons/text_editor/ext/ext_%s.gd" % ext
if File.new().file_exists(ext_path):
return load(ext_path).new()
return load("res://addons/text_editor/ext/TE_ExtensionHelper.gd").new()