A text editor for the Godot game engine.
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Text Editor

Version 1.0

Warning: Use at your own risk. Backup your files before testing.

Features

  • Tabs with scroll
  • File filtering
  • Highlighting for common file formats (md json...)
  • Tag filtering system
  • File Management:
    • Creation
    • Renaming
    • Recycling
  • Auto save/load settings
  • Many little Ease of life functions:
    • Folder open/close
    • Comment toggling for:
      • .md: <!-- -->
      • .json: /* */
      • .ini: ;
      • .cfg: ;
      • .yaml: #

Controls

  • ctrl + W Close file
  • ctrl + shift + W Open last closed file
  • ctrl + tab Select next open file
  • ctrl + shift + tab Select last open file
  • ctrl + mouse wheel Adjust font size
  • ctrl + up ctrl + down Move selected lines
  • ctrl + / Toggle line comments
  • ctrl + M Toggle file meta info

Symbols and Tags

To make it easier to find stuff there is a Symbol viewer.

  • Markdown uses headings # Heading
  • JSON uses Dictionaries "object": {
  • YAML uses Dictionaries object:
  • ini cfg use headings [heading]

Symbols can have tags. Tags are added with comments.

  • Markdown uses <!-- #tag1 #tag2 -->
  • JSON uses /* #tag1 #tag2 */ or "#": "#tag1 #tag2"
  • YAML uses # #tag1 #tag2 or "#": "#tag1 #tag2"
  • ini cfg uses ; #tag1 #tag2

Symbols are per file, tags are shared across files.

When a file is opened with tags, they show up in bottom right Tag Container.

Click them to toggle on and off.
This will then highlight Files and Symbols that have that tag.

Todo

  • Search
  • Find and replace
  • Meta data based on format.
  • Recycle folder
  • Undo recycle