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https://github.com/Relintai/Godot-TextEditor.git
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35 lines
872 B
GDScript
35 lines
872 B
GDScript
extends TabContainer
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onready var editor:TextEditor = owner
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var mouse:bool = false
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func _ready():
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var _e
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_e = connect("mouse_entered", self, "set", ["mouse", true])
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_e = connect("mouse_exited", self, "set", ["mouse", false])
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func _input(e):
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if not editor.is_plugin_active():
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return
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if mouse and e is InputEventMouseButton and e.pressed:
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if e.button_index == BUTTON_WHEEL_DOWN:
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prev()
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get_tree().set_input_as_handled()
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elif e.button_index == BUTTON_WHEEL_UP:
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next()
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get_tree().set_input_as_handled()
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if e is InputEventKey and e.pressed and e.control and e.scancode == KEY_TAB:
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if e.shift:
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prev()
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get_tree().set_input_as_handled()
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else:
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next()
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get_tree().set_input_as_handled()
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func prev(): current_tab = wrapi(current_tab - 1, 0, get_child_count())
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func next(): current_tab = wrapi(current_tab + 1, 0, get_child_count())
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