using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; [System.Serializable] public class QuizInput { public Button button; public TextMeshProUGUI text; public Image correctImage; public Image incorrectImage; public void Reset() { text.text = ""; correctImage.gameObject.SetActive(false); incorrectImage.gameObject.SetActive(false); } }