Godot-TextEditor/addons/text_editor/TE_MetaTabs.gd

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GDScript3
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2021-10-18 21:20:19 +02:00
tool
extends TabContainer
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onready var editor:TE_Editor = owner
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func _ready():
if not editor.is_plugin_active():
return
add_font_override("font", editor.FONT_R)
func _unhandled_key_input(e):
if not editor.is_plugin_active():
return
# Ctrl + M = meta tabs
if e.scancode == KEY_M and e.control and e.pressed:
visible = not visible
get_tree().set_input_as_handled()