Documents/Quiz/Assets/Scripts/QuizEntry.cs
2018-05-29 22:15:20 +02:00

105 lines
2.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class QuizEntry {
//public bool remap = true;
public string question;
public List<string> answers;
public int answerId;
public int remappedAnswerId;
public List<int> order = new List<int>();
public int AnswerID
{
get
{
return remappedAnswerId;
}
}
public bool IsValid { get { return answerId != -1; } }
public QuizEntry()
{
answers = new List<string>();
answerId = -1;
}
public QuizEntry(string question, List<string> answers, int answerId)
{
this.question = question;
this.answers = answers;
this.answerId = answerId;
}
public void RandomizeOrder(bool remap = true)
{
order.Clear();
for (int i = 0; i < answers.Count; i++)
{
order.Add(i);
}
if (remap)
{
order.Shuffle();
}
for (int i = 0; i < order.Count; i++)
{
if (order[i] == answerId)
{
remappedAnswerId = i;
break;
}
}
}
public string GetAnswer(int index)
{
return answers[order[index]];
}
public int GetAnswerID(int index)
{
return order[index];
}
public bool IsAnswerCorrect(int answerId)
{
int ra = order[answerId];
return this.answerId == ra;
}
public string GetSaveString()
{
if (order.Count == 0)
{
return "";
}
string ss = order[0].ToString();
for (int i = 1; i < order.Count; i++)
{
ss += ":" + order[i];
}
return ss;
}
public void loadOrderFromString(string str)
{
string[] os = str.Split(':');
for (int i = 0; i < os.Length; i++)
{
order.Add(int.Parse(os[i]));
}
}
}