mirror of
https://github.com/Relintai/Godot-Simple-TODO.git
synced 2024-11-15 13:37:20 +01:00
2e4ac956da
* Added item and column dragging * Fixed layout saving issues * Fixed deleting items * Fixed some of the requested changes
53 lines
1.6 KiB
GDScript
53 lines
1.6 KiB
GDScript
tool
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extends Control
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onready var column_container = $VBoxContainer/ScrollContainer/Columns
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onready var vbox_container = $VBoxContainer
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var item_placement_holder: Panel
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var undo_redo: UndoRedo
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func _ready() -> void:
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item_placement_holder = create_drag_placement_holder()
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undo_redo = UndoRedo.new()
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func create_drag_placement_holder() -> Panel:
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var new_holder = preload("res://addons/SimpleTODO/ItemPlacementHolder.tscn").instance()
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new_holder.visible = false
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add_child(new_holder)
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return new_holder
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func add_column(from_button := false) -> Control:
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var column = preload("res://addons/SimpleTODO/TODOColumn.tscn").instance()
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column.main = self
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column.undo_redo = undo_redo
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column.connect("delete", self, "delete_column", [column])
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undo_redo.create_action("Add Column")
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undo_redo.add_do_method(column_container, "add_child", column)
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undo_redo.add_do_reference(column)
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undo_redo.add_do_method(self, "request_save")
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undo_redo.add_undo_method(column_container, "remove_child", column)
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undo_redo.add_undo_method(self, "request_save")
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undo_redo.commit_action()
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if from_button:
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column.name_edit.call_deferred("grab_focus")
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column.name_edit.call_deferred("select_all")
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return column
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func delete_column(column):
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undo_redo.create_action("Delete Column")
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undo_redo.add_do_method(column_container, "remove_child", column)
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undo_redo.add_do_method(self, "request_save")
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undo_redo.add_undo_method(column_container, "add_child", column)
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undo_redo.add_undo_reference(column)
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undo_redo.add_undo_method(self, "request_save")
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undo_redo.commit_action()
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func request_save() -> void:
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get_tree().get_nodes_in_group("__todo_plugin__").front().save_data()
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