Godot-Simple-TODO/addons/SimpleTODO/TODOColumn.gd
2023-03-08 02:29:04 +01:00

219 lines
6.8 KiB
GDScript

@tool
extends PanelContainer
@onready var header: Control = %Header
@onready var item_container = %Items
@onready var foldable = [item_container, %TopSeparator, %BottomSeparator, %Actions]
@onready var delete_button = %DeleteColumn
@onready var timer = $Timer
var main: Control
var plugin: EditorPlugin
var undo_redo: UndoRedo
var item_placement_holder: Panel
var mirror_header_panel: PanelContainer
var mirror_header: Control
var minimized = false: set = set_minimized
var is_dragging := false
var initial_item_index := 0
var current_drag_item_index := 0
var item_margin := 20
signal delete
func set_minimized(val: bool):
minimized = val
if plugin:
header.minimize_button.icon = get_theme_icon(&"ArrowDown" if minimized else &"ArrowUp", &"EditorIcons")
mirror_header.minimize_button.icon = get_theme_icon(&"ArrowDown" if minimized else &"ArrowUp", &"EditorIcons")
for node in foldable:
node.visible = not minimized
func _ready() -> void:
item_placement_holder = main.item_placement_holder
if plugin:
delete_button.icon = get_theme_icon(&"Remove", &"EditorIcons")
mirror_header_panel = PanelContainer.new()
main.column_mirror.add_child(mirror_header_panel)
mirror_header_panel.add_theme_stylebox_override(&"panel", get_theme_stylebox(&"panel"))
mirror_header = preload("res://addons/SimpleTODO/ColumnHeader.tscn").instantiate()
mirror_header_panel.add_child(mirror_header)
var toggle_minimized := func(): set_minimized(not minimized)
header.minimize_button.pressed.connect(toggle_minimized)
mirror_header.minimize_button.pressed.connect(toggle_minimized)
mirror_header.name_edit.editable = false
header.drag_panel.gui_input.connect(drag_panel_input)
mirror_header.drag_panel.gui_input.connect(drag_panel_input)
header.counter.custom_minimum_size.x = delete_button.get_minimum_size().x
mirror_header.counter.custom_minimum_size.x = delete_button.get_minimum_size().x
set_process(false)
set_process_input(false)
set_minimized(false)
update_mirror(0)
main.connect_scrollbar(update_mirror)
item_container.child_entered_tree.connect(validate_unique_id)
item_container.child_entered_tree.connect(update_counter.unbind(1), CONNECT_DEFERRED)
item_container.child_exiting_tree.connect(update_counter.unbind(1), CONNECT_DEFERRED)
func set_name(column_name):
header.name_edit.text = column_name
mirror_header.name_edit.text = column_name
func update_mirror(v):
if not is_inside_tree():
return
mirror_header_panel.custom_minimum_size = Vector2(size.x, header.size.y)
await get_tree().process_frame
await get_tree().process_frame
mirror_header_panel.global_position.x = global_position.x
func _process(delta):
if is_dragging:
var mouse_position = main.get_local_mouse_position()
var item_under_mouse = get_column_from_mouse_position()
if item_under_mouse:
if item_under_mouse:
var item_index := item_under_mouse.get_index()
if main.column_container != item_placement_holder.get_parent():
item_placement_holder.get_parent().remove_child(item_placement_holder)
main.column_container.add_child(item_placement_holder)
item_placement_holder.get_parent().move_child(item_placement_holder, item_index)
current_drag_item_index = item_index
position = mouse_position
func add_item(from_button := false) -> Control:
var item = preload("res://addons/SimpleTODO/TODOItem.tscn").instantiate()
item.parent_column = self
item.plugin = plugin
item.main = main
undo_redo.create_action("Add Item")
undo_redo.add_do_method(item_container.add_child.bind(item))
undo_redo.add_do_reference(item)
undo_redo.add_do_method(request_save)
undo_redo.add_undo_method(remove_child.bind(item))
undo_redo.add_undo_method(request_save)
undo_redo.commit_action()
if from_button:
item.text_field.grab_focus.call_deferred()
item.text_field.select_all.call_deferred()
return item
func delete_column() -> void:
delete.emit()
func update_counter() -> void:
header.counter.text = str(item_container.get_child_count())
mirror_header.counter.text = str(item_container.get_child_count())
func request_save() -> void:
plugin.save_data()
func name_changed(_new_text: String) -> void:
mirror_header.name_edit.text = _new_text
timer.start()
# Handles left click being pressed on the drag panel.
func drag_panel_input(event: InputEvent):
if event is InputEventMouseButton:
if event.button_index == MOUSE_BUTTON_LEFT and event.pressed and !is_dragging:
initial_item_index = get_index()
get_parent().remove_child(self)
main.add_child(self)
# Set the size vertical flags to none so that it doesn't stretch when being dragged.
size_flags_vertical = SIZE_FILL
set_process(true)
set_process_input(true)
is_dragging = true
item_placement_holder.get_parent().remove_child(item_placement_holder)
main.column_container.add_child(item_placement_holder)
item_placement_holder.size_flags_vertical = 0
item_placement_holder.visible = true
item_placement_holder.custom_minimum_size = size
item_placement_holder.size = size
# Handles left click being released.
func _input(event):
if event is InputEventMouseButton:
if event.button_index == MOUSE_BUTTON_LEFT and not event.pressed and is_dragging:
set_process(false)
set_process_input(false)
is_dragging = false
size_flags_vertical = SIZE_EXPAND
reset_size()
if item_placement_holder:
item_placement_holder.size_flags_vertical = SIZE_FILL
item_placement_holder.visible = false
item_placement_holder.get_parent().remove_child(item_placement_holder)
main.add_child(item_placement_holder)
get_parent().remove_child(self)
main.column_container.add_child(self)
move_column(current_drag_item_index)
current_drag_item_index = 0
initial_item_index = 0
main.refresh_mirrors()
func move_column(index):
undo_redo.create_action("Move Column")
undo_redo.add_do_method(main.column_container.move_child.bind(self, index))
undo_redo.add_do_method(request_save)
undo_redo.add_undo_method(main.column_container.move_child.bind(self, initial_item_index))
undo_redo.add_undo_method(request_save)
undo_redo.commit_action()
func get_column_from_mouse_position() -> PanelContainer:
var mouse_position = main.column_container.get_local_mouse_position()
for child in main.column_container.get_children():
if not child is PanelContainer:
continue
if child.get_rect().has_point(Vector2(mouse_position.x, 0)):
return child
return null
func validate_unique_id(for_item: Control):
var is_unique := true
for item in item_container.get_children():
if item != for_item and item.id == for_item.id:
is_unique = false
if not is_unique:
var id_list := item_container.get_children().map(func(item: Control): return item.id)
for i in 1000000:
if not i in id_list:
for_item.id = i
return
push_error("Simple TODO: Unique ID could not be ensured. Farewell.")