Godot-TextEditor/addons/text_editor/TE_SymbolsList.gd
2021-10-11 12:41:26 -04:00

53 lines
1.5 KiB
GDScript

tool
extends RichTextLabel
onready var editor:TextEditor = owner
func _ready():
var _e
_e = connect("meta_hover_started", self, "_hovered")
_e = connect("meta_clicked", self, "_clicked")
_e = editor.connect("symbols_updated", self, "_redraw")
_e = editor.connect("tags_updated", self, "_redraw")
add_font_override("normal_font", editor.FONT_R)
add_font_override("bold_font", editor.FONT_B)
add_font_override("italics_font", editor.FONT_I)
add_font_override("bold_italics_font", editor.FONT_BI)
call_deferred("_redraw")
func _hovered(_id):
pass
func _clicked(id):
var p = id.split(":", true, 1)
var i = int(p[1])
match p[0]:
"l":
var te:TextEdit = editor.get_selected_tab()
te.cursor_set_line(te.get_line_count()) # force scroll to bottom so selected line will be at top
te.cursor_set_line(i)
func _redraw():
var tab = editor.get_selected_tab()
var symbols = {} if not tab else tab.symbols
# no symbols
if not symbols or len(symbols) == 1:
set_bbcode("[color=#%s][i][center]*No symbols*" % [Color.webgray.to_html()])
else:
var t = PoolStringArray()
for line_index in symbols:
if line_index == -1:
continue # special file chapter
var symbol_info = symbols[line_index]
var space = "" if not symbol_info.deep else " ".repeat(symbol_info.deep)
var tagged = editor.is_tagged_or_visible(symbol_info.tags)
var clr = Color.white.darkened(0.0 if tagged else 0.75).to_html()
t.append(space + "[color=#%s][url=l:%s]%s[/url][/color]" % [clr, line_index, symbol_info.name])
set_bbcode(t.join("\n"))