mirror of
https://github.com/Relintai/Documents.git
synced 2024-11-14 10:37:19 +01:00
361 lines
7.6 KiB
C#
361 lines
7.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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public enum QuizState
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{
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None, Running, Finished
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}
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public enum QuestionState
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{
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Question, Answers
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}
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public class Quiz : MonoBehaviour {
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[SerializeField]
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bool randomOrder = true;
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[SerializeField]
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bool randomQuestionOrder = true;
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[SerializeField]
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TextMeshProUGUI questionTextField;
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[SerializeField]
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TextMeshProUGUI messagesTextField;
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[SerializeField]
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Button showAnswerButton;
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[SerializeField]
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Button nextQuestionButton;
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[SerializeField]
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Toggle orderOffToggle;
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[SerializeField]
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Toggle randomQuestionOrderToggle;
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[SerializeField]
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List<QuizInput> inputs;
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[SerializeField]
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List<string> answerPrefixes;
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[SerializeField]
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TextAsset data;
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[SerializeField]
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List<QuizEntry> entries;
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[SerializeField]
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List<int> order;
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[SerializeField]
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int currentQuestionIndex;
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[SerializeField]
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QuizEntry currentQuestion;
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[SerializeField]
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QuizState state;
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[SerializeField]
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QuestionState questionState;
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[SerializeField]
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int selectedAnswer;
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[SerializeField]
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int goodAnswer = 0;
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[SerializeField]
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int badAnswer = 0;
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bool badAnswerMarked = false;
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// Use this for initialization
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void Awake() {
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entries = SimpleTexFormatParser.Parse(data.text);
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if (!Load())
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{
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NewGame();
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}
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}
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public void NewGame()
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{
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state = QuizState.Running;
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questionState = QuestionState.Question;
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goodAnswer = 0;
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badAnswer = 0;
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selectedAnswer = -1;
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order.Clear();
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for (int i = 0; i < entries.Count; i++)
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{
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order.Add(i);
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}
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if (randomOrder)
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{
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order.Shuffle();
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}
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// else
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// {
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// order.Sort();
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// }
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currentQuestionIndex = -1;
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NextQuestion();
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}
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public void NextQuestion()
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{
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if (state != QuizState.Running)
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{
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return;
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}
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badAnswerMarked = false;
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selectedAnswer = -1;
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++currentQuestionIndex;
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ResetGUI();
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if (currentQuestionIndex >= entries.Count)
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{
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GameFinished();
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return;
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}
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SetQuestion(entries[order[currentQuestionIndex]]);
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}
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public void ShowAnswers()
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{
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if (state != QuizState.Running)
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{
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return;
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}
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if (questionState == QuestionState.Answers)
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{
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if (!badAnswerMarked)
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{
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if (currentQuestion.IsValid && !currentQuestion.IsAnswerCorrect(selectedAnswer))
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{
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inputs[selectedAnswer].incorrectImage.gameObject.SetActive(true);
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}
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inputs[currentQuestion.AnswerID].correctImage.gameObject.SetActive(true);
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badAnswerMarked = true;
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}
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return;
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}
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questionState = QuestionState.Answers;
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if (selectedAnswer != -1)
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{
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if (currentQuestion.IsValid && !currentQuestion.IsAnswerCorrect(selectedAnswer))
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{
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inputs[selectedAnswer].incorrectImage.gameObject.SetActive(true);
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++badAnswer;
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}
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else
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{
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if (currentQuestion.IsValid)
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{
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++goodAnswer;
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}
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}
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}
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else
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{
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++badAnswer;
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}
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if (!currentQuestion.IsValid)
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{
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messagesTextField.text = "A kérdésre még nincs meg a válasz!";
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return; ;
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}
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inputs[currentQuestion.AnswerID].correctImage.gameObject.SetActive(true);
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badAnswerMarked = true;
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}
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public void SetQuestion(QuizEntry e, bool randomize = true)
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{
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if (randomize)
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{
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e.RandomizeOrder(randomQuestionOrder);
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}
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currentQuestion = e;
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questionState = QuestionState.Question;
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questionTextField.text = currentQuestion.question;
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for (int i = 0; i < currentQuestion.answers.Count; i++)
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{
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if (i >= inputs.Count)
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{
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break;
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}
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string ca = "";
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if (answerPrefixes.Count > i)
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{
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ca += answerPrefixes[i];
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}
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ca += currentQuestion.GetAnswer(i);
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inputs[i].text.text = ca;
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}
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}
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public void ResetGUI()
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{
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messagesTextField.text = (currentQuestionIndex + 1) + "/" + entries.Count + " - jó: " + goodAnswer + " rossz: " + badAnswer;
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for (int i = 0; i < inputs.Count; i++)
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{
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inputs[i].Reset();
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}
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}
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public void GameFinished()
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{
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state = QuizState.Finished;
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}
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public void Save()
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{
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string save = "V2;";
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save += randomOrder + ";" + randomQuestionOrder + ";" + currentQuestionIndex + ";" + currentQuestion.GetSaveString() + ";" + selectedAnswer + ";" + goodAnswer + ";" + badAnswer + ";" + (int)state + ";" + (int)questionState;
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for (int i = 0; i < order.Count; i++)
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{
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save += ";";
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save += order[i];
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}
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PlayerPrefs.SetString("qsave", save);
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}
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public bool Load()
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{
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string save = PlayerPrefs.GetString("qsave", "");
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if (save.Equals(""))
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{
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return false;
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}
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string[] indices = save.Split(';');
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if (indices.Length <= 5)
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{
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return false;
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}
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try
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{
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int index = -1;
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if (!indices[++index].Equals("V2"))
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{
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return false;
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}
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SetupRandomOrderGUI(bool.Parse(indices[++index]));
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randomQuestionOrder = bool.Parse(indices[++index]);
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SetupRandomQuestionOrderGUI(randomQuestionOrder);
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currentQuestionIndex = int.Parse(indices[++index]);
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string currentQuestionSaveString = indices[++index];
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selectedAnswer = int.Parse(indices[++index]);
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goodAnswer = int.Parse(indices[++index]);
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badAnswer = int.Parse(indices[++index]);
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questionState = (QuestionState)int.Parse(indices[++index]);
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state = (QuizState)int.Parse(indices[++index]);
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for (int i = ++index; i < indices.Length; i++)
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{
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order.Add(int.Parse(indices[i]));
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}
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entries[order[currentQuestionIndex]].loadOrderFromString(currentQuestionSaveString);
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ResetGUI();
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SetQuestion(entries[order[currentQuestionIndex]], false);
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questionState = (QuestionState)int.Parse(indices[5]);
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if (questionState == QuestionState.Answers)
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{
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ShowAnswers();
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}
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}
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catch (System.Exception)
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{
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return false;
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}
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return true;
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}
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private void OnApplicationQuit()
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{
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Save();
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}
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public void SelectAnswer(int id)
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{
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selectedAnswer = id;
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ShowAnswers();
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}
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public void SetRandomOrder(bool on)
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{
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randomOrder = on;
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}
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public void SetupRandomOrderGUI(bool order)
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{
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if (!order)
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{
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orderOffToggle.isOn = true;
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}
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}
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public void SetRandomQuestionOrder(bool on)
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{
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randomQuestionOrder = on;
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}
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public void SetupRandomQuestionOrderGUI(bool order)
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{
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randomQuestionOrderToggle.isOn = order;
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}
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}
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