tool extends TE_ExtensionHelper func get_tab() -> String: return " " func apply_colors(e:TE_Editor, t:TextEdit): .apply_colors(e, t) for k in "label menu define default scene show with play return jump call".split(" "): t.add_keyword_color(k, e.color_symbol) # strings t.add_color_region('"', '"', e.color_var) # bools t.add_keyword_color("True", e.color_var) t.add_keyword_color("False", e.color_var) # comments t.add_color_region("#", "", e.color_comment, true) t.add_color_region("$ ", "", e.color_comment, true) func get_symbols(t:String): var out = .get_symbols(t) var last = add_symbol() var lines = t.split("\n") var i = 0 while i < len(lines): # symbols if lines[i].begins_with("label "): var key = lines[i].substr(len("label ")).strip_edges() key = key.substr(0, len(key)-1) last = add_symbol(i, 0, key) elif lines[i].begins_with("menu "): var key = lines[i].substr(len("menu ")).strip_edges() key = key.substr(0, len(key)-1) last = add_symbol(i, 0, key) # tags elif "#" in lines[i]: var p = lines[i].rsplit("#", true, 1)[1] if "#" in p: for tag in p.split("#"): last.tags.append(tag) i += 1 return out