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https://github.com/Relintai/Godot-TextEditor.git
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1.1
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3
.gitignore
vendored
3
.gitignore
vendored
@ -2,7 +2,6 @@
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.import/
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export.cfg
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export_presets.cfg
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# Imported translations (automatically generated from CSV files)
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*.translation
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@ -10,6 +9,8 @@ export_presets.cfg
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.mono/
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data_*/
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project.godot
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# Text editor related
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test_files/
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.trash/
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@ -1,6 +0,0 @@
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Let's run a test.
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Okay, who cares aout that?
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Okay, and then what?
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@ -1,58 +0,0 @@
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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_global_script_classes=[ {
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"base": "Resource",
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"class": "TE_ExtensionHelper",
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"language": "GDScript",
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"path": "res://addons/text_editor/ext/TE_ExtensionHelper.gd"
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}, {
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"base": "RichTextLabel",
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"class": "TE_RichTextLabel",
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"language": "GDScript",
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"path": "res://addons/text_editor/TE_RichTextLabel.gd"
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}, {
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"base": "Reference",
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"class": "TE_Util",
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"language": "GDScript",
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"path": "res://addons/text_editor/TE_Util.gd"
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}, {
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"base": "Control",
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"class": "TextEditor",
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"language": "GDScript",
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"path": "res://addons/text_editor/TE_TextEditor.gd"
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} ]
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_global_script_class_icons={
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"TE_ExtensionHelper": "",
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"TE_RichTextLabel": "",
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"TE_Util": "",
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"TextEditor": ""
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}
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[application]
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config/name="TextEdit"
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run/main_scene="res://addons/text_editor/TextEditor.tscn"
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config/icon="res://icon.png"
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[editor_plugins]
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enabled=PoolStringArray( "res://addons/text_editor/plugin.cfg" )
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[physics]
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common/enable_pause_aware_picking=true
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[rendering]
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quality/driver/driver_name="GLES2"
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vram_compression/import_etc=true
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vram_compression/import_etc2=false
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environment/default_environment="res://default_env.tres"
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